Download Assimilate Scratch for Mac Free. it is full Latest Version setup of Assimilate Scratch Premium Pro DMG for Apple Macbook OS X.
Brief Overview of Assimilate Scratch for Mac OS X
Assimilate Scratch is a special software which is used for improving the graphics and the color in our images and the videos. It is developed under the banner of Assimilate group which is famous for its reliable products. It is loaded with the specialized features which really make it pretty useful. It comes with the support of almost all the professional media formats. You can also download Sketch 47 for Mac.
Assimilate Scratch also supports the RAW cameras to the traditional media in compressed and uncompressed formats. By using this software you will get the complete management of the projects and then you can manage thousands of images within a single project. You can also prepare a detailed report of each project after the completion of the project. It also allows you to easily switch between the original image and the improved image so that you can see the difference. With this software you can also create a timeline and create a unique media collection. All in all this software is really useful for the MAC operating systems and it serves its purpose very well. You can also download CINEMA 4D Studio R18 for Mac.
Features of Assimilate Scratch for Macbook
Below are some main features which you’ll experience after Assimilate Scratch for Mac free download.
A special software which is used for improving the graphics and the color in our images and the videos.
Loaded with the specialized features which really make it pretty useful.
Comes with the support of almost all the professional media formats.
Supports the RAW cameras to the traditional media in compressed and uncompressed formats.
Can also prepare a detailed report of each project after the completion of the project.
Allows you to easily switch between the original image and the improved image so that you can see the difference.
Assimilate Scratch App for Mac OS – Technical Details
Mac App Full Name: Download Assimilate Scratch for Mac
License Type: Full Premium Pro Version Working Free
System Requirements of Assimilate Scratch for Mac OS X
Before you download Assimilate Scratch for Mac free, make sure your Apple Mac OS X meets below minimum system requirements on Macintosh.
Operating System: Mac OS X 10.9 or later.
Machine: Apple Macbook
Memory (RAM): 1 GB of RAM required.
Hard Disk Space: 1 GB of free space required.
Processor: Intel Pentium 4 or later.
Download Assimilate Scratch for Mac Free
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Источник
Графика ⇒ Assimilate Scratch 9.3 Build 1051
Оцените новость / программу! 3.8 из 5, всего оценок — 6
SCRATCH представляет собой наиболее полный инструмент обработки изображения в цифровой кинематографии и, инструмент рабочего процесса для цифрового постпроизводства. Разработанный в соответствии со специфическими требованиями DI-процесса независимого и документального кинематографа, а также мастерских постпроизводства, SCRATCH объединяет функции воспроизведения, согласования, редактирования, цифровой цветокоррекции, титрования, компоновки и доработки в едином, унифицированным интерфейсе, максимизируя творческий потенциал и производительность.
ON-SET DAILIES • Format support — SCRATCH supports almost all professional media formats around from RAW, to traditional intermediates dpx, EXR, QuickTime, etc. to compressed like XAVC and other H264 variants. • Live View — ingest the SDI signal of a camera directly to manage on-set looks or green-screen testing. • Flexible transcoding to any (intermediate) format — MXF, ProRes (also on Windows!), H264, etc. — in multiple resolutions in one go, including grades and burn-in titling. • Manage looks, import and export CDL or LUT and use the match-functions to ensure looks created on-set can be easily used further down the pipeline. • Fully customizable reporting in html or directly online, including proxy images and all shot meta data. On-Set Dailies
EDITORIAL AND CONFORM • SCRATCH has its own online editor but can also import a timeline from your favorite offline editor. • Flexible conform options to assemble your timeline from Final Cut, Media Composer or Premiere. • Navigate through your Multi Layered timeline and easily navigate your tracks down to any composite element of your shots.
GRADING • Primary- and secondary grading: qualifiers, curves, vectors, unlimited grading layers and masks in any (free form) shape. • Flexible and fully automated Color space management covering all major color spaces, including ACES. Support for a wide variety of LUT formats. • Versioning: easily create, manage, compare and switch between versions of shots. • Full support for grading panels and surfaces.
