Flightgear для mac os

Содержание
  1. Flightgear для mac os
  2. Important Notice from FlightGear developers
  3. Latest-release (2.6.0 — Feb-18-2012)
  4. Development snapshot (Latest snapshot pulled from git) — — Jun-02-2011
  5. IMPORTANT NOTICE IN USE OF DEVELOPMENT SNAPSHOT
  6. Source Package
  7. Keyboard configuration file (for v1.0)
  8. Older versions
  9. 2.4.0 — Aug-17-2011
  10. fgcom fix for Mac OS X 10.5 users
  11. 2.0.0 — Mar-18-2010
  12. 1.9.1-r232 — Sep-06-2009
  13. 1.9.0 — Dec-22-2008
  14. 1.0.0 — Jan-16-2008
  15. 0.9.10 — Dec-15-2006
  16. Older updaters
  17. 1.0.0-r154
  18. Navigation
  19. Search
  20. Archives
  21. Categories
  22. Downloads
  23. Important Notice from FlightGear developers
  24. Latest-release (2.6.0 — Feb-18-2012)
  25. Development snapshot (Latest snapshot pulled from git) — — Jun-02-2011
  26. IMPORTANT NOTICE IN USE OF DEVELOPMENT SNAPSHOT
  27. Source Package
  28. Keyboard configuration file (for v1.0)
  29. Older versions
  30. 2.4.0 — Aug-17-2011
  31. fgcom fix for Mac OS X 10.5 users
  32. 2.0.0 — Mar-18-2010
  33. 1.9.1-r232 — Sep-06-2009
  34. 1.9.0 — Dec-22-2008
  35. 1.0.0 — Jan-16-2008
  36. 0.9.10 — Dec-15-2006
  37. Older updaters
  38. 1.0.0-r154
  39. FlightGear для macOS
  40. Отзывы о программе FlightGear
  41. Flightgear for Mac
  42. Softonic review
  43. Open source, multi-platform flight simulator
  44. Changes
  45. New to FlightGear
  46. Contents
  47. Installation and setup
  48. Hardware requirements
  49. Getting FlightGear
  50. Installing on Windows
  51. Installing on Mac OS X
  52. Configuring OpenGL
  53. Getting scenery
  54. Getting aircraft
  55. Running FlightGear
  56. Starting FlightGear
  57. Using the keyboard and/or mouse
  58. First time in the cockpit
  59. Starting the engine
  60. Online multiplayer flying
  61. Learning to fly
  62. Tutorials
  63. Making your first flight
  64. Realism
  65. Airports and navigation aids
  66. Flying using the autopilot
  67. The FlightGear community
  68. Getting help
  69. Customizing FlightGear without compiling it
  70. How you can help

Flightgear для mac os

Important Notice from FlightGear developers

This is a download page for FlightGear Mac OS X, a free / open-source flight simulator.

We have heard that there are some paid products that use FlightGear, and their web site or a starting box seems leading you to this site for either downloading the binary or support. It’s totally up to you for paying some amount of money for software and scenery that you can get for free. However, we have never received any donation or single penny on your payment for such paid product. Therefore we have no responsibility for providing any support for such products.

Generally speaking, it is better to get FlightGear for free and buy a good flight stick and/or a pedal. Needless to say, donation to FlightGear is very welcome 🙂 If you already paid for such product and feel very disappointed by knowing FlightGear is available for free, we recommend you ask the seller (not us) for refund. See the official statement for more detail on this issue.

Latest-release (2.6.0 — Feb-18-2012)

  • FlightGear-2.6.0 — runs on Mac OS X 10.5 or later — Intel Only.

If you have any problem in downloading FlightGear, try downloading it from the following site:

Clicking FlightGear-2.6.0-r319.dmg will start downloading it.

Development snapshot (Latest snapshot pulled from git) — — Jun-02-2011

IMPORTANT NOTICE IN USE OF DEVELOPMENT SNAPSHOT

This release is a snapshot of the latest FlightGear source (git version), and it might have some major bugs. Thus, this release is NOT totally recommended for novice users. NEVER send me complaints on this release. However, constructive feedbacks and bug reports from developers and advanced users are very welcome. Consult ReadMe file included in the dmg package for known issues.

