Firestorm second life linux voice

Third Party Viewer Directory/Firestorm

Firestorm

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Support Email: admin at phoenixviewer dot com Second Life Contact:Phoenix/Firestorm Viewer Support group Second Life Location:Phoenix Firestorm Support (44, 162, 25)D
Platforms: Windows MacOS Linux

Description

Firestorm is a community development project headed by The Phoenix Firestorm Project Incorporated as an alternative viewer for Second Life. Our primary goal is to improve the user experience with new features while extending usability, functionality and flexibility of the Viewer 3 code base. Our secondary goal is to lessen the learning curve for users migrating from older V1 viewers, while still being easily accessible to users of Linden Lab’s latest viewer offerings. We package contributions from various community developers along with code from Linden Lab and of course ourselves to bring you a quality, feature-rich viewer experience backed up by a large volunteer support team available 24/7 in various languages. More information on support can be found from our website. Documentation here http://wiki.phoenixviewer.com/doku.php?id=firestorm and Tutorial Videos here http://youtube.com/user/PhoenixViewerSL

Feature list

Above and beyond the standard V2 features like multi attachments/tattoo layers/av physics, Media on a prim, shadow capability.. etc.

  • Separate text entry for bottom chat bar and nearby chat
  • Option to have group notices in the top right
  • Mesh upload (including fix for CTS-627:Mesh upload crashes Linux)
  • Spell Check Feature
  • Beacons show in mouselook
  • CTRL+H brings up chat history in mouselook
  • CTRL+I brings up inventory in mouselook
  • CTRL+T brings up conversations window in mouselook
  • Local bitmap browser
  • Spam blocker
  • Script count from right click
  • LSL Preprocessor
  • Right click > Script options
  • Texture refresh from right click
  • Option to view Web Profiles or In-world Profiles
  • Optional channel box in chat window for speaking to scripts
  • Text search to Notecards
  • Cam to on minimap
  • Option to always add attachments instead of wearing them
  • Inventory search: Multiple substring filters separated by ‘+’
  • Ability to move folders from outside of root inventory
  • Invite to group from profile or people tab
  • Client-side visible hint for typing avatars
  • Zoom in Mouselook with Right mouse button
  • Easy toggle on/off of name tag display in Quick prefs
  • Quick access to inventory filters next to inventory/recent/worn tabs
  • Ability to fly over 4096m
  • Day Cycle Slider in Quickprefs
  • Option to display World Map without the text alongside it
  • More compact conversation floater
  • Inventory allows multi-selected items to pull up properties
  • Improved Environment Settings Floater to minimise wasted space
  • Ability to auto-clear red Map Marker after TPing
  • Ability to adjust a worn attachment’s position values in the edit window
  • Keyboard shortcuts for Sunrise & Midnight
  • Opensim hop protocol
  • Optional Pie menu or Context right click menus.
  • Color and opacity options for Pie menu
  • Brand new built in AO
  • Brand new built in full range Radar with lots of options
  • Radar can report when an avatar enters or leaves draw distance and/or chat range
  • Extra Estate Management tools
  • Growl support
  • Estate/parcel management tools in radar right click menus
  • Region/parcel information in menu bar (optional)
  • Lots of skin customization options and changes from LL V2
  • V1 style Communicate window
  • Ability to close floater windows
  • Ability to show/hide ALL windows via bottom bar buttons
  • Viewer remembers window state/locations on relogs
  • Several additional skins with side tabs and without side tabs options
  • Additional Graphics settings and options
  • Seperate Movie/Music stream controls
  • Ability to quickly open locations for crash logs, settings, cache, chat logs etc.
  • Greater camera freedom
  • V1 style Dialogs in top right of window
  • V1 style nearby chat
  • V1 style profile windows, ability to open multiple profiles
  • Vertical side tabs for IM’s
  • Show look-at, and selection crosshairs beacons
  • Hide my look-at, and selection crosshairs beacons
  • Allow multiple viewer instances
  • Allow login to other grids (has known issues)
  • RLVa
  • Disable TP screens, log in and log out screens
  • Disable TP Sounds
  • Rez objects under land group
  • Filter duplicate landmarks on world map
  • Ability to not send av physics to server
  • Display name/user name options for displaying and sorting in multiple lists like friend list, radar etc
  • Clicking your av keeps camera position option
  • Disable minimum camera zoom distance
  • Allow camera to move without constraints through prims
  • Minimap rotation options
  • Role Play Chat options
  • Friend on/offline notices to nearby chat
  • Show IM’s in chat console
  • Use full screen width for chat console
  • Group moderators can be shown in bold text
  • Disable all group chats
  • When receive group notices is disabled, disables group chat as well
  • Keyword alerts
  • Improved Area Search
  • Command line options for chat bar (not all functions work yet)
  • Shared Parcel Windlight
  • New Bridge for improved viewer functionality
  • Window size presets for Machinima makers
  • KDU for greater performance, stability, and reliability in decoding images
  • Configurable Auto responses to IM’s
  • Snapshots can upload directly to your Flickr account
  • Set Default upload permissions
  • Improved Camera control and movement control windows
  • Separated Media/music stream controls
  • Media Filter for your security
  • Prim Alignment tool
  • Inventory collapse/expand buttons
  • Inventory right click> wear and replace/add outfits on inventory folders
  • Cut/copy/paste on text editors like notecards, chat windows, scripts etc.
  • Worn tab in inventory
  • Ability to hide bottom chat bar via unrestricted resize
  • Dragable group notices
  • Group UUID and Link copy button for groups
  • User UUID’s in their profiles
  • Stream artist song and artist information in chat
  • All builds are Large Address Aware for systems with greater than 2 gig memory

