Install processing on windows

Process Explorer v16.32

By Mark Russinovich

Published: April 28, 2020

Download Process Explorer (2.5 MB)
Run now from Sysinternals Live.

Introduction

Ever wondered which program has a particular file or directory open? Now you can find out. Process Explorer shows you information about which handles and DLLs processes have opened or loaded.

The Process Explorer display consists of two sub-windows. The top window always shows a list of the currently active processes, including the names of their owning accounts, whereas the information displayed in the bottom window depends on the mode that Process Explorer is in: if it is in handle mode you’ll see the handles that the process selected in the top window has opened; if Process Explorer is in DLL mode you’ll see the DLLs and memory-mapped files that the process has loaded. Process Explorer also has a powerful search capability that will quickly show you which processes have particular handles opened or DLLs loaded.

The unique capabilities of Process Explorer make it useful for tracking down DLL-version problems or handle leaks, and provide insight into the way Windows and applications work.

  • Windows Internals Book The official updates and errata page for the definitive book on Windows internals, by Mark Russinovich and David Solomon.
  • Windows Sysinternals Administrator’s Reference The official guide to the Sysinternals utilities by Mark Russinovich and Aaron Margosis, including descriptions of all the tools, their features, how to use them for troubleshooting, and example real-world cases of their use.

Download

Download Process Explorer (2.5 MB)
Run now from Sysinternals Live.

Runs on:

  • Client: Windows Vista and higher (Including IA64).
  • Server: Windows Server 2008 and higher (Including IA64).

Installation

Simply run Process Explorer (procexp.exe).

The help file describes Process Explorer operation and usage. If you have problems or questions please visit the Process Explorer forum on Technet.

Note on use of symbols

When you configure the path to DBGHELP.DLL and the symbol path uses the symbol server, the location of DBGHELP.DLL also has to contain the SYMSRV.DLL supporting the server paths used. See SymSrv documentation or more information on how to use symbol servers.

Learn More

Here are some other handle and DLL viewing tools and information available at Sysinternals:

  • The case of the Unexplained. In this video, Mark describes how he has solved seemingly unsolvable system and application problems on Windows.
  • Handle — a command-line handle viewer
  • ListDLLs — a command-line DLL viewer
  • PsList — local/remote command-line process lister
  • PsKill — local/remote command-line process killer
  • Defrag Tools: #2 — Process Explorer In this episode of Defrag Tools, Andrew Richards and Larry Larsen show how to use Process Explorer to view the details of processes, both at a point in time and historically.
  • Windows Sysinternals Primer: Process Explorer, Process Monitor and More Process Explorer gets a lot of attention in the first Sysinternals Primer delivered by Aaron Margosis and Tim Reckmeyer at TechEd 2010.

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Install processing on windows

Среда программирования Processing не является необходимой для работы Arduino Mega Server и если вы не планируете самостоятельно заниматься разработкой, то можете не устанавливать её на свой компьютер. Processing в проекте используется только для работы утилиты Arduino Serial Commander, которая позволяет загружать файлы на работающий сервер.

Версия и загрузка

В проекте используется 1.5.1 версия Processing и, во избежание проблем с компиляцией скетча, рекомендуется использовать именно эту версию среды. Скачать её можно на странице загрузки.

Установка Processing IDE

Установка крайне проста. Разархивируйте файл с дистрибутивом processing151.zip в любое удобное место на диске компьютера и запустите Processing файлом processing.exe .

Настройка

Более подробно о работе с утилитой Arduino Serial Commander вы можете прочитать в соответствующем разделе документации, а здесь, коротко, можно сказать, что вся настройка сводится к редактированию строки

в скетче, где вместо COM16 вы должны подставить номер виртуального COM порта, к которому подключён ваш контроллер (можно посмотреть в Arduino IDE).

Обратите внимание. Система Arduino Mega Server непрерывно развивается и в код проекта постоянно вносятся изменения и улучшения, поэтому, описание и документация может не соответствовать вашей конкретной версии системы. Последняя правка этой страницы относится к 0.14 версии системы.