COMPOSITE • Shape tracking and animation of any effect, grade and layer geometry. • Support for third party OpenFX plug-ins. SCRATCH standard comes with a paint module, a text module, bicubic layers to warp any surface. • Easily navigate and view complex composite trees while in the context to the full timeline. • Nest and cache a node to preserve realtime playback with complex composites. • Manage your Stereo 3D project almost just as easy as any standard 2D production with automated convergence.
FINISH • Create and manage complex output trees / templates for all deliverables. • Multiple resolutions, formats and framerates — QuickTime, MXF, dpx, EXR, DCI compatible J2k, and more — all in one go. • Add subtitles, logo’s or deliverable specific grades. • Publish directly to YouTube, Vimeo, Facebook or SCRATCH Web.
DATA MANAGEMENT • Easily manage thousands and thousands of shots in a single project. • Import/export, search, edit all available shot meta data. • XML Scripting to integrate the power of SCRATCH into your (automated) pipeline and link it to other tools.
COLLABORATION • SCRATCH Remote; connect multiple SCRATCH systems from all around the world for a creative grading session. • Store your user settings online — grades, gallery items, panels settings in the cloud so you can take place behind any SCRATCH system anywhere and enjoy your own setup • Publish to SCRATCH Web to share content online in a secure manner.
AND LAST BUT NOT LEAST. • Playback: Single view, split-view, A/B view, Reference monitor or projector, SDI output — SCRATCH offers it all. • Playback revisited: smooth while grading or compositing — instant response when adjusting any grade parameters. • Handle any image resolution — no need to stop at 4k. • Widest hardware support for graphic cards, grading panels and video-IO industry wide. • Our support team — always available to guide you and help out with any issue you might encounter.
ОС: Windows 10, Windows 8/ 8.1, Windows 7 — x64
Скачать программу Assimilate Scratch 9.3 Build 1051 (175,1 МБ):
Источник
Assimilate Scratch 9.0.993
Assimilate Scratch
Assimilate Scratch, a highly specialized software for improving graphics and color in your images and videos, a powerful product of the Assimilate group. The software that comes up in your graphics category includes a wealth of highly specialized and specialized features. It also supports almost all professional media formats. The software supports RAW cameras to the traditional media in compressed and compressed formats, among other features of this software.
With the Scratch software, you’ll also get full and complete management of your projects. With this feature, you’ll be able to manage thousands of images in a single project. Using this software, you will also be able to prepare a detailed report of each project after each project. You can also easily switch between the original image and the improved image. You can also create a timeline to create a unique media collection and use it well.
Assimilate Scratch features and features
The clever and very complete management of your project
Possibility to create categories and timing for different shots
The user’s hand is especially free for settings
Easily switch between true image and your edited project
Supports all professional media formats
Benefit from a dedicated player (Assimilate Player)
Perform render operations in the best possible conditions
High-speed processing of the information you need
System Requirements
Operating Systems: Windows 10, Windows 8 / 8.1, Windows 7.
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Источник
v9.3 Assimilate SCRATCH
Downloads
Download demos and trial versions, product documentation, free presets and more.
You may download a free Demo after logging in.
Complete Dailies & Finishing Toolset
Assimilate SCRATCH is the first real-time, client-attended toolset in the industry to deliver a consistent, integrated user-interface across both production dailies and CREATIVE DI. Real-time end-to-end workflow. Advanced tools for increased creativity and productivity.
Assimilate SCRATCH Dailies
‘There is nothing more expensive than an unhappy client’
No job is exactly the same. Coupled with the ever-changing demands from clients, you need a tool that can adapt to the situation. Be it new media formats, deliverables, audio handling and syncing or completely new workflows. Together with SCRATCH you can rise to any challenge.
