Don’t Starve Together 298000
January 11, 2019 , Game
Don’t Starve Together 298000
Mac Platform: Intel
Includes: Pre-K’ed
OS version: OSX 10.7
Processor type(s) & speed: 2.0 GHz Intel
RAM minimum: 4 GB
Video RAM:
1) Share the .zip with the second player (*)
2) Unpack both
3) Play Together
(*) : On first launch the game will set a random UserID in dontstarve_steam.app/Contents/Library/steam_api.ini, it’s important that the two players have two different UserID in order to play together, so share the original .zip and not your own .app.
Including DLC: Forge Weapons Chest, Forge Armor Chest, Hallowed Nights, Belongings Chest, Hallowed Nights Survivors Chest, Gorge Belongings Chest, Beating Heart Chest
Language: English
Version: Steam v298000 (06.12.2018)
Cure: SKiDROW
Don’t Starve Together is the standalone multiplayer expansion of the uncompromising wilderness survival game, Don’t Starve. Now Including, A New Reign: Part 1, the first episode of a series of updates. Built for multiplayer A New Reign explores the world of Don’t Starve now that Charlie has taken over.
Don’t Starve Together also includes Reign of Giants; adding new characters, seasons, creatures, biomes, and Giant new challenges.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.
Cooperate with your friends in a private game, or take your chances with strangers online. Work with other players to survive the harsh environment, or strike out on your own.
Do whatever it takes, but most importantly, Don’t Starve.
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Don’t Starve for Mac
Softonic review
Don’t starve. Or die. Or get eaten.
Don’t Starve is the ultimate extreme survival game. Abandoned in a forest with absolutely nothing, you must survive. Find food, last the night, defend yourself, investigate new objects, make a hut — do whatever you have to see another day.
Don’t Starve teaches you nothing, shows you nothing and helps you with nothing. Anything you do, you must find out how to do it yourself. The smallest mistake kills, taking you straight back to the beginning.
Don’t die of hunger
Don’t Starve is one of those games that really gets to you. It’s so easy to die, so your ego really gets a boost when you manage to survive. You’re still busy congratulating yourself when — WHOMP! — you’re dead. Again. Surviving in the forest is an absolute challenge — everything is 100% designed to challenge you and to make the survival experience a realistic one.
To start, you need to take care of 3 aspects: physical health, mental health, and hunger. Hunger is by far the most immediate challenge, as you’ll constantly need to eat to make sure you don’t starve. Day and night pass, as do the seasons of the year and different types of weather.
The forest is full of useful tools and items, all ready to be used. There is fruit, there are trees, flowers and rabbits. These are all you need to pass the first few days pretty well, but soon you’re going to start needing more. You’ll start collecting stones and gold, and if you find a little bit of wood, you’ll be able to make a «science machine» that will give you access to new creations.
Most of your time is going to be spent collecting things. The sheer amount of stuff you can pick up is impressive, and it’s by combining them that you’ll be able to make tools like axes, spears, huts, protective walls, portable stoves, little vegetable plots, etc.
Dying in Don’t Starve is a clear and present danger. You should accept it as just being part of the plan, so don’t despair. There’s a rewards system based on your experience, and you’ll unlock new characters with abilities that will help you survive.
Just you and the mouse
Almost all movement is carried out with the mouse. You’ll use it to move the main character, select objects, create tools, etc. It’s a totally standard point and click affair that won’t cause you any difficulty.
If we had anything bad to say about Don’t Starve, apart from the difficulty, is that the menu system is a little uncomfortable. Also, as you progress through the game, the number of things you can construct multiplies hugely, making it hard to know exactly what you can or should construct.
Dark and delightful
Graphically, Don’t Starve is a delight, with a dark, cartoony style. The details of the forest, objects and animations are perfectly done. The animations are a little rough, but that’s on purpose.
The music is perfect for the game. It only appears at certain moments and, interspersed with the blank silence that accompanies you for most of the game, it really captures the atmosphere. That said, a little more variety wouldn’t go amiss.
One of the best games this year
Don’t Starve is difficult. And frustrating. Very frustrating Iif you manage to make it through the first few hours of learning, though, you’re going to find a really satisfying game that’s both realistic and very fun.
The best part is that the creators of Don’t Starve keep introducing changes and improvements every few weeks, keeping the game fresh and interesting. There’s always new things to explore and discover. Don’t Starve is one of the best games of the year, don’t miss it.
