Hammer this command failed windows reported the error
Hello, while attempting to compile a map for Gmod I have received this error message: The command failed. Windows reported the error: «The system cannot find the file specified.» and i have no clue on how to fix it
Valve Software — vbsp.exe (Mar 14 2016) 8 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\zac\Desktop\Map\rp_swiftzwolves_v1.vmf Error! Variable «%keywords» is multiply defined in material «plaster/plaster_ext_02»! Can’t find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default ConVarRef mat_reduceparticles doesn’t point to an existing ConVar Can’t find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default Can’t find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default Can’t find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default material «nature/cliff01a» not found. Material not found!: NATURE/CLIFF01A material «hobbystore/hobby_woodwall_01» not found. Material not found!: HOBBYSTORE/HOBBY_WOODWALL_01 material «wood/trimblack01» not found. Material not found!: WOOD/TRIMBLACK01 material «glass/glasswindow002a_2» not found. Material not found!: GLASS/GLASSWINDOW002A_2 material «facepunch/bubz/gmoffices/bubz/wall14» not found. Material not found!: FACEPUNCH/BUBZ/GMOFFICES/BUBZ/WALL14 material «buildings/carpet003b» not found. Material not found!: BUILDINGS/CARPET003B material «concrete/roadparkinglot» not found. Material not found!: CONCRETE/ROADPARKINGLOT material «concrete/alleys_sidewalk» not found. Material not found!: CONCRETE/ALLEYS_SIDEWALK material «door/officedoorwood1_ivy» not found. Material not found!: DOOR/OFFICEDOORWOOD1_IVY material «realworldtextures2/ceiling/ceiling_01» not found. Material not found!: REALWORLDTEXTURES2/CEILING/CEILING_01 material «concrete/parkingwallb» not found. Material not found!: CONCRETE/PARKINGWALLB material «concrete/cinderwall03a» not found. Material not found!: CONCRETE/CINDERWALL03A material «realworldtextures2/wood/blinds/blinds_06» not found. Material not found!: REALWORLDTEXTURES2/WOOD/BLINDS/BLINDS_06 material «tile/floortrim_notsowet» not found. Material not found!: TILE/FLOORTRIM_NOTSOWET material «concrete/sidewalk_nobump» not found. Material not found!: CONCRETE/SIDEWALK_NOBUMP material «nature/blend_milltowngrass01wet» not found. Material not found!: NATURE/BLEND_MILLTOWNGRASS01WET material «concrete/sidewalk_ssbump_wet» not found. Material not found!: CONCRETE/SIDEWALK_SSBUMP_WET material «concrete/sidewalk_ssbump» not found. Material not found!: CONCRETE/SIDEWALK_SSBUMP material «concrete/road01_ssbump» not found. Material not found!: CONCRETE/ROAD01_SSBUMP material «hobbystore/hobby_displaywall_01» not found. Material not found!: HOBBYSTORE/HOBBY_DISPLAYWALL_01 material «cncr04s/woodpanel/officer_quarter» not found. Material not found!: CNCR04S/WOODPANEL/OFFICER_QUARTER material «wood/desk03» not found. Material not found!: WOOD/DESK03 material «metal/drtrime» not found. Material not found!: METAL/DRTRIME material «ajacks/ben_paintblue» not found. Material not found!: AJACKS/BEN_PAINTBLUE material «realworldtextures2/ground/carpet_30» not found. Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30 Brush 986137: nummapbrushes == MAX_MAP_BRUSHES Side 5 Texture: EFFECTS/METALRAIL011A
I use Valve Hammer Map Editor. I was making a map was compiling fine and then randomly it decided it didn’t want to and started throwing out this error.
2 threads reading c:\documents and settings\kevin w\desktop\glass_hamsters2a.bsp Error opening c:\documents and settings\kevin w\desktop\glass_hamsters2a.bsp
[Reading texlights from ‘lights.rad’] [1 texlights parsed from ‘lights.rad’]
Loading c:\documents and settings\kevin w\desktop\glass_hamsters2a.bsp Error opening c:\documents and settings\kevin w\desktop\glass_hamsters2a.bsp
2 threads reading c:\documents and settings\kevin w\desktop\glass_hamsters2a.bsp Error opening c:\documents and settings\kevin w\desktop\glass_hamsters2a.bsp
[Reading texlights from ‘lights.rad’] [1 texlights parsed from ‘lights.rad’]
Loading c:\documents and settings\kevin w\desktop\glass_hamsters2a.bsp Error opening c:\documents and settings\kevin w\desktop\glass_hamsters2a.bsp
I have no idea whats causing the problem.
