Neverwinter nights 2 ��� mac os

  • Название: Neverwinter Nights 2 Gold
  • Разработчик: Obsidian Entertainment
  • Версия: 1.023.1765
  • Платформа: Mac OS
  • Язык интерфейса: Русский
  • Язык озвучки: Английский
  • Таблетка: Не требуется
  • Жанр: RPG
  • Дата: 2009
  • Тип издания: —
  • Просмотров: 1 742
  • Комментариев: 0

Описание игры Neverwinter Nights 2 Gold:

Скриншоты для игры Neverwinter Nights 2 Gold:




Neverwinter Nights 2 Gold для Mac OS скачать торрент

Источник

  • Название: Neverwinter Nights 2
  • Разработчик: Obsidian / Aspyr
  • Версия: 1.23.1765
  • Платформа: Mac OS
  • Язык интерфейса: Русский
  • Язык озвучки: Русский
  • Таблетка: Программа пролечена (не требует введения данных/вводим любые данные)
  • Жанр: RPG
  • Дата: 2011
  • Тип издания: —
  • Просмотров: 1 535
  • Комментариев: 0

Описание игры Neverwinter Nights 2:

Скриншоты для игры Neverwinter Nights 2:




Neverwinter Nights 2 для Mac OS скачать торрент

Источник

Neverwinter Nights 2 free Mac Game

Developer: Obsidian Entertainment

Release date: 2008

Version: 1.023.1765 + Full Game

Interface language: Russian, English

Voice Language: English

Tablet: Not required

Platform: Intel only

Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari, Inc. It is the sequel to BioWare’s Neverwinter Nights, based on the Dungeons & Dragons pencil and paper fantasy role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as «silver shards» and their connection to an ancient, evil spirit known as the King of Shadows.

Neverwinter Nights 2 went into development in July 2004. This sequel was designed with the Aurora Engine, also used by its predecessor, and the game’s toolset was included in the game’s release for players to use in designing their own adventures. The game’s design team drew upon older role-playing video games, and decided that the player character would have to earn the respect of others by the things the character does. The game was also designed to be playable with other players online in a cooperative fashion. The game was released in October and November 2006. Official multiplayer support for the game was suspended in December 2012. In response, the Neverwinter Nights 2 community developed several initiatives by which players can continue to play the game online.

Reviews of Neverwinter Nights 2 were generally positive. Reviewers were pleased with the changes that had been made from the first game in the series, especially regarding the storyline and party management. The game won GameSpot’s Best Story award for 2006. One of the most commonly raised complaints about the game was the presence of numerous technical glitches in its initial release. Two official expansions and one official adventure pack have been released for the game: Mask of the Betrayer in 2007, Storm of Zehir in 2008, and Mysteries of Westgate in 2009.

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Neverwinter Nights 2 is played in the third person from a top-down perspective, where the player controls a hero and his or her attendant party. As a role-playing video game based on the Dungeons & Dragons 3.5 edition ruleset, players build a player character in accordance with the character creation rules of Dungeons & Dragons, which includes selecting a race and class, then assigning skill points. There are sixteen races and twelve classes available, including the rogue and the wizard, as well as an additional seventeen unlockable classes. Neverwinter Nights 2 makes use of the d20 system introduced in Dungeons & Dragons, where a die roll or random number is used to determine the probability and effectiveness of every action, including attacks and saving throws. The player character can recruit companions during the campaign, and may form a party with up to three of them. Party members can be controlled directly by the player or given orders dictating how to behave in combat.

The game is set in the Forgotten Realms campaign setting. The party is able to explore various areas of Faerûn—including its cities, forests, and dungeons—while earning experience points and treasure by defeating monsters and completing quests. The entire party collaborates during combat, with characters’ behavior determined by their class and abilities. Upon gaining specified amounts of experience, characters level up, allowing them to earn new abilities such as magic spells and feats. Some races, like the drow, are more powerful than others and require characters to accumulate more experience to earn levels. Characters can access Prestige classes, more specialized versions of base classes, by fulfilling certain requirements. The warpriest, for example, is available to divine spellcasters such as clerics after they have reached a set level of power. Items such as weapons, armor, potions, and scrolls can be used or equipped by characters, and some equipment changes will affect a character’s appearance. As the game progresses, the player character acquires a keep that can be used as a base of operations. Initially, the keep is in a state of disrepair and must be refurbished using party funds. As the keep is improved, it can generate income and gain stronger defenses to repel sieges. Non-player characters such as equipment vendors can be recruited to work at the keep, and the player must manage the training of guards and the allocation of resources.

Before the online component was disabled (see Development below), the campaign of Neverwinter Nights 2 could be played with other players, but only from the beginning of the storyline. The rules could be modified for multiplayer games, such as deactivating friendly fire. A BioWare community account was required to play online, and players were able to search for game servers matching their style of play. Players could upload and play modules online created with the Electron toolset, which is included with the Windows version of the game.

