Linux ufo enemy unknown

Downloads

OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any edition) with the latest patch. It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy it from one of these retailers.

Do not use modded versions of X-COM, as they may be incompatible with OpenXcom.

This section contains content made by fans to beef up your OpenXcom experience. Note that third-parties are not affiliated with OpenXcom, and we are not held responsible for any issues that their websites and/or content may contain.

Data Patch

Since OpenXcom depends on the original game data, it also suffers from bugs present in that data like map glitches and problems. To fix these you need to apply a data patch. However, it is recommended you keep a backup of the vanilla game data, in case you start experiencing issues after applying one of these.

  • OpenXcom UFO Patch (included in the Windows installer)
  • OpenXcom TFTD Patch (included in the Windows installer)

Custom Audio

If you don’t like or have trouble getting the original X-COM audio to work, you can use custom ones, such as PSX music, remixes, etc. See the wiki for more details.

(extract to your data\SOUND folder)

OpenXcom has long been customizable, but 1.0 added support for properly packaged mods. Everything from custom maps, weapons, units and more can be easily downloaded and configured in OpenXcom. For installation and usage instructions, always check the included readme or the wiki documentation.

If you’re interested on making your own mods, check the wiki and forums for more details.

Translations

The OpenXcom translations are fan-maintained and update at a completely different pace from the milestone/nightly builds, so it’s impossible for us to keep them in sync. If you need the absolute latest translations, you can grab them here and extract them to your data\Language folder. Note that this includes everything available in Transifex, from the masterfully done to the woefully incomplete.

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About

What is X-COM?

X-COM is a series of strategy videogames originally made by MicroProse, where the player takes control of an organization to fight off an alien menace invading Earth.

You manage your operations from bases spread around the globe, where you equip your craft and soldiers, take care of research and manufacture, and expand your facilities. You’re also constantly scanning for alien activity so you can send out crafts to intercept UFOs and ground forces to stop alien troops.

On ground missions, you take control of your troops in a turn-based fashion, moving your soldiers around the field and fighting against the alien troops until you emerge victorious. Or more commonly, get brutally murdered, but remember, dying is fun!

In the midst of all this, the funding nations are scoring your every move as the alien invasion keeps escalating. You have to turn the odds in your favour by interrogating the aliens and recover their technology to figure out how to end this war once and for all!

What is OpenXcom?

OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL. It was originally founded by SupSuper in February 2010, and has since grown into a small development team surrounded by a very supporting community.

The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch. This should give it:

  • Fixability: Play the game natively without any need for emulators or fancy hacks, with none of the limitations and bugs that plagued the original. No more 80-item-limit, personnel limits, funding overflows, disconnected facilities, broken proximity grenades, floating soldiers, etc.
  • Moddability: Tweak the game to your heart’s content. Sure the original was pretty good, but maybe you just think it could be that bit better. A nicer base layout, better laser weapons, maybe challenge yourself with a custom game mode, or just put in all the crazy stuff you’ve always wanted! None of it is hardcoded.
  • Flexibility: Port the game to any platform you like, customize it to your liking, or use it to make your own far-fetched remakes. The code is fully documented and open-source so anyone can take a crack at it.
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For more details check the Wiki.

Q: How is this different from all the other remakes?
A: Our goal here isn’t to make the next X-COM, just make the existing X-COM more accessible, for all the hardcore fans that just love going back to the original every now and then. If that’s not enough for you, that’s OK, we even got all these Links to many other remakes you could try instead. We’re all pals here, no hard feelings.

Q: But isn’t it the same as UFO Extender or XcomUtil?
A: Sorta. We all have the same goal of improving the original, only they took the approach of patching it, we took the approach of taking it apart and putting it back together. Like TTDPatch and OpenTTD, if you will. Each approach has different pros/cons, but they don’t cancel each other out, in fact we even have a lot of similar features. Just pick what you prefer.

Q: I’ve never played the original, will this be easier to learn?
A: Not really, the original game has a befuddling interface, and we stuck with it for better or for worse. You might wanna just grab a copy of the manual to figure out the interface and learn the rest by trial and error… well fine, you can also just check the UFOpaedia for all the pro strategy and tactics if you just hate fun or something.