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Don starve together mac os
This guide is for helping step by step to installed a dedicated server don’t starve together with cave on Mac OS X
I want to clarify that I will show my method to create a server on Mac OS X,
maybe it’s not the best method,but at least it works fine, there are lots of ways to do this,
you can even make your own scripts, I just want to explain the installation with maximum information,
I give just one example but you can customize your install as you wish
This guide is making on Mac OS X Yosemite 10.10.5,
I use VMware Workstation for make this guide
this software can virtualize any system on your computer without change your current system
so I don’t use FTP client to transfer files as Filezilla or Flashfxp
but you can very well do for cluster.ini, server.ini, worldgenoverride.lua and other file
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when you are admin on your Mac, create user dst
log off of your account admin and login with your user dst
extract the content of SteamCMD and install the server
- tar -xvzf steamcmd_osx.tar.gz
- ./steamcmd.sh
- login anonymous
- force_install_dir /Users/dst/server_dst
- app_update 343050 validate
- quit
you need to create two scripts for start two instances for each of the servers
(start.sh and start2.sh)
so i use text editor nano, but you can use other without problem
when you are in nano,
just write your text and for save and quit press CTRL + X and Y for valid
this is for server Cave:
- nano start2.sh
- ./dontstarve_dedicated_server_nullrenderer2 -console -cluster MyDediServer -shard Caves
- Change the directory that your configuration directory resides in. This should be an absolute path. The full path to your files will be
/ / where is the value set by -conf_dir. The default for this option depends on the platform:
- Change the name of your configuration directory. This name should not contain any slashes. The full path to your files will be
is the value set by the -persistent_storage_root option. The default is: «DoNotStarveTogether».
-cluster
- Set the name of the cluster directory that this server will use. The server will expect to find the cluster.ini file in the following location:
and are the values set by the -persistent_storage_root and -conf_dir options. The default is «Cluster_1».
-shard
- Set the name of the shard directory that this server will use. The server will expect to find the server.ini file in the following location:
, , and are the values set by the -persistent_storage_root, -conf_dir, and -cluster options. The default is «Master».
-offline
- Start the server in offline mode. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work.
-console
- Allow lua commands to be entered in the command prompt or terminal that the server is running in.
-bind_ip
- Change the address that the server binds to when listening for player connections. This is an advanced feature that most people will not need to use.
-port
- Valid values: 1..65535
- The UDP port that this server will listen for connections on. This option overrides the [NETWORK] / server_port setting in server.ini. If you are running a multi-level cluster, this port must be different for each server. This port must be between 10998 and 11018 inclusive in order for players on the same LAN to see it in their server listing. Ports below 1024 are restricted to privileged users on some operating systems.
-players
- Valid values: 1..64
- Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini.
-steam_master_server_port
- Valid values: 1..65535
- Internal port used by steam. This option overrides the [STEAM] / master_server_port setting in server.ini. Make sure that this is different for each server you run on the same machine.
-steam_authentication_port
- Valid values: 1..65535
- Internal port used by steam. This option overrides the [STEAM] / authentication_port setting in server.ini. Make sure that this is different for each server you run on the same machine.
-backup_logs
- Create a backup of the previous log files each time the server is run. The backups will be stored in a directory called «backup» in the same directory as server.ini.
-tick
- Valid values: 15 .. 60
- This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic. This option overrides the [NETWORK] / tick_rate setting in cluster.ini. It is recommended to leave this at the default value of 15. If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30).
this is for server Overworld:
- sh start.sh
when you see in end of log: «Your Server Will Not Start»
press CTRL+C for stop server
this is for server Cave:
- sh start2.sh
when you see in end of log: «Your Server Will Not Start»
press CTRL+C for stop server
For find your token you just need to launch your game and go in your account info:
- Go in Play
- Go in account info
now you can see your token (Klei Dedicated Server Token)
if you don’t see your token, you just need to add in the white box Klei Dedicated Server Token and click on Generate Server Token
note and keep your token for use to the next step
some users of Mac OS X report me doesn’t have account info in game
so if you have same problem, you can have token with other way:
Run Don’t Starve Together.