Source Package

Keyboard configuration file (for v1.0)

I’ve heard that some Macs cannot handle throttle keys or some others properly. Thanks to Aj MacLeod, we can use the fixed keyboard.xml, which might enable some Mac to properly handle throttles, etc. See the link below to download the revised keyboard.xml file at the «Attached files» section. Read the explanation at the tracker info for installation instruction.

Older versions

2.4.0 — Aug-17-2011

  • FlightGear-2.4.0 — runs on Mac OS X 10.7, 10.6, and 10.5, intel and ppc

fgcom fix for Mac OS X 10.5 users

fgcom in 2.4.0 release package does not work on OS X 10.5 since a part of it is built for OS X 10.6 or later. This causes the simulator running on OS X 1.5 unexpected exit when fgcom is enabled. To fix this, you can download and install this fgcom. Installation procedure is 1) Select advanced features >> Others >> Install Add Ons, 2) Select the downloaded fgcom.

2.0.0 — Mar-18-2010

  • FlightGear-2.0.0-r288-LionOnly.dmg — runs on Mac OS 10.7. If you have Mac OS 10.6 or earlier, install the package below.
  • FlightGear-2.0.0-r284.dmg — runs on Mac OS 10.4 or later (works on 10.6 as well)

1.9.1-r232 — Sep-06-2009

  • FlightGear-1.9.1-r232.dmg — runs on Mac OS 10.4 or later (works on 10.6 as well)

1.9.0 — Dec-22-2008

1.0.0 — Jan-16-2008

0.9.10 — Dec-15-2006

Older updaters

1.0.0-r154

  • FlightGear-0.9.10-r114-launcher.dmg
    • This package upgrades the launcher part of FlightGear Mac OS X to the latest one.

You can also download Older versions from sourceforge download page. FYI, 0.9.8 runs on Mac OS 10.3.9.

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    Источник

    Downloads

    Important Notice from FlightGear developers

    This is a download page for FlightGear Mac OS X, a free / open-source flight simulator.

    We have heard that there are some paid products that use FlightGear, and their web site or a starting box seems leading you to this site for either downloading the binary or support. It’s totally up to you for paying some amount of money for software and scenery that you can get for free. However, we have never received any donation or single penny on your payment for such paid product. Therefore we have no responsibility for providing any support for such products.

    Generally speaking, it is better to get FlightGear for free and buy a good flight stick and/or a pedal. Needless to say, donation to FlightGear is very welcome 🙂 If you already paid for such product and feel very disappointed by knowing FlightGear is available for free, we recommend you ask the seller (not us) for refund. See the official statement for more detail on this issue.

    Latest-release (2.6.0 — Feb-18-2012)

    • FlightGear-2.6.0 — runs on Mac OS X 10.5 or later — Intel Only.

    If you have any problem in downloading FlightGear, try downloading it from the following site:

    Clicking FlightGear-2.6.0-r319.dmg will start downloading it.

    Development snapshot (Latest snapshot pulled from git) — — Jun-02-2011

    IMPORTANT NOTICE IN USE OF DEVELOPMENT SNAPSHOT

    This release is a snapshot of the latest FlightGear source (git version), and it might have some major bugs. Thus, this release is NOT totally recommended for novice users. NEVER send me complaints on this release. However, constructive feedbacks and bug reports from developers and advanced users are very welcome. Consult ReadMe file included in the dmg package for known issues.

    Source Package

    Keyboard configuration file (for v1.0)

    I’ve heard that some Macs cannot handle throttle keys or some others properly. Thanks to Aj MacLeod, we can use the fixed keyboard.xml, which might enable some Mac to properly handle throttles, etc. See the link below to download the revised keyboard.xml file at the «Attached files» section. Read the explanation at the tracker info for installation instruction.

    Older versions

    2.4.0 — Aug-17-2011

    • FlightGear-2.4.0 — runs on Mac OS X 10.7, 10.6, and 10.5, intel and ppc

    fgcom fix for Mac OS X 10.5 users

    fgcom in 2.4.0 release package does not work on OS X 10.5 since a part of it is built for OS X 10.6 or later. This causes the simulator running on OS X 1.5 unexpected exit when fgcom is enabled. To fix this, you can download and install this fgcom. Installation procedure is 1) Select advanced features >> Others >> Install Add Ons, 2) Select the downloaded fgcom.

