- Cataclysm: Dark Days Ahead
- Gameplay
- Project Managed Resources
- Community Managed Resources
- System Requirements
- Minimum
- Recommended
- Downloads
- Latest Stable
- Latest Experimental
- Frequently Asked Questions
- Is there a tutorial?
- How can I change the key bindings?
- How can I start a new world?
- I’ve found a bug / I would like to make a suggestion. What should I do?
- I’d like to contribute financially to Cataclysm: Dark Days Ahead
- Cataclysm: Dark Days Ahead
- Компиляция игры
- Содержание
- Windows
- Cygwin
- Компиляция
- Запуск
- Обновление
- MinGW & Msys
- Обновление
- Code::Blocks
- Боремся с ошибками libintl_gettext
- Visual C++ 2010
- Linux
- Gentoo
- Установка
- Ubuntu
- Исправление ошибок
- Компиляция
- Квадратные шрифты
- Windows
- Linux и mac
- Releases
- 0.F-2 Frank-2
- 0.F-2 Download Links
- 0.F-1 Frank-1
- 0.F-1 Download Links
- 0.F Frank
Cataclysm: Dark Days Ahead
Cataclysm: Dark Days Ahead is a turn-based survival game set in a post-apocalyptic world. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if you are lucky, a vehicle with a full tank of gas to get you the hell out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have…
Tileset: UltiCa
Gameplay
As your game begins, you awaken with hazy memories of violence and terror from when the world suddenly unravelled around you. Now you need to explore your surroundings, and secure food, water and safety. After that, who knows? Long term survival will mean tapping abilities you haven’t used before, learning to survive in this new environment, and developing new skills.
Project Managed Resources
These sites are owned and managed by the project directly.
Community Managed Resources
These are resources provided by third parties that the project sees as helpful to users.
System Requirements
Minimum
“I played catadda 0.B on Lego EV3 brick through ssh about a year ago. Every simple move took a noticeable fraction of a second (like 0.3-0.5 second), crafting and such was very slow as well. The specs were — 300 MhZ CPU, 64 Mb Ram (+ another 64 Mb swap on microsd flash) running ev3dev (stripped ubuntu basically), ssh over USB CDC connection.” -burgerpro
“I used to test the game on an Asus EEE 700. That’s a 900MHz mobile cpu with 500MB of ram.” -Kevin Granade
Tilesets increase the amount of RAM required dramatically. I recommend at least 1GB of ram for tilesets, and there are reports of instability due to RAM exhaustion when certain tilesets are used. (The larger the size of the individual tiles, the more RAM is used)
Recommended
“I regularly test the game now on a Windows netbook with a sub 2GHz single core CPU, 1GB of ram, and no graphics acceleration.” -Kevin Granade
Graphical builds run much faster with some kind of graphics acceleration. 2GB of RAM pretty much guarantees you will never have trouble with memory shortages.
Downloads
Cataclysm has official builds for Windows, Linux, OSX and Android.
The Linux and OSX builds are available in both terminal and graphical flavors.
Windows and Android builds are graphical only, though there is a “text rendering” mode in the graphical build.
There is a very old and unsupported fork for iOS.
Latest Stable
The most recent stable release is 0.F-2 Frank-2. We recommend stable for the most bug-free experience available. You can download it from the Releases Page.
Latest Experimental
Cataclysm: DDA is under constant development. As such, stable can lag behind with features. If you would like access to the bleeding edge of features and any bugs that may come along with them, you can download the latest experimental builds.
Frequently Asked Questions
Is there a tutorial?
Yes, you can find the tutorial in the Special menu at the main menu. You can also access documentation in-game via the ? key.
How can I change the key bindings?
Press the ? key, followed by the 1 key to see the full list of key commands. Press the + key to add a key binding, select which action with the corresponding letter key a-w , and then the key you wish to assign to that action.
How can I start a new world?
World on the main menu will generate a fresh world for you. Select Create World.
I’ve found a bug / I would like to make a suggestion. What should I do?
Please submit an issue on our GitHub page. If you’re not able to, send an email to [email protected]m . In either case, please consider reading our issue guidelines first.
I’d like to contribute financially to Cataclysm: Dark Days Ahead
Check out our page on BountySource and consider sponsoring an issue.
Cataclysm: Dark Days Ahead
Official homepage of Cataclysm: Dark Days Ahead open source turn-based survival RPG development project. Hosts downloads of game and links to community sites and resources.