Setting and characters

Neverwinter Nights 2 takes place in and around the city of Neverwinter, in the Sword Coast region of Faerûn. The first part of the game is set in the small Sword Coast village of West Harbor, which was the site of a battle between an evil host led by an entity known as the «King of Shadows» and the warriors aligned with Neverwinter. The player character’s fate is tied to this battle, during which his or her mother was killed. During the campaign, the player has the opportunity to recruit party members to aid in the cause, including the violent dwarf Khelgar and a vocal young tiefling. Antagonists include the King of Shadows, a manipulative Luskan diplomat named Torio, and the warlock Ammon Jerro.

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Neverwinter Nights 2 is composed of three distinct acts. The game’s first act begins in the village of West Harbor, where the player’s character was raised as an orphan by the elven ranger Daeghun. After a festival, the town is attacked by a group, led by a githyanki, in search of an unnamed object. Afterward, the character is sent by Daeghun to retrieve a mysterious silver shard from a nearby cave, which was left there years earlier after the defeat of the King of Shadows. The character then sets out for Neverwinter, meeting other adventurers along the way, several of whom are available for recruitment. In Neverwinter, Daeghun’s half-brother Duncan offers a more comprehensive explanation of the situation. In Neverwinter, Duncan instructs the party to speak with Aldanon, a sage who reveals the shard’s connection with a dead warlock and his descendant, a farmer named Shandra Jerro. However, the githyanki kidnap Shandra and the player character must rescue her. At the end of Act I, the party dispatches the githyanki, rescues Shandra, and learns of the origin of the shards.

In act two, the party discovers that an evil wizard, Black Garius, is plotting to subsume the power of a powerful entity known as the King of Shadows. The party interrupts Garius during the scheme and Garius is apparently killed. As a reward, the protagonist earns a title of nobility and is awarded a stronghold, Crossroads Keep, by Neverwinter’s political leader, Lord Nasher. After tracking down Ammon Jerro, the warlock who fought the King of Shadows and the grandfather of Shandra Jerro, the player character learns that the King of Shadows was once known as the Guardian, a powerful creation of the ancient fallen empire of Illefarn. The Guardian was corrupted after tapping into a dark magical energy called the Shadow Weave. Thereafter the Guardian destroyed Illefarn in a misguided attempt to protect it. Ammon is initially unwilling to help the player character, but after inadvertently slaying his descendant Shandra, he repents and joins the party.

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Neverwinter Nights 2 for Mac 1.23.1765

Role-playing game with infinite possibilities.

What is Neverwinter Nights 2 for Mac

Note: Neverwinter Nights 2 is not being sold anymore and is listed only for people who had purchased it in the past.

In Neverwinter Nights 2, everything you do has a meaning.

Rise from a peasant to a full-fledged hero as you defend the Realms against one of the greatest threats of the age!

Build a character that suits your style of play — good or evil, chaotic or lawful, with any number of skills, feats and professions available at the click of a button. Whether lobbing fireballs and researching forgotten spells as a powerful Wizard, hacking a trail through legions of Orcs as a Fighter armed only with a battle axe and your courage, or taking on the role of a Rogue that can slip into the shadows at a moment’s notice, the choice is yours. Choose your alignment, your allies, your companions, and how you want your character to develop… design the character you want, role-play the way you want, and carry the battle to the enemy.

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Features:
  • Choose your Alignment, Allies, and Enemies — Design the character you want, role-play the way you want, and carry the battle to the enemy. Rediscover familiar locations and old friends from the Neverwinter Nights series.
  • Use new spells, feats, and prestige classes from the existing Dungeons and Dragons 3.5 Edition rules.
  • Explore the Forgotten Realms, rendered in breathtaking detail.
  • Play your way — your actions and interactions, the companions you travel with, and the way your build your stronghold all change the course of your adventure.

What’s new in Neverwinter Nights 2

Note: This product is not compatible with macOS Catalina and later.

  • Release notes were unavailable when this listing was updated.

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Neverwinter Nights Mac Version

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Contents

Mac Version Released [ ]

Aspyr Media developed a port of the Neverwinter Nights 2 mac client for Mac OS X. It began shipping on February 26, 2008 and is available in retail stores as well as online. It requires an Intel-based Mac.

As with the original Neverwinter Nights, the Mac version does not include the toolkit. Mac OS X owners will be able to play user-created modules made in Windows and be able to host as server. (At time of release, the Mac version was 1152; the Windows version was 1153.)

An update to 1295 is available on the Aspyr website.

Neverwinter Nights 2 Mac Forums [ ]

Still waiting on Obsidian to implement this. Right now we can post in the Regular NWN2 forums, and most mac folks are posting in the NWN1 mac forums but this is limited to those who have the NWN1 mac version.

Installation of MOTB on the mac version [ ]

Why Anti-aliasing can’t be enabled [ ]

Brad Oliver who used to port games for Aspyr but now works for Apple posted the following on the Inside Mac Games Forums regarding why anti-aliasing