    2.0.0 — Mar-18-2010

    • FlightGear-2.0.0-r288-LionOnly.dmg — runs on Mac OS 10.7. If you have Mac OS 10.6 or earlier, install the package below.
    • FlightGear-2.0.0-r284.dmg — runs on Mac OS 10.4 or later (works on 10.6 as well)

    1.9.1-r232 — Sep-06-2009

    • FlightGear-1.9.1-r232.dmg — runs on Mac OS 10.4 or later (works on 10.6 as well)

    1.9.0 — Dec-22-2008

    1.0.0 — Jan-16-2008

    0.9.10 — Dec-15-2006

    Older updaters

    1.0.0-r154

    • FlightGear-0.9.10-r114-launcher.dmg
      • This package upgrades the launcher part of FlightGear Mac OS X to the latest one.

    You can also download Older versions from sourceforge download page. FYI, 0.9.8 runs on Mac OS 10.3.9.

    Источник

    FlightGear для macOS

    Оценка:
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    4.28 /5 голосов — 7

    Лицензия:Бесплатная
    Версия:2020.3.8 для Mac | Сообщить о новой версии
    Обновлено:01.04.2021
    ОС:macOS 10.x
    Интерфейс:Английский
    Разработчик:
    Категория:Симуляторы
    Загрузок (сегодня/всего):0 / 2 515 | Статистика
    Размер:1,91 Гб
    СКАЧАТЬ

    FlightGear — мощный симулятор полетов для различных летательных аппаратов таких как самолеты, вертолеты различных классов и модификаций, от обычных до сверхзвуковых.

    FlightGear максимально точно иммитирует физику полета, можно дополнительно с сайта разработчика скачать огромное количество летательных объектов (гражданские и боевые самолеты и вертолеты), наземных объектов (различные известные аэропорты Мира, авианосцы и т.п.), ландшафты (Париж, Нью-Йорк и т.п.).

    Требования FlightGear : Mac OS 10.4/10.5; PPC/Intel

    На сайте разработчика можно скачать исходники FlightGear.

    Redline — отличный симулятор гонок с великолепной графикой для Mac OS. В демо версии можно.

    FlightGear — мощный симулятор полетов для различных летательных аппаратов таких как самолеты, вертолеты различных классов и модификаций, от обычных до сверхзвуковых.

    Celestia — бесплатный 3D симулятор вселенной, который ориентирован в первую очередь на.

    Отзывы о программе FlightGear

    Diman про FlightGear 2.4.0 [29-03-2012]

    XPlane лучше, но весит больше.
    2 | 2 | Ответить

    Источник

    Flightgear for Mac

    Softonic review

    Open source, multi-platform flight simulator

    There are various flight sims out there but there are very few that are totally free. FlightGear bucks this trend to offer a user-friendly but realistic introduction to the skies, all built on open source programming.

    FlightGear might not be as realistic or polished as Microsoft Flight Simulator X or X-Plane but it’s still an impressive package, especially considering its free. Like most flight sims however, the installation and startup takes a good 5-10 minutes to install the various backdrops and 3D graphics. Once started, you’re presented with around 20 planes to select ranging from Messerschmitts to Cessnas. Next up, you’re asked to select somewhere to fly around from choice of 30 locations. You can download a whole lot more – enough to fill 3 DVDs, apparently – from the developer’s website.

    FlightGear can be controlled in two ways — through the command line and through a graphical wizard called ‘fgrun’. Both do exactly the same thing but the wizard is recommended for ease of use. Once you’re done with this, you hit the runway and off you go! There are no missions to complete or battles to win – it’s simply a case of taking off, landing and enjoying the scenery.

    The 3D graphics are surprisingly detailed and for those with programming know-how, the fact that it’s open source means that the sky is literally the limit in terms of what you can create and do with FlightGear. Fancy flying a rocket from Washington to London or putting an ejector seat in a 747? Just make them yourself!

    The major drawback of this FlightGear, however, is that it is very heavy on resources. Users of older machines may find loading times painful and the graphics sluggish, so it’s recommended that you shut down all other applications or expand your RAM before trying FlightGear.