Massively Different, Much Better
SCRATCH is the fully-featured dailies and archiving toolset used by professionals for color-grading / look-management, QC, metadata-management, and audio-sync to provide the deliverables for all cinematic dailies. Its speed and flexibility are its strengths that have made SCRATCH the backbone for the cinematic dailies and VFX dailies pipeline for many individuals and facilities.
Why Start From SCRATCH
Easily switch between a Dailies, Basic Review, or the full-blown Finishing toolset at any time.
Support for all professional media formats; from camera RAW to traditional intermediates, to compressed and uncompressed finishing formats.
Live SDI Capture from a camera directly to manage on-set looks or green-screen testing.
Fast and flexible transcoding to any format in multiple resolutions in one go, including grades and burn-in titling.
Manage looks, import, and export CDL or LUT. Likewise, use the match-functions to ensure looks created on-set can be easily used further down the pipeline.
Quickly sync imported audio, based on the timecode/clapper/audio sync marker.
Capture, manage, modify, and append Metadata through the pipeline. Then provide fully customizable reports.
SCRATCH Finishing
Speed Matters – Creativity Counts
Never say no to a client. Of course, there is nothing more frustrating than having to tell a client every other shot that you need to send it to VFX because your tool only does the grading. Its ultra-responsive interface together with its broad scope of grading and compositing features make SCRATCH the most efficient and flexible finishing tool around.
Finish First
Finish over 1000 shots a day. Manage a zillion versions of shots and timelines. Add or remove planes, trains, and automobiles to a scene on the spot with your client sitting next to you. Now imagine this being a matter of just a few clicks.
Why Start From SCRATCH
Buy and learn one tool to use, from on-set throughout the post-pipeline.
Conform, Color, Vector Paint, FX Compositing and Finishing in real-time.
Combine a node-based and (video) layer architecture for unlimited creativity.
From real-time Bicubic Image Warper to easy-to-operate stereo-3D workflow.
An open architecture: Out of the box integration with After Effects or Nuke, XML Scripting, and Custom Commands to bridge to other specialized post-tools.
What’s new in Scratch 9.3?
In summary, Assimilate Scratch 9.3 includes native support for NDI and integrated a direct connection to Light Illusion’s ColourSpace CMS. In addition, a CIE Plot scope, enhanced panel mapping capabilities, and media defaults in the project settings.
For the full release notes, visit the Updates tab.
Version 9.3 requires a re-activation of your license.
If you have a valid v9.2 license, then the license is automatically updated to include the new 9.3 version. The re-activation is as simple as clicking the Activate button. Contact Toolfarm support if you have any questions on licensing for version 9.3. Also, note that this version is not fully backward compatible. You should not downgrade from this version and open a project in a lower version after it has been opened in v9.3. Always create a backup of your projects before upgrading. In addition, Assimilate advises you not to upgrade in the middle of a project.
Description
Project Management
Construct: manage and group multiple timelines and shot versions
Wide selection of project defaults and user settings
Easily manage thousands and thousands of shots in a single project
Media management as integral aspect of your project
Manage and switch easily between shot versions
Manage composite elements in Staging
Manage all shot metadata; camera metadata, dailies references, user colored annotations, etc.
Easy add/update metadata for multiple shots at any time using the Media Browser
De-construct a timeline to create a unique media set
Consolidate project media to move or archive a project
Switch between Toolsets: Finish, Dailies, Review
Player
Single-view, dual-view, split-view, A-B view
Range selection and playback
Slip second view independently
Preview on dedicated video-io, or through DualHead
Playback of all VR-formats: Equirectangular, Cubic, Cubic Packed, Mesh
360-mode playback of 360 and 180° VR media for both, mono and stereo
Audio Channel routing of up to 16 channels (input/output)
Loop, Bounce, Once playback modes
Playback speed (1x – 50x)
Playback Cache
Frame-, Clip-, Keyframe- and Notes-Navigation
Create quick reference snapshots
Customizable Viewport Layout
Perspective view showing layer in Z-space
Scene camera setup / animation for 2D and Stereo
Render & Cache
Create and manage an output tree with multiple resolutions, framerates, colorspaces, etc.
