- Linux windows same sensivity
- [Linux] High mouse sensitivity. #20
- Comments
- vabi commented Sep 23, 2014
- Vash63 commented Sep 23, 2014
- vabi commented Sep 23, 2014
- Vash63 commented Sep 23, 2014
- vabi commented Sep 23, 2014
- wareya commented Sep 23, 2014
- markubiak commented Sep 23, 2014
- seaweeduk commented Sep 23, 2014
- KaldNL commented Sep 23, 2014
- markubiak commented Sep 23, 2014
- theGeekPirate commented Sep 23, 2014
- wareya commented Sep 23, 2014
- KaldNL commented Sep 24, 2014
- markubiak commented Sep 24, 2014
- hadiskeini commented Oct 1, 2014
- wareya commented Oct 1, 2014
- vabi commented Oct 2, 2014
- seaweeduk commented Oct 2, 2014
- wareya commented Oct 2, 2014
- hadiskeini commented Oct 2, 2014
- seaweeduk commented Oct 2, 2014
- yoyosan commented Oct 5, 2014
- hadiskeini commented Oct 5, 2014
- thatarchguy commented Jan 7, 2015
Linux windows same sensivity
Linux seems to be more sensitive than windows. It turns out you cant adjust your base sensitivity in linux only the acceleration. (xorg.conf doesn’t work with all mice.)
I got around this by purchasing a roccat kone pure that lets you change the dpi to any oddball number you want.
Other people who cant change dpi this might be a problem so a fix is be needed. Serious gamers are really picky about their cm/360 movement.
Any one have any info on windows mouse acceleration? I heard it moves 6 pixels then it will accelerate but I don’t know how much. Also would like to know base sensitivity in windoes.
Also found my self changing the sensitivity from 3.5 to 2.5 in valve games to get close to the sensitivity I had in windows. windows was using a razer deathadder set to 900 dpi and linux was with a roccat set to 800 dpi. I’ll take better measurements later computer is down atm.
Ok I didn’t see that velocity scale or deacceleration. It says using velocity scale with constant deacceleration might cause problems though.
And yeah there needs to be a gui. People moving to linux for gaming wont want to edit text files or use the command line.
The people I play with say that is one of the top reasons they wont use linux.
Just one question. What happens when people switch to wayland?
Serious gamers are really picky about their cm/360 movement.
Serious gamers are really picky about their cm/360 movement.
A nice fix would be returning to play games for fun.
Just one question. What happens when people switch to wayland?
If you’re asking about input:
I’d say that it depends entirely on the Wayland compositor/displayserver abilities vs. the distros interface.
I just read that someone proposed to make a common library for input handling, based on Weston, that people could optionally use when creating a Wayland displayserver/compositor.
If you’re asking in general:
The first few years, while Wayland compositors gains ground, you’ll have a bunch of software using XWayland, which is one ‘fullscreen’ X-server instance per XWayland surface. So running a lot of software that has no Wayland support, will require more of your computer than an X-server (+ compositor) requires today. It should still result in ‘perfect frames’ and less inputlag than X-server has had (a lot of the changes done to X-server while preparing for XWayland, has afaik, removed a lot of roundtrips in the current, and upcomming version of X-server). Running only Wayland software though, should result in a more smooth user experience, and use less system resources. Check out videos on youtube with RPi running X-server, and Wayland.
Other than running some software in XWayland compatibility-mode, a little chaos, some failed Wayland compositor attempts and stuff like that, there shouldn’t be that much difference, other than hopefully more efficiency, and ‘perfect frames’.
I didn’t notice an input lag too much. The input lag I do notice is form double/tripple buffering where the video card renders 3 frames ahead.
I had a neat fix for this when there was no native steam. I would disable vsync in the game then tell kwin to use vertical sync. It got rid of all the screen tearing and the responsiveness was about the same as with having vsync off.
Native steam games don’t seem to want to do that for me they just tear.
