Cataclysm dda для windows с тайловой графикой

Cataclysm: Dark Days Ahead

Cataclysm: Dark Days Ahead предлагает пожить в мире, где случился зомби-апокалипсис и другие разрушительные события, вроде инопланетного вторжения. Кроме ходячих мертвецов в нём встречаются роботы, гигантские насекомые, люди, дикие животные, пришельцы и другие враждебные существа. Главный герой спрятался в убежище от масштабной катастрофы, из-за которой человечество оказалось практически полностью уничтоженным. Но уже спустя несколько дней персонажу пришлось покинуть безопасное место и отправиться на поиски воды, еды и оружия.

Инди-проект можно отнести к рогаликам-песочницам с элементами выживания. В Cataclysm: Dark Days Ahead перемещение и схватки с монстрами проходят в пошаговом режиме. Локации генерируются рандомно. Используется система перманентной смерти, когда гибель протагониста означает необходимость начинать всё заново. Перед началом забега дают настроить количество городов, включить или отключить NPC, толпы монстров и т. д. Затем необходимо создать персонажа в богатом редакторе. Можно выбирать различные сценарии и играть, к примеру, за неграмотного крестьянина из эпохи средневековья, внезапно очутившегося в будущем, или вовсе получить под контроль мутанта. В зависимости от выбора будут различаться стартовые зоны. После этого начинается сам игровой процесс.

У тайтла хардкорный геймплей. Поначалу придется умирать очень часто и быстро. По мере изучения большого количества очевидных и не очень механик созданные бойцы будут погибать всё реже. В этой игре можно брать в команду дружественных неписей, водить транспорт, заниматься строительством, крафтом или сельским хозяйством, конструировать механизмы, вплоть до гигантских машин, разрушать здания, сражаться с недругами, основать небольшое поселение. Само окружение постоянно меняется. Есть смена погодных условий и времен года, распространение радиации и т. п. Проект использует ASCII-графику. Он поддерживает моды, что расширяют игровые возможности или меняют визуальный стиль.

Releases

The most recent stable release is 0.E-3 Ellison-3. We recommend stable for the most bug-free experience possible. You can download it from the links below. Note: downloads with ‘Curses’ in the name include a version that can be played in the console and has purely text-based display. Downloads with ‘Tiles’ in the name includes a version of the game that has sprite-based graphics. It can also be downloaded from many package repositories.

Cataclysm: DDA is under constant development. As such, stable can lag behind with features. If you would like access to the bleeding edge of features and any bugs that may come along with them, you can download the latest experimental builds.

0.E-3 Ellison-3

Point release Ellison-3 includes following important bugfixes to original Ellison release:

  • fixed compilation under clang;
  • fixes for several errors and crashes;
  • fixed hardware keyboard issue in Android builds.

See differences between current point release and original release here — https://github.com/CleverRaven/Cataclysm-DDA/compare/0.E…0.E-3

0.E-2 Ellison-2

Point release Ellison-2 includes following important bugfixes to original Ellison release:

  • fixed virtual keyboard issue in Android builds.

See differences between current point release and original release here — https://github.com/CleverRaven/Cataclysm-DDA/compare/0.E…0.E-2

0.E-1 Ellison-1

Point release Ellison-1 includes following important bugfixes to original Ellison release:

  • fixes for several errors and crashes;
  • savegame migration for obsolete items, recipes and overmap terrains;
  • enhanced Android builds.
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See differences between current point release and original release here — https://github.com/CleverRaven/Cataclysm-DDA/compare/0.E…0.E-1

0.E Ellison

The Ellison release adds a huge number of features and content that make the world feel more alive. From being able to climb onto building rooftops or hide behind cars, to building a camp for your followers in the wilderness, to exploring the new river and lake systems on a boat or raft, everything is more immersive and consistent. Also more STUFF. I didn’t think we would ever double the number of game entities with a release again, but we did.

We aimed at a 6 month release cycle, and ended up spending 9 months adding features at a breakneck pace and 3 months putting the brakes on and stabilizing. I can’t honestly say that’s a huge disappointment, though toward the end the rest of the development team was really chomping at the bit to get back to feature work, so we’ll need to continue to adjust.

We built a huge amount of infrastructure for having the game check its own consistency, which has and is going to continue to contribute to the amazing pace of feature and content additions we are experiencing. The development team is also larger and at the same time more cohesive than it has ever been before.

Explore all the new features with the attached release archives. Speaking of exploring, the list of available tilesets has shuffled a bit, so this is a great time to find your new favorite.

