Makehuman не запускается windows 10

FAQ:MakeHuman fails to start in windows, nothing seems to happen when I click the exe

For any version

The number one reason for this is a user error: you double-clicked the zip file (without extracting it) and then double-clicked the .exe file inside the zip. This will not work. You need to first extract the zip file to a directory and then click the .exe file there.

However, if this is not what happened, read on for other possible explanations.

For nightly builds and 1.1.0

In more cases than not, this is a crash in your graphics card drivers rather than in MakeHuman as such. It is caused by a faulty or old implementation of OpenGL, something which is particularly common in integrated Intel graphics cards. You can try to upgrade the graphics card drivers to see if it helps.

Another possible remedy is running MakeHuman with the —noshaders switch. See FAQ:MakeHuman renders odd colours and weird transparency artefacts. Can you help me?.

In order to make sure that it is the indeed the graphics card that is causing the problem, look in your log (see FAQ:How to provide a makehuman log for a good bug report?). If the log file is only a few lines long rather than a screen page or more, but there is no particular error message at the end, then it is most likely the graphics card driver that crashed.

Unfortunately, there is not a whole lot MakeHuman can do about faulty graphics card drivers.

Other possible reasons for this and similar problems may include:

  • Your antivirus quarantined a particular library in the downloaded zip. We’ve got reports that norton antivirus dislikes numpy for example. If this happens, random consequences ensue. To solve this, you should whitelist the makehuman directory and/or files belonging to makehuman.
  • You have a very odd character encoding in your system and an uninterpretable character in the pathname. We think we have fixed most of these issues, but to test if this is indeed the problem, try putting makehuman in a path with only ASCII (a-z) characters, such as c:\makehuman. Unfortunately this problem will also arise if the user has odd characters in the username, since that is included in the path for where MakeHuman stores it user files. Per October 2016, there is a new build which solves most of these problems. So if you think this is what causes the crash, try downloading a zip file called makehuman-stable-XXXXXX-win32.zip from http://download.tuxfamily.org/makehuman/nightly/

Reporting the problem and asking for support

If you are not able to solve the problem, report it on the forum but be sure to follow the instructions in FAQ:How to provide a makehuman log for a good bug report? in order to provide enough info.

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For version 1.0.2 and earlier

Under the following conditions:

  1. You are using any version of windows
  2. You have downloaded a zip file containing the release build 1.0.2 or earlier (ie, not a nightly build).
  3. You have previously installed python
  4. Other factors as yet unidentified (by seemingly more rare going forward)

. MakeHuman will crash before anything appears on screen. The reason is that there is a bundled python inside the build zips, but unfortunately a system-wide installation can, under certain circumstances, get detected first. This makes python look in the wrong place for DLLs etc, which causes the exe for the build to silently crash.

There are several alternative work-arounds proposed for this. However, the simplest solution is the first one.

  1. Upgrade to 1.1.0. The problem is fixed in that branch since years back.
  2. Temporarily rename your python directory to something other than its directory path in your path statement.
  3. Uninstall the existing python from the machine (fairly extreme).
  4. Run source checkouts from bitbucket instead. In this case you must have python installed on the machine.

FAQ:MakeHuman does not start

There are multiple reasons why MakeHuman does not start, and without some background information it is impossible to tell you what’s wrong.

In order to be able to give any kind of sensible answer, we will need to know:

  • What does the log say? See FAQ: How to provide a makehuman log for a good bug report?
  • What graphics card are you using?
  • If you have a laptop with dual graphics cards, are you sure that you are using the 3d-enabled one?
  • What operating system are you using? Preferably including details about if it’s 32 or 64 bit, what the system language is, exactly what OS version it is and so on.
  • What version of makehuman did you download?

It worked before / old settings

If you have been able to start a prior version of MH on the same machine, but a newer version does not start, something might be corrupt or incompatible in the user directory. Try deleting the DOCUMENTS/makehuman/v1py3 directory before launching MH.