) (or ù on Azerty keyboards) to open the developer console and type:[/b]
- TheNet:GenerateClusterToken()
This command will generate the cluster token under the name cluster_token.txt. The cluster token is written to a cluster_token.txt file located in:
- /Users/dst/Documents/Klei/DoNotStarveTogether/cluster_token.txt
when you have take your token, press CTRL + X and Y for valid
the token is mandatory without him your server can not be online, it allows for Klei to have the option to remove the server in case of violation or problem with this server
- nano /Users/dst/Documents/Klei/DoNotStarveTogether/MyDediServer/cluster_token.txt
put your token and press CTRL + X and Y for valid
worldgenoverride.lua represents the settings to generate the world for don’t starve together, so you can adjust the season, monsters, or biomes and more
Server Overworld:
- nano
/Users/dst/Documents/Klei/DoNotStarveTogether/MyDediServer/Master/worldgenoverride.lua
copy the code lua in the link below and paste in your worldgenoverride.lua:
worldgenoverride.lua for server Overworld
after that press CTRL + X and Y for save and quit
Server Cave:
- nano
/Users/dst/Documents/Klei/DoNotStarveTogether/MyDediServer/Caves/worldgenoverride.lua
copy the code lua in the link below and paste in your worldgenoverride.lua:
worldgenoverride.lua for server Caves
after that press CTRL + X and Y for save and quit
cluster.ini have settings for both servers (server name, slots, gametype)
here the option list for cluster.ini:
- Default: 6
- Maximum number of snapshots to retain. These snapshots are created every time a save occurs, and are available in the “Rollback” tab on the “Host Game” screen.
- Default: false
- Enable server sharding. This must be set to true for multi-level servers. For single-level servers, it can be omitted.
bind_ip
- Overridable in server.ini
- Default: 127.0.0.1
- Required: If shard_enabled = true and is_master = true
- This is the network address the master server will listen on for other shard servers to connect to. Set this to 127.0.0.1 if all of your servers in your cluster are on the same machine, or 0.0.0.0 if the servers in your cluster are on different machines. This only needs to be set for the master server, either in cluster.ini, or the master server’s server.ini.
master_ip
- Overridable in server.ini
- Default: none
- Required: If shard_enabled = true and is_master = false
- This is the I.P. address that a non-master shard will use when trying to connect to the master shard. If all servers in a cluster are on the same machine, set this to 127.0.0.1
master_port
- Overridable in server.ini
- Default: 10888
- This is UDP port that the master server will listen on, and that a non-master shard will use when trying to connect to the master shard. This should be set to the same value for all shards by having a single entry in cluster.ini, or omitted completely to use the default.
cluster_key
- Overridable in server.ini
- Default: none
- Required if shard_enabled = true
- This is a password used to authenticate a slave server to the master. If you are running servers on different machines that need to connect to each other, this value must be the same on each machine. For servers running on the same machine, you can just set this once in cluster.ini.
- Default: false
- When set to true, the server will only allow connections from players belonging to the steam group listed in the steam_group_id setting.
steam_group_id
- Default: 0
- Steam group id for steam_group_only / steam_group_admins settings. See here for instructions on finding your steam group id: http://forums.kleientertainment.com/topic/55994-server-admin-associate-your-server-with-a-steam-group/
steam_group_admins
- Default: false
- When this is set to true, admins of the steam group specified in steam_group_id will also have admin status on the server.
- Default: false
- Create an offline server. The server will not be listed publicly, and only players on the local network will be able to join, and any steam-related functionality will not work.
tick_rate
- Default: 15
- This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic.
whitelist_slots
- Default: 0
- The number of reserved slots for whitelisted players. To whitelist a player, add their Klei UserId to the whitelist.txt file (Place this file in the same directory as cluster.ini)
cluster_password
- Default: none
- This is the password that players must enter to join your server. Leave this blank or omit it for no password.
cluster_name
- The name for your server cluster. This is the name that will show up in server browser.
cluster_description
- Default: empty
- Cluster description. This will show up in the server details area on the “Browse Games” screen.
lan_only_cluster
- Default: false
- When set to true, the server will only accept connections from machines on the same LAN
cluster_intention
- Default: Varies, depending on game mode.
- The cluster’s playstyle. This field is the equivalent of the “Server Playstyle” field on the “Host Game” screen. Valid values are cooperative, competitive, social, or madness.