Disclaimer: Linden Lab makes no representations or warranties regarding any of the listed viewers or developers. These third-party viewers are not affiliated with or overseen by Linden Lab. Please take reasonable precautions, including virus scanning, before installing and using any of the listed viewers.

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Firestorm 4.7.9.50527: “I see jelly people!”

Monday, August 8th saw Firestorm release version 4.7.9.50527 of their viewer. Coming a little over four months since the last release, 4.7.9 brings with it a lot of important changes from the Lab – perhaps most visible Avatar Complexity and graphics pre-sets – as well as a large number of nips, tucks, fixes and improvements from the Firestorm team and open source / TPV contributors.

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As per my usual MO, what follows is not an in-depth review of the release, but rather an overview, highlighting some of the more significant / interesting changes, updates and fixes, which I feel will be of most interest to users.

For full details of all changes, and all due credits to contributors, etc., please refer to the official release notes.

When installing this release, uninstall the existing version and then install the new 4.7.9 release – no need for a clean install.

Available Downloads

Prior to getting stuck into the details, please note that with this release:

  • There is no 32-bit Havok version for OS X, due to incompatibilities with the RLVa update
  • Firestorm have discontinued producing a 32-bit Havok version of the viewer for Linux, due to the relatively low demand for it.

Firestorm is and will continue to be available as a 64-bit non-Havok (“OpenSim”) version for OS X and in both 32-bit and 64-bit non-Havok (“OpenSim”) versions for Linux. These versions can obviously be used with Second Life, and are available for the 4.7.9.50527 release.

This means it is unlikely there will be any Firestorm Havok support for either Max OS X or linux until Linden Lab release the 64-bit versions of the Havok library alongside their own upcoming 64-bit viewers. In the meantime, the Firestorm team offer their apologies for any inconvenience caused, and ask that those on either OS X or Linux who require Havok functionality (e.g. for mesh uploads reliant on Havok physics or for pathfinding purposes) to briefly switch to the LL viewer.

Log-in Credentials Display Update

The first noticeable aspect in this release is the log-in credentials area at the bottom of the splash / log-in screen have been revised, offering a slightly more Viewer 4 style look and bringing all the options together alongside of a single, obvious log-in button.

Note that if you prefer the old login screen layout, you can set the debug setting FSUseLegacyLoginPanel to TRUE.

Another change with this update is that opening Preferences from the log-in screen should no longer cause splash screen layout problems, thus fixing FIRE-17518.

Lab Derived Updates

Firestorm 4.7.9 brings the viewer up to parity with the Lab’s 4.0.6 code base, and so includes the Avatar Complexity (aka “Jelly Dolls”) and graphics presets, as noted above, and includes many maintenance fixes, things like Voice updates and the most recent HTTP updates.