Graphics card issues

The by far most common reason for MakeHuman silently failing during startup is a graphics card incompatibility. If you have an integrated intel graphics card for example, this is where we’d start looking.

At the point of writing this, we have implemented several measures for avoiding these crashes, but they have not yet made it into a build. The fixes are specifically not included in 1.2.0 alpha 3.

It is possible your problem is solved already, but to test this your only option is currently to run from source, see FAQ: How can I run the same code as the nightly build from source?. The other option is to wait for the next build to be released.

MakeHuman 1.2.0

MakeHuman — программа для 3D моделирования персонажей

MakeHuman (МейкХуман) — программный пакет с открытым исходным кодом, предназначен для прототипирования фотореалистичных гуманоидных персонажей, которые в дальнейшем используются в 3D графике. Название MakeHuman — это производное от двух слов «Make» и «Human», в переводе с английского Make — делать, Human — человек, получаем дословно «Make Human» — «Делать Людей».

Пакет разрабатывается, с 2001 года, сообществом программистов, художников и ученых, заинтересованных в 3D-моделировании персонажей. Во многих обзорах проводят параллели сравнивая свободный пакет Make Human с платным пакетом Poser, называя его бесплатным аналогом. Это не удивительно, так как программа содержит огромное количество инструментов для работы с различными участками тела.

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Персонаж созданный в пакете МейкХуман

В программе предусмотрено 1170 настраиваемых параметров гуманоидного телосложения, включающих простые настройки:

  • возраста, пола, роста, веса
  • пропорций телосложения, формы лица, расовой принадлежности
  • формы глаз, носа, губ, ушей, подбородка, шеи
  • деталей рук, ног и многого другого…

MakeHuman на русском языке

«Делаем» MakeHuman на русском языке — пошаговая инструкция в картинках

Скачивать русификатор для программы не нужно, в ней уже присутствует русский язык и достаточно лишь переключить приложение на него, так как по умолчанию программа устанавливает английский язык интерфейса.

Для русификации пакета необходимо проделать всего несколько простых шагов:

Русификация Мэйк Хуман

  • Шаг 1: зайдите в меню «Settings» («Натройки»)
  • Шаг 2: перейдите на вкладку «General» («Основные»)
  • Шаг 3: в появившейся справа вкладке «Language» («Язык»), выберите пункт «Russian» («Русский»)
  • Шаг 4: для того чтобы изменения языка интерфейса вступили в силу, необходимо перезапустить приложение, нажмите «ОК» и перезапустите программу

После загрузки пакета получаем интерфейс программы МэйкХуман на русском языке

Видео: Как переключить МейкХуман на русский язык

www.makehumancommunity.org

There are several repositories for user created content on this site. If there is no appropriate repository for a piece you would like to contribute, it’s always possible to attach it as a zip file to a forum post.

If you want an overview of what has happened lately, you can see a list of recent changes, as well as a list of recent comments.

If you know what author produced the asset you are looking for, you can see the assets by author overview. There is also a view with all asset authors sorted by number of assets published.

These are dresses, equipment and accessories you can add to your toon inside MakeHuman

Hairstyles, beard, nails, teeth and other things attached to the body, which you can add to your toon inside MakeHuman

These are body modification you can install in MakeHuman and get new sliders for.

These are ready-made models you can open in MakeHuman

These are alternate meshes you can use if the normal body mesh does not fit your needs.

These are skin textures you can assign your toon in MakeHuman

These are various extra optional materials for clothes, skins, proxies etc.

These are armatures/rigs/skeletons you can assign to your toon.

These are poses (sitting, running. ) you can tell your toon to adopt inside MakeHuman

These are expressions (smiling, crying. ) you can tell your toon to display inside MakeHuman

These are demonstration renders of how various assets look in blender.