Getting Started

Casey Reas and Ben Fry

Welcome to Processing! Start by visiting http://processing.org/download and selecting the Mac, Windows, or Linux version, depending on what machine you have. Installation on each machine is straightforward:

  • On Windows, you’ll have a .zip file. Double-click it, and drag the folder inside to a location on your hard disk. It could be Program Files or simply the desktop, but the important thing is for the processing folder to be pulled out of that .zip file. Then double-click processing.exe to start.
  • The Mac OS X version is also a .zip file. Double-click it and drag the Processing icon to the Applications folder. If you’re using someone else’s machine and can’t modify the Applications folder, just drag the application to the desktop. Then double-click the Processing icon to start.
  • The Linux version is a .tar.gz file, which should be familiar to most Linux users. Download the file to your home directory, then open a terminal window, and type:
    tar xvfz processing-xxxx.tgz
    (Replace xxxx with the rest of the file’s name, which is the version number.) This will create a folder named processing-2.0 or something similar. Then change to that directory:
    cd processing-xxxx
    and run it:
    ./processing

With any luck, the main Processing window will now be visible. Everyone’s setup is different, so if the program didn’t start, or you’re otherwise stuck, visit the troubleshooting page for possible solutions.


The Processing Development Environment.

Your First Program

You’re now running the Processing Development Environment (or PDE). There’s not much to it; the large area is the Text Editor, and there’s a row of buttons across the top; this is the toolbar. Below the editor is the Message Area, and below that is the Console. The Message Area is used for one line messages, and the Console is used for more technical details.

In the editor, type the following:

This line of code means «draw an ellipse, with the center 50 pixels over from the left and 50 pixels down from the top, with a width and height of 80 pixels.» Click the Run button the (triangle button in the Toolbar).

If you’ve typed everything correctly, you’ll see a circle on your screen. If you didn’t type it correctly, the Message Area will turn red and complain about an error. If this happens, make sure that you’ve copied the example code exactly: the numbers should be contained within parentheses and have commas between each of them, and the line should end with a semicolon.

One of the most difficult things about getting started with programming is that you have to be very specific about the syntax. The Processing software isn’t always smart enough to know what you mean, and can be quite fussy about the placement of punctuation. You’ll get used to it with a little practice.

Next, we’ll skip ahead to a sketch that’s a little more exciting. Delete the text from the last example, and try this:

This program creates a window that is 480 pixels wide and 120 pixels high, and then starts drawing white circles at the position of the mouse. When a mouse button is pressed, the circle color changes to black. We’ll explain more about the elements of this program in detail later. For now, run the code, move the mouse, and click to see what it does. While the sketch is running, the Run button will change to a square “stop” icon, which you can click to halt the sketch.

If you don’t want to use the buttons, you can always use the Sketch menu, which reveals the shortcut Ctrl-R (or Cmd-R on the Mac) for Run. The Present option clears the rest of the screen when the program is run to present the sketch all by itself. You can also use Present from the Toolbar by holding down the Shift key as you click the Run button.

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Save and New

The next command that’s important is Save. You can find it under the File menu. By default, your programs are saved to the «sketchbook,» which is a folder that collects your programs for easy access. Select the Sketchbook option in the File menu to bring up a list of all the sketches in your sketchbook.

It’s always a good idea to save your sketches often. As you try different things, keep saving with different names, so that you can always go back to an earlier version. This is especially helpful if—no, when—something breaks. You can also see where the sketch is located on your computer with the Show Sketch Folder command under the Sketch menu.

You can create a new sketch by selecting the New option from the File menu. This will create a new sketch in its own window

Share

Processing sketches are made to be shared. The Export Application option in the File menu will bundle your code into a single folder. Export Application creates an application for your choice of Mac, Windows, and/or Linux. This is an easy way to make self-contained, double-clickable versions of your projects that can run full screen or in a window.

The application folders are erased and re-created each time you use the Export Application command, so be sure to move the folder elsewhere if you do not want it to be erased with the next export.

Examples and Reference

Learning how to program involves exploring lots of code: running, altering, breaking, and enhancing it until you have reshaped it into something new. With this in mind, the Processing software download includes dozens of examples that demonstrate different features of the software.

To open an example, select Examples from the File menu and double-click an example’s name to open it. The examples are grouped into categories based on their function, such as Form, Motion, and Image. Find an interesting topic in the list and try an example.

When looking at code in the editor, you’ll see that functions like ellipse() and fill() have a different color from the rest of the text. If you see a function that you’re unfamiliar with, select the text, and then click «Find in Reference» from the Help menu. You can also right-click the text (or Ctrl-click on a Mac) and choose «Find in Reference» from the menu that appears. This will open a web browser and show the reference for that function. In addition, you can view the full documentation for the software by selecting Reference from the Help menu.

