Install valgrind on windows

Install valgrind on windows

The complete source code, including documentation, is available as a tarball for the current release. For downloadable / browseable manual packages, go to the Documentation page. For older releases, see the Release Archive page.

If you would like to be notified when a new valgrind release is made, you can subscribe to the Valgrind announcements mailing list.

Valgrind 3.17.0

PGP signature is here.

3.17.0 fixes a number of bugs and adds some functional changes: support for GCC 11, Clang 11, DWARF5 debuginfo, the ‘debuginfod’ debuginfo server, and some new instructions for Arm64, S390 and POWER. There are also some tool updates. See the release notes for details.

PGP signature is here.

3.16.0 updates support for existing platforms, adds support for AArch64 v8.1, and reduces the Memcheck false positive rate on highly optimised code. There are, as ever, many smaller refinements and bug fixes. See the release notes for details.

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3.15.0 updates support for existing platforms and adds a major overhaul of the DHAT heap profiler. There are, as ever, many smaller refinements and bug fixes. See the release notes for details.

3.14.0 updates support for existing platforms. There are, as ever, many smaller refinements and bug fixes. See the release notes for details.

3.13.0 adds support for larger processes and programs, solidifies and improves support on existing platforms, and provides new heap-use reporting facilities. There are, as ever, many smaller refinements and bug fixes. See the release notes for details.

3.12.0 is a feature release with many improvements and the usual collection of bug fixes. This release adds support for POWER ISA 3.0, improves instruction set support on ARM32, ARM64 and MIPS, and provides support for the latest common components (kernel, gcc, glibc). There are many smaller refinements and new features. See the release notes for details.

You may want to look at the 3.11.0 release notes.

3.11.0 is a feature release with many improvements and the usual collection of bug fixes. This release adds full support for X86/Solaris and AMD64/Solaris, improves support for Mac OS X 10.10 (Yosemite), and adds preliminary support for Mac OS X 10.11 (El Capitan) and TileGX/Linux. Intel AVX2 support is more complete (64 bit targets only). There are many smaller refinements and new features. See the release notes for details.

You may want to look at the 3.10.1 release notes.

3.10.1 is a bug fix release. It fixes various bugs reported in 3.10.0 and backports fixes for all reported missing AArch64 ARMv8 instructions and syscalls from the trunk. If you package or deliver 3.10.0 for others to use, you might want to consider upgrading to 3.10.1 instead. See the release notes for details.

This release supports X86/Linux, AMD64/Linux, ARM/Linux, ARM64/Linux,PPC32/Linux, PPC64/Linux, PPC64BE/Linux, S390X/Linux, MIPS32/Linux, MIPS64/Linux, ARM/Android (2.3 and later), X86/Android (4.0 and later), MIPS32/Android, X86/Darwin and AMD64/Darwin (Mac OS X 10.9 and, to a limited extent, 10.8).

You may want to look at the 3.10.0 release notes.

3.10.0 is a feature release with many improvements and the usual collection of bug fixes. This release adds support for ARM64/Linux, MIPS32/Android and little-endian PPC64/Linux, and improves support for Mac OS X 10.9 (Mavericks). Inlining-aware stack unwinding is now available on Linux targets. There are many smaller refinements and new features. See the release notes for details.

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This release supports X86/Linux, AMD64/Linux, ARM/Linux, ARM64/Linux,PPC32/Linux, PPC64/Linux, PPC64BE/Linux, S390X/Linux, MIPS32/Linux, MIPS64/Linux, ARM/Android (2.3 and later), X86/Android (4.0 and later), MIPS32/Android, X86/Darwin and AMD64/Darwin (Mac OS X 10.9 and, to a limited extent, 10.8).

You may want to look at the 3.9.0 release notes.

3.9.0 is feature release with many improvements and the usual collection of bug fixes. This release adds support for MIPS64/Linux and improves support for Mac OS X 10.8 (Mountain Lion). Intel AVX2 and Power POWER8 instructions are supported. Initial support for hardware transactional memory on Intel and POWER platforms has been added. Accuracy of Memcheck on vectorized code has been improved. There are many smaller refinements and new features. See the release notes for details.

This release supports X86/Linux, AMD64/Linux, ARM/Linux, PPC32/Linux, PPC64/Linux, S390X/Linux, MIPS32/Linux, MIPS64/Linux, ARM/Android (2.3 and later), X86/Android (4.0 and later), X86/Darwin and AMD64/Darwin (Mac OS X 10.7 and, to a limited extent, 10.8).

You may want to look at the 3.8.1 release notes.

3.8.1 is a bug fix release. It fixes some assertion failures in 3.8.0 that occur moderately frequently in real use cases, adds support for some missing instructions on ARM, and fixes a deadlock condition on MacOSX. If you package or deliver 3.8.0 for others to use, you might want to consider upgrading to 3.8.1 instead. See the release notes for details, including a list of bug fixes.