- Default: 16
- The maximum number of players that may be connected to the cluster at one time.
pvp
- Default: survival
- The cluster’s game mode. This field is the equivalent of the “Game Mode” field on the “Host Game” screen. Valid values are survival, endless or wilderness
pause_when_empty
- Default: false
- Pause the server when there are no players connected.
vote_kick_enabled
- Default: false
- Set to true to enable the “Vote to Kick” feature.
here the option list for server.ini:
- Default: none
- Required: If shard_enabled = true
- Sets a shard to be the master shard for a cluster. There must be exactly one master server per cluster. Set this to true in your master server’s server.ini, and false in every other server.ini.
name
- Default: none
- Required: if shard_enabled = true and is_master = false
- This is the name of the shard that will show up in log files. It is ignored for the master server, which always has the name [SHDMASTER].
id
- Default: Randomly generated number.
- This is field is automatically generated for non-master servers, and is used internally to uniquely identify a server. Altering this or removing it may cause problems on your server if anybody’s character currently resides in the world that this server manages.
- Default: 8766
- Internal port used by steam. Make sure that this is different for each server you run on the same machine.
master_server_port
- Default: 27016
- Internal port used by steam. Make sure that this is different for each server you run on the same machine.
- Default: 10999
- The UDP port that this server will listen for connections on. If you are running a multi-level cluster, this port must be different for each server. This port must be between 10998 and 11018 inclusive in order for players on the same LAN to see it in their server listing. Ports below 1024 are restricted to privileged users on some operating systems.
I’ll just going give sample configuration about settings for both servers
cluster.ini:
- nano /Users/dst/Documents/Klei/DoNotStarveTogether/MyDediServer/cluster.ini
and add this:
[GAMEPLAY]
game_mode = survival
max_players = 10
pvp = false
pause_when_empty = true
[NETWORK]
cluster_name = TEST Server
cluster_description = Welcome
cluster_password =
cluster_intention = social
autosaver_enabled = true
enable_vote_kick = false
[SHARD]
shard_enabled = true
bind_ip = 127.0.0.1
master_ip = 127.0.0.1
master_port = 11001
cluster_key = dst
and press CTRL + X and Y for save and quit
server.ini for server Overworld:
- nano /Users/dst/Documents/Klei/DoNotStarveTogether/MyDediServer/Master/server.ini
and add this:
[STEAM]
master_server_port = 12346
authentication_port = 12345
and press CTRL + X and Y for save and quit
server.ini for server Caves:
- nano /Users/dst/Documents/Klei/DoNotStarveTogether/MyDediServer/Caves/server.ini
and add this:
[SHARD]
is_master = false
name = Caves
[STEAM]
master_server_port = 12348
authentication_port = 12347
and press CTRL + X and Y for save and quit
we need copy the file dontstarve_dedicated_server_nullrenderer:
- cd /Users/dst/server_dst/dontstarve_dedicated_server_nullrenderer.app/Contents/MacOS
- cp dontstarve_dedicated_server_nullrenderer dontstarve_dedicated_server_nullrenderer2
now we going use screen, it’s terminal multiplexer
he is ability to attach and detach a session
#!/bin/sh
# launch of server Overworld
#Command line
start_overworld=»sh start.sh»
#Start or Restart the server
killall dontstarve_dedicated_server_nullrenderer
cd $
screen -dmS dst_server1 $
and press CTRL + X and Y for save and quit
#!/bin/sh
# launch of server Cave
#Command line
start_cave=»sh start2.sh»
#Start or Restart the server
killall dontstarve_dedicated_server_nullrenderer2
cd $
screen -dmS dst_server2 $
and press CTRL + X and Y for save and quit
if you make again sh restart.sh or sh restart2.sh, it’s going restart the server
you can see in your log, if it’s server start correctly:
- tail -f /Users/dst/Documents/Klei/DoNotStarveTogether/MyDediServer/Master/server_log.txt
(for stop this command press CTRL + C)
- tail -f /Users/dst/Documents/Klei/DoNotStarveTogether/MyDediServer/Caves/server_log.txt
(for stop this command press CTRL + C)
if you have this error ‘[200] Account Failed (6): «E_EXPIRED_TOKEN»‘
it’s look like problem with token:
Do not simply copy and paste the contents of this file from one machine to another. Move the actual file from one machine to another.
The cluster_token.txt is a null byte terminated ASCII file (no line endings). If the GSA attempts to copy-paste the contents of the token file, the null byte will be omitted and a line ending will be appended to the end. The dedicated server software will not be able to properly parse the cluster_token.txt file in this case.
we need check if server Overworld and server Cave works correctly
launch your game and check if your server is online
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