Cities skylines моды mac os

Cities skylines моды mac os

NOW WORKING IN 1.9 GREEN CITIES!

KNOWN ISSUE — MAC OS X: This mod is currently broken on the Mac. Installing this mod on a Mac will result in the blank sky bug. Removing (or disabling) it and restarting the game will fix the problem. I .

Enable additional post processing effects such as bloom, lensflare, different anti aliasing options and ambient occlusion.

Can be fully controlled with the ingame UI with the following settings:

This mod is a fork of PostProcessFX v1.7.2

It Enables additional post processing effects such as bloom, sun shafts, different anti aliasing options and ambient occlusion.

Rebalanced and customizable lighting and tonemapping.
Also includes 7 different LUTs.

Adjustments: brightness, gamma, contrast, overall temperature/tint, sun temperature/tint, sky temperature/tint, moon temperature/tint, moon light, twilight tint, sky .

Allows to change the strength of shadows that objects cast using a slider, saves and loads the value next time.

It doesn’t load the slider position visually, but the actual shadow value loads correctly.

The slider can be found in the options — mods s.

I’ve been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created. So after so much taking, I figured it was time for a little giving.
In real life I’m a web developer (mainly fro.

Map theme inspired by east coast Spain.

Grass is 4K, most other stuff is 2K, some is 1K.

Intended for closest zoom level detail, so it might look flat or tiled from a distance, not intended for big empty areas.

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Commision for sebnichols.

This mod makes textures appear sharper by increasing anisotropy and decreasing mipmapping.

Settings can be adjusted in real time.

Anisotropy makes textures look better at grazing angles. The vanilla anisotropy varies between 0 and 8 for various tex.

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Cities skylines моды mac os

Adds runways and taxiways to the airport menu.

IT’S A MOD, NOT A LUT! This mod doesn’t require After Dark DLC!

Are you annoyed with th.

THIS MOD IS NO LONGER MAINTAINED AND MAY OR MAY NOT WORK AT ALL. YOU CAN STILL GET THE SOURCE FROM THE GITHUB LINK BELOW. FEEL FREE TO FORK AND RE-RELEASE IT UNDER THE TERMS OF THE MIT LICENSE.

This mod adds or improves the icons for custom assets.

  • Custom assets that do not have icons, but do have Steam Workshop previews will use the Workshop preview as their icon, instead of the default box icon.
  • Custom assets with their own ic

.

Lastest changes can be found here.

Support for the new DLCs.

Support for the Chinese language. My thanks to @Yuuki for the translation!

This mod is compatible with DLCs After Dark and Snowfall. 1.6 working.

Doesn’t work with newest version.

This version of NExt has run it’s course, but it has been fun (;

Roads and Highways pack[ .

Precision Engineering augments Cities: Skylines by adding angle snapping, guidelines and additional information to assist you when building roads, train lines, pipes and power lines.

This mod is used as a bridge between different mods (for better compatibility).

Using Harmony for redirection.

Note: If you are a mod creator, consider using Harmony instead to add prefixes/postfixed to InitializePrefab! This mod was created befor.

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With this mod enabled you can place props & trees:
— under water
— on roads
— within building’s footprint

Draw lines of props and trees like how you draw roads!

This mod will save you time by placing items one by one for you!

Tested to be working with Industries.

All instances of a tree in Cities: Skyline are rotated in the same way, which looks very unnatural. This mod rotates the detailed tree models which you will see when you zoom in.

This mod applies a .

Enables a search box to browse placeable assets ingame. Buildings, props, growables all appear in searches. This includes assets in other mods. As of Update 1.2, this mod supports favourite assets.

Found a bug? Please use this thread for bug reports.

Works with base game, After Dark and Snowfall.

  • allows to create junctions with angles sharper than 45° and no bended segments.
  • allows to create close parallel roads and tracks.
  • includes http://steamcommunity.com/sharedfiles/filedetails/?id=418556522

.

An update of nlight’s First-person camera! Also:

  • a fix for the light flickering issue when following a vehicle/pedestrian.
  • adjustable vehicle camera offset positioning
  • increased field of depth options for a more «isometric camera

.

It’s been good fun working on this mod since 2016,

Automatic Bulldoze v2 automatically destroys abandoned and burned buildings.
This mod is a spinoff of the original Automatic Bulldoze mod by Sadlers.

Im pretty sure it ll look just fine with any other desert/soil based theme.

Im pretty sure it ll look just fine with any other desert/soil based theme.

Creation Time: More than a month

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I ve created two Color Correction (LUT) file for you guys to achive the visual in video and less contrasted — saturated alternative.

Follow the links below:

Creation Time: 5 Days

This is a fixed & improved version of @emf’s 81 Tiles mod.

Cinematic flyby camera v0.5

** Enter free camera mode to enable cinematic camera controls. **

‘+’ to add new waypoint to the current camera position.
‘>’ to play back the current path. Must have at least 2 waypoints.

Waypoint buttons in order:
.

RCI Demand View / Controller

1. Multi language support.
It will change the display language depending your gameplay setting in optional panel.

2. Stored demand value.
The values be stored everytime when playing the game.

UNLIMITED TREES MOD v1.12

Current code by BloodyPenguin and mod site hosted by DRen72
Latest Code Update: May 24, 2018 (Compatible and tested with v1.12.2 and Campus DLC)

This mod unlocks the games l.

Allows to create airplane lines around city. Recommended for 81 tiles users.

In case of «Path not found» error, check if you have plane routes around the airport. Take a look at the v.

This fix is needed for bridges that are being placed on water with the Onwater placement mode.

If you build a road system in the asset editor and set the placement mode to onwater you will get wavey roads in game which completely ruins the way you want.

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