Manage output templates with all your standard deliverables
Render any output (range) on the fly
Cache single shots or the full timline
Dailies
Create custom Metadata tags
Output file-naming and folder structure based on metadata
DIT-report generation (incl. selection of all available clip metadata)
Burn-in of all available metadata
Quick-Entry menu for updating Scene and Take
Pre-defined QC notes to be applied through hotkeys
Support for many AAF/XML effects, like Pan&Scan, Timewarp, etc.
Batch-conform LUTs and CDLs based on clip metadata
Scene Detection
Flatten multi-layer timeline to single video track with video layers.
Timewarp / Retimer
Finishing
Primary grade Lift, Gamma, Gain and CDL
Unlimited layers of grades; free-form and pre-defined shapes
1D/3D LUT support: import / export
CDL and CTL support: import/export
Look management: Memory grades and Galleries
Panel Support: Element / Wave / Wave2 / Ripple / CP200 / Avid Artist Color
Masking
Vectors, Curves
Keyers: RGB, HSV, Chroma, Luma, Vector
Support for third party OFX effect plug-ins
Tracking: 1-point / 2-point and planar tracker
Fill / matte layers
Effect control animation + animation editor
Blend modes for layers and tracks
Realtime Bicubic image warper
Node-based compositing
Layer-based compositing in 3D-space
High Quality Pan&Scan
Vector Paint for scratch-, wire-, and rig- removal
Node-based caching of heavy composites
Action-/Title-safe guides incl. blanking
Support for Autodesk Matchbox Shaders
User-defined control surface mapping
(Directional) Blur
Color Channel Remapping
Control Luma weights and Print Light settings
Virtual Camera animation
Multi-sampling modes and motion blur for smooth animations
Scripting
XML scripting for pipeline / third party software integration
SPA effect plug-in interface (next to OFX)
Custom Commands for pipeline integration
Integrated script for round-trip workflow to After Effects
Integrated script for round-trip workflow to Nuke
System Requirements
What you need to run SCRATCH on Windows or OS X today!
OS
CPU
Any modern Intel or AMD processor. Preference for Intel i7 Quadcore equal or up.
GFX
Any modern graphics card. Preference for high-end graphics: NVIDIA Quadro / AMD FirePro. Note that on systems with standard Intel graphics, not all features might be supported.
RAM
Min 8Gb, Preferred 12Gb or more
SDI (optional)
AJA, Bluefish444, Blackmagic
Change Log
Scratch v9.2 Release Notes
General
With the release of version 9.2 we introduce 2 new products: Live Looks and Live Assist. These products can be used as stand-alone product or can be licensed together with SCRATCH or SCRATCH VR. For all our products we maintain a single installer which is labelled the Assimilate Product Suite . After installation the software presents itself with the familiar circle icon but with the label Assimilate. After you entered and activated your license key(s), the splash screen will display the actual product name: Play Pro, SCRATCH, SCRATCH VR, Live Looks or Live Assist.
On Windows the v9.2 installation will automatically overwrite any prior version that was installed. However, because the name of the software has changed – installing v9.2 on OSX will result in a second installation next to a prior version of SCRATCH. As such, we advice to explicitly remove any earlier SCRATCH or Play Pro version before installing Assimilate Product Suite v9.2.
Furthermore, version 9.2 requires a re-activation of your license. If you have a valid v9.1 license, then the license is automatically updated to include the new 9.2 version and the re-activation is as simple as clicking the Activate button. Contact licensing@assimilateinc.com if you have any question on licensing for version 9.2. Also note that this version is not backward compatible. You should not downgrade from this version and open a project in a lower version after it has been opened in v9.2. Always create a backup of your projects before upgrading and we advise not to upgrade in the middle of a project.
