- Запланированная дата выхода: To Be Announced
- Рецензии
- Об этой игре
- Explore a Living World
- Action-Oriented Combat
- It’s Your Story
- Competitive Play for Everyone
- Системные требования
- Guild Wars 2 — native OSX client beta available
- robo456
- HatterZero
- JaHull
- Dark Void
- Lichqueen
- shamash
- luffytubby
- shamash
- Dr McKay
- Dark Void
- ctbear
- Asdf115
- 5bjoshua
- Huntn
- Miharu
- cullenl87
- doh123
- Huntn
- Ryukouki
- Guild Wars 2 on Mac Will Be Discontinued
- Why are they discontinuing Guild Wars 2 on Mac?
- 1. Resources
- 2. Apple Silicon
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Запланированная дата выхода: To Be Announced
Рецензии
“A consistently surprising, meticulously constructed fantasy world.”
9/10 – IGN
“An accomplished and rewarding online RPG that does a great deal to reclaim the promise of its genre.”
94/100 – PC Gamer
“If our reviews were one sentence in length, that would be “all she wrote”.”
93/100 – MMORPG
Об этой игре
Guild Wars 2 is an online role-playing game with fast-paced action combat, a rich and detailed universe of stories, awe-inspiring landscapes to explore, two challenging player vs. player modes—and no subscription fees!
Explore a Living World
Tyria comes alive with thousands of stories that change based on the actions of players like you. You never know what you’ll discover each time you play!
Action-Oriented Combat
Experience Guild Wars 2’s high-impact, fast-paced combat. Attack on the move, dodge and roll away from enemy blows, and team up with other players to dominate the battlefield!
It’s Your Story
Tyria is irrevocably shaped by its past, and you play a crucial role in its future. Create a unique character, decide how their story evolves, and uncover new revelations, questions, and truths with every choice you make.
Competitive Play for Everyone
Competitive play in Guild Wars 2 is easy to learn but offers challenges for new players and hardcore PvPers alike. Whether you decide to jump into quick, furious matches between small groups of players in organized PvP or join hundreds of other players in the grand battles of World vs. World, PvP is where you’ll find the ultimate challenge!
*Please note that existing Guild Wars 2 player accounts cannot be accessed via Steam
Системные требования
- Минимальные:
- ОС: Windows 7 (64-bit)
- Процессор: Intel i3 2.8 GHz / AMD Phenom II x4 2.8 GHz
- Оперативная память: 6 GB ОЗУ
- Видеокарта: Nvidia GeForce GTS 250 / AMD Radeon HD 5770 / Intel Iris 600 series
- DirectX: Версии 9.0
- Сеть: Широкополосное подключение к интернету
- Место на диске: 55 GB
- Рекомендованные:
- ОС: Windows 10
- Процессор: Intel i3 2.8 GHz / AMD Phenom II x4 2.8 GHz or better
- Оперативная память: 24 GB ОЗУ
- Видеокарта: Nvidia GeForce GTS 250 / AMD Radeon HD 5770 / Intel Iris 600 series
- DirectX: Версии 9.0
- Сеть: Широкополосное подключение к интернету
- Место на диске: 65 GB
- Минимальные:
- ОС: Mac OS®X 10.9.X or later
- Процессор: Intel® Core™ i5 or better
- Видеокарта: NVIDIA® GeForce® 320MATI Radeon™ HD 6630M Intel HD 3000 or better
- Сеть: Широкополосное подключение к интернету
- Место на диске: 50 GB
- Дополнительно: GUILD WARS 2 (CORE GAME, HEART OF THORNS, PATH OF FIRE)
©2020 ArenaNet, LLC. All rights reserved. All trademarks are the property of their respective owners.
Источник
Guild Wars 2 — native OSX client beta available
robo456
macrumors 6502
What hardware currently can play the beta of the Mac version of Guild Wars 2?
Mac OS®X 10.7.X or later
Intel® Core™ i5 or better
4 GB Ram or better
NVIDIA® GeForce® 320M, ATI Radeon™ HD 6630M, Intel HD 3000 or better
25 GB available HDD space
Broadband Internet cConnection
Keyboard and mMouse/eEquivalent
*The Mac beta version of Guild Wars 2 runs well on the below machines or better. Your results may vary if you’ve upgraded or changed your Mac hardware or are running on lower hardware specifications.
iMac 21.5″, 27″ (Mid-2010)
iMac 21.5″, 27″ (Mid-2011)
MacBook Pro 15″, 17″ (Mid-2010)
MacBook Pro 13″, 15″, 17″ (Early and Late-2011)
MacBook Pro 13″, 15″, 17″ (Mid-2012)
Mac Mini (Mid-2011)
HatterZero
macrumors member
Do we know how they are making the client is it going to be a wineskin?
I have been playing GW2 on my macs with boot camp and would love to take windows of my laptop at least
JaHull
macrumors member
Dark Void
macrumors 68030
Lichqueen
macrumors member
The list is missing Mac Pro, anyone can confirm can play on Mac Pro?
Updated: Borrow my friend’s account and confirmed can play on my «New» Mac Pro!
macrumors member
shamash
macrumors 6502a
I’m wondering if my 2012 base 13″ Air could handle it.
I’m trying to decide between D3 and GW2. I’ve played D3 a bit and like it, and dunno if I have the time to put into GW2. Ahhh choices.
luffytubby
macrumors 6502a
1) OpenGL is not as tight as DirectX. That’s just the way it is. Ports like this are often taxing.
