Better Deal Window
Uploaded · Published April 19, 2020 · Updated February 2, 2021
Author: Venom
Last revision: 31 Jan at 13:27 UTC (10)
File size: 232.45 KB
Description:
***Updated for Jan 2021 update / Monopolies compatibility***
***Aware of a base-game bug (not mod related) where the «make this deal acceptable» button doesn’t work***
- Deal history panel, listing previous deals with the selected civilization, from the current gameplay session. Any ongoing multi-turn deals found from your last gameplay session will also be shown.
- Displays luxury resources the player is receiving via other deals and city-states (greyed out / non-tradeable)
- Colours resources yellow if the other player already has access to them
- Split deal contents and inventories into separate columns to minimise scrolling
- Player inventories are coloured per the civilisation’s primary colour
- Resources sorted by quantity descending
Compatible with Gathering Storm, Rise & Fall and the Base Game. Does not affect saved games.
Should be compatible with new resources, civilizations, leaders etc. added via other mods.
This mod purposefully does not include source/civilisation/city-state names to respect diplomatic visibility, though may be expanded upon at some point.
- Gold/favor increment/decrement steps (e.g. 10 / 50 / 100)
- Source of luxury resource (e.g. Suzerain of Cahokia / Imported from China) whilst considering level of diplomatic visibility
- Repeat previous deal(s), either one-off or automatically recurring
Translated for Chinese (Simplified), German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese and Russian.
These are simply achieved via Google Translate and as such I wouldn’t expect perfection. Feel free to comment corrections and I’ll get them updated where needed.
Credit to DB, Aristos, mironos/slicelonger, GrantSP, all of whom were in some way involved in development of the prior two outdated mods.
- [Base game bug] Gold buttons sometimes disabled when they shouldn’t be; not caused by the mod, just acknowledging here
- [Base game bug] Aware of a base-game bug (not mod related) where the «make this deal acceptable» button doesn’t work
Revisions:
Old revisions of this mod are available below. Click the link to download.
Подпишитесь, чтобы загрузить
Better Deal Window
***Compatible with March 2021 update***
***Aware of a base-game bug (not mod related) where the «make this deal acceptable» button doesn’t work***
- Deal history panel, listing previous deals with the selected civilization, from the current gameplay session. Any ongoing multi-turn deals found from your last gameplay session will also be shown.
- Displays luxury resources the player is receiving via other deals and city-states (greyed out / non-tradeable)
- Colours resources yellow if the other player already has access to them
- Split deal contents and inventories into separate columns to minimise scrolling
- Player inventories are coloured per the civilisation’s primary colour
- Resources sorted by quantity descending
Compatible with Gathering Storm, Rise & Fall and the Base Game. Does not affect saved games.
Should be compatible with new resources, civilizations, leaders etc. added via other mods.
This mod purposefully does not include source/civilisation/city-state names to respect diplomatic visibility, though may be expanded upon at some point.
- Gold/favor increment/decrement steps (e.g. 10 / 50 / 100)
- Source of luxury resource (e.g. Suzerain of Cahokia / Imported from China) whilst considering level of diplomatic visibility
- Repeat previous deal(s), either one-off or automatically recurring
Translated for Chinese (Simplified), German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese and Russian.
These are simply achieved via Google Translate and as such I wouldn’t expect perfection. Feel free to comment corrections and I’ll get them updated where needed.
Credit to DB, Aristos, mironos/slicelonger, GrantSP, all of whom were in some way involved in development of the prior two outdated mods.
Подпишитесь, чтобы загрузить
Better Deal Window
***Compatible with March 2021 update***
***Aware of a base-game bug (not mod related) where the «make this deal acceptable» button doesn’t work***
- Deal history panel, listing previous deals with the selected civilization, from the current gameplay session. Any ongoing multi-turn deals found from your last gameplay session will also be shown.
- Displays luxury resources the player is receiving via other deals and city-states (greyed out / non-tradeable)
- Colours resources yellow if the other player already has access to them
- Split deal contents and inventories into separate columns to minimise scrolling
- Player inventories are coloured per the civilisation’s primary colour
- Resources sorted by quantity descending
Compatible with Gathering Storm, Rise & Fall and the Base Game. Does not affect saved games.
Should be compatible with new resources, civilizations, leaders etc. added via other mods.
This mod purposefully does not include source/civilisation/city-state names to respect diplomatic visibility, though may be expanded upon at some point.
- Gold/favor increment/decrement steps (e.g. 10 / 50 / 100)
- Source of luxury resource (e.g. Suzerain of Cahokia / Imported from China) whilst considering level of diplomatic visibility
- Repeat previous deal(s), either one-off or automatically recurring
Translated for Chinese (Simplified), German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese and Russian.