    What makes FlightGear standout though is the fact that even taking control of the most complicated aircraft is possible due to the excellent tutorials on the developer site which take you step by step through take-off. Whilst most flight simulators are aimed at experienced flyers, FlightGear is designed for those who’ve never sat in a cockpit before but want to learn the essentials. The general interface is very clean and user friendly – there aren’t too many unnecessary dials to confuse you. The game options in FlightGear are clearly presented at all times, as are the customization options. From here, you can specify everything from the time of day to the type of navigation panel and even the weather.

    Another great feature of FlightGear is the ability to team-up with a friend and take to the skies over a network. Many users report that the lag time is incredibly short when playing over a network on FlightGear compared to professional sims such as Flight Simulator X. However, don’t expect to log on being able to have dogfights and shoot passenger planes out of the sky – there’s no arcade or action mode available as yet, although you could always program one yourself.

    FlightPlane is a fantastic flight sim that will appeal more to novices than experts and is a great way to experience a semi-realistic flying experience without being a pro.

    This release contains some bug-fixes and updates on GUI Launcher and add-ons. No change was made on FlightGear simulator main program

    Changes

    This release contains some bug-fixes and updates on GUI Launcher and add-ons. No change was made on FlightGear simulator main program

    Источник

    New to FlightGear

    Welcome to FlightGear! Here we will try to get you up in the virtual air in the shortest time possible. We will also introduce you to some of the features of this flight simulator and also a few information on its community.

    Contents

    Installation and setup

    Hardware requirements

    For FlightGear to run smoothly, it requires a video card with OpenGL drivers 2.0 or higher. This is usually not a problem, but take a look at the hardware recommendations to have a better idea.

    Many laptops are known to have issues with FlightGear, as the graphics card(s) on them are usually lower-end. See notebooks known to run FlightGear for reviews of several laptop systems.

    Getting FlightGear

    You may download the latest files from the FlightGear download page. Choose the source or binary files appropriate for your particular system. Appimage binary files for Linux are also available with 2020.3 LTS and later. Most Linux users will find that most distributions have a packaged version of FlightGear (the package name could be fgfs or flightgear .)

    Depending on your technical expertise you may choose the Git development version of FlightGear, which typically has more features and can be required by some of the latest developmental aircraft, but can be unstable and is more complicated to get for non-Windows users. In general, the development version is not advised to the average user, but if you are willing to do some testing there is a nightly build for Windows or Mac available for download from the FlightGear build server, and a Ubuntu PPA updated daily. These days (March 2021), nightly builds are available from download.flightgear.org. If you are using a Git version controlled copy of FlightGear, you may choose to synchronise your aircraft using the version controlled FGAddon aircraft development repository.

    You may also order FlightGear on a set of DVDs, available on the FlightGear main site.

    Installing on Windows

    After you downloaded the installer, Run it and follow its instructions to install FlightGear.

    FlightGear is thought by some antivirus software to have a virus. If that happens you could temporarily disable your antivirus during installation.

    With the Windows installer, you may choose where to install FlightGear. The $FG ROOT directory would be /data .

    Installing on Mac OS X

    Installing FlightGear on Mac OS X is very simple. Just drag and drop the FlightGear icon to the /Applications folder. That is it.

    The first time you launch FlightGear, its icon on the Dock bounces for several seconds while loading aircraft and airport info. When the GUI launcher appears, select an aircraft and and airport by clicking the «Gear» buttons at the right of the names. Pressing «Start flight» will launch the simulator. You can configure more options using the GUI launcher. See the Users Guide for more details.

    If you would like to launch FlightGear using command-line, launch /Applications/Utilities/Terminal.app and type the following.

    The $FG ROOT and $FG SCENERY are not set on Mac OS X. If you want to specify these variables yourself for command-line use, run the followings on Terminal.app:

    After launching the GUI launcher, you will have the alias to $FG ROOT at $HOME/Documents/Flightgear/ so you can browse the data folder using Finder.

    Note: Once you have installed FlightGear, Mac users can locate their $FG_ROOT folder by opening their applications folder in Finder, right clicking on FlightGear, and clicking «Show Package Contents». This will take you inside the FlightGear folder. You are now able to access all files including Data/Aircraft to install new aircraft.

    Configuring OpenGL

    FlightGear runs best with current OpenGL video drivers. If you are having trouble running FlightGear, see Graphics drivers configuration for more information.