This release supports X86/Linux, AMD64/Linux, ARM/Linux, PPC32/Linux, PPC64/Linux, S390X/Linux, MIPS32/Linux, ARM/Android (2.3 and later), X86/Android (4.0 and later), X86/Darwin and AMD64/Darwin (Mac OS X 10.6, 10.7 and to a very limited extent, 10.8).

You may want to look at the 3.8.0 release notes.

3.8.0 is a feature release with many improvements and the usual collection of bug fixes. This release adds support for MIPS32/Linux and X86/Android and has initial support for Mac OS X 10.8 (Mountain Lion). Intel AVX and AES instructions are now supported. There is modestly improved performance in some areas, and decreased memory consumption. There are many smaller refinements and new features. See the release notes for details.

This release supports X86/Linux, AMD64/Linux, ARM/Linux, PPC32/Linux, PPC64/Linux, S390X/Linux, MIPS32/Linux, ARM/Android (2.3 and later), X86/Android (4.0 and later), X86/Darwin and AMD64/Darwin (Mac OS X 10.6, 10.7 and to a very limited extent, 10.8).

You may want to look at the 3.7.0 release notes.

3.7.0 is a feature release with many significant improvements and the usual collection of bug fixes. This release adds support for ARM/Android, S390X/Linux and Mac OS X 10.7 (Lion). A GDB server has been added, so you can now control your application from inside GDB whilst it runs on Valgrind. There have been performance and functionality improvements for the following tools: Helgrind, DRD, Memcheck and exp-Sgcheck.

The tool formerly known as exp-Ptrcheck has been renamed to exp-SGCheck.

This release supports X86/Linux, AMD64/Linux, ARM/Linux, PPC32/Linux, PPC64/Linux, S390X/Linux, ARM/Android (2.3.x), X86/Darwin and AMD64/Darwin (Mac OS X 10.6 and 10.7).

You may want to look at the 3.6.1 release notes.

3.6.1 is a bug fix release. It adds support for some SSE4 instructions that were omitted in 3.6.0 due to lack of time. Initial support for glibc-2.13 has been added. A number of bugs causing crashing or assertion failures have been fixed.

You may want to look at the 3.6.0 release notes.

3.6.0 is a feature release with many significant improvements and the usual collection of bug fixes. The main improvement is that Valgrind now works on ARM/Linux and on Mac OS X 10.6 (Snow Leopard).

This release supports X86/Linux, AMD64/Linux, ARM/Linux, PPC32/Linux, PPC64/Linux, X86/Darwin and AMD64/Darwin (Mac OS X 10.5 and 10.6). Support for recent distros and toolchain components (glibc 2.12, gcc 4.5) has been added.

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You may want to look at the 3.5.0 release notes.

3.5.0 is a feature release with many significant improvements and the usual collection of bug fixes. The main improvement is that Valgrind now works on Mac OS X.

This release supports X86/Linux, AMD64/Linux, PPC32/Linux, PPC64/Linux and X86/Darwin (Mac OS X). Support for recent distros and toolchain components (glibc 2.10, gcc 4.5) has been added.

You may want to look at the 3.4.1 release notes.

3.4.1 is a bug-fix release that fixes some regressions and assertion failures in debug info reading in 3.4.0, most notably incorrect stack traces on amd64-linux on older (glibc-2.3 based) systems. Various other debug info problems are also fixed. A number of bugs in the exp-ptrcheck tool introduced in 3.4.0 have been fixed.

In view of the fact that 3.4.0 contains user-visible regressions relative to 3.3.x, upgrading to 3.4.1 is recommended. Packagers are encouraged to ship 3.4.1 in preference to 3.4.0.

Valkyrie 2.0.0

valkyrie 2.0.0 (tar.bz2) [260Kb] — 21 October 2010.
md5: a411dfb803f548dae5f988de0160aeb5

Valkyrie is a Qt4-based GUI for the Valgrind 3.6.x and 3.7.x series, that works for the Memcheck and Helgrind tools. It also has an XML merging tool for Memcheck outputs (vk_logmerge). This tarball is known to build and work with valgrind-3.6.0 and valgrind-3.7.0.

This version of Valkyrie does not support any version of Valgrind prior to 3.6.0. If you want to use Valkyrie with an older Valgrind version, we recommend you instead upgrade your Valgrind to 3.6.0 and use this version of Valkyrie.

Valkyrie is a GUI for the Valgrind 3.4.x releases. It also has an XML merging tool for Memcheck outputs (vk_logmerge). This tarball is known to build and work with valgrind-3.4.0.