Q: Why do I keep getting murdered the minute I step out of the craft?!
A: That’s X-COM! Remember the aliens have better equipment, resistance and visibility than you, and they have full-reaction-shots the first turn, so you might wanna just throw a smoke grenade and hang low. Also the AI is smarter, so cheap exploits and savescumming will no longer help you.

Q: Is using the original X-COM resources legal?
A: It’s kind of a grey area. We’ve contacted the copyright holders just to be sure but they never replied back, so we just play it safe like every other clone. The code is completely new and none of the copyrighted files are actually included with the project, players still need their own copy of X-COM to play, so it should be fine.

Q: Are original savegames supported?
A: OpenXcom uses its own savegame format, to make it easier to maintain and not suffer from the original limitations. A converter for the original savegame format might be added later, depending on how much is transferable.

Q: What about multiplayer?
A: OpenXcom is focused on the original singleplayer gameplay, we don’t really plan on adding multiplayer as it’d drastically change the game. You might wanna check UFO2000 instead where you can have multiplayer tactical battles.

Q: Are Terror From The Deep and Apocalypse gonna be supported too?
A: Terror From The Deep support is planned once the game is moddable enough. Apocalypse is tricky though since it’s a completely different engine with very different gameplay, and most of its internals remain a mystery.

Q: Can I help?
A: You probably already have! The most important job is testing the game. We spend so much time working on it we can’t afford to thoroughly play it, so you need to do it for us. Play OpenXcom, play the hell out of it, then report any problems in the Bug Tracker.

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If you’re a programmer, the code is open for anyone to use, if there’s any bugfixes or improvements you can introduce, feel free to send them to us either through GitHub or the Development forum.

If you’re a native speaker in a language we don’t support yet, check the Translations forum.

If you just wanna show your support, you can always donate a little something. We work on OpenXcom on our spare time with no compensation, so we appreciate the gesture.

Finally you can just be a valuable member of the community, help other people out, make suggestions, create mods and whatever else you feel like. Everything counts!

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IRC moved to Libera

If you use IRC, you’ve probably heard all the recent drama around Freenode and how everyone’s moving to Libera. If not, consider yourself informed. See you there.

The Making of X-COM book

Thanks for all the support everyone! On to more X-COM news, David Craddock is writing a book about the making of the original game, which I figured fans would be interested in. From the author’s own words:

Monsters in the Dark: The Making of X-COM: UFO Defense tells the story of the early years of legendary strategy game designer Julian Gollop and the making of the original X-COM, and is funding now on Kickstarter.

The standard edition will be available from retailers, but the special edition is exclusive to the Kickstarter and contains some bonus content (including an interview with yours truly). So if you need to know everything about X-COM, go check it out.

Edit: Second chance to get the book on Indiegogo.

Patreon

Hello everyone. This is SupSuper writing to you personally, not as representative of OpenXcom. No light-hearted tone, jokes, or any of the usual stuff. This is a serious post so I don’t wanna waste your time.

I’m sure you’ve noticed my contributions to OpenXcom have been pretty rare lately. Sadly my life has had to take priority, OpenXcom is a hobby I work on in my spare time, my income comes from working full-time as a programmer and it’s very difficult to keep both up without taking a toll on my mental health. I am as sorry about this as much as you, I love my community, I do my best to keep myself available whenever possible, and I hate letting you all down like this.

To make matters worse, 2020 has been a rough year on everyone and I’ve been running into financial difficulties. I talked it over with some friends and they suggested setting up a Patreon. This lets you donate to me monthly, helping support me and my hobbies like OpenXcom. It’s like a subscription, only there are no hidden penalties, you can start, change and stop donations at any time.

So if you’ve been a fan and have money to spare, consider donating to my Patreon and spread the word. You’d be surprised how every little helps. At worst, you will help alleviate my financial troubles. At best, I could work full-time on this and more remakes, without having to juggle jobs. I can’t guarantee you’ll get anything out of it but I’ll be eternally grateful and I’ll do my best to meet your expectations.