    Getting scenery

    A limited set of scenery comes installed with FlightGear. For FlightGear 2020.3 LTS this consists of

    • The area surrounding the featured airport for the release which is Keflavik International Airport (BIKF)
    • The tutorial airport for the Cessna 172P which is Hilo International Airport (PHTO)

    In FlightGear, scenery is generally stored in you $FG ROOT directory, and is divided into three kinds of data:

    • Airports holds airport data, like runway usage and parking spots.
    • Objects and Models are the buildings, bridges and radio towers, etc. that represent three-dimensional structures.
    • Terrain represents the contours, elevations and type of ground you fly/taxi over.

    The current way of «installing» new scenery is enabling TerraSync, which will automatically download and update any place you visit — even on the fly! If you have a slow Internet connection and/or computer you could instead use a scenery manager, for example TerraMaster. In addition you can also manually download and install new scenery parts, either the official World Scenery or custom scenery.

    The official, although outdated, scenery is available at the scenery download section of the FlightGear website, and can be installed following Howto: Install scenery. You may obtain additional and more up to date scenery objects as they become available through the FlightGear Scenery Database. This is recommended for users with weak internet connections or weak computers!

    Custom scenery is available in many places. For example, on the FlightGear forum or within repositories. An internet search should be able to find them. See suggested custom scenery page for a few recent releases.

    FlightGear 2020.3.7 LTS and later added an experimental rollout of 3 dimensional buildings, roads, and objects based on OpenStreetMap data for the entire world to automatically downloaded TerraSync data — see 1st OSM2City world-build notes (March 2021). Some manual downloads of 3d structures for regions or entire countries is available on the osm2City downloads wiki page.

    Getting aircraft

    Additional aircraft can be downloaded and installed through the launcher. Alternatively, you can go to the FlightGear website and navigate to the download page, then choose the aircraft download link that fits your FlightGear version. In addition there are many third party hangars. For the installation, see Howto: Install aircraft.

    Running FlightGear

    Starting FlightGear

    The easiest way to start FlightGear is to use the desktop icon. This starts the graphical interface FlightGear Qt launcher where you can choose aircraft, start position etc. Remember the Qt launcher only has basic options to get you started. A lot of options for graphics, scenery, weather, environment, input devices etc. are available from the menu inside the simulator.

    Many users choose however to start FlightGear directly from the command line. The executable name is fgfs and can be run without options. If it is «not found», it is likely not in your path. The location depends on your particular system and choices you made during compile and installation. There is a list of Command Line Parameters which must be used to change many options, like the aircraft you want. The most important:

    The Qt launcher also lets users add command line parameters for options that are normally changed from the menu inside the simulator, as well as quite advanced options that are only available from the command line (as of August 2020).

    Using the keyboard and/or mouse

    Users with limited access to a joystick or other controllers sometimes use the keyboard or mouse to control their aircraft. Using the keyboard to fly can be difficult and the mouse is recommended over the keyboard for flying, yet even a cheap joystick would improve the experience so much.

    To get help with keyboard commands, with FlightGear running, go to the Help menu, look under Basic Keys (for simulator related commands) and Common Aircraft Keys (for commands universal to all aircraft) and Aircraft Help (for key commands specific to your aircraft). If the main menu is hidden press F10 .

    Coming from an other simulator? Check key commands compared to other simulators for an overview of the difference between the key commands of that sim and FlightGear. To use the mouse to fly the aircraft, press Tab ↹ (the cursor should change to a cross) and move the mouse to direct the aircraft. Press Tab ↹ again to look around (cursor should show a two sided arrow), and press Tab ↹ again to return to normal mode, used to click stuff in the cockpit. In some aircraft, such as the A320neo and A330 this unfortunately will not work, so you will have to use right click to look around and mouse mode is disabled. Fortunately, those planes are airliners, which are really stable and easy to fly with the keyboard.

    First time in the cockpit

    Finding your way around the cockpit can be daunting the first time.

    Where is the «virtual cockpit»? Not all FlightGear aircraft come with an interior actually, some research projects may not even come with an exterior model. A 2D panel may display over the 3D cockpit if one exists. You may turn this off through Main Menu > View > View Options and deselecting Show 2D panel in the Display Options section, or by pressing ⇧ Shift + P . Otherwise, you should be sitting in the virtual cockpit when FlightGear starts, as long as the Cockpit View is selected (if not pressing Ctrl + V should get you to the pilot view).