Источник
Компиляция игры
Содержание
Windows
Существует несколько способов запуска Cataclysm:DDA на Windows
Cygwin
Для начала скачайте cygwin с официального сайта. Следуйте указаниям по загрузке на сайте и установите все следующие пакеты, когда это будет предложено:
Компиляция
После завершения установки, запустите программу и в открывшемся окне терминала пропишите:
Дождитесь окончания загрузки, затем пропишите:
После этого выполните следующую команду, прописав в теминале:
После должна начаться компиляция. После ее завершения, введите:
для запуска игры.
Запуск
Для запуска игры в будущем, вам необходимо открыть Cygwin и выполнить команду:
Обновление
Для обновления просто откройте папку и введите:
MinGW & Msys
Для начала скачайте пакеты MinGW + MSYS bundle. Затем вы должны скачать исходный код Cataclysm:DDA. Есть два способа сделать это:
- Вариант 1) Скачайте исходный код и распакуйте в удобное для вас место на компьютере.
- Вариант 2) (Рекомендуется) Установите GitHub для Windows. Перейдите в репозиторий и нажмите кнопку «Clone in Windows». Приложение установит репозиторий в вашу папку GitHub (которая может быть изменена в настройках Tools).
Получив исходный код игры, запустите оболочку MinGW, перейдя в каталог с размещенным там кодом игры.
если вы, например, введете cd C:\Users\Documents\Cataclysm-DDA , то ничего не произойдет. Лучше введите все поочередно, например: cd C:\Users (нажмите клавишу ENTER), затем cd Documents (нажмите клавишу ENTER), затем cd Cataclysm-DDA чтобы добраться до нужного каталога.
После компиляции запустите исполняемый файл (cataclysm.exe) расположенный в этом каталоге.
Обновление
Скачайте исходный код обновленной версии. Если вы используете метод Github просто нажмите правой кнопкой мыши в репозитории в Github for Windows и нажмите кнопку «Open». Затем нажмите кнопку «Sync» в верхней части.
После того как вы нажмете ее, откройте MinGW и введите:
Code::Blocks
Скачайте программу code::blocks. Скачайте исходный код игры, руководствуясь действиями, описанными выше в разделе MinGW & Msys. Запустите Code::blocks Нажмите «build and run the active project» в программе Code::blocks
Примечание: Иногда Code::blocks project file требуется обновить, поэтому проверьте все перечисленные в вашем проекте .срр и .h файлы в корневой папке.
Для помощи в создании тайлов / SDL версии, см. этот комментарий: http://smf.cataclysmdda.com/index.php?topic=1807.msg22249#msg22249
Боремся с ошибками libintl_gettext
- перейдите по ссылке http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/
- получите gettext-runtime и gettext-runtime-dev (последних версий). Распакуйте их в любую удобную папку.
- Укажите путь библиотеки к папке \lib включая путь к папке \include. В Code::Blocks кликните правой кнопкой мыши на вашем проекте в дереве проектов и выберите «Build options». На вкладке «Linker» добавьте путь к libintl.lib (с файлом!) от gettext-runtime-dev.
- Разместите DLL-файлы в том же каталоге, в котором вы создали Cataclysm.exe файл. Вам нужно intl.dll (если не найден в Gettext-Runtime-DEV, скачйте отдельно) и libintl.dll (находится в Gettext-Runtime-Dev).
Visual C++ 2010
- Если у вас еще нет Visual C++ 2010, скачайте и установите Express edition.
- Получить текущую git-версию игры, используя действия, описанные выше в разделе MinGW.
- Перейдите к каталогу «msvc100» и откройте Cataclysm.sln.
- Выберите «Release» и укажите конфигурацию вашей архитектуры («Win32» или «x64»).
- Нажмите кнопку «Build Solution» на панели инструментов (или нажмите F7).
- Перейдите в соответствующий каталог и скопируйте Cataclysm.exe в базовый каталог.
Linux
Gentoo
Gentoo имеет встроенную поддержку для установки cataclysm:DDA прямо из GitHub. Что довольно приятно, на самом деле.
Установка
1. Установите layman, если еще не сделали этого:
2. Добавьте raiagent.
