Daz Studio — MacOS Big Sur compatibility
Update
The latest general release, Daz Studio 4.15.0.30, is now available and compatible with MacOS Big Sur.
Please be aware that at the moment Daz Studio is not compatible with macOS Big Sur and cannot be made to run. At present the only option for running DS under MacOS is to downgrade the OS to an earlier version.
Daz is working on an update to address this issue, but it is not due until mid-2021.
Comments
We were able to confirm a safe and easy method of accessing Daz Studio on Big Sur OS machines by way of a workaround utilizing Boot Camp.
Boot Camp is a utility that is already available on your Mac that allows you to download and access Windows 10 OS and swap between it and Mac OS at the launch screen. You can learn more about the authenticity and safety of this utility from Apple’s own site (which also outlines the install process for this):
Please note that depending on how much memory you are able to allocate to this, operational speed within the Windows OS may lag compared to the Mac OS. Additionally, it is strongly recommended that you research this beforehand to ensure that Boot Camp will work efficiently on your specific system. We understand that this workflow is not ideal, but it does allow for Big Sur users to still access Daz Studio and its applications while we work on resolving this in the meantime, and I wanted to make you aware of this in case this information is beneficial to you. We do appreciate your continued patience.
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Daz Studio is Back on Mac with Updates for macOS Big Sur
If you’re on a Mac, we have exciting news! The Daz Studio team is pleased to announce the release of Daz Studio 4.15.0.30 for Mac and Windows. This Studio software update broadens Mac compatibility to include macOS Big Sur and all previously supported Mac operating systems.
That means Mac users can get back to rendering beautiful 3D artwork with all of the freshest features available in the latest version of Daz Studio.
What’s New?
Alongside macOS Big Sur compatibility, this update includes a handful of bug fixes and scripting updates for both Mac and Windows operating systems in anticipation of the future Daz Studio 5 upgrade.
Daz Studio 4.15.0.30 Features:
- Daz Studio 4 compatibility with macOS Big Sur and Apple M1 chips
- Scripting API updates to add forward compatibility with Studio 5 scripts
- Various bug fixes to issues that would result in crashing on Windows OS
- Fixes to the smart content system
- Bugfix update to Iray
Manage Your Content on Mac with DazCentral
With this latest update, Mac users can also enjoy the DazCentral content manager: a simple, clean, and easy-to-use alternative to the DIM (Daz Install Manager). DazCentral combines upgraded storing and sorting capabilities with an intuitive user interface. It’s the easiest way to download Daz content and applications to your computer — plus it takes up less space on your system!
You can, of course, choose to continue using the Daz Install Manager if you prefer.
Download Daz Studio for macOS Big Sur Today
We’re thrilled to offer Daz Studio and our massive catalog of 3D content to Mac users worldwide. The Daz Studio team is hard at work on future releases and we plan to keep the macOS updates coming.
Get back to doing what you love on the machine of your preference by downloading the latest version of Daz Studio for Mac and Windows today!
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OS Big Sur and the M1 chip
I have two Macs at this moment in time, one rather ancient 27” iMac which I have and continue to use to run Daz. This is fine up to a point but means that I cannot explore dforce which I would very much like to.
The other machine is practically new Mac mini with M1 chip running OS Big Sur, which cannot run Daz.
I notice from post by Richard on February 17 that there is a work around involving running windows on the Mac but because its not ideal I am happy to wait for Daz to become available for Big Sur.
My question is, and bearing in mind that we are almost half way thro 2021 is there any news about how long the update will be before being released.
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I’m in a similar situation as you. I’m running DAZ Studio on an Intel based MacBook Pro and have an M1 MacBook Air ready to run the future version of DAZ Studio.
There’s no news thus far other than what you’ve already seen. We’ve been asked to check the release notes thread to see if there are any updates relating to Big Sur/Apple Silicon. There will almost certainly be a major announcement when the new version of DAZ Studio arrives. I think we need to keep waiting. 🙂
I thought that would be the case except I dont know enough about the release notes and stuff to follow the threads. I would imagine that upgrading to the M1 chip is a huge job and who knows if it will be, as Apple seems to think, the way things will go in the future, so its a question of hurrying up and waiting.
I would imagine the minimum SDK version to be changed in the release notes when they make the «Big Jump». For now it still says «SDK min is 4.5.0.100»
I thought that would be the case except I dont know enough about the release notes and stuff to follow the threads. I would imagine that upgrading to the M1 chip is a huge job and who knows if it will be, as Apple seems to think, the way things will go in the future, so its a question of hurrying up and waiting.
Upgrading to the m1 chip hasn’t actually been mentioned, I don’t believe (if they did, I missed it, but it woudl be nice to be wrong); they’re upgrading it to run under Big Sur and by doing so (via updating to a newer qt) also giving us Filament. If it can run under Big Sur, the m1 should run under Rosetta (other 3D software already does); if they actually make it m1-native, that would be icing on the cake.