The only thing I think is have you re-named your map recently ? There used to be ( and I think still is ) an issue with map names going over a certain length and causing errors. Maybe trying to re-name your map to something reaaaaaly simple like «A» lol and see if that changes things. If not try the good old turn off hammmer / SDK / computer and re-start and see how things go . If you are still struggling then let us know. Maybe a full compile log would help.
I’ve done all of that. I have even copied the whole map to a new file. And it still gives me the error. This is the whole error it gives me.
The command failed. Windows reported the error: «The system cannot find the file specified.»
It was rendering fine the first 10 times then it just stopped.
Alright, I fixed the first problem. Now when I compile the map it won’t update. It just gives me a map that was made like 5 compiles ago.
I assume you saved the map in a different location.
Druglord wrote: c:\documents and settings\kevin w\desktop\glass_hamsters_notsucky
That looks like the desktop
First try close hammer and then save map as something different then reopen it and try compile i know loads about hammer errors the amount of problems i’ve had in 5 years with it. Useally that «The command failed. Windows reported the error:» seems to be just problem with hammer i useally restart steam or rename map and it should work. Also probley won’t fix but click maps/check for errors.
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You appear to be launching your non-existent at this point) map in the game, then running VIS and RAD. You should be running BSP, then VIS, then RAD, then launching. Dread to think how that got screwed up.
Ive had this proplem one time. I copied my map out of the order and compiled it again Try this!
«I don’t find any topics of conversation so I talk about Helvetica and Times New Roman.»
Your problem has an easy solution: Hammer refuses to detect folders with an space between characters, and you have one there, — ¨kevin w¨. So, just rename it ¨to kevin_w¨ ir whatever you want or move the file to a folder without spaces in its name.
You´re welcome
I’ve got this error when trying to compile a map. please help.
The command failed. Windows reported the error: «The system cannot find the file specified.»
Hey anchor i had the same problem but i solved it try to rename your map see my mapname was dontfalldown_versiob1.00 but i renamed it into dontfalldown and it worked so just rename
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Hammer this command failed windows reported the error
I’m new to Hammer, and I really have no idea what I’m doing. I loaded cs_militia, and I want to make an arctic version of it. So, all I’m doing is changing the textures. So I turned the ground into snow, but then when I run it I get this message: ‘The system cannot find the file specified’
Valve Software — vbsp.exe (May 15 2014) 2 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials Loading C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\sdk_arcticmilitia.vmf «materials/nature/milrock002_ground002_tooltexture.vtf»: cached version doesn’t exist «materials/nature/milrock002_ground008_tooltexture.vtf»: cached version doesn’t exist ConVarRef mat_reduceparticles doesn’t point to an existing ConVar Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground012_conflr18a_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground008_4_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground004_2_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilrock002_ground002_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground010_13_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground011_2_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilrock001_2_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground005_16_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground004_rock2_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilrock002_ground008_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground016_18_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground008_2_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground011_rock2b_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground005_19_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground005_2_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground008_2_plants_wvt_patch Patching WVT material: maps/sdk_arcticmilitia/nature/blendmilground008b_2_wvt_patch fixing up env_cubemap materials on brush sides. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring. ProcessBlock_Thread: 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10 (0) **** leaked **** Entity func_illusionary (-1240.06 -2937.76 316.00) leaked!
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (7168.0 4608.0 349.6) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (6656.0 5120.0 349.6) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (5120.0 4608.0 349.6) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (5632.0 5120.0 349.6) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (7168.0 3584.0 349.6) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (5120.0 3584.0 349.6) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (6656.0 2048.0 349.6) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (7168.0 2560.0 349.6) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors. *** Processing areas. Brush 1119259: areaportal brush doesn’t touch two areas done (0) Building Faces. done (0) Chop Details. done (0) Find Visible Detail Sides. Merged 906 detail faces. done (0) Merging details. done (0) FixTjuncs. PruneNodes. WriteBSP. done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors. Found a displacement edge abutting multiple other edges. Finding lightmap sample positions. Displacement Alpha : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10 Building Physics collision data. done (1) (617889 bytes)