3. Демаскируйте cataclysm-dda, добавив следующую строку в /etc/portage/package.accept_keywords
4. Выполните команду:
Ubuntu
Откройте терминал. Введите:
Теперь скачайте исходный код. Вы можете использовать команду ls для вывода списка каталогов и cd для перемещения среди них. После того как вы решите, где вы хотите разместить код, выполните команду:
Создастся каталог с именем Cataclysm-DDA и начнется закачка исходного кода. Это может занять некоторое время. Введите cd для перехода в директорию Cataclysm-DDA. Теперь можно компилировать, набрав на клавиатуре команду make. Если не получится введите команду make clean. Если все прошло удачно, для запуска игры наберите в терминале команду ./cataclysm. Чтобы обновить игру, перейдите в директорию игры и введите «git pull». Затем введите make clean (который удалит все объектные файлы и т.п.) и make.
Для компиляции SDL версии вам необходимо установить:
компилировать не обычной make командой, а make TILES=1 Запустите игру с помощью команды ./cataclysm-tiles. Следует отметить, что версия SDL иногда работает лучше и быстрее.
Mac является наименее поддерживаемой платформой в связи с тем, что мало кто пользуется данной продукцией. Но тем не менее!
Исправление ошибок
Могут возникнуть следующие ошибки при компиляции:
Вам также потребуется изменить:
и наконец для 32-битных машин выполните:
Компиляция
Mac OS не имеет команду APT-GET, так что вам нужно что-то вроде Fink или MacPorts, чтобы начать компиляцию. Кроме этого, установка в значительной степени такая же, как и в Linux. Введите:
Создастся каталог с именем Cataclysm-DDA и начнется закачка исходного кода. Это может занять некоторое время.
Перейдя в директорию, введите:
Начнется компиляция. Если по какой-либо причине возникают ошибки, попробуйте:
Если все сложится удачно, запустите игру командой:
Примечание: Терминал Mac ОС, как правило, настроен на 8-битный цвет. Установите его в 16-битный цвет, чтобы получить нужные цвета в игре.Также можно проверить «display bright colours for bold text» в терминале во вкладке Preferences/text.
Для обновления игры перейдите в директорию с игрой и напишите:
Поздравляю, вы обновились!
Квадратные шрифты
Хотя вы можете использовать шрифты с любыми пропорциями, не квадратные шрифты, как правило, искажают визуальное представление игрового мира, растягивая здания, транспортные средства, существ и т.д. по вертикали. Чтобы избежать этого вы можете использовать квадратные шрифты. Вот некоторые из них:
Windows
Чтобы изменить шрифт, используемый в игре, вам нужно отредактировать файл FONTDATA, расположенный в каталоге data. Вы можете редактировать этот файл с помощью любого текстового редактора (Блокнот, Notepad++, и т.д.). Открыв FONTDATA любым из текстовых редакторов, вы увидите следущее:
Измените первую строку с именем шрифта на тот, который вы хотите использовать. Два других параметра — размер шрифта. Убедитесь, что оба числа совпадают. Вам придется поэкспериментировать с различными шрифтами и размерами окна, доступных в меню настроек игры (из основного меню клавиша ? или клавиша 2 во время игры), пока вы не будите удовлетворены результатом.
Linux и mac
Вы можете изменить шрифт и размер в большинстве терминалов. В зависимости от терминала, в котором вы можете сделать это, щелкните правой кнопкой мыши, выберите Options или аналогичный вариант или путем редактирования конфигурационных файлов. Если ваш терминал позволяет создавать несколько профилей, то будет хорошим решением создать один такой сугубо для игры.
Источник
Releases
The most recent stable release is 0.F-2 Frank-2. We recommend stable for the most bug-free experience possible. You can download it from the links below. Note: downloads with ‘Curses’ in the name include a version that can be played in the console and has purely text-based display. Downloads with ‘Tiles’ in the name includes a version of the game that has sprite-based graphics. It can also be downloaded from many package repositories.
Cataclysm: DDA is under constant development. As such, stable can lag behind with features. If you would like access to the bleeding edge of features and any bugs that may come along with them, you can download the latest experimental builds.
