Minecraft bedrock launcher mac os

Getting startedВ¶

This launcher has been rewritten in 2020 to use mainly a fake Java Native Interface to communicate with Minecraft: Bedrock Edition. Additionally shortly after the release of the first 64bit versions on the Google Play Store, this previously 32bit only Launcher has been ported to arm64 and x86_64.

AppImageВ¶

Prebuilt AppImage binary’s for linux x86_64, x86, armv7 hardfloat and armv8 are currently available here. After downloading simply open terminal, chmod +x Minecraft_Bedrock_Launcher-x86_64.0.0.661.AppImage and run it. With some Filemanagers you should be able to run it with double click, similar to running a *.exe file on Windows. Otherwise run it from a Terminal ./Minecraft_Bedrock_Launcher-x86_64.0.0.661.AppImage

If it’s your first time you have installed an AppImage and you want an Icon in your startmenu

  • install AppImageLauncher
  • run the AppImage like before
  • AppImageLauncher will ask you to integrate it, press yes
  • You can now start and update the Launcher directly from your startmenu

FlatpakВ¶

You can also install mcpelauncher on Linux via Flathub. To install it, first setup Flatpak then run

If it’s your first time you have installed a Flatpak please logout from your Computer and sign back in to be able to find the Launcher inside your startmenu. To run it, run

macOSВ¶

Prebuilt macOS binary’s are currently available here. Always copy the App to a writeable location otherwise the updater won’t work.

If you want to compile from sources on macOS go here (Outdated as of 2021-07-27).

Source buildВ¶

If there are no packages available for your distribution, check out the Source build guide.

Getting helpВ¶

We have a Discord chatroom, which you can join using the following link: https://discord.gg/TaUNBXr

© Copyright 2018, MrARM & contributors Revision 31aa31a7 .

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Minecraft bedrock launcher mac os

MCPE Linux Launcher

  • Minimal: cmake gcc-multilib g++-multilib zlib1g-dev:i386 libx11-dev:i386 libzip-dev:i386 libpng-dev:i386 libcurl4-openssl-dev:i386 libssl-dev:i386 libgles2-mesa-dev:i386 libudev-dev:i386 libevdev-dev:i386
  • CEF (supports Xbox Live): libgtk2.0-0:i386 libgtkglext1:i386 libasound2:i386 libnss3:i386 libxss1:i386 libgconf2-4:i386 libxtst6:i386 libudev1:i386
  • First Time Setup (allows you to log in to Google Play and download the .apk): protobuf-compiler libprotobuf-dev:i386 (requires the CEF dependencies as well)

You’ll also need to install 32-bit version of the graphic drivers (nvidia drivers ask you about that at installation, so you may need to reinstall/reconfigure them; if you use mesa you’ll need to install the libgles2-mesa-dev:i386 and libegl1-mesa-dev:i386 packages)

You may also need to do sudo dpkg —add-architecture i386 if you have never installed i386 packages before.

To compile, the commands are as follows (if you want to build with CEF first run ./setup_cef.sh ):

Make sure you’ve got XCode set up: xcode-select —install (when the dialog pops up, just say you want the tools). Next, make sure you have Brew installed

The packages you’ll need are as follows:

  • cmake
  • git (this will come pre-installed with xcode-select, but make sure it’s up-to-date)

Everything else will be built automatically and statically linked against your executable. So do not install libzip , ossp-uuid , glfw or any other packages you think you need.

Next, you’ll need to build the project. Run the provided scripts ./setup_bin_libs.sh (to grab FMOD) and download_icon.sh (to grab the icon, which is currently not used)

The commands to build using CMake are as follows:

Next, move back into the root directory and start the game with ./start_mcpelauncher.sh

  1. Clone this repository
  2. Compile the launcher
  3. You’ll need to obtain a x86 MCPE .apk. If you have built the application with the First Time Setup, you’ll be able to log in to your Google account the first time you start the launcher and download it. If you can not do this then after you have downloaded MCPE, run: mcpelauncher extract filename
  4. Run the launcher! (if you’ve built in build , run cd .. && ./build/mcpelauncher )
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If the extract script fails with an error about the .apk not being x86, it means that you have provided it a bad .apk. You’ll need to purchase MCPE on Google Play and use the first time setup.

License and thanks

This project is licensed under GPL, some parts of the sources are under BSD.

This project uses modified versions of Hybris, EGLUT and RapidXML. The proprietary FMOD library is also used for sound support.