If you don’t care I fully understand, I’m not trying to guilt you or ask for charity, just trying to figure out ways to help both of us. This will be my first and last time asking for personal donations on this website. I’d rather keep this related to OpenXcom or more charitable causes. Here’s a FAQ, if you got more questions just ask:

ExtraLife 2020

Extra Life 2019

Time for the yearly tradition again. I play old games live, you can’t believe what you’re watching, the kids get paid!

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Extra Life is a charity that raises money for the Children’s Miracle Network hospitals via streamers all around the world. Including us! Check their website for more details.

  • Stream starts at Nov 2rd 12pm GMT and spans 24 hours (or until I fall asleep). Usually starts with old games and ends with X-COM, so there’s something for everyone.
  • Subscribe to the Twitch channel to be notified and watch when it goes live.
  • Donate here and spread the word!
  • Join the Discord if you wanna talk, don’t be shy! Or do be shy and just hang around in chat. Feel free to ask me questions and/or make fun of me.
  • This FAQ is still handy.

Edit: Stream’s over. Thanks everyone for watching and donating, we raised $490! If you missed it, here’s the recording. You can use the Chapters dropdown to skip to X-COM if you want.

Forum spam

Due to ongoing spam attacks, new forum registrations have to be manually approved. If you have trouble posting on the forums, contact us with your registration details so we can approve your account.

Otherwise you can use Discord, IRC or Reddit.

Extra Life 2018

We’re done! A new record, $335 raised for charity, thanks everyone for watching and donating, hope you enjoyed it!

Recording’s here if you missed it, and you can still donate to Extra Life.

Another year, another Extra Life stream

Extra Life is a charity that raises money for the Children’s Miracle Network hospitals. We promote it by playing games live, you donate to help sick kids, everyone wins!

Sadly I had to miss last year’s, but this year I’m gonna try and make up for it by going for a full 24h. That’s right, twenty-four hours of me playing old PC games and probably being really bad at them! You can’t miss it!

Here’s what you need to know:

  • Stream starts at Nov 3rd 12pm GMT and ends at Nov 4th 12pm GMT (hopefully).
  • Subscribe to the Twitch channel to be notified when it goes live.
  • Send your generous dollars to the donations page and spread the word!
  • Join the Discord if you wanna be a co-commentator, otherwise just hang around in chat.
  • This FAQ is still handy.

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Вышла OpenXcom 1.0 — свободная версия X-COM

Есть старые игры, которые можно назвать легендарными. Спустя десятилетия у них сохраняется большая аудитория увлечённых игроков. Среди таких легенд — Doom, «Цивилизация». К ним же относится и пошаговая стратегия UFO: Enemy Unknown (X-COM).

С момента первоначального выпуска X-COM в 1994 году создано более десятка «клонов» или «духовных преемников» этой игры. И вот сейчас сообщество завершило работу над OpenXcom 1.0 — первым мажорным релизом свободной версии OpenXcom. В свободной версии поддерживается большее разрешение, добавлены новые фичи и исправлены многие баги оригинальной X-COM.

Выпуск OpenXcom 1.0 приурочен к 20-летию X-COM. Разработка свободного клона тоже идёт довольно давно: с момента версии 0.9 внесено 5224 коммита, закрыто 606 тикетов. Работа заняла больше года, а с момента выхода версии 0.1 прошло три с половиной года! Так что это действительно большой релиз.

Список сделанных изменений в 1.0 см. здесь. Вот некоторые из них:

  • Рудиментарная поддержка модов в файлах конфигурации (ruleset).
  • Поддержка нескольких новых языков.
  • Локализация инсталлятора.
  • Новые имена солдат из разных стран.
  • Новый режим битвы загружает доступные карты из отдельных файлов, так что теперь их не нужно внедрять в основной игровой модуль.
  • Полностью переделанное меню «Опции», настройки можно менять по ходу игры

Это лишь малая часть нововведений.

Скачать OpenXcom 1.0 для Windows, Mac OS X, openSUSE, ArchLinux, Gentoo, OpenPandora, Android.

Исходный код OpenXcom 1.0: кроссплатформенную игру можно скомпилировать под любую платформу. Она написана на C++ с использованием библиотеки SDL и опубликована под лицензией GPL. Правда, для установки OpenXcom 1.0 нужно сначала поставить оригинальную X-COM.

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