0.F-2 Frank-2
Point release Frank-2 includes following bugfixes backported to original Frank release:
- #50877 Catch SecurityException in SDL getSerialNumber
- #50452 Fix dropping worn items from AIM
- #50814 Prevent endless loop during butchering
- #51035 Resolve a bug in partial stack dropping/using and unify ui behaviour
- #51147 Fix crash resulting from NPC activity migration (loading 0.F saves)
See differences between current point release and original release here — https://github.com/CleverRaven/Cataclysm-DDA/compare/0.F…0.F-2
See differences between current point release and previous point release here — https://github.com/CleverRaven/Cataclysm-DDA/compare/0.F-1…0.F-2
0.F-2 Download Links
0.F-1 Frank-1
Point release Frank-1 includes following bugfixes backported to original Frank release:
- #49538 Fix welding requirement on some recipes
- #50534 Fix overmap NPC names showing for NPCs out of range
- #50173 Fix manually assigned item letter being removed on unwield
- #49396 Fix classic zombies map extras chance values which could cause debugmsg
- #49537 Fix incorrect conditional name of smoked wasteland sausage
- #49543 Only apply disabled effect for main bodyparts
- #48607 Mapgen road connections improved in the absence of overmap cities
- #49211 Add lesser magic items to pawn and hunting itemgroups
- #49565 Add version to debugmsg
- #49568 Add back legacy wheel definitions
- #48882 Fix magiclysm 1L V-Twin Engine has infinite fuel
- #49589 Migrate legacy wheels and fix memory corruption in vehicle deserialization
- #49401 Chitin Leg Guards and Tails
- #49631 Add the missing door in private resort
- #49597 Allow a region overlay to set all weights to zero
- #49715 Update monster_attacks.json
- #49628 Update keg description to no longer errorneously suggest they can be used for fermenting
- #49741 Fix:Ninjutsu martial art does incorrect damage due to multiplicative …
- #49690 Fix typo in stone.json
- #49421 Change time to install oars from 60 m to 60 s
- #49599 Prophylactic antivenom pills rename
- #49622 Make Tallon Mutation allow fingerless gloves
- #49577 Fix orc village’s name
- #45787 Lowered encumbrance and tweaked belts
- #49559 Add belt clip ability to webbing belt
- #49534 Made Tea batch crafting mod equal to boiling plain water
- #49513 Fix Cut Logs faction camp mission difficulty disp.
- #49318 Ignore pocket settings when manually inserting stackable items
- #49550 Colt Delta Damage
- #49734 Reduce solder in electronics control unit from 150 to 40
- #49303 Adjust Burrowing mutation’s description/effects
- #48637 Fix fur/scales loop in Chimera
- #49596 Roof and general improvements for orchard_apple
- #48827 Replace MREs with itemgroups
- #49512 Reworked brewing, now with merge conflicts resolved
- #48960 Fix various meaty comestibles’ vitamin values
- #49760 Improve error message re armor portions
- #49380 10mm adheres to GAME_BALANCE.md
- #49109 fix feints and lightly clean up some miss recovery and grab break code;
- #47986 Populated Bone Skewers into recipes, made Skewers millable
- #49762 Change recipe sort to difficulty, name, crafting time
- #49279 Remove additional spawns from Wander Hordes
- #45584 Balance tactical helmets
- #49759 Fix CBM install data retrieval when installing CBM on NPC
- #49778 Force place_special_forced to place special in forced mode
- #49799 Fix healthy rounding bug
- #49758 Make cooking oil unhealthy
- #49794 Move workshop toolbox recipe to containers tab
- #49751 Correct monster_size_capacity to creature_size_capacity
- #48651 [Magiclysm] Can’t cast if Stunned
- #48078 [Magiclysm] Add mutations to manatouched
- #49844 Correct the plural name of ‘mana infused blood’
- #48746 [Magiclysm] Leprechaun adjustments
- #49217 [Magiclysm] More magical loot in wizard towers
- #49729 Sword cane should fit in the hollow cane
- #49764 Reordered magazine type for M17/M18
- #49613 Changed time and energy to create a washboard.
- #49871 Makes flammable arrow components reflect the damage.
- #49883 Increased volume and length of western holster to accommodate other revolvers (#48532)
- #49861 fix meatarian/vegetarian text
- #49805 Fix weight of wild yeast
- #49904 Fix weapons dropping without message on reload
- #49934 Allow MISSION_FREE_MERCHANTS_HUB_DELIVERY_1 to complete after player has already met HUB-01
- #49946 Remove TRADER_AVOID flag from mre containers
- #49931 Hide vehicle UI when pouring on the ground
- #49962 fixed reload times of guns
- #49442 Change Hobo Stove to deployable furniture
- #49997 Use positional arguments for ‘It should take %d minutes to finish washing items in the %s.’
