- ошибка с WINDOWS.H
- fatal error C1083: Cannot open include file: ‘Windows.h’: and scons
- 6 Answers 6
- Fix Compiler Errors after Removing #include windows.h and Relative Functions Calls
- #include causes a lot of syntax errors
- 2 Answers 2
- OpenGL on Microsoft Windows is tied to WGL, which is in turn tied to GDI.
- 100+ errors from wingdi.h when building
ошибка с WINDOWS.H
При запуске Windows вылетает ошибка и в обновлениях Windows Vista обнаружена ошибка 80072F8F
Вообщем проблема такая пару дней назад, я заметил что когда я включаю компьютер при запуске.
Ошибка при обновлении Windows 10: «Обновление функций до Windows 10, версия 1903 — ошибка 0x80070005»
Проблемы по сути две: перестал работать (обновлять почту) клиент Windows Mail, и я заметил, что не.
Ошибка Windows XP: windows could not start because of a computer disk hardware configuration problen
Дело было так: необходимо было переустновить Windows на компьютере. Я сделал флешку загрузочной и.
Ошибка 0xc0000428 при установке windows 10 на новый компьютер с предустановленной windows 8
Купил комп без Ос. Комп уже в сборе, то есть все оборудование совместимо. Материнская плата от.
Заказываю контрольные, курсовые, дипломные и любые другие студенческие работы здесь или здесь.
Windows XР — ошибка с файлом Windows/system32/hal.dll на 2-м винчестере
Установил 2-й винчестер поставил на него Windows XP SP3 и при запуске пишет Ошибка с файлом .
ошибка при установе Windows Seven(7) на этапе Распаковки файлов Windows
Всем привет! у меня такого рода проблема,вернее даже несколько. у меня два винчестера,один на.
Ошибка при создании приложения windows form на Windows 7
На windows 8 без проблем работал, решил поставить 7-ку и возникла ошибка . Читал что проблема.
При установки Windows xp pro x64 через WinToFlash ошибка — неверный источник файлов Windows
Проблема с установкой Windows xp pro x64 через WinToFlash Всем привет,у меня вот-такая проблема.
fatal error C1083: Cannot open include file: ‘Windows.h’: and scons
Today is officially my first day with C++ 😛
I’ve downloaded Visual C++ 2005 Express Edition and Microsoft Platform SDK for Windows Server 2003 SP1, because I want to get my hands on the open source Enso Project.
So, after installing scons I went to the console and tried to compile it using scons, but I got this error:
After checking these links:
I’ve managed to configure my installation like this:
And even run this script
And I managed to compile the file below in the IDE.
But I still get that exception in the console. Does anyone have scons experience?
EDIT
Actually (and I forgot to tell you this) I started the command prompt with the link «Visual Studio 2005 Command Prompt».
I assume this will include the paths in environment variables. Well after printing them I find that it didn’t:
And they were not present, so I created this .bat file:
Still, scons seeems not to take the vars. 🙁
6 Answers 6
Using the above recommendations will not work with scons: scons does not import the user environment (PATH and other variables). The fundamental problem is that scons does not handle recent versions of SDKs/VS .
I am an occasional contributor to scons, and am working on this feature ATM. Hopefully, it will be included soon in scons, but the feature is much harder to implement reliably than I first expected, partly because every sdk/compiler combination is different (and sometimes even MS does not get it right, some of their .bat files are broken), so I can’t give you a date. I hope it will be included in 1.2 (to be released in approximatively one month).
You need to set the include file path (and possibly other things). At the command line this is typically done using a batch file that Visual Studio installs called vsvars32.bat (or vcvars32.bat for compatibility with VC6).
I’m not familiar with scons so I don’t know the best way to get these settings configured for that tool, but for standard makefiles there’s usually a line in the makefile which sets a macro variable with the include directory path and that macro is used as part of a command line parameter in the command that invokes the compiler.
Another possibility might be to have the scons process invoke vsvars32.bat or run the scons script from a command line that has been configured with the batch file.
In short you need to get the things that vsvars32.bat configures into the scons configuration somehow.