The Processing Reference explains every code element with a description and examples. The Reference programs are much shorter (usually four or five lines) and easier to follow than the longer code found in the Examples folder. We recommend keeping the Reference open while you’re reading this book and while you’re programming. It can be navigated by topic or alphabetically; sometimes it’s fastest to do a text search within your browser window.

The Reference was written with the beginner in mind; we hope that we’ve made it clear and understandable. We’re grateful to the many people who’ve spotted errors over the years and reported them. If you think you can improve a reference entry or you find a mistake, please let us know by clicking the link at the top of each reference page

Environment (IDE). The Processing Environment includes a text editor, a compiler, and a display window. It enables the creation of software within a carefully designed set of constraints.

Overview

The Processing Development Environment (PDE) makes it easy to write Processing programs. Programs are written in the Text Editor and started by pressing the Run button. In Processing, a computer program is called a sketch. Sketches are stored in the Sketchbook, which is a folder on your computer.

Sketches can draw two- and three-dimensional graphics. The default renderer is for drawing two-dimensional graphics. The P3D renderer makes it possible to draw three-dimensional graphics, which includes controlling the camera, lighting, and materials. The P2D renderer is a fast, but less accurate renderer for drawing two-dimensional graphics. Both the P2D and P3D renderers are accelerated if your computer has an OpenGL compatible graphics card.

The capabilities of Processing are extended with Libraries and Tools. Libraries make it possible for sketches to do things beyond the core Processing code. There are hundreds of libraries contributed by the Processing community that can be added to your sketches to enable new things like playing sounds, doing computer vision, and working with advanced 3D geometry. Tools extend the PDE to help make creating sketches easier by providing interfaces for tasks like selecting colors.

Processing has different programming modes to make it possible to deploy sketches on different platforms and program in different ways. The Java mode is the default. Other programming modes may be downloaded by selecting «Add Mode. » from the menu in the upper-right corner of the PDE.

Processing Development Environment (PDE)

The Processing Development Environment (PDE) consists of a simple text editor for writing code, a message area, a text console, tabs for managing files, a toolbar with buttons for common actions, and a series of menus. The menus options change from mode to mode. The default Java mode is documented here.

Programs written using Processing are called sketches. These sketches are written in the text editor. It has features for cutting/pasting and for searching/replacing text. The message area gives feedback while saving and exporting and also displays errors. The console displays text output by Processing sketches including complete error messages and text output from sketches with the print() and println() functions. (Note that the console works well for occasional messages, but is not intended for high-speed, real-time output.)

The buttons on the toolbar can run and stop programs,:

Run
Runs the sketch. In Java mode, it compiles the code and opens a new display window.
Stop
Terminates a running sketch.

Additional commands are found within the six menus: File, Edit, Sketch, Debug, Tools, Help. The menus are context sensitive which means only those items relevant to the work currently being carried out are available.