    You may find it difficult to read some of the displays, dials and gauges on the instrument panel. You can use the view mode of the mouse (right click until you get a cursor shaped like a double arrow) to pan and the mouse wheel to zoom, or pan with the joystick hat and zoom with X and ⇧ Shift + X .

    One of the first steps that many take on entering an unfamiliar cockpit is to press Ctrl + C to highlight all the «hotspots», that is instrument controls, buttons, knobs, etc. Many aircraft also offer a specific help menu.

    Some functions, such as starter or magneto, may be difficult to use or simply lack clickable «hotspots», especially in aircraft models which are in development. In most cases you can go for the equivalent controls on a 2D panel or resort to the keyboard. The keyboard always work according to the assignments listed on the Help menu, but sometimes these are reassigned by an aircraft or configuration. Again, remember to check all the help dialogs.

    Starting the engine

    You are eager to fly, but the engine is off. Well, turning on the engines is not always easy. Some aircraft have an autostart entry in their custom menu, but here is a general procedure that should work in many cases:

    In general to start the engine on a piston-engine type aircraft, you need:

    1. Fuel: Some aircraft start the simulation with no fuel. You can add it in Equipment >Fuel and Payload.
    2. Correct fuel mixture: This is generally rich, so push the red knob all the way in, or use the key m to enrich ( ⇧ Shift + m leans.)
    3. Magnetos set on both: Turn the key or press >three times to move through R, L, Both.
    4. Throttle: Some engines start better with a little gas.
    5. Run the starter: Click the Start position of the key on the panel, or press s . Hold the starter for sufficient time, even 10 seconds.

    Starting all engines in a multi-engine aircraft is similar to the single engine — except you must follow the same start sequence for each and every engine. FlightGear provides a convenient way to do this for all engines at once: Press

    and all the procedure above will work for all the engines. Note though that the default 2D panel is connected to only one engine and the

    trick might not work. Also, give some gas to be sure that all the engines are on.

    These instructions may not work for jet aircraft, helicopters, or other types of aircraft with complex start procedures. Check the instructions in the aircraft help menu (press ? ) and/or look at the aircraft’s article on this wiki. In general to start the engine on a jet engine type aircraft, you need to:

    1. Set cutoff ON
    2. Engage the starter
    3. Once the engines spools up to approximately 5% N1, set cutoff OFF
    4. Disengage the starter once the engine has reached operational speed

    Online multiplayer flying

    FlightGear has some multiplayer servers that will let you fly in more lively skies, see Howto: Multiplayer. There are also OpenRadar and ATC-pie, standalone programs that will let you be an air traffic controller.

    There is also a multiplayer map that lets you see who is online right now, and even what navaids are nearby.

    Learning to fly

    Tutorials

    Many aircraft have their own tutorial. With tutorials, you can learn to operate particular aircraft but also learn to fly. You can access tutorials by going to Main menu > Help > Tutorial. A great place to start is the tutorial for the Cessna 172P aircraft, commonly used in real life to learn to fly fixed-winged aircraft.

    If the tutorial starts without a runway and surrounded by water, your setup of FlightGear is missing the scenery for the airport at which the tutorial was supposed to run. To get scenery see the #Getting scenery section above.

    Making your first flight

    Realism

    One of the most frequent questions novice pilots ask about any flight simulator, but more so to FlightGear, is «Why is my aircraft turning left all the time?» Although it could be due to wind gusts crossing the runway, it is more likely due to the propeller torque and p-factor.

    In certain other flight simulators, despite marketing slogans to the contrary, some settings are turned down to make the aircraft easier to fly. This reduces effects such as the above. The realism is always turned up in FlightGear.

    Here are some of the FlightGear realism points, which may be confusing to first time pilots:

    • «Left turning syndrome» for the previously mentioned reasons.
    • Compass turning error: A compass, when subjected to the forces of flight, tends to turn in the opposite direction for a brief period before settling on the correct heading. This is not a malfunction (see also the Wikipedia article Aircraft compass turns ).
    • The Vertical Speed Indicator (VSI) is also subject to error.
    • The Horizontal Situation Indicator (HSI) is driven by a gyroscope (that is why it is sometimes called a Directional Gyroscope), which is subject to gyro drift. The indicator will drift from its current heading and must be periodically (every

    15 minutes) calibrated to agree with the magnetic compass heading.