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Minecraft bedrock launcher mac os

MCPE Linux Launcher

  • Minimal: cmake gcc-multilib g++-multilib zlib1g-dev:i386 libx11-dev:i386 libzip-dev:i386 libpng-dev:i386 libcurl4-openssl-dev:i386 libssl-dev:i386 libgles2-mesa-dev:i386 libudev-dev:i386 libevdev-dev:i386
  • CEF (supports Xbox Live): libgtk2.0-0:i386 libgtkglext1:i386 libasound2:i386 libnss3:i386 libxss1:i386 libgconf2-4:i386 libxtst6:i386 libudev1:i386
  • First Time Setup (allows you to log in to Google Play and download the .apk): protobuf-compiler libprotobuf-dev:i386 (requires the CEF dependencies as well)

You’ll also need to install 32-bit version of the graphic drivers (nvidia drivers ask you about that at installation, so you may need to reinstall/reconfigure them; if you use mesa you’ll need to install the libgles2-mesa-dev:i386 and libegl1-mesa-dev:i386 packages)

You may also need to do sudo dpkg —add-architecture i386 if you have never installed i386 packages before.

To compile, the commands are as follows (if you want to build with CEF first run ./setup_cef.sh ):

Make sure you’ve got XCode set up: xcode-select —install (when the dialog pops up, just say you want the tools). Next, make sure you have Brew installed

The packages you’ll need are as follows:

  • cmake
  • git (this will come pre-installed with xcode-select, but make sure it’s up-to-date)

Everything else will be built automatically and statically linked against your executable. So do not install libzip , ossp-uuid , glfw or any other packages you think you need.

Next, you’ll need to build the project. Run the provided scripts ./setup_bin_libs.sh (to grab FMOD) and download_icon.sh (to grab the icon, which is currently not used)

The commands to build using CMake are as follows:

Next, move back into the root directory and start the game with ./start_mcpelauncher.sh

  1. Clone this repository
  2. Compile the launcher
  3. You’ll need to obtain a x86 MCPE .apk. If you have built the application with the First Time Setup, you’ll be able to log in to your Google account the first time you start the launcher and download it. If you can not do this then after you have downloaded MCPE, run: mcpelauncher extract filename
  4. Run the launcher! (if you’ve built in build , run cd .. && ./build/mcpelauncher )

If the extract script fails with an error about the .apk not being x86, it means that you have provided it a bad .apk. You’ll need to purchase MCPE on Google Play and use the first time setup.

License and thanks

This project is licensed under GPL, some parts of the sources are under BSD.

This project uses modified versions of Hybris, EGLUT and RapidXML. The proprietary FMOD library is also used for sound support.

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Minecraft bedrock launcher mac os

APKs acquired from anything other than the Google Play store is unsupported by us. It might be possible, but we will not help you.

Your APK is made for the ARM architecture. You need an x86 (32-bit) or x86_64 (64-bit) APK to play on your computer. If you have an ARM laptop (most chromebooks, pinebook) it should work.

NO. That is Piracy and we DO NOT support it on this project. Anyone caught asking this in the support server will face consequences.

The current workaround is to use LD_PRELOAD for nss3, eg. LD_PRELOAD=/usr/lib/libnss3.so ./Minecraft_Bedrock_Launcher.AppImage Make sure you the libnss3 package installed.

This happens when the controller’s Deadzones are not set properly for the game. You must manually set the deadzones for your controller.

  • Linux: https://wiki.archlinux.org/index.php/Gamepad#evdev_API_deadzones or if you have an Xbox360 Controller, open a terminal and run sudo xboxdrv —detach-kernel-driver —deadzone 6000 —silent —type xbox360 —mimic-xpad while you are ingame.
  • Mac OS X: TBA

Under Linux, you may have to plug the controller after launching the game.

If the game is running poorly, it might be using software rendering (identified by the llvmpipe string in the renderer). If you have been redirected here by a link in the launcher this is the case.

You should make sure to install the proper 32-bit graphic drivers for your hardware.

  • For integrated graphics and most AMD GPUs (and maybe Nvidia on nouveau) — sudo apt-get install libegl1-mesa:i386 libegl1-mesa-drivers:i386
  • For some Nvidia cards (eg. GeForce series), assuming proprietary driver is already installed, install the associated libnvidia-gl-xxx package (where xxx = driver version for your hardware). For example, if the nvidia-driver-390 metapackage is installed, then sudo apt-get install libnvidia-gl-390 .

You may need to reinstall the proprietary drivers if you had installed them manually before.

Make sure you have properly installed the following packages: msa-daemon msa-ui-qt If compiling from sources, make sure to install the MSA component.

❗ Please note that the in-game Music is downloaded separately as a free item in the Marketplace. ❗

  • Ubuntu: Make sure libasound2:i386 is installed. If it is, you may need to install libpulse0:i386 .
  • Arch: Make sure lib32-libpulse and lib32-alsa-plugins are installed on your system.
  • Other distros: Make sure to install alsa (asound) and/or pulseaudio depending on your system configuration.
  • Linux AppImage or macOS to update the launcher on newer versions of the launcher, press the gear icon and then check for updates
  • Flatpak sudo flatpak update

If your launcher is too old or you can’t find these buttons, you may need manually download a newer AppImage (Linux) or MacOS binary.