- #50003 Chainlink fence posts now require pipe fittings to build
- #48662 When telling NPCs to read something, include all columns in the ‘choose a book’ popup
- #50032 Changed Humvee jerrycans to use JP8 fuel (#50008)
- #49995 Fix ammo capitalization
- #49919 [Dinomod] Duplicate entry caused CTD
- #49879 Dogs zombify
- #49957 Improve chance to find hidden lab in MISSION_SCIENCE_REP_3
- #48930 Butchering use best tool in crafting radius
- #49377 Prevent overmap mongroups from spawning on top of faction bases
- #50043 Hatchets aren’t melee durable
- #49949 Prevent UB passing 0 to LIGHT_RANGE
- #50044 Change stone chopper requirement from fab (3) to fab (2) to resolve crafting bottleneck.
- #50061 Changed morphine description to naturally occurring drug (#48710)
- #50053 Require hemostatic powder to require powdered chitin only.
- #50006 vehicles: helicopters do not have 100% load in idle()
- #50086 Update cordage and cordage ropes crafting time.
- #50096 Added batch cook times to Granola and Cookies (#50089)
- #50046 Recompute overmap::safe_at_worldgen during unserialize()
- #50114 Fix disappearance of CRIT vest on activation
- #48462 Colorize spells in spellbooks
- #47257 Stand up peek
- #48794 Ability to configure user-defined map extra symbols
- #50074 Check skill requirements for vehicle most_repairable_part
- #50165 Added condom to item restriction on travel wallet (#49932)
- #50182 Fix wind not updating
- #50134 Modified mass ratio of sheep wool on harvest to give similar to shearing returns (#48962)
- #50180 Fix multitile variations
- #50132 Fix armor pen from martial arts buffs not working
- #49595 Target to Mac OS X 10.12+ in release build workflow
- #49593 Raise the proportional AP value of handloaded 5.7mm
- #50107 [Aftershock] Increase volume/weight of lichen, fix processing not neutralizing toxins
- #50170 Add permeable flag to appropriate windows
- #50243 Add Boxing to Self-Defense Classes
- #49769 Remove CROWS turrets from irradiator overmap special
- #50184 [DinoMod] wilderness spawn counts and fixes
- #50230 Bondage mask layer mismatch
- #50272 Display kicking monster name
- #50222 Fix layer ordering of demon skin
- #50216 ASCII tileset QoL changes
- #49953 Serialize moves_total
- #48864 Don’t add magazines to all guns, don’t show ‘(empty)’ on unreloadable guns.
- #50100 Fix resuming mass disassembly not working
- #50403 fix strong stomach granting nausea immunity
- #50172 Reduce River weight to under 1k
- #50251 Fix NPC claiming to eat FROZEN food without EDIBLE_FROZEN flag
- #50381 Prevent stacking AIM windows when moving NO_UNWIELD flagged items
- #50401 Change armored car to use JP8 (#50252)
- #50309 Added barred window with no glass (#48453)
- #50174 Modified stained glass description to reflect the fact it is a wall with a high window, changed all external walls to stone walls for cathedral (#49440)
- #50353 Fixed safe spawning on top of shrub in one of the houses
- #50416 set number to 1 if no charges
- #50240 Fix inconsistencies on all sleeveless dusters
- #50371 Update Crowbars with DURABLE_MELEE
- #50443 [DinoMod] dinos don’t hear great
- #50000 Bugfixes ‘Port fix for ‘phantom fuel’ from Cataclysm-BN’
- #50460 Modified the Batwing Zombie Description (#50383)
- #50536 Fishing spears can be stored in spear strap
- #50543 Avoid division-by-zero in lerped_multiplier
- #50525 Fixes crash during save due to invalid ammo_location
- #50508 Balance ‘Rebar cage breaks into concrete floor, not pit’
- #50471 Atomic headlamp should not have DURABLE_MELEE
- #50556 Make ironshod quarterstaff looks like quarterstaff
- #50555 Add missing dot and the end of the sencence
- #50487 Audit lawn mower length
- #50448 Prevent display of martial arts traits as traits
- #50550 Avoid placing hospitals in the woods during MISSION_SCIENCE_REP_1
- #50564 cmake: don’t use PREFIX variable
- #50562 cmake: install core and help directories
- #50528 random cosmetic traits respect scenario (#50224)
- #50385 Spawn correct underwear for female True Foodperson
- #50494 Fix the mission ‘Visit the Isherwoods’ that was impossible to complete
- #50478 Clarify the mission descriptions in the pizzaiolo quest line
- #50588 Fix the wooden privacy gate name
- #50581 cmake: set RELEASE variable to generate install target
- #50546 Avoid crashing when the player’s gun is destroyed while firing.