The M1 chip has nothing to do with the Big Sur problem.
Sure would be nice if we could get an update on how things are progressing. :T
Yes, an update on an actual ‘Launch Date’ timeline would be nice, other than «Mid-2021′.
The ‘Bootcamp’ work-around is kind of a silly option considering most Mac users have no other need to run Windows on their Macs. It’a only to use DAZ Studio for their art.
And Mac ‘Big Sur’ was introduced, 8 months ago now. . Just saying, guys.
Yes, an update on an actual ‘Launch Date’ timeline would be nice, other than «Mid-2021′.
The ‘Bootcamp’ work-around is kind of a silly option considering most Mac users have no other need to run Windows on their Macs. It’a only to use DAZ Studio for their art.
And Mac ‘Big Sur’ was introduced, 8 months ago now. . Just saying, guys.
Told y’all they’d prioritize NFT garbage over, yanno, actually doing the work needed to get Mac users up and running on the new OS.
Seriously, we’re just better off getting Diffeomorphic and importing everything into Blender these days.
Yes, an update on an actual ‘Launch Date’ timeline would be nice, other than «Mid-2021′.
The ‘Bootcamp’ work-around is kind of a silly option considering most Mac users have no other need to run Windows on their Macs. It’a only to use DAZ Studio for their art.
And Mac ‘Big Sur’ was introduced, 8 months ago now. . Just saying, guys.
Told y’all they’d prioritize NFT garbage over, yanno, actually doing the work needed to get Mac users up and running on the new OS.
They who? What do NFTs have to do with the people working on Daz Studio? Development isn’t some simple, by-the-numbers process that any warm body can handle.
Seriously, we’re just better off getting Diffeomorphic and importing everything into Blender these days.
I’m using the M1 Macbook with Daz Studio Windows version (the latest) using Crossover. It has a trial you can download. Basically everything works (even iray rendering) except the CMS thing. If you do not rely on smart content features, then it is a good solution.
The problem has really nothing to do with Big Sur. Could have happened without Big Sur, or the M1 chip, as the important change was announced years ago by Apple. It was happenstantial.
Yes, an update on an actual ‘Launch Date’ timeline would be nice, other than «Mid-2021′.
The ‘Bootcamp’ work-around is kind of a silly option considering most Mac users have no other need to run Windows on their Macs. It’a only to use DAZ Studio for their art.
And Mac ‘Big Sur’ was introduced, 8 months ago now. . Just saying, guys.
Told y’all they’d prioritize NFT garbage over, yanno, actually doing the work needed to get Mac users up and running on the new OS.
They who? What do NFTs have to do with the people working on Daz Studio? Development isn’t some simple, by-the-numbers process that any warm body can handle.
Seriously, we’re just better off getting Diffeomorphic and importing everything into Blender these days.
Richard, come on now. The fact we’ve had radio silence on any update since February is, disappointing and frustrating as a customer of 10 years. Just an update from someone in the dev team to let us Mac users know we haven’t been forgotten would go a long way to ease worries, rather than your dismissive remarks that cape for Daz’s upper management. Just saying.
They who? What do NFTs have to do with the people working on Daz Studio? Development isn’t some simple, by-the-numbers process that any warm body can handle.
Richard, come on now. The fact we’ve had radio silence on any update since February is, disappointing and frustrating as a customer of 10 years. Just an update from someone in the dev team to let us Mac users know we haven’t been forgotten would go a long way to ease worries, rather than your dismissive remarks that cape for Daz’s upper management. Just saying.
I suppose, in a pinch, one of those warm bodies (possibly from Marketting or Customer Service) could ask/phone/email/text someone on the Mac development team and ask them, «How’s it going?». Depending on the answer, the same warm body might tell us, «Things are going better than expected and we hope to have the Mac Big Sur update with Filament a little sooner than expected», or «We’re right on track and should have it for you guys at the end of July, early August» or even, «We’ve run into a couple of unforseen glitches and we’re running a little late, but don’t worry, we’re still working hard on it!». just so we’d know.
I suppose, in a pinch, one of those warm bodies (possibly from Marketting or Customer Service) could ask/phone/email/text someone on the Mac development team and ask them, «How’s it going?». Depending on the answer, the same warm body might tell us, «Things are going better than expected and we hope to have the Mac Big Sur update with Filament a little sooner than expected», or «We’re right on track and should have it for you guys at the end of July, early August» or even, «We’ve run into a couple of unforseen glitches and we’re running a little late, but don’t worry, we’re still working hard on it!». just so we’d know.
It’s not only about the MAC version, since updating the Qt means both the MAC and Windows versions are going to have a major update — Wouldn’t hold my breath for receiving it before summer vacations.
When you run the program on Big Sur, it spits out the error message that a library is missing. From there, Apple support searches will result in a release note hit.