Im not good at programing otherwise id start working on a gui. QT interfaces are easy but I dont know how to make the interface actually do something.
for the 1:1 with 1600 dpi. everyone likes different sensitivity. I was pretty good with the default windows xp mouse settings and a 900 dpi mouse. I haven’t found any info on the windows mouse acceleration and I wish I could mimic that in linux.
I use to not have to think about aiming at all and still have better accuracy than 95% of players but now im a total noob.
So this wasn’t even a sensitivity issue to start with. Very handy info anyways. I might make a GUI written in QT for tweaking mouse settings. Because, its 2014. Why are we still editing text files for a desktop environment?
Section «InputClass»
Identifier «KoneMouse»
MatchIsPointer «true»
MatchProduct «ROCCAT ROCCAT Kone Pure»
Option «AccelerationProfile» «-1»
Option «AccelerationScheme» «none»
Option «SendCoreEvents» «true»
Option «SendDragEvents» «true»
EndSection
so basically editing text files.
There seems to not be a way of changing the base sensitivity in linux with a gui, only the acceleration. That is the problem.
I dont even have an xorg.conf so Im assuming that the mouse settings might be somewhere else?
http://en.wikipedia.org/wiki/Mouse_%28computing%29#Mouse_speed
It’s not clear what you mean by «base sensitivity».
Pixel-to-pixel mapping CPI to screen, without acceleration? In this case laser Kone Pure’s lowest is 800 CPI, and it can be dinamically (i.e. without replug) changed to 1600-3200-6400-8200 CPI both from Kone’s GUI and from mouse itself (with «+» and «-» buttons on top).
Also Kone Pure has it’s own «acceleration speeds» (from -5 to +5): say, on the same 800 DPI when you physically move the mouse at constant speed, cursor moves faster (at +5) or slowlier (at -5). These «acceleration speeds» also can be changed both from Kone’s GUI or with mouse buttons.
Also games themselves may have settings for «sensitivity», «acceleration», etc. and only god knows what exactly they do.
Besides, X server has its own settings for «mouse acceleration». They can be configured with xinput tool, or in xorg.conf file, for a specific device (as in my example), or per group of devices, or per all devices, with different schemes and algorithms, etc, etc.
http://www.x.org/releases/X11R7.7/doc/man/man5/xorg.conf.5.xhtml
You don’t have xorg.conf simply because X is normally smart enough to live without it, and users are happy with its default settings.
Roccat’s mouses are nearly the only mouses that are well supported on linux, as far as I could see. It’s strange that you have problems with Kone Pure.
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[Linux] High mouse sensitivity. #20
Comments
vabi commented Sep 23, 2014
I use Logitech MX518 on raw input, the same settings on windows. i have even lowered the mouse sensitivity in-game to 1, it’s still too high.
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Vash63 commented Sep 23, 2014
I play with extremely low sensitivity even in Windows. Try using the ‘sensitivity’ command in console, I use 0.4 personally but I have a high DPI mouse. You could also try lowering the DPI on your mouse.
vabi commented Sep 23, 2014
Oh, i didn’t know that I can set sensitivity below 1. Thank You really much!
Vash63 commented Sep 23, 2014
No problem. I use 0.7 on Windows and 0.4 on Linux. definitely seems different. Not sure that’s really a bug though, probably just differences in the core OS. I do wish they would allow lower sensitivity in the GUI considering no one plays competitively with higher sensitivity.
vabi commented Sep 23, 2014
Yup, so it’s not bug, I wasn’t just aware of that you can set it below 1. Thank You again 👍
wareya commented Sep 23, 2014
Note for other players: If you don’t/can’t use raw input, you might get acceleration from your desktop environment. There’s various ways to disable linux DE acceleration on the internet, though.
markubiak commented Sep 23, 2014
Try changing the CS:GO launch options to ‘vblank_mode=0 %command%’ and then see if sensitivity feels right. I had an fps cap of 60 that was messing with raw mouse input.
seaweeduk commented Sep 23, 2014
Early reports are suggesting the mouse sensitivity in linux is double that of windows. This confirms what I felt yesterday when running it with my old windows sens, (same DPI and polling rate as in windows). I need to do more testing for sure before I can say its definitively exactly double on linux though.