  • New
    Creates a new sketch in a new window, named as the current date is the format «sketch_YYMMDDa».
  • Open.
    Open a sketch in a new window.
  • Open Recent
    Select a sketch to open from the list of recently closed sketches.
  • Sketchbook.
    Open a new window to show the list of sketches in the sketchbook.
  • Examples.
    Open a new window to show the list of the examples.
  • Close
    Close the sketch in the frontmost window. If this is the last sketch that’s open, you will be prompted whether you would like to quit. To avoid the prompt, use Quit instead of Close when you want to exit the application.
  • Save
    Saves the open sketch in it’s current state.
  • Save as.
    Saves the currently open sketch, with the option of giving it a different name. Does not replace the previous version of the sketch.
  • Export
    Exports a Java application as an executable file and opens the folder containing the exported files.
  • Page Setup
    Define page settings for printing.
  • Print (Ctrl+P)
    Prints the code inside the text editor.
  • Preferences
    Change some of the ways Processing works. (This item is located in the Processing menu on Mac OS X.)
  • Quit
    Exits the Processing Environment and closes all Processing windows. (This item is located in the Processing menu on Mac OS X.)
  • Undo
    Reverses the last command or the last entry typed. Cancel the Undo command by choosing Edit В» Redo.
  • Redo
    Reverses the action of the last Undo command. This option is only available if there has already been an Undo action.
  • Cut
    Removes and copies selected text to the clipboard (an off-screen text buffer).
  • Copy
    Copies selected text to the clipboard.
  • Copy as HTML
    Formats code as HTML in the same way it appears in the Processing environment and copies it to the clipboard so it can be pasted somewhere else.
  • Paste
    Inserts the contents of the clipboard at the location of the cursor, and replaces any selected text.
  • Select All
    Selects all of the text in the file which is currently open in the text editor.
  • Auto Format
    Attempts to format the code into a more human-readable layout. Auto Format was previously called Beautify.
  • Comment/Uncomment
    Comments the selected text. If the selected text is already commented, it uncomments it.
  • Increase Indent
    Indents the selected text two spaces.
  • Decrease Indent (Ctrl+[)
    If the text is indented, removes two spaces from the indent.
  • Find.
    Finds an occurence of a text string within the file open in the text editor and gives the option to replace it with a different text.
  • Find Next
    Finds the next occurence of a text string within the file open in the text editor.
  • Find Previous
    Finds the previous occurence of a text string within the file open in the text editor.
  • Use Selection for Find
    Sets the currently selected text as the item to find with Find Next and Find Previous.
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Sketch
  • Run
    Runs the code (compiles the code, opens the display window, and runs the sketch inside)
  • Present
    Runs the code in the center of the screen with a solid-color background. Click the «stop» button in the lower left to exit the presentation or press the Escape key. Change the background color in the Preferences.
  • Tweak
    Runs the code in a way where some color and variable values can be changed while the code is running. The sketch needs to be saved before it can be run as a sketch to Tweak.
  • Stop
    If the code is running, stops the execution. Programs written without using the draw() function are stopped automatically after they draw.
  • Import Library
    Adds the necessary import statements to the top of the current sketch. For example, selecting Sketch В» Import Library В» pdf adds the statement «import processing.pdf.*;» to the top of the file. These import statements are necessary for using Libraries. Select Add Libraries. to open the Library Manager to browse and install new libraries.
  • Show Sketch Folder
    Opens the folder for the current sketch.
  • Add File.
    Opens a file navigator window. Select an image, font, or other media files to add it to the sketch’s «data» folder.
Debug
  • Enable Debugger
    Activates the debugger. Note that the Run button will change to Debug. New Continue and Step buttons will appear, along with a separate window for viewing variable values.
  • Continue
    Advances the code until the next breakpoint.
  • Step
    Advances the code one line at a time. (Note that once the code reaches the end of the current function call, the debugger will revert to «continue.») ff
  • Step Into
    Advances the debugger into the interior of a function call. This only works for user-defined functions in the sketch.
  • Step Out
    Advances the debugger outside of a function to the calling area. This only works for user-defined functions in the sketch.
  • Toggle Breakpoint
    Add or remove a breakpoint. When a breakpoint is added, the line number is replaced with the symbol: <> .
Tools
  • Create Font.
    Converts fonts into the Processing font format (VLW) and adds to the current sketch. Opens a dialog box that gives options for setting the font, its size, if it is anti-aliased (smooth), and which characters to be generated. The amount of memory required for the font is determined by the size selected and the number of characters selected through the «Characters. » menu; Processing fonts are textures, so larger fonts require more image data. Fonts can also be created in the code with the createFont() function.
  • Color Selector.
    Interface for selecting colors. For each color, the HSB, RBG, and Hex values are shown. The Hex value can be copied into the clipboard with the Copy button.
  • Archive Sketch
    Archives a copy of the current sketch in .zip format. The archive is placed in the same folder as the sketch.
  • Install «processing-java»
    Installs the processing-java program to make it possible to build and run Java mode sketches from the command line.
  • Movie Maker
    Creates a QuickTime movie from a sequence of images. Options include setting the size, frame rate, and compression, as well as an audio file.
  • Add Tool.
    Opens the Tool Manager to browse and install new Tools.
  • Environment
    Opens the reference for the Processing Development Environment (this page) in the default web browser.
  • Reference
    Opens the reference in the default web browser. Includes references for the language, programming environment, and core libraries.
  • Find in Reference
    Select an element of the Processing language in the text editor and select Find in Reference to open that page in the default web browser.
  • Libraries Reference
    Select from the list to open the reference for compatiable Libraries.
  • Tools Reference
    Select from the list to open the reference for compatiable Tools.
  • Getting Started
    Opens the online Getting Started tutorial in the default browser.
  • Troubleshooting
    Opens the online Troubleshooting wiki page in the default browser.
  • Frequently Asked Questions
    Opens the online FAQ wiki page in the default browser.
  • The Processing Foundation
    Opens the Foundation website in the default browser.
  • Visit Processing.org
    Opens Processing website in the default browser.
Preferences

The Processing Development Environment (PDE) is highly configurable. The most common preferences can be modified in the Preferences window, located in the File menu on Windows and Linux and in the Processing menu on Mac Os X. The full list of preferences are stored in the «preferences.txt» file. This file can be opened and edited directly only when Processing is not running. You can find the location of this file on your computer by reading the bottom-left corner of the Preferences window.