Avatar Complexity – or “Why is everyone I’m looking at an odd colour?”

Avatars can often be the biggest single rendering load on our computers. Hence why the bottom falls out of your viewer performance in a crowded place. Avatar Complexity is a means to offset this impact by allowing you to set a “complexity limit” for avatar rendering. Any avatar (including their attachments) exceeding this limit will be rendered as a solid colour – a “Jelly Doll” – putting a lot less load on your computer. You can adjust the limit according to your needs, and you can also override the setting for individual avatars around you. Do note as well that the setting only applies to other avatars in your view; your own avatar will always be rendered fully.

When first installed, a viewer with Avatar Complexity will set a default limit for you based on your current viewer graphics settings. Hence why you might see a lot of solid colour avatars around you when logging-on for the first time with Firestorm 4.7.9. These default limits are:

  • Low: 35,000
  • Low-Mid: 100,000
  • Mid: 200,000
  • Mid-High: 250,000
  • High: 300,000
  • High-Ultra / Ultra: 350,000

You can adjust you Maximum Complexity setting at any time in Firestorm in one of two ways either via Preferences > Graphics or via your Quick Preferences.

In both cases, moving the Max(imum) Complexity slider to the right increases your threshold, allowing more avatars around you to be fully rendered, while moving it to the left decreases your threshold, increasing the number of avatars liable to be rendered as solid colours.

Note that you can set the Max(imum) Complexity slider to No Limit (all the way to the right). However, this isn’t recommended simply because it leaves your viewer vulnerable to any graphics crashers some inconsiderates still occasionally try to use. It’s far better to simply set your viewer to a high limit (e.g. 350,000) if you don’t want to be bothered by seeing Jelly Dolls

Displaying Avatar Complexity Information

You can display Avatar Complexity information for all avatars (including your own) in Firestorm in one of two ways, depending on your preference (or both can be active at the same time, if you so wish):

  • By going to the Advanced menu ( CTRL-ALT-D if not visible) > Performance Tools > Avatar Complexity Information (previously Show Render Weight for Avatars). This displays three items of information over the heads of all avatars Including yours):
    • The render complexity for each avatar
    • A ranking of the avatar’s distance from your camera (1=closest)
    • The attachment surface area for an avatar, expressed in square metres
  • Or by going to Preferences > General and checking Show Avatar Complexity (if not already enabled). This will display the render complexity for each avatar in their name tag, and includes two sub-options, which are pretty self-explanatory:
    • Only [show avatar complexity, when enabled] If Too Complex
    • Show Own Complexity.

The Firestorm options for displaying Avatar Complexity information in the viewer

Other points of note with Avatar Complexity:

» data-medium-file=»https://modemworld.files.wordpress.com/2016/07/avatar-complexity-2.jpg?w=112″ data-large-file=»https://modemworld.files.wordpress.com/2016/07/avatar-complexity-2.jpg?w=199″ src=»https://modemworld.files.wordpress.com/2016/07/avatar-complexity-2.jpg?w=700″ alt=»Setting an individual avatar’s rendering in your view» srcset=»https://modemworld.files.wordpress.com/2016/07/avatar-complexity-2.jpg 199w, https://modemworld.files.wordpress.com/2016/07/avatar-complexity-2.jpg?w=56 56w» sizes=»(max-width: 199px) 100vw, 199px»/> Setting an individual avatar’s rendering in your view