Licensing
With v9.2 you can activate multiple license keys at once on a single system so you can easily combine products. Furthermore, v9.2 allows you to de-activate a license and unlock it from a specific system so you can activate and use the license on another system. In order to de-activate a license you first need to enable the unlock. You do this through the MyAssimilate website where you set the allow-deactivate option for a specific license key.
Note that the de-activate option on the myassimilate website will only become available a few days after the release of v9.2. If you need to move a license key earlier, please contact licensing@assimilateinc.com.
Live Looks / Live Assist
With the release of v9.2, Assimilate introduces 2 new products targeted for use in an on-set context: Live Looks and Live Assist. Both are available on Windows and OSX.
Live Looks is a complete on-set grading tool, which allows you to capture and work on multiple (however many your hardware supports) live camera inputs and/or use LUT boxes. It is resolution independent with up to 8k SDI/HDMI capture. Offering a full grading toolset or (if required) CDL restricted. Create a green screen setup with just a single-click. With a seamless workflow for transferring looks into SCRATCH for dailies and/or post as well as other third party software.
Live Assist extends this functionality even further by including simultaneous recording and instant playback of multiple live camera feeds. Record ProRes, H264 or DNx. Start/stop recording live capture streams manually or based on the camera record state. Create your review-dailies without transcoding.
For more details and in-depth story on Live Looks and Live Assist, please have a look at these videos:
Or have a look at the manual and product pages here:
Note that in the current build, the Live Assist recording function does not yet include audio or DNx. This will be available soon in an update release build.
Color
A new set of clipping- and softness controls in the LUT menu for soft-clipping your grade.
Most noticeable – a new look and feel of the color-ball controls. Note that on the Color menu the original color A / B color-balls have been replaced by sliders. The menu also comes with a Dim button to adjust the display saturation of the new color-ball controls.
The layout of the Player-Settings-Monitor menu has been updated. With the update of the VideoIO implementation (see below) you can now have multiple reference monitors. Each of those can have its own color space / eotf setting, which the software uses to convert the image into before displaying it on the particular monitor. Alternatively you can set it to which will leave the image as is. This corresponds to the Apply option in prior versions.
The ACES implementation is now fully processed on the GPU rather than creating in-between LUTs from the IDT / ODT transforms in CTL scripts. This improves the accuracy of the transforms. Note that with this update we also updated the Rec709 and sRGB ODTs; in prior versions we used a different (D60) white point. This can cause a slight change in how ACES media is displayed when compared to v9.1. You still have the option to use the same transforms as in v9.1 by enabling the ‘ Use ACES-REC709 D60 transform ‘ advanced system setting. With the new ACES implementation it is now also possible to set a display LUT after the ACES (ODT) transforms. This was not possible in prior versions as the ACES transforms were handled as the display LUT. Note that with the update of ACES implementation, the application no longer uses external CTL files and as such it does no longer come with all the IDT/ODT files. Furthermore, you no longer select an ACES version in the Project settings but rather always use the latest available version.
Support for Tetrahedral LUT interpolation for smoother and more gradual results. Tetrahedral is the default interpolation method in v9.2 and in general does require slightly more processing (although on most systems not noticeable). If needed however, you can revert back to linear interpolation though the Advanced Settings (search for ‘interpolation’).
Added new standard gamuts and eotf options: Black Magic Wide Gamut / BMDFilm gamma, Z-Cam Log, Nikon and Fuji log curves. Also, ACEScg (AP1) is now a separate color space next to ACES (linear AP0).
The default value for the Clip Levels setting of a shot is now set to true, which means that by default when applying a LUT on a shot any ouot of range values are clipped. Note that only the default value was changed – this does not affect existing setups. Reason for changing the default is that clipping is the more expected behavior when applying a LUT.
Formats
Update on ProRes RAW handling. The Mac version now uses the OSX VideoToolBox for decoding with support for Afterburner card and Metal for GPU processing. This requires OSX Catalina 10.15 or the installation of Pro Video Formats 2.1.1.