They who? What do NFTs have to do with the people working on Daz Studio? Development isn’t some simple, by-the-numbers process that any warm body can handle.
Richard, come on now. The fact we’ve had radio silence on any update since February is, disappointing and frustrating as a customer of 10 years. Just an update from someone in the dev team to let us Mac users know we haven’t been forgotten would go a long way to ease worries, rather than your dismissive remarks that cape for Daz’s upper management. Just saying.
I suppose, in a pinch, one of those warm bodies (possibly from Marketting or Customer Service) could ask/phone/email/text someone on the Mac development team and ask them, «How’s it going?». Depending on the answer, the same warm body might tell us, «Things are going better than expected and we hope to have the Mac Big Sur update with Filament a little sooner than expected», or «We’re right on track and should have it for you guys at the end of July, early August» or even, «We’ve run into a couple of unforseen glitches and we’re running a little late, but don’t worry, we’re still working hard on it!». just so we’d know.
«We’ve been so busy answering status requests and filling in update reports we haven’t done any work on it.»
I suppose, in a pinch, one of those warm bodies (possibly from Marketting or Customer Service) could ask/phone/email/text someone on the Mac development team and ask them, «How’s it going?». Depending on the answer, the same warm body might tell us, «Things are going better than expected and we hope to have the Mac Big Sur update with Filament a little sooner than expected», or «We’re right on track and should have it for you guys at the end of July, early August» or even, «We’ve run into a couple of unforseen glitches and we’re running a little late, but don’t worry, we’re still working hard on it!». just so we’d know.
It’s not only about the MAC version, since updating the Qt means both the MAC and Windows versions are going to have a major update — Wouldn’t hold my breath for receiving it before summer vacations.
With the lack of status reports and a more detailed roadmap beyond «the Mac version will be updated to enable it to run Big Sur and Filament for mid summer» it’s guesswork as to where anythiing is at the moment or how hard anything is.
I understand that updating the Qt libraries will very probably break some plug-ins on both Windows and Mac, but without details it’s hard to guess where each OS update is. I suspect that the Windows is much further along.
When I asked a few months ago if it would be possible to get Filament running on the Mac first and follow up with Big Sur later, I was told by a knowlegable forummuite (but non-staffer) that an update to Qt would need to be done first as Filament wouldn’t work under the current version of Qt.
If true — and in the lack of DAZ feedback on the issue I would assume it’s true — I would have to assume that the Windows must be running a newer verson of Qt, if not the latest version, otherwise they couldn’t be using Filament.
D|S currently runs on the latest versoin of Windows, it hasn’t run on the current version of Mac OS since November 12, 2020 (although the OS update was announced to developers — like DAZ — on June 22, 2020 and I would have hoped they’d have started looking into it then). With the exception of mostly-3rd party plug-ins, I strongly suspect that there will be a lot less work updating the the Windows version of D|S than with the Mac but I’m not sure if it would be possible to release a Mac update first and let the Windows version catch up. Theoritcally, it would have been possible to be working on the Big Sur update for almost a year now, in tandem with a Windows fork, but again, no idea of what the plan is or was, nor how it’s going. No communication regarding updates.
I don’t belittle the undertaking of updating Qt (though I question if it might not be better to switch from Qt to something easier to maintain or update, as other cross-platform 3D programs appear to have far fewer problems keeping OS parity, being able to not only run Big Sur, but keep running with Roseatta 2 and an m1 chip from day one).
«Summer vacations» begin in three or four weeks, and no, I’m not holding my breath.
Back in December I made the decison to purchase an older Mac laptop instead of an m1 simple because I wanted to be able to run D|S for the nine months or so that it would take DAZ to update the program to be able — at a minimum — run on a new machine. I’m looking at another new desktop machine but at this point I have no idea how long it would be until I could run D|S but I have to start wondering if it’s time to move on from DAZ. It’s been a fun — albeit very expensive — couple of decades of fun, but maybe it’s time to have doing something else. If nothing else, I’d save hundreds of dollars ecery couple of months for some other hobby.
The Windows customers aren’t really holding their breath as beyond the possibility of something *breaking*, they’re not really waiting for anything big and new with the Qt update, are they? Maybe they are, but I’ve only heard that DAZ was trying to get the latest OS and Filament running, I don’t remember any other huge announcements of any new features hitting Windows at the same time. Their OS works, Filament works, and will probably keep working after the Qt update. It’s hard to get too excited about «it’ll keep working».
So, while I agree that «it’s not only about the MAC version», and I won’t «hold my breath for receiving it before summer vacations», what I don’t agree with is that, as stated above, wanting to know how the MAC version is progressing shouldn’t be something I need to hold my breath about.
Total dollar cost to issue an update about how the MAC update is going? Zero. Zero dollars. Total «warm body» manpower hours involved in providing custemers/investors updates on how the Mac update is goiing? Minutes. Reason for not providing a minimal status report on the update?
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