  • To help you understand how complex your own avatar is, every time you change your appearance, each time you change the appearance of your avatar, a small notice with your new complexity value will appear in the upper right of your display for a few seconds
  • Your current rendering complexity is also displayed at the bottom of the Appearance floater
  • The complexity value of your avatar is transmitted to each simulator as you travel around Second Life. In return, you’ll get a brief notice in the upper right of your screen telling you the approximate percentage of avatars around you who are not fully rendering you because of your avatar complexity
  • If you always wish to fully render certain other avatars, no matter what your Max(imum) Complexity setting, you can right-click on those individuals and select “Render Fully” from the context menu / pie menu
  • Conversely, if there are avatars around you whom you’d rather render as grey imposters, right-click on them and select “Do Not Render” from the context menu /pie menu
  • Note that in both the abovecases the per-avatar settings persist between log-ins (unlike the official viewer)
  • You can also revert any avatar exceeding your (Max)imum Complexity setting by right-clicking on them and selecting Render Normally from the context menu / pie menu
  • You can also back-up all your complexity settings by going to Preferences > Backup and then checking Avatar Render Settings and then backing-up your viewer settings
  • Avatar Complexity does not replace Avatar Imposters, but rather is intended to work alongside of it, offering another means to reduce avatar rendering load on your computer.
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Graphic Presets or “What’s that monitor screen icon in the top right corner of the viewer?”

Graphics Presets allows you to save and restore different sets of graphics settings within the viewer. The idea being that users can then switch between these different pre-sets according to circumstance to help with viewer performance. So you might have one with all the performance-hitting options enabled for when you’re taking photos, and another with many of them turned off, as they’re not really needed (e.g. for shopping or clubbing, etc.). You can then swap back and forth between them as needed via a drop-down options list and without any need to relog.

There is no limit to the number of presets you can create, and any you no longer require can be easily deleted.

To create a new preset: go to Preferences > Graphics and set your viewer according to the needs of the preset you are defining (e.g. set draw distance, lighting options, LOD options, avatar rendering etc., etc. When done, click on Presets: Save at the bottom right of the Preferences tab. Enter a suitable name for the preset in the dialogue box and click Save again (note, you can also use this option to update an existing preset with new values – just select the preset name from the drop-down list).

To delete a preset: go to Preferences > Graphics and click Preset: Delete at the bottom right of the Preferences tab. Use the drop-down list in the displayed dialogue box to select the required preset and click Delete. note that a confirmation isn’t requested.

To Load a preset: you can load a preset via the Preferences > Graphics and use the Presets: Load button at the bottom right of the Preferences tab. However, a quicker way is to use the Graphics Presets icon (aka “the TV screen icon”.

When the mouse is hovered over this icon, a list of all saved pre-sets you have created is displayed, a tick appearing alongside the one currently being used. Clicking on any other pre-set will immediately apply it. In addition, this panel also has a button which will open the viewer’s graphics settings in Preferences.

Note that any Graphics Presets you create can also be saved / restored via the Firestorm Back-up capability.

Voice Updates

Firestorm 4.7.9 includes multiple Voice improvements from Vivox by way the Linden Lab, including fixes for SLVoice process continuing to run after logging out; Voice quality issues; Voice remaining connected after teleporting to another region (requiring s re-log to fix); Voice crashing on a USB device change – see the release notes for a full list of fixes. See also Voice on Linux, below).

Under-the-Hood HTTP Changes (aka Coroutines)

This version of Firestorm includes the latest HTTP changes from the Lab. While invisible in normal viewer operations, these new HTTP capabilities provide improved performance and stability, and allows the viewer a greater degree of control and management over the numbers and types of HTTP requests that can be simultaneously outstanding.

The changes impact all aspects of the viewer which use simulator capabilities, and should result in fewer problems with high volume operations like loading inventory whilst also taking a load off of the region simulator (allowing it to get on with the job of simulating). The affected SL operations include, but are not limited to:

  • Asset upload (Images, Meshes, Animations)
  • AISv3 inventory manipulation
  • Experience Keys (incl. allowing, blocking and creating Experiences)
  • LSL script compilation
  • Viewer Managed Marketplace
  • Simhost event polling

In addition the updates from these changes remove a considerable amount of deprecated and unused code from the viewer. Those interested in the minutiae of these changes, please refer to the Lab’s video presentation on them.