  • You cannot just cancel a turn or climb by centering the yoke or stick. You must turn or push the stick the other way to get to level and level flight. But even then, the plane will not maintain its altitude or heading by itself. A common mistake is trying to find a hands off yoke position. While with trimming one could leave the plane for a couple of seconds, one must use autopilot or constantly adjust the yoke.
  • Many forces act on an aircraft in flight as well as on the avionics and instruments used for control and navigation, and may be counter-intuitive. Pilots must learn to recognize these phenomena and compensate for their effects. FlightGear models instrument errors that exist in the real world.

    Airports and navigation aids

    When you first start FlightGear, whether from the command line or the graphical interface of the launchers, you may wonder how to determine what airports are available. The launcher displays a list of airports, but you will not see details such as tower or ILS frequencies. You will not find a map showing VORs and their frequencies. What can you do? See Getting aeronautical charts.

    In-sim, there is a map you can use in Main Menu > Equipment > Map, which will allow you to see navigation data and the position of airports and aids. For more help with navigation see Understanding navigation.

    Flying using the autopilot

    Some aircraft require you to use the autopilot available from the Autopilot menu, which is the original FlightGear autopilot. This is a generic autopilot and as such, many aircraft come with their own specific autopilot, frequently a model of the real life one.

    For aircraft that provide their own autopilot, you should use the autopilot controls available in the virtual cockpit. This means clicking on the instrument panel in the virtual cockpit. The Autopilot menu will be grayed out and unavailable when the aircraft supplies its own autopilot in some aircraft, including the Airbuses and the C172P.

    The Cessna 172 comes with a Bendix/King KAP140 Autopilot in its virtual cockpit. You cannot use the Autopilot dialog from the menu with this aircraft. You must use the autopilot device in the panel.

    The FlightGear community

    Getting help

    This page is designed to give the user the essential things they need to know about using FlightGear for the first time. Besides the User portal of this wiki, there are other pages you may want to read:

    . and communication channels that can be used to obtain information or request help:

    • The FlightGear Manual, a must read for beginners;
    • FlightGear Forum and its subforums;
    • FlightGear IRC channel, the quickest way to get help;
    • FlightGear users mailing list, biggest chance to get in contact with core developers;
    • Documents bundled with the release package.

    Customizing FlightGear without compiling it

    Our website offers precompiled binaries for download and install on Windows and Mac OSX, while most Linux distributions provide a packaged version in their repositories.

    Although the install is binary, most of FlightGear’s systems are open to configuration through XML files and NASAL scripting. You are free and encouraged to make changes to aircraft flight models, scenery, textures, OpenGL shaders and any other feature you wish to change for your personal satisfaction or to share with other FlightGear users. If this is what you intend to do, take a look at the Developer portal.

    How you can help

    See Volunteer for the main article about this subject.

    FlightGear is an open source, volunteer based project. That means that whatever you find here comes from passion, spare time and nothing else. This includes the simulator, the scenery, the aircraft, the wiki, the forum and everything else. Volunteers, in essence people that do things, are fundamental to this project. Without them, it would not make a single step forward. So it is essential that contributors have fun in what they do.

    If you plan to contribute to this project, you should take a look at some articles that will give you some hints:

    There are never enough people contributing, and the fields where their help would be appreciated are many:

    Testing

    • Build the latest Git code or download snapshots from the FlightGear Build Server
    • File bug reports
    • Running FlightGear via valgrind to track down memory leaks

    Support

    • Help new users with downloading, compiling, installing and running FlightGear ( on the forum or on IRC)
    • Provide ideas & suggestions, see: Feature Requests / Proposals / Ideas
    • Help clean up this wiki
    • Help provide new contents for missing wiki pages

    Development

    • C/C++ Coding:
      • Provide source code cleanups (in essence help in the process of migrating over to a primarily smart pointer-based memory management approach using SGSharedPtr)
      • Provide bug fixes Bugs or new features
      • Get involved in any of the other FlightGear-affiliated projects
    • Aircraft development (3D modelling, textures, FDMs, scripting)
    • Scenery development (terrain, model, weather)

    Источник

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