These are simply achieved via Google Translate and as such I wouldn’t expect perfection. Feel free to comment corrections and I’ll get them updated where needed.
Credit to DB, Aristos, mironos/slicelonger, GrantSP, all of whom were in some way involved in development of the prior two outdated mods.
Подпишитесь, чтобы загрузить
Better Deal Window
***Compatible with March 2021 update***
***Aware of a base-game bug (not mod related) where the «make this deal acceptable» button doesn’t work***
- Deal history panel, listing previous deals with the selected civilization, from the current gameplay session. Any ongoing multi-turn deals found from your last gameplay session will also be shown.
- Displays luxury resources the player is receiving via other deals and city-states (greyed out / non-tradeable)
- Colours resources yellow if the other player already has access to them
- Split deal contents and inventories into separate columns to minimise scrolling
- Player inventories are coloured per the civilisation’s primary colour
- Resources sorted by quantity descending
Compatible with Gathering Storm, Rise & Fall and the Base Game. Does not affect saved games.
Should be compatible with new resources, civilizations, leaders etc. added via other mods.
This mod purposefully does not include source/civilisation/city-state names to respect diplomatic visibility, though may be expanded upon at some point.
- Gold/favor increment/decrement steps (e.g. 10 / 50 / 100)
- Source of luxury resource (e.g. Suzerain of Cahokia / Imported from China) whilst considering level of diplomatic visibility
- Repeat previous deal(s), either one-off or automatically recurring
Translated for Chinese (Simplified), German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese and Russian.
These are simply achieved via Google Translate and as such I wouldn’t expect perfection. Feel free to comment corrections and I’ll get them updated where needed.
Credit to DB, Aristos, mironos/slicelonger, GrantSP, all of whom were in some way involved in development of the prior two outdated mods.
Январское обновление. Против ИИ. Корпорации. Вьетнам.
Oyunçu kontrollarını göstərin
- Tarixində dərc edildi 28 Yan 2021
- Поддержать канал можно по ссылке: www.donationalerts.com/r/graycivilization
Установленные моды:
Better Deal Window: steamcommunity.com/sharedfiles/filedetails/?id=2066679333
Better Espionage Screen:
steamcommunity.com/sharedfiles/filedetails/?id=872296228
Better Trade Screen:
steamcommunity.com/sharedfiles/filedetails/?id=873246701
Better Report Screen (UI):
steamcommunity.com/sharedfiles/filedetails/?id=1312585482
Extended Policy Cards:
steamcommunity.com/sharedfiles/filedetails/?id=2266952591
Почта для контактов: graycivilization@gmail.com Oyunlar
Şərh • 6
Стандартная скорость отличается не этим. Чем ниже скорость тем легче играть компам и тяжелее человеку, вы сами можете проверить — там все очевидно и заметно. Сетевая скорость это самый изи мод, потому что у вас все строится быстро, а ботам по сути все равно, потому что постройкам есть естественные ограничения помимо производства, технологии плата в ход место. Если вы поставите божество на стандартной скорости боты такое ощущение что будут строить все с той же скоростью что и на божестве на сетевой скорости, а вы в 2 раза дольше. И разница будет не то что заметна, а в разы.
Очень жду продолжения)😊 Давайте следующую партию за Колумбию) Огромная карта с 15 нациями) Хоть с нацией поближе познакомитесь) И поинтересней будет играть) И попробовать посмотреть военный мультик)
Пока не посмотрел всю партию, но все равно уточню: все наземные специализированные районы КРОМЕ военного лагеря можно строить только на лесах, болотах и джунглях. При этом они не удаляют их, это можно заметить, сравнив надписи при постановке лагеря на лес («Удалит лес») и священки на лес (ничего подобного не пишется). Это видно и в модельках районов, священки окружены лесами, военный лагерь делает из леса луг. Таким образом, насколько я понял, леса и джунгли приносят бонусы другим районам так же как как стратегические ресурсы под районами бафают промку. Но и могут сгореть от пожаров.
Небольшая поправка. В контексте вьетнама военный лагерь не вполне является специализированным районом, потому что не учитывается при расчете населения.
Ну, то есть, он может построить столько районов, сколько позволяет население, + военный район с культурным бонусом соседства за половину стоимости в каждом городе. Я не понимаю, что творят разработчики. На старте такая ситуация была ровно с каждой нацией с уникальным районом, но потом-то эту штуку выправили!
Польза от этого идет разве что кампусам в этой игре. А вообще наверно стоит брать пантеон на соседство с джунглями, тогда поинтереснее будет.
Я тут посчитал бонусы для слонов. На 3 уровне можно получить слона с атакой в 77. Слон как танк.
Из неочевидных бонусов у нации есть еще +1 защиты от шпионских операций, которое дает нам консульство за наличие военного лагеря в городе.