These are files with material which does not fit elsewhere, for example blends with node setups or particle systems.

www.makehumancommunity.org

Submitted by Joel Palmius on Sun, 12/27/2020 — 16:31

MakeHuman 1.2.0 (final) has been released

Submitted by Joel Palmius on Fri, 11/06/2020 — 13:51

The final stable release of MakeHuman Community 1.2.0 is now available.

Voting is now open in the splash screen contest

Submitted by Joel Palmius on Sat, 09/12/2020 — 16:35

Help discuss a modified license text

Submitted by Joel Palmius on Tue, 09/01/2020 — 09:30

Before releasing 1.2.0, we need to have a discussion about modernizing the license text.

We’ll need a lot of help with this, so please join the discussion at http://www.makehumancommunity.org/forum/viewtopic.php?f=18&t=18707

Splash screen contest

Submitted by Joel Palmius on Sat, 08/29/2020 — 18:52

Do you want to design the loading screen for MakeHuman 1.2.0? There is now a contest running, see this forum thread

MakeHuman Community 1.2.0 beta 2

Submitted by Joel Palmius on Mon, 07/27/2020 — 13:57

A new beta of the upcoming 1.2.0 release is now available. You can find release notes and download links at http://www.makehumancommunity.org/wiki/Releases:120b2

Nightly builds for windows

Submitted by Joel Palmius on Fri, 03/27/2020 — 14:30

We have now started to provide nightly builds of MakeHuman for windows. You can find a zip with the build here (look for the datestamped one ending with . nightly-windows.zip).

MakeHuman Community 1.2.0 alpha 4

Submitted by Joel Palmius on Mon, 12/16/2019 — 16:04

A new alpha of the upcoming 1.2.0 release is now available. You can find release notes and download links at http://www.makehumancommunity.org/wiki/Releases:120a4. Please read at least the «known issues» section before downloading.

We will be particularly interested in knowing if this release fixes graphics card problems you have experienced with earlier releases.

Nightly builds of (most) plugins

Submitted by Joel Palmius on Mon, 11/18/2019 — 20:01

Today we’ve started a job for pushing nightly builds of plugins. The links to the built zips can be found from the download plugins page.

MakeHuman-Art-Expo in DeviantArt

Submitted by punkduck on Tue, 06/18/2019 — 22:48

We, elvaerwyn and punkduck have opened a user group for Makehuman artists to showcase their work in a joint gallery.

The group was created to show the diversity of art, where MakeHuman was involved. MakeHuman is used as a basis for a lot of characters used in art of different styles and methods, like creation of comics and cartoons,animations, full scenes in Blender and other software or using only parts of the human body combined with technical or artificial elements.

Pages

Recent blog posts

Today we’re announcing «MakeTherapist», a new variation of MakeHuman, in collaboration with the local psychology department at Mid Sweden University. As is well known, there is a shortage of therapists, and as a part of a PhD thesis we have started to look at options to get around this while still providing the «here and now» feeling of attending a therapy session.

Our work on porting the MakeHuman source code to Python 3 is progressing nicely, but we still have a long way to go before all the known bugs and hidden bugs are all cleaned up.

Rob Baer has started working on making the MakeHuman source code python 3.x compatible. Until now, MakeHuman has only been able to run under python 2.7.

With 1.1.0 successfully through the door, we now have some breathing space to focus on larger projects such as this. It is bound to have lots of unforeseen consequences, which made us hesitate to start it before we had a stable foundation to work from.

As a background to why it’s occasionally a bit slow to download binaries: In the first few days after the release, the win32 package has been downloaded 4500 times. Add the OSX package and we’re a bit past 5000. Since the package is over 300 mb, this causes quite a load on the hoster.

As a background to why it’s occasionally a bit slow to download binaries: In the first few days after the release, the win32 package has been downloaded 4500 times. Add the OSX package and we’re a bit past 5000. Since the package is over 300 mb, this causes quite a load on the hoster.

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