- #50607 Fixed density of legume products
- #50598 Camp NPCs will refuse to eat inedible animal food
- #50602 Add a crafting recipe for skirts
- #50601 Fix Bathroom scale symbol
- #50620 iwyu cuboid_rectangle.h
- #50616 Add repairs_like to runner pack
- #50618 Billous Soldier Zombie acid-attack description fix
- #50610 Fix duplicate unitfont.ttf in config/fonts.json
- #50609 Disable Terminus.ttf on Mac
- #50606 Backport BN’s MSVC sound fix
- #50547 Do not remove vehicle label when canceling input
- #50646 Recolor the blackjack oak
- #50577 Fixed unpack leaving containers invalid
See differences between current point release and original release here — https://github.com/CleverRaven/Cataclysm-DDA/compare/0.F…0.F-1
0.F-1 Download Links
0.F Frank
After a long and anticlimactic buildup, we are pleased to announce the release of stable version 0.F “Frank” of Cataclysm: Dark Days Ahead! Like our previous stable versions, this release features an expansive range of bugfixes, code and content additions, and new features. 4,500 new game entities were added, 123,162 lines of source code were inserted, and 77,727 lines were deleted.
The goal was to have a smaller and more manageable release this cycle, which was an utter failure, as it took well over a year and by several measures was even larger than the 0.E cycle.
We’d overall characterize 0.F as a release with a lot of content and polish. Compared to 0.E, you may find it a little more difficult (the pendulum swings ever back and forth), but we think also more rewarding. The most obvious feature of 0.F is the addition of nested inventory, the ability to store items in containers and have them behave as you’d expect. This is probably the most long awaited and highly requested feature of the past five years of development. Besides pockets, 0.F features the addition of achievements for fun and bragging rights, a proficiency system to represent more refined skill knowledge, blood loss mechanics for you and your enemies, weariness that builds as you push yourself to your limits, vehicles that can drive up and down z-levels (and bridges that are above rivers, enabling more navigable rivers, as a result), and a vast host of new content from new monsters and evolutions to new quests and items. On the mod side, Magiclysm, Aftershock, and Dinomod have all grown expansively, including new artifact and enchantment systems that have impacted content in the main game. And much more, too much to list here.
Players coming from the last stable will notice a switch towards encouraging looting over crafting, especially in the early game, and will have to be cautious about overextending themselves in the beginning of their survival effort. As usual, you’ll want to avoid getting into combat with multiple zombies in an open area. However, you can also have ‘grab bags’ of useful gear and tools, allowing you to toss your loot sack to the floor to engage in an unencumbered melee battle with zombies! All in all, as usual, we’re deeply excited about this new version, and look forward to continuing to make your survival difficult in the months to come.
- Nested Containers rationalize inventory management and enable dropping and retrieving go-bags during fights.
- Achievements track your deeds and misdeeds across games.
- Proficiencies better represent deeper knowledge required for various endeavors, mostly crafting.
- Bleeding added to both the player and monsters as the first step toward a more comprehensive wound and wound treatment system.
- Weariness tracking added to represent longer-term physical exhaustion.
- Elevated bridges over navigable rivers added, allowing better navigability while using boats.
- Large-scale audit of weapon and armor values for better representativeness and consistency.
- Improved armor handling by separating ballistic damage into its own damage type.
- Pervasive performance enhancements throughout the game.
- Tileset vehicle support for more cohesive vehicle rendering.
- Aftershock changes direction to a total conversion mod with a new far-future setting on a frozen world.
- Dinomod added 238 dinosaurs, pterosaurs, mosasaurs, and dino-related NPCs with missions and dino locations.
- Added many dino features, including zombie, fungal, evolved, bionic, baby, and mutant dino variants.
- Dinomod added many dino interactions, including farming, riding, butchering, cooking, and special attacks.
- Magiclysm added a huge content update including many new traits called Attunements that switch up gameplay at the endgame.
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