2) GW2 is not a very stable experience on the lowest requirements on pc
3) are the requirements that different? HD3000 is not even the current IGPU. Seems reasonable to me. Very interested to see if it will be playable in OSX with these settings.
shamash
macrumors 6502a
1) OpenGL is not as tight as DirectX. That’s just the way it is. Ports like this are often taxing.
2) GW2 is not a very stable experience on the lowest requirements on pc
3) are the requirements that different? HD3000 is not even the current IGPU. Seems reasonable to me. Very interested to see if it will be playable in OSX with these settings.
Dr McKay
macrumors 68040
Dark Void
macrumors 68030
1) OpenGL is not as tight as DirectX. That’s just the way it is. Ports like this are often taxing.
2) GW2 is not a very stable experience on the lowest requirements on pc
3) are the requirements that different? HD3000 is not even the current IGPU. Seems reasonable to me. Very interested to see if it will be playable in OSX with these settings.
I read «native OS X client.» I was mainly referring to i5 and 4GB RAM. I realize the graphical requirements are the same/similar but i5 compared to C2D and double the RAM? I also realize they are not finalized.
If it’s a native client, it’s not a port. Should probably edit the title OP, article says it’s a «mirror»/cider technology.
ctbear
macrumors 6502a
Asdf115
macrumors newbie
5bjoshua
macrumors newbie
It’s not a native port. it’s a cider one.
Downloading now to have a play and see what the performance hit is like. May copy all the files across from windows to speed up the download.
Huntn
macrumors Core
It’s not a native port. it’s a cider one.
Downloading now to have a play and see what the performance hit is like. May copy all the files across from windows to speed up the download.
Miharu
macrumors 6502
cullenl87
macrumors member
doh123
macrumors 65816
I read «native OS X client.» I was mainly referring to i5 and 4GB RAM. I realize the graphical requirements are the same/similar but i5 compared to C2D and double the RAM? I also realize they are not finalized.
If it’s a native client, it’s not a port. Should probably edit the title OP, article says it’s a «mirror»/cider technology.
minimum requirements are based on what they want to support, not what can actually run the game. There may be certain machines Transgaming doesn’t care to support so gave them higher system reqs, or any other number of things. A higher end C2D machine can probably run it fine.
native clients are ports if it was on a different platform first and then ported. Being ported does NOT mean Cider/Wineskin non-native like people seem to try to use the term for for the last couple of years. Porting just means taking a game from one platform and making it run on another platform. wether its fully native code or not.
Huntn
macrumors Core
Ryukouki
macrumors regular
I ran some tests of my own on my Mid 2012 13″ Macbook Pro. What did I observe? About 20-30 FPS in Lions Arch, and about 25 on WvW with lowest settings. Change a few things up like Anti-Aliasing and maybe medium animations and the FPS change is negligible, like -1FPS. It’s actually impressive considering it has no optimization and I’m surprised that this is already being released. It’s worlds ahead of Star Wars: The Old Republic though, hands down. A Mac release is a godsend! Mouse scrolling works perfectly fine on my Logitech Anywhere Mouse MX. Temperatures: I was getting about 40-50C, running iStat menus and optimizing fan control to the max, with a small fan right behind the exhaust, down from 68-80C on Bootcamp. Definitely a lot of room for improvement.
Oh, my computer specs? 2.9GHz core i7 Processor that can turbo-boost to 3.6 GHz, and HD Graphics 4000 as my graphics card. I also have a 256 GB Crucial M4 SSD.
Источник
Guild Wars 2 on Mac Will Be Discontinued
This is a sad day for Mac gaming. ArenaNet, Guild Wars 2’s developer has officially announced they will discontinue the Mac version of the game on February 18, 2021.
And it doesn’t matter whether you like Guild Wars 2 or not, or even MMOs for that matter. It’s a sad day because losing support of a hugely popular game is always bad for Mac gaming as a whole:
Starting February 18, we will be discontinuing support for the Mac OS version of Guild Wars 2. This means the Mac client will no longer work after this date.
You can read ArenaNet’s entire announcement on their blog.
Why are they discontinuing Guild Wars 2 on Mac?
According to ArenaNet’s official announcement, the reasons are mainly technological:
In 2018, Apple ended support for the OpenGL graphics technology that Guild Wars 2 uses on the Mac. They have also stopped actively fixing problems on Mac OS related to OpenGL, including graphics hardware driver issues.
But this sounds more like an excuse than a legitimate issue, mainly for 2 reasons:
1. Resources
Countless developers, both big and small, continue to support their games on macOS. Some even made the move from OpenGL to Metal to future-proof their games. Granted, moving a game to the Metal API requires time and resources, and many developers can easily do it because the engine they use supports Meta out of the box (the Unity engine being the perfect example).
But even if ArenaNet decides it wouldn’t be profitable to spend development hours on Metal, OpenGL is still around and many games continue to use without a problem. As far as we know, OpenGL could stick around for years, so why the rush?
2. Apple Silicon
ArenaNet implies that Apple’s decision to move to ARM-based processors is another insurmountable problem:
The differences in chip hardware will make it very costly and difficult for us to support both the old and new processor designs.
Yet all M1 Macs with ARM processors have access to a tool called Rosetta 2, which automatically translates Intel apps to ARM. And by the way, many games run even better on M1 Macs using Rosetta, than equivalent Intel-based Macs that run the game natively.
PS: We have tested close to 200 games already and 99% of them work flawlessly.
ArenaNet’s decision is obviously a business decision. Their revenue from Mac users isn’t worth the hassle anymore, and they prefer to stop the operation. And that’s ok. . A developer needs to be profitable and they should invest their resources where it makes more sense.
Blaming Apple, though, and using them as an excuse is not the way to go. Their customers deserved more transparency and honesty.
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