Update on ARRI footage handling. SCRATCH can now reads and applies the look-information that comes with an ARRI Raw and ARRI ProRes MXF media and when specified in the look, automatically updates the color space of the shot. Also, we added Kelvin and Tint white balance controls with the ARRI RAW reader, which seemed to be preferred over the RGB gain controls.
In this version we no longer include the Codec Support Package (CSP). By now all of the formats that were supported by CSP have been moved to specialized readers. Note that the only remaining format not yet fully supported outside CSP is Panasonic Op1b MXF: currently the standard reader does not include the audio of this format. We are working on fixing that in an update release. In the meantime, the alternative is to select the FFMpeg reader for this format.
Added support for XDCAM MXF files (MPEG-2 Long GOP HD)
We added the option to generate DNx in a QuickTime (.mov) container.
This version contains various fixes on the Cineform Reader.
AJA implementation updates. 8K capture support as well as 12-bit RGB packed format for playback and capture. Please note that default SCRATCH v9.2 does not have any SDI capture capabilities. SDI capture is available with Live Looks and Live Assist or under custom licensing.
Parsing more EXR metadata: SCRATCH did not parse any non-string tagged metadata.
Fix on the Phantom reader that had an issue with certain 8bit bayer-pattern files.
Project / Metadata / Miscellaneous
This version has a new Annotation (paint) tool. From the main toolbar you can enable/disable viewing of annotations while from the top menu bar you can open the paint toolbox. Annotations can be created per shot or per frame. When selecting to display note-markers on the mini timeline, these will include markers for the paint-annotations. Furthermore, from the Reports option in the Construct module, you can also select an annotation report which contains (proxy) images of all shots in the timeline that contain annotations (text / paint).
Added flexibility to licensing: you can now de-activate a license on one system and activate it again on another system. Note that to be able to de-activate a license you first need to mark the license through the MyAssimilate.
Directly output pdf formatted reports. When setting the report filename you can now choose between html and pdf as output format.
This version contains a new Video-IO implementation that supports multiple inputs and outputs at the same time. Note that by default SCRATCH only comes with support for multiple outputs. Live Looks and Live Assist also include support for multiple inputs. Supported Video-IO hardware continues to be AJA, BMD and Bluefish444.
Blackmagic Decklink SDK has been updated to v11.5, AJA SDK has been updated to v15.5
You can now use the mouse scroll-wheel to adjust position of the mini-timeline.
Load and match Live Looks grades in SCRATCH. Either from the ‘New Timeline’ panel after the File Browser or from the Match Live Looks button in the Construct you can easily match and apply grades that you created in Live Looks or Live Assist onto the selected clips in your timeline.
The Same as Source render now respects the slot disabled-state in a timeline.
A new Remote Control application with which you can control the basic player functions from an external device (phone / tablet). The Remote Control is a first application for the new http/web server interface of the software. Currently you first need to explicitly enable the embedded web server through the corresponding advanced system setting. When enabled, the Tools menu in the top menu in the Player will show a Remote Control option. This will open a panel with a QR code / ip-address, that you can scan / enter in your external device to start the actual remote control.
SCRATCH V9.1 – Release Notes
General
SCRATCH v9.1 requires a re-activation of your license . If you have a valid v9.0 license, your license is automatically updated to include the new 9.1 version. After installing v9.1 you re-activate your existing license key. Contact licensing@assimilateinc.com if you have any question on licensing for version 9.1. Also, note that this version is not backward compatible. You should not downgrade from this version and open a project in a lower version after it has been opened in v9.1. Do create a backup of your projects before upgrading and we advise not to upgrade in the middle of a project.
Media Formats
Increased render speeds through more efficient readback of the image from the GPU. The performance gains depend on the specific setup / current bottleneck.
RGB to YUV conversion is now done on the GPU to further improve performance for output to e.g. ProRes, DNx, and H264/5.
Support for multi-channel EXR where you can create a custom mapping to the RGBA channels in SCRATCH.