  • Long distance automove feature for walking, driving and boating.
  • Extensive bugfixes to inter-level interactivity, on by default.
  • Riding animals and animal-pulled vehicles.
  • More flexible Basecamp construction options.
  • Default starting date changed to mid-spring for better survivability.
  • Time advancement is rationalized, a turn is now one second.
  • Extensive river and lake systems, and boat support for navigating them.
  • Expanded NPC usefulness and interactivity.
  • Massive increases in location variety and consistency, especially rooftops.
  • Expansion of mi-go faction with new enemies and locations.
  • Batteries now store charge instead of being pseudo-items.
  • Overhaul and rebalance of martial arts.
  • Zombie grabbing and biting more manageable and predictable.
  • Overhauled stamina and damage recovery for grittier gameplay.
  • Crouching movement mode allows hiding.
  • Magiclysm and Aftershock mods have first class support within the game.

Finally, see the changelog for the more complete (but still not comprehensive) listing of new features and contents — https://github.com/CleverRaven/Cataclysm-DDA/blob/0.E/data/changelog.txt

Point releases:

0.D Danny

The Danny release is characterized by MORE. More UI polish, more features, more content, more long-asked-for changes. It’s the longest-lived and largest in every way release we’ve ever done, and we hope to never do it again. Future releases are planned for roughly 6-month intervals. This release is made up of 37,604 commits authored by over 700 contributors, and it roughly doubled the number of everything in the game, items, monsters, map buildings, you name it, we doubled it.

It’s honestly way too huge to summarize in any meaningful way, but here are the absolute biggest changes, and you’ll just have to dig into the changelog or the game itself for more detail.

  • Many quality of life enhancements such as auto-pulp, autopickup, batch actions, interacting with adjacent items and improved long-action handling.
  • Pixel minimap for tiles mode.
  • Guns accept magazines when appropriate.
  • Player stamina stat that is burned by running and other physical exertion.
  • Player faction base that allows incremental growth and autonomous work by NPCs.
  • The player remembers terrain and furniture they have seen.
  • Carrying racks for small vehicles.
  • Vehicle system (speed, fuel consumption, terrain effects) overhaul.
  • Overhauled nutrition, food spoilage and food state changes (freezing).
  • Overhauled bomb fragment handling.
  • NPC dialogue support, group commands, tactical instructions and backstories.
  • Dynamic Lighting.
  • Roughly DOUBLED the amount of in-game content.
  • Unheard-of levels of bugfixing.
  • Full translations for Chinese, German, Japanese, Polish and Russian.
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0.C Cooper

The Cooper release is named in honor of the new monster infighting system. Now you can sit back and watch as your enemies tear each other to pieces! Don’t get too close though, they’re still out for your blood.

  • This release also brings the long-requested DeathCam system, which lets you see the aftermath of the glorious fireball or atrocious train wreck that was your demise.
  • Gun users will notice a new aiming menu: you can now spend time to steady your aim. Do you take the shot now, or wait until the zombie gets a little closer?
  • Tailoring-oriented survivors (and who isn’t?) will note the new tailor’s kit item, which lets you add insulation or protective patches to your clothes.
  • Survivors with gigantic death-mobiles may appreciate the new turret options, including being able to enable/disable individual turrets, and being able to fire some turrets manually.
  • Finally, for survivors with, shall we say, “well-stocked” bases, there are massive improvements to performance when there are many thousands of items nearby.

0.B Brin

The Brin release is named in honor of significant improvements to PC/NPC relations.

This release, containing over 9,000 commits (@kevingranade counted) brings an unheard-of amount of new features and content, most of which wants you dead.

Start your adventure in a wide variety of different locations, with a selection of different starting scenarios, now with unique character traits. Explore new locations, some of which are ridiculously big (did somebody say ‘mall’?), and some of which have inhabitants that don’t want to eat you for a change. Vehicles have gotten some love, and now form a basis for an electrical network should you desire to build one. If you’ve ever wanted to strap a C4 pack onto an RC car and drive it under a Zombie Hulk, you got your chance.

0.A Kaufman

The Kaufman is named in honor of a huge expansion to Cataclysm’s mutation system. The release, our largest yet also brings innumerable bugfixes, performance enhancements, new items, a long-awaited module manager, new monsters, fullscreen mode, better mouse support, new map tiles and an unheard-of level of stability.