Google has anounced to make it even harder for us starting with 4 January 2021, please refer to this issue https://github.com/minecraft-linux/mcpelauncher-manifest/issues/140

You need to install the zenity utility:

  • Debian/Ubuntu — sudo apt-get install zenity

Chances are, you don’t have the actual game yet. This project does not provide MCPE/Minecraft Bedrock Edition itself.

The easiest way to download and start the game is through the graphical Qt UI ( mcpelauncher-ui-qt , sometimes called metalauncher). This requires to log into a Google Play Account with Minecraft purchased.

Otherwise, obtain a valid Minecraft x86 .apk file and use the :ref:`extract utility ` .

To start a given version of Minecraft you can run mcpelauncher-client with the -dg argument, eg. mcpelauncher-client -dg

/.local/share/mcpelauncher/versions/ will list all versions you have installed.

This can be fixed by starting the game manually via the command line. To do this, open a terminal and run the following:

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/.local/share/mcpelauncher/versions/1.2.3.4 — Replace 1.2.3.4 with the version of Minecraft you want to run.

  • cd /Applications/Minecraft\ Bedrock\ Launcher.app/Contents/MacOS
  • ./mcpelauncher-client -dg

/Library/Application\ Support/mcpelauncher/versions/1.2.3.4 — Replace 1.2.3.4 with the version of Minecraft you want to run.

Click the gear icon (settings) in the top right corner of the Qt launcher window, and press the [Run troubleshooter] button.

This may happen when the game launcher has not been installed or set properly. The launcher (mcpelauncher-client) must be available in the PATH variable for the launcher to work. If you are compiling from sources and do not want to install the launcher, please set the GAME_LAUNCHER_PATH at compile time with cmake (eg. cmake -DGAME_LAUNCHER_PATH-/home/paul/mcpelauncher/build/mcpelauncher-client .. , make sure that this is the path to the directory containing the binary, and not the binary itself). Otherwise make sure the launcher is properly installed in your system.

First of all, make sure a version name is displayed under the Download and Play button. If it’s not, please wait some time and/or try restarting the launcher. A window asking you to accept Google Play TOS should appear first.

If the launcher still fails to download, it’s possible you are trying to download a beta version of the game. Make sure to register in the beta first at https://play.google.com/apps/testing/com.mojang.minecraftpe.

You must have purchased Minecraft on the account you’re trying to use.

Run the following commands:

In order to be able to view the game log, in the launcher press the gear in the top right corner and check the «Show log when starting the game» option. This will show a log and update it in realtime. You can copy it by pressing the icon in the top-right corner of the log window. Additionally, the log will be shown if the game crashes.

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Minecraft Java Edition

Информация

Описание

Minecraft — это «песочница»-конструктор, созданная Маркусом Перссоном, основателем компании «Mojang AB». Свое вдохновение при создании Майнкрафта он черпал как в своих былых не особо известных широкой публике проектах, так и в популярных играх вроде Dungeon Keeper.

Описание игрового процесса Майнкрафта можно сформулировать одним предложением: игрок путешествует по практически безграничному 3D-миру, состоящему из различных блоков, которые он может разрушать и создавать. Игру также отличает уникальный «пиксельный» графический стиль, который мгновенно запоминается, хотя многим по началу кажется непривлекательным.

Майнкрафт — это проект не про графику, а про творчество, фантазию и созидание, и как раз тот самый случай, когда в игре очень легко освоиться, но на постижение всей ее глубины требуются сотни часов.

В 2014 году компания Mojang и права на Minecraft были приобретены американской компанией Microsoft.
Minecraft предоставляет в распоряжение игрока трёхмерный процедурно генерируемый мир, полностью состоящий из кубических блоков, и даёт возможность свободно перестраивать его, создавая из блоков сложные сооружения — эта особенность игры делает Minecraft схожей с конструктором LEGO.

Игра не ставит перед игроком каких-либо однозначных целей, но предлагает ему множество возможностей и занятий: так, игрок может исследовать мир, создавать разнообразные сооружения и предметы, сражаться с различными противниками.
Minecraft является одной из самых продаваемых компьютерных игр в истории, уступающей лишь Tetris: по состоянию на октябрь 2018 года её совокупные продажи на всех платформах превысили 154 миллиона копий, а число активных игроков, запускавших игру хотя бы раз в месяц, превысило 91 миллион. Игра была удостоена множества наград, включая Spike Video Game Awards и Golden Joystick Award.

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