Fix Compiler Errors after Removing #include windows.h and Relative Functions Calls
I’m working on VS2017 on Windows 10. I have a a working FSM with Messaging console application, which however has a couple of Windows libraries ( windows.h and winmm.lib ) and a non-standard C++ library ( conio.h ). I want to remove and/or replace these libraries in order to be able to port the C++ code to OSX. I will remove and/or replace/adapt any current functionality as necessary.
However, after proceeding I get many compiler errors that I cannot explain. I searched for many hours but cannot find any useful references and I need some help figuring these out.
After I remove #include windows.h from a particular utility header file ( ConsoleUtils.h ) and remove one of its functions that uses windows.h , as well as all calls to this function, I get the following compiler errors:
class MessageDispatcher has no member DispatchMessageW
Well, MessageDispatcher has a function DispatchMessage() (no ‘W’ at the end). I’m really puzzled by this. If I hover the mouse pointer over the red curly line in the definition of MessageDispatcher::DispatchMessage , a popup displays
«#define DispatchMessage DispatchMessageW expands to DispatchMessageW»
However, I don’t have any such #define any where in my code! I even did a text search for «DispatchMessageW» in the entire solution and there are no instances of this text.
Additionally, inside the DispatchMessage() function two private members are inaccessible ( Discharge() and PriorityQ ), both of which are properly declared and defined, and have no reference to windows.h .
- In two other classes that call MessageDispatcher::DispatchMessage() I get the same error as described in ‘1’ above.
If I add #include windows.h back, all the errors go away, and the project builds and runs with no problem.
What could be causing these errors, and what could I do to fix them?
#include causes a lot of syntax errors
My program uses Qt and OpenGL. It compiles correctly under Linux and Mac. When compiled on windows, I need to #include windows.h in order to use OpenGL, the code is like following,
However, there are a lot of error messages like
If I don’t #include windows.h, then those errors will not appear. I am using VS2013 with Qt 5.3.
2 Answers 2
OpenGL on Microsoft Windows is tied to WGL, which is in turn tied to GDI.
As a result, you cannot #include (you are indirectly doing this by including ) without first including some Windows-specific header that defines GDI/Windows pre-processor tokens such as WINGDIAPI and APIENTRY . But that is actually the extent to which any OpenGL program on Windows is tied to anything Windows-specific (header wise).
WinDef.h defines APIENTRY and WinGDI.h defines WINGDIAPI — including Windows.h brings in both of those headers (and a lot of other garbage unfortunately). So including Windows.h is mostly a convenience; to minimally compile OpenGL software on Windows you should #include followed by #include and then finally #include .
Alternatively, you can #define WIN32_LEAN_AND_MEAN just prior to #include and it will significantly reduce the number of unrelated things that are brought in by including that header. Many Visual C++ projects actually define that pre-processor definition by default when they are first created, you might want to see if your project is configured that way.
100+ errors from wingdi.h when building
So I am making a game, an ASCII dungeon explorer and I had a plan to get the window size and scale the display the inventory beside the dungeon. I went on google to find a function that would return the window size so I can print the inv on the side. The parts that are commented out is the code that I found and so I tried to put it in my main.cpp just to try it out. I planned to use other functions that I found to get the max size of the window and to set the size. This code that I pasted into my code was giving me loads of errors when I went to run the game, somewhere around 180 errors from a header file called wingdi.h. I googled a bit more and found people changing some definitions in the project properties which I tried and it gave me about 130 errors from different headers included in . Someone said that one of the variables is already declared in windows.h and the person that asked that question should change it to something else so I changed csbi to my_csbi, both didn’t work. Some people also said it was a problem with the code so I decided to just leave it for now, and go back to my old code and do something else for now (I was getting frustrated, lol). I commented it all out, hoping to come back to it later. When I tried to run my game with all of that code gone, it gave me the same errors. Do I have to reinstall Visual Studio 2015? Starting my code from scratch or changing some definitions?
I am fairly new to programming so I’m sorry if my question is stupid or «simple» and if that offended you in some shape or form. 🙂
EDIT: All the «solutions» others got didn’t work for me and I decided to ask this because after I commented out all that code, my old code didn’t even run (it was perfect before).