  • Sketchbook location
    Any folder can be used as the Sketchbook. Input a new location or select «Browse» to set the folder you want to use.
  • Language
    Select the language to use for the menus. Processing needs to be restarted after making a new selection.
  • Editor and Console font
    Select a different font to use for text in the Editor and Console. Note: the selected font should match the language used in the Text Editor. See the «Enable complex text input» preference below.
  • Editor font size
    Sets the font size of the code in the text editor.
  • Console font size
    Sets the font size of the text in the console.
  • Background color when Presenting
    Defined the background color used when a sketch is run with Present.
  • Use smooth text in editor window
    By default, the text in the editor is aliased. When checked, the editor switches to an anti-aliased (smoothed) font. Restart Processing after making this change.
  • Enable complex text input
    Enables the Text Editor to display non-Latin fonts such as Japanese. Processing needs to be restarted after making this selection.
  • Continuously check for errors and Show warnings
    Turn on and off the features that continuously check for and report potential code errors.
  • Code completion with Ctrl-space
    Turn on and off code completion. Press Ctrl-space to activate code completion while typing.
  • Suggest import statements
    When checked, Processing will try to suggest libraries to import when code from that library is detected.
  • Increase maximum available memory
    Allocates more RAM to Processing sketches when they run. Sketches that use media files (images, audio, etc.) sometimes require more RAM. Increase the amount of RAM if a sketch is throwing Out of Memory Errors.
  • Delete previous folder on export
    When checked (default behavior), Processing deletes the complete export folder before re-creating it and adding the new media.
  • Check for updates on startup
    When checked (default behavior), you’ll be informed of new Processing software releases as they become available through a small dialog box that opens as Processing starts.
  • Run sketches on display
    If more than one monitor is attached, select the monitor on which to display the sketch.
Sketches and Sketchbook

All Processing projects are called sketches. Each sketch has its own folder. The main file for each sketch has the same name as the folder and is found inside. For example, if the sketch is named «Sketch_123», the folder for the sketch will be called «Sketch_123» and the main file will be called «Sketch_123.pde». The PDE file extension is an acronym for the Processing Development Environment.

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Processing sketches can be stored anywhere on your computer, but by default they are stored in the sketchbook, which will be in different places on your computer or network depending if you use PC, Mac, or Linux and how the preferences are set. To locate this folder, select the «Preferences» option from the File menu (or from the «Processing» menu on the Mac) and look for the «Sketchbook location.»

A sketch folder sometimes contains other folders for media files and other code. When a font or image is added to a sketch by selecting «Add File. » from the Sketch menu, a «data» folder is created. Files may also be added to your Processing sketch by dragging them into the text editor. Image and sound files dragged into the application window will automatically be added to the current sketch’s «data» folder. All images, fonts, sounds, and other data files loaded in the sketch must be in this folder.

Renderers

Processing has four built-in screen renderers. The default renderer is for drawing two-dimensional shapes. P2D is a faster, but less accurate renderer for drawing two-dimensional shapes. P3D is for three-dimensional geometry; it can also control the camera, lighting, and materials. The P2D and P3D renderers are accelerated if your computer has an OpenGL compatible graphics card. The smooth() function affects the amount of antialiasing for each renderer. Check the reference for smooth() for more information.

With the release of Processing 3.0, the FX2D renderer is included. Use it for fast 2D graphics on large and high resolution displays for more speed than the default renderer. This renderer is still experimental, but it useful for certain conditions.

The renderer used for each sketch is specified through the size() function. If a renderer is not explicitly defined in size(), it uses the default renderer as shown in the following program:

To change the renderer, add a third parameter to size(). For example:

A large effort has been made to make Processing code behave similarly across the different renderers, but there are currently some inconsistencies that are explained in the reference.

For more information, see the size() reference entry.