Other Notable Updates from the Lab

Many updates and fixes, including:

  • Extensive reworking in handling mini profile icons: these updates drastically reduce the amount of texture menu used by mini profile and group icons, thus helping to reduce instances of texture thrashing
  • When Trash capacity reaches 5000 items, the viewer will prompt you to empty Trash
  • Fixes for:
    • BUG-10434 / FIRE-17400: unable to texture meshes with spaces in the material names
    • BUG-10855 CTRL-Z not working on no-mod objects
    • BUG-7337 / FIRE-14661: No copy/Yes transfer clothing and body parts not being transferable directly from inventory
    • BUG-10779 (non-public) / FIRE-17370: viewer allows you to locally retexture anyone’s content including attachments
    • BUG-10759: attached lights still rendering from blocked avatars
    • BUG-11570 / FIRE-17922: unable to add a space before closing curly brace in chat bar, note cards & scripts
    • BUG-18263 / FIRE-19407: after editing an object with a large number of contents, contents in any object will not load until relog
    • STORM-2094: Save button not activated if spelling corrected in note card and no other changes made.

Preferences Updates

In addition to the preferences updates for Avatar Complexity and graphics presets, Firestorm 4.7.9 also has the following updates the the Preferences floater and tabs:

  • Graphics > Hardware Settings: Viewer Texture Memory Buffer limit raised to 2048Mb – so if you’re running the 64-bit version of Firestom 4.7.9 and have a graphics card with at least 4Gb of memory, you can new set texture memory to up to 2Gb
  • Sounds & Media > UI Sounds 3: now includes the ability to add an alert sound for OpenSim region restarts
  • Network and Files > Directories: if the Conversations logs location is invalid, log will now be saved to the default location
  • Notifications People: Flash the App Icon When Receiving A Message and Firestorm Not In Focus now has a new sub-option to disable the Firestorm application icon from flashing on received of an object IM
  • The Pie Menu should now look smoother and includes the options for animation text and adding the outer ring shading (via Black Dragon), as shown above

User Interface > 2D Overlay: now has two additional Pie Menu sub-options:

  • Enable Text Animation – animates the Pie Menu text and well as the Pie Menu shape when rendering it
  • Enable Outer Ring Shade – adds shadow shading to the outer circle of the Pie Menu
  • User Interface > 2D Overlay > UI Scaling: limit increased to 2
  • User Interface > Top Bars: includes an additional option to enable / disable all the status bar roll-over pop-up menus on mouse over: Enable Mouse Rollover Popup On Menu Bar Status Icons . Affects quick graphics presets, volume, and media rollover menus
  • Skins > Colour Scheme: removes the CtrlAltStudio option from the drop-down
  • Firestorm > Avatar: new option to disable all eye movement: Disable Random Avatar Eye Movements
  • Firestorm > Build 2:
    • includes an option to Highlight Boundary of Currently Selected Parcel, with a sub-option to Show Boundary Up To Maximum Build Height
    • Enable Highlighting of Selected Prims should no longer revert to unchecked on a relog (see FIRE-17951)
  • Backup: includes check boxes for backing-up Avatar Complexity (including render settings for individual avatars – normal, fully or do not render – and graphics presets settings.
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    In addition, the Apply button has been removed from the Preferences floater as it was incompatible with the graphics presets feature. Preferences should now change as soon as the setting is altered, and closing the Preferences window using the OK button will save all changes.

    Voice on Linux

    Vivox are no longer updating the SLVoice package for Linux. In addition, as previously reported in my weekly SL project updates, on-going improvement to Voice by both Linden Lab and Vivox mean that in the future, older versions of SL Voice will cease working.

    The recommendation for those on Linux going forward is to run the 32 bit Windows SLVoice executable using Wine. To facilitate this, Firestorm have added a new debug setting:

    • Advanced > Show Debug Settings > FSLinuxEnableWin32VoiceProxy – set this to TRUE.

    RLVa Updates

    RLVa is updated to version 3.1.4 (RLV) / 2.0.3.50479 (RLV) of the API, with many changes, fixes and updates. Highlights include:

    Given the size of the update, however, please refer to the RLVa 2.0 release notes for specific information, as well as the Firestorm 4.7.9 release notes.