Razor death adder 2013 polling rate and dpi adjusted with — http://bues.ch/cms/hacking/razercfg.html
KaldNL commented Sep 23, 2014
It not only feels more sensitive, but also a bit more «slippery». Even at low sens I find it really hard to line up a shot without it twitching away off target.
I think this is not CS:GO related, but the typical mouse settings most Linux systems have.
markubiak commented Sep 23, 2014
The slippery mouse was my problem as well, folded solved by disabling vsync. Check if you have it on using net_graph 1 in the console
- Mark
On Tue, Sep 23, 2014 at 11:33 AM, KaldNL notifications@github.com wrote:It not only feels more sensitive, but also a bit more «slippery». Even at low sens I find it really hard to line up a shot without it twitching away off target.
I think this is not CS:GO related, but the typical mouse settings most Linux systems have.
—Reply to this email directly or view it on GitHub.
theGeekPirate commented Sep 23, 2014
@vabi, since you’ve solved this issue, please close it.
wareya commented Sep 23, 2014
Ahh, the good ol «Mouse acceleration is framerate dependent» 🙂
KaldNL commented Sep 24, 2014
@markubiak , it isn’t vsync at all. This is also present in other games. It’s not slippery as in delayed, but slippery as in too «touchy». I find it much harder compared to Windows to keep the crosshair on something while moving, and I’ve been using Linux for years. Only Windows gaming I did was with CSGO, which is when I noticed it’s weird on Linux.
Hopefully there’s some input setting I haven’t yet discovered, or hopefully something that can be solved.
markubiak commented Sep 24, 2014
You’re probably right, but disabling vsync helped me a lot
On Tue, Sep 23, 2014 at 8:04 PM, KaldNL notifications@github.com wrote:@markubiak , it isn’t vsync at all. This is also present in other games. It’s not slippery as in delayed, but slippery as in too «touchy». I find it much harder compared to Windows to keep the crosshair on something while moving, and I’ve been using Linux for years. Only Windows gaming I did was with CSGO, which is when I noticed it’s weird on Linux.
Hopefully there’s some input setting I haven’t yet discovered, or hopefully something that can be solved.
—Reply to this email directly or view it on GitHub.
hadiskeini commented Oct 1, 2014
Are you sure this issue is resolved?
I can confirm due to tests that mouse sensivity in Linux is twice as high as in Windows.
However, using «raw input» on both, shouldn’t mouse sensivity be identical?
wareya commented Oct 1, 2014
It depends on the mouse/drivers.
vabi commented Oct 2, 2014
Oh, it’s not, but i closed it due to theGeek «closetheissue» Pirate. reopen. I suppose it should be identical.
seaweeduk commented Oct 2, 2014
Can confirm sensitivity is exactly double for me on my death adder
same dpi and polling rate as windows
wareya commented Oct 2, 2014
Which model of the deathadder are you using? If you’re using the 2013 version, settings are stored in-driver instead of in-hardware.
hadiskeini commented Oct 2, 2014
The issue is not related to settings being stored in the driver.
For instance I’m using the G502 with settings stored in-hardware, therefore same dpi.
Also the pointer speed is perfectly normal in the OS itself.
seaweeduk commented Oct 2, 2014
i’m using the 2013 version but i have http://bues.ch/cms/hacking/razercfg.html to manage my driver settings
people on reddit with various mice also said halving the sensitivity was consistent for them too.
yoyosan commented Oct 5, 2014
You still need to have half the sensitivity on Windows, but at least for me, the mouse is more precise.
hadiskeini commented Oct 5, 2014
Acceleration is already disabled and even if it wasn’t already, it shouldn’t have any influence in-game.
thatarchguy commented Jan 7, 2015
This is still a problem. Sensitivity is double what is for Windows.
raw input = 1
I run 2.5 on Windows.
1.25 on Linux is a match going by adreN’s guide «checking sensitivity» video
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