Coordinates

Processing uses a Cartesian coordinate system with the origin in the upper-left corner. If your sketch is 320 pixels wide and 240 pixels high, coordinate (0, 0) is the upper-left pixel and coordinate (320, 240) is in the lower-right. The last visible pixel in the lower-right corner of the screen is at position(319, 239) because pixels are drawn to the right and below the coordinate.

Using the three-dimension coordinate system of P3D, the z-coordinate is zero at the surface of the image, with negative z-values moving back in space. When drawing in 3D, the camera is positioned in the center of the screen.

Tabs, Multiple Files, and Classes

It can be inconvenient to write a long program within a single file. When Processing sketches grow to hundreds or thousands of lines, breaking them into modular units helps manage the different parts. Processing manages files with the Sketchbook and each sketch can have multiple files that are managed with tabs.

The arrow button to the right of the tabs in the Processing Development Environment is used to manage these files. Click this button to reveal options to create a new tab, rename the current tab, and delete the current tab. Tabs are intended for more advanced users, and for this reason, the menu that controls the tabs is intentionally made less prominent.

Advanced

When a program with multiple tabs is run, the code is grouped together and the classes in other tabs become inner classes. Because they’re inner classes, they cannot have static variables. Simply place the «static» variable outside the class itself to do the same thing (it need not be explicitly named «static» once you list it in this manner). If you don’t want code to be an inner class, you can also create a tab with a «.java» suffix, which means it will be interpreted as straight java code. It is also not possible to use static classes in separate tabs. If you do this, however, you’ll need to pass the PApplet object to that object in that tab in order to get PApplet functions like line(), loadStrings() or saveFrame() to work.

Debug

The Processing Debugger is a tool for diagnosing problems with a sketch. Enable it to pause a sketch while running and advance through the code one line at a time. The debugger is enabled through the File menu (Debug > Enable Debugger) or by clicking the Debugger icon, the butterfly in the upper-right corner of the PDE.

When the Debugger is enabled, the program runs as normal, but stops at «breakpoints.» To create a breakpoint, set the cursor at the line you want to pause the sketch and select Debug > Toggle Breakpoint. The keyboard shortcut is Command-B. To remove the breakpoint, select Toggle Breakpoint again. When a breakpoint is added, the line number is replaced with the symbol: <> .

Running the sketch in Debug mode causes the sketch to pause at any breakpoints. When paused, current variable values are visible in a separate pane. You can advance to the next breakpoint by selecting «Continue» or advance line by line through the code with «Step». Stepping only works within the scope of the current function being run.

Programming Modes

Processing has different programming modes to make it possible to deploy sketches on different platforms and program in different ways. The current default programming mode is Java mode. Other programming modes such as Android Mode and Python are added by selecting «Add Mode. » from the menu in the upper-right corner of the PDE.

Java Mode

This mode makes it possible to write short programs to draw to the screen, but also enables complex Java programs as well. It can be used simply by beginners, but it scales to professional Java software development. Sketches written in this mode can be exported as Java Applications to run on Linux, Mac OS X, and Windows operating systems.

Advanced

Java files with the extension .java can be included with a Java mode sketch. They may be created directly in the PDE or copied into the sketch folder through the «Add File. » item in the Sketch menu or dragged into the text editor. It’s possible to write any Java code in files with the .java extension. In fact, complete Java code can be written from inside the Processing Environment by subclassing PApplet like this: This is for advanced developers only and is not really recommended. Using this technique means that any additional tabs will no longer be inner classes, meaning you’ll have to do extra work to make them communicate properly with the host PApplet. It is not necessary to use this technique just to get features of the Java language. Advanced developers can also program with Processing in another Java Editor if higher-level code editing and tools are needed. Processing’s core.jar can be used as a part of any Java project.

Adding Libraries, Tools, and Modes

Processing 3.0 includes a set of features to make it easier to install, update, and remove Libraries, Tools, Modes, and Examples.

Add a contributed library by selecting «Add Library. » from the «Import Library. » submenu within the Sketch menu. This opens the Library Manager. Next, select a library and then click on Install to download it.

Add a contributed tool by selecting «Add Tool. » from the Tools menu, then select a Tool to download from the Tool Manager.

Add contributed modes by selecting «Add Mode. » from the Mode menu in the upper-right corner of the PDE, then select a Mode to install.

Add contributed Examples by first opening the «Examples. » submenu from the File menu. Click on the Add Examples button to open the Examples Manager. Next, select an examples package and select Install to download.

Export

The Export information and Tips page on the Processing Wiki covers the details of exporting Applications from Java mode.

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