    Other Updates of Note

    • Chat should continue to show in the console if floaters get minimised (see FIRE-18007)
    • IM fixes:
      • IM messages received when the conversations floater was minimised should now display correctly
      • New IM tabs should no longer steal focus if chiclets are disabled
      • Firestorm application icon in the taskbar should now flash receiving IM and the Firestorm window is not the focus
    • Replace Outfit in Inventory should now always been enabled when it should be
    • Edit Outfit > Add more button should now display the correct type (see FIRE-19480)
    • New inventory filter for transferable items (Inventory > Show Additional Options Gear Icon > Show Filters > Transfer only
    • Flickr snapshot floater now displays “Firestorm” as a default tag and does not display “Secondlife” when used on OpenSim grids
    • Appearance floater (Avatar > Appearance):
      • Can now be opened directly via CTRL-O
      • As noted earlier, now displays your current rendering complexity

    The new Transfer only filter for inventory (l); the Flickr Firestorm tag (c) and Avatar Complexity information in the Appearance floater (r)

    » data-medium-file=»https://modemworld.files.wordpress.com/2016/08/inv-flickr-complexity.jpg?w=300″ data-large-file=»https://modemworld.files.wordpress.com/2016/08/inv-flickr-complexity.jpg?w=700″ src=»https://modemworld.files.wordpress.com/2016/08/inv-flickr-complexity.jpg?w=700″ alt=»The new Transfer only filter for inventory (l); the Flickr Firestorm tag (c) and Avatar Complexity information in the Appearance floater (r)» srcset=»https://modemworld.files.wordpress.com/2016/08/inv-flickr-complexity.jpg?w=700 700w, https://modemworld.files.wordpress.com/2016/08/inv-flickr-complexity.jpg?w=150 150w, https://modemworld.files.wordpress.com/2016/08/inv-flickr-complexity.jpg?w=300 300w, https://modemworld.files.wordpress.com/2016/08/inv-flickr-complexity.jpg?w=768 768w, https://modemworld.files.wordpress.com/2016/08/inv-flickr-complexity.jpg?w=1024 1024w, https://modemworld.files.wordpress.com/2016/08/inv-flickr-complexity.jpg 1136w» sizes=»(max-width: 700px) 100vw, 700px»/> The new Transfer only filter for inventory (l); the Flickr Firestorm tag (c) and Avatar Complexity information in the Appearance floater (r)

    • The viewer should no longer disconnect if you take too long to select a save location when saving snapshots to disk
    • Radar should now correctly report all avatars entering the region
    • Help > Check Grid Status should now open in built-in browser if if SL links set to do so (fixes FIRE-19400)
    • Group updates:
      • Group notices are now sorted by date descending by default
      • The per group snooze duration should now work from the chiclet context menu
      • Legacy group searches should no longer truncate at the first 20 results
      • URLs in group notices should no longer open a blank place profile window instead of the expected URL
      • Avatar hit boxes are now shown in the colour as on the mini map, allowing those allows those using avatar hit boxes in combat to recolour them for friends and enemies. Enabled via Developer > Render Metadata > Avatar Hitboxes, with the priority:

        Special mark colour

      Under-the-Hood Updates

      • KDU updated to version 7.8
      • Windows / Linux Chrome Embedded Framework (CEF) for media updated to version 1.5.3.FS6-(CEF-WIN-3.2526.1366.g8617e7c) (Chrome 47.0.2526.80)
      • Curl updated to version 7.47.0
      • Linux 32bit updated SDL and ndofdev to consume the latest libpng
      • Windows 64bit updated Boost to version 1.57.

      OpenSim Improvements and Fixes

      General Observations

      This has been a major update for the Firestorm team, largely as a result of the HTTP coroutine updates. Most people will hopefully be aware of the most visible updates in the viewer – Avatar Complexity and graphics presets. But just in case, I’ve covered them at length here to save cross-referencing other posts.

      The additions that Firestorm have made to Avatar Complexity are particularly nice – and it would be good if, were it contributed, the aspect of having right-click rendering options (“Normal”, “full”, “Do Not”) persistent across log-ins found its way into the official viewer. I also like the alternate information display options Firestorm provide through Preferences.

      In terms of running the viewer, I’ve had no noteworthy issues with 4.7.9 (although a couple of early 4.7.8 pre-releases were a bit – bouncy – on my PC!). I have noticed a general improvement of around 10 fps in my average FPS (if there is such a beast as “average” for anywhere in SL for any system); quite possibly the first real boost I’ve seen in Firestorm in a good while.

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