This version of Valkyrie does not support the older Valgrind 3.3.x releases. If you need a GUI for Valgrind 3.3.x, instead use valkyrie 1.3.0 (tar.bz2) instead.

This version of Valkyrie also does not support the newer Valgrind 3.5.0 release. We plan to release a 3.5.0-compatible version of Valkyrie in the near future.

RPMs / Binaries

We do not distribute binaries or RPMs. The releases available on this website contain the source code and have to be compiled in order to be installed on your system. Many Linux distributions come with valgrind these days, so if you do not want to compile your own, go to your distribution’s download site.

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How to use Valgrind on Windows

Valgrind is a famous tool to debug your memory leak, but what sad is it only supports Linux, yeah, not a perfect support even on Mac. But with the new Windows 10 Anniversary update, it’s happening. And works way much better than Mac with OS X. Let’s rock!

1. What, Linux in a Windows?

It is easy since in the new update, windows has Ubuntu as a subsystem. And it is neither a virtual machine nor some kind of a container. It is a subsystem, roughly speaking, all the functions will finally invoked by Windows sys-call. So this is a 1st class, blazing fast solution. But the prerequisite is you need a new Windows 10 version 1607 (Build 14393.187) or above.

2. How to install and use it?

When you search online, you will find that you need to join the Windows Insider program and open the developer mode. But no, you don’t need to.

  1. press win+s to open Cortana.
  2. search for windows features , open Turn Windows features On or Off.
  3. find Windows Subsystem for Linux (Beta) , click to turn it on.
  4. After a restart you could now open your windows command line and input bash , then enter.
  5. It will first download and install Ubuntu 14.04 from Windows store.
  6. Then you need to configure your default user and password to the system. This is just for this built-in Ubuntu, not Windows
  7. Afterwards, every time you need bash , you just open CLI then bash and enter, splendid!
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3. Try it first time.

It is a Ubuntu, so you might simply use the command. sudo apt-get install valgrind . Yes, it will work as a charm. But only for this part. If you want to use it, it will totally not work.

You may abort at this stage, since it is a beta feature, and the translation in the Sys-call level may seems a big deal. And after googling, you decide to abort. But, the story never ends like this 🙂

4.How to deal with it?

You just need to compile Valgrind by yourself on your own machine.”

The idea is simple, the procedures is still easy but take a little bit longer than expected. But I will cover all the commands 🙂

  1. Open bash in Windows.
  2. Update your Ubuntu package lists by sudo apt-get update
  3. Install SVN first via this command: sudo apt-get install svn
  4. Install subversion next: sudo apt-get install subversion (Thanks to Ran Lottem)
  5. Find a folder you want to put the valgrind, anywhere is OK, we just need to compile.
  6. Download source code of Valgrind via SVN svn co svn://svn.valgrind.org/valgrind/trunk valgrind . It will download the codes and put them into a new folder called valgrind right under then folder you create or locate in step 3.
  7. Install the library used when compiling by sudo apt-get install automake
  8. Ran Lottem confirmed that you need to sudo apt-get install build-essential
  9. Go to the folder of Valgrind via cd valgrind/
  10. Running the official bash script first by using ./autogen.sh
  11. Configure via ./configure .
  12. From now on, things will get much more normal. first, install make via sudo apt-get install make .
  13. Then make , this command will build the files from many modules. Add sudo if failed (Thanks Waleed Mahmoud).
  14. make install , it will copy compiled files into appropriate locations. Add sudo if failed (Thanks Waleed Mahmoud).
  15. It’s done already, but feel free to use make clean , it will delete all the temporary files generated while compiling.
  16. A make distclean will make things much better.
  17. Use valgrind as you wish.

5.Happily ever after

I have built a linked list to test the leak, it works exactly the same way as linux, even better than Mac, OS X, yes, I mean it. The valgrind on OS X will tell you have some leak problems while there is no leak.

And if you have a leak, it will tell you.

Furthermore, running valgrind —leak-check=full ./main will give the information of your stack. WOW! Fantastic! After I suffered so much from day 1 for the stupid Surface Book, this is the only time I feel Microsoft is a company you could rely on, haha xD

6. One more thing

Mr Artem reached out to me recently about his awesome software for debugging memory issues. He built Deleaker, which is a modern substitution of
Valgrind. Deleaker supports C as well as C++/Delphi/.Net etc. In general, it doesn’t matter what language is used to write code as it works at lower level, hooking allocation/deallocation functions and storing call stacks.

And having a nice GUI to work with just seems much more efficient to me, which is why I love jetBrains’ products.

  • Check this blog for a comparison between Deleaker and Valgrind, why it is better.
  • Check the Deleaker official site for more information.

Thanks for reading!

Follow me (albertgao) on twitter, if you want to hear more about my interesting ideas.

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