0.9 Ma

The Ma release is characterized by polish and preparedness. We’ve put more effort into stabilizing Cataclysm than in any previous release, and taken the time to support saves from 0.8. There’s loads of new content — items ranging from survivor suits to RPG-7s, new mutations and new vehicles, loads of recipes including the ability to smith your own tools from scratch, and a few new enemies to round it out.

0.8 Romero

In honor of improved graphics (tile support) and the ability to generate a game with huge cities full of egregious numbers of zombies, Cataclysm: Dark Days Ahead version 0.8 is titled “Romero”. This release also comes with complete or near-complete Russian and Chinese translations, a player memorial file, save compatibility moving forward, and probably the most frequently requested feature of the game, shopping carts.

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0.7.1 Lindqvist

This is a bugfix release to 0.7, see changelog for details.

The Lindqvist release is dominated by substantial support for i18n. Large swaths of the text strings are gettext annotated and ready for translation. Also this release brings unicode support for text messages, though unicode map rendering is still in progress. Other major new features include a plethora of new advanced bionics, an item autopickup feature, and moddable item spawn lists. See the changelog for the other awesome new features and bugfixes.

0.7 Lindqvist

The Lindqvist release is dominated by substantial support for i18n. Large swaths of the text strings are gettext annotated and ready for translation. Also this release brings unicode support for text messages, though unicode map rendering is still in progress. Other major new features include a plethora of new advanced bionics, an item autopickup feature, and moddable item spawn lists. See the changelog for the other awesome new features and bugfixes.

Cataclysm: Dark Days Ahead

Official homepage of Cataclysm: Dark Days Ahead open source turn-based survival RPG development project. Hosts downloads of game and links to community sites and resources.

Cataclysm dda для windows с тайловой графикой

Дата публикации 14 Декабрь 2015 . Опубликовано в Без категории

Некоторое время назад стали выходить официальные ежедневные сборки для OS X!

Сразу к сути. Это неофициальная сборка экспериментальной ветки игры, обновляется часто. Поддерживает тайлы, все моды, звуки и русский перевод!

Решение проблем

Игра запускается, но я вижу черный пустой экран

Скорее всего всё нормально, просто нужно подождать. Если это первый запуск игры, то игра еще в процессе настройки своих скриптов и конфигов.

Игра не работает

Игра была протестирована на следующих чистых образах системы – OS X 10.7, 10.9, 10.11. Если у вас игра не работает, то скорей всего проблема именно в вашей системе.

Где лежат сохранения, конфиги, шаблоны и т.п.?

Могу ли я установить другой саундпак или свои моды?

Без проблем, все ресурсы хранятся здесь — /Applications/Cataclysm.app/Contents/Resources/data/. К сожалению, после обновления игры моды и паки придётся установить заново.

Как обновляться?

Скачать новую версию по ссылке выше и просто перетащить в папку с приложениями.

Будет ли чистая консольная версия Curses?

Может быть… никаких сроков. В любом случае, графика в тайловой версии отключаемая.

Как часто обновляется сборка?

Другие варианты запуска игры на Mac OS X

1. Стабильный билд с официального сайта. Только английский язык: скачать.
2. Неоифициальный бинарик (наличие русского — неизвестно) Cataclysm DDA 0.C.dmg: скачать.
3. Запускать под wine.
4. Скомпилировать самому.

Cataclysm DDA для Ubuntu

Дата публикации 14 Декабрь 2015 . Опубликовано в Без категории

Cataclysm DDA Installer это установщик игры Cataclysm DDA для операционной системы Ubuntu, обладающий рядом возможностей и распространяющийся под лицензией creative commons.

Возможности:

Автоматическая загрузка и установка последней «стабильной» и «экспериментальной» версии.
Автоматическая загрузка и установка актуального перевода

Установка:

В связи с частым выпуском экспериментальных версий вы можете сами вписать нужную версию в файл experimental_name.txt, пример: cataclysmdda-0.C-3984.tar.gz без пробелов! Новые версии можно скачивать вручную здесь — http://dev.narc.ro/cataclysm/jenkins-latest/Linux/

Cataclysm: Dark Days Ahead для Windows

Дата публикации 13 Декабрь 2015 . Опубликовано в Без категории

Experimental Curses

Тоже самое, но ставится вручную, без русских шрифтов (настраиваете сами). Обновления нужно так же качать вручную.

Experimental Tiles

Тоже самое, но ставится вручную, без русских шрифтов (настраиваете сами). Обновления нужно так же качать вручную.

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