Added an extended control-set for ProRes RAW where you are able to select any of the available color spaces and transfer functions in SCRATCH with the debayer.
Added support for dynamic (per-frame) metadata. Currently only for ARRI Raw (e.g. camera roll and tilt, lens focus distance metadata items and more). As it is not fully clear yet what the impact on performance is, this feature needs to be enabled explicitly through the Advanced System Settings. Dynamic metadata shows up in the metadata stack and is included in EXR render. Note that in previous versions you needed to explicitly enable the option to write extended metadata in EXR. In this version, it is enabled by default, but can be switched off using the relevant Advanced System Setting.
Support for writing Cineform movie and dpx-c formats.
Support for reading Uncompressed 4:2:2 media with the regular QuickTime reader.
We added a Single Track/Multi Track audio option for QuickTime/mp4 (ProRes/H264|5) output. The Multi-Track option puts each audio channels in a separate track in the QuickTime. Also, you can now also set a specific audio channel layout in the ProRes encoder for the QuickTime output; mono, stereo, 5.1, etc. The ProRes and Cineform writers now also include bit-depth and sample-rate selection controls.
Including the latest version of the various camera- and device-vendor specific SDKs.ARRI to version 6.1.1.0. with support for new upcoming camera models. Apple ProRes RAW SDK to version 20190607_12551 with fix for Intel UHD Graphics 630 and better overall performance. Oculus SDK to version 1.37.0. with support for the latest/ upcoming Oculus models.
The Legacy (32bit) QuickTime reader is now disabled by default. This way we prevent the “non-optimized” warning from OSX when starting SCRATCH the first time when it instantiated a 32bit element. However, you can still enable the reader from the Advanced System Setting.
Workflows
We added a “New Timeline” option in the File Browser when loading media. After selecting the folder to load, this option opens a dialog where the user can set how to load the media (new timeline, timeline per subfolder, etc), apply specific framing and LUTs and do automatic audio sync with any audio anywhere in the selected folder. This will speed up the loading and managing of media substantially.
We added a Same-as-Source render option in the Render tab. There you can select any node from the output tree and select it to render each source clip with its original resolution, frame rate, and aspect. This works for almost any output format except for e.g. DNxHD, which in itself has a resolution restriction.
SCRATCH has a new/enhanced color-space management where the gamut and transfer function are separate entries. SCRATCH now includes a series of camera-specific gamuts and gamma spaces like Log-C, V-Log, Alexa Wide Gamut, etc. as native. Besides letting SCRATCH handle all the necessary color-space conversions automatically, you can also use the new Color space plug-in that you can apply on any level in your composite or output tree to do the necessary transforms. On top of this, there is also a new OpenColorIO plug-in to do any needed transform. This plug-in automatically hooks into your OCIO settings from other applications you might have or you can set it to a specific configuration file from the Advanced System settings. Using this plug-in ensures that certain conversions are exactly the same as done in other software that uses OCIO (note though that most to all of the transforms in SCRATCH color management are based on standard transfer-curves and gamut-chromatics).
MXF DNx output now includes the audio timecode (slip) in the metadata, which is properly interpreted by Avid Media Composer. The DNx writer now also adds a TapeID column with the audio file name if the source clip has audio synced/linked to it. This way you do no longer need to supply separate ALE files with your output to editorial to transfer this information.
SCRATCH now supports AVID Locators: either load them from an EDL or as a separate file (through the Import Conform in the Construct tab). To preserve any Locators when using a Placeholder conform, all notes/locators are preserved in the locator nodes.
Various metadata updates. Audio timecode was added as a standard element in the Metadata stack in the Construct, Edit, and ColorFX tabs. We also added a standard Circle Take item which can also be set in the Scene/Take updater panel and is available as #circled hash code for file-masks and burn-in. Circle-take info is also read from audio metadata that is used in sync as well as any comments from the audio file.
The Scene/Take updater dialog has two new buttons: Circle takes and increment scene number or letter.
A new Advanced System setting automatically sets a clip’s reel-id to the clip-name when loading media. This speeds up your dailies Avid workflow.
Conforming updates. An AAF/XML conform can now also use the direct file-reference in the AAF or XML file (rather than matching from an existing timeline or external folder). The EDL conform now auto detects and creates video tracks from multi-track EDLs. It also offers an option to update the names of the matched source shots to the EDL reel/name or marker-text. For the EDL export, we fixed an issue where dissolves that started in the A-shot were not properly written to an exported EDL.
We added an ‘[Original]’ entry with the timeline sort options to easily revert to the original order after sorting on e.g. name or scene/take. The original sort order is maintained over sessions and is, in fact, the order of the slots – including slot length and transitions.
We extended the quick keys for slipping video in the Editor and also apply them to audio slipping when in the Audio section of the Editor. The ‘ ’ keys slip the video/audio 5 and 1 frame respectively. The ‘,’ and ‘.’ keys slip the audio/video with 1 and 0.2 frames respectively.
This update contains a new version of the SCRATCH-to-Nuke and SCRATCH-to-AfterEffects bridges, which allow for a smoother roundtrip to and back from that software. Support for multi-clip selections include clips from SCRATCH staging, an option to either load back into the SCRATCH Tray or as the version in the timeline, SCRATCH remembers opening a shot in Nuke/AE and will open the same project again when selecting the same shot again. To setup the bridges either use the first time SCRATCH Enhancement procedure or go to the Custom Commands in the Systems Settings panel and manually create a custom command. If you already have the bridges active from a previous version then use the Reset button in the Custom Command menu to auto-update the round-trip scripts.
4 new standard output-templates were added for PIX/DAX/MediaSilo/Copra rendering.
Creative Tools
A new Hue-Saturation and Hue-Luminance Grid tool replaces the more traditional 6-Vectors in the ColorFX grading toolset. The Hue-Sat grid can be operated in different modes: Linear vs Log/Log2 and displayed as a (color) circle or rectangular grid. Note that the 6-Vectors are still applied if you come from an existing project. You can also still display the 6-Vectors controls rather than the new Grid control if you prefer, by adjusting the relevant setting in the User Preference panel in ColorFX.
An update on the Curves: you can now directly add and remove curve handles from the Curves menu and have an indicator to see what section of the curve is represented by the image that you are hovering over with the cursor.
In the LUT menu in the ColorFX tab, we added a LUT Cycler option to easily cycle/browse through other LUTs in the same folder as the selected (grading) LUT.
The motion estimation mode in the Re-timer was updated to increase both the speed and quality.
Animation Editor updates. The Editor now supports a series of filters to tweak your animation: LowPass, HighPass, Smooth, Reduce (the number of keyframes) and Noise (to generate random values). To manage all animation channels more easily, the editor now has filter options only show active channels or only the channels of the selected layer. Furthermore, you can now directly enter values in the editor by shift-clicking a keyframe. When selecting layer-vertices in the View Port, SCRATCH will now automatically select the corresponding channel in the editor and vice-verse. Note that SCRATCH will now by default only show the x and y of any vertex in the Editor. If you want to see also the in/out handle of each vertex then you need to enable to relevant Advanced System setting.
We added various keyboard shortcuts for managing animation keyframes while in the ColorFX or Edit tabs:
Ctrl + click parameter. If Animation Off: reset value to default. If Animation Manual/Auto: create keyframe with default value or if parked on existing keyframe, change to default.
Ctrl + Shift + click parameter. Create keyframe with current value
Holding Ctrl + changing parameter also creates a keyframe directly. If Animation Off: Set Animation to “Manual” and create keyframe. If Animation set to Manual/Auto: Keep it Manual/Auto and create keyframe.
Alt + click parameter = delete animation (all keyframes), but keep current value
Alt + Ctrl + click parameter = delete all animation keyframes and reset to default value
Shift + Alt + click parameter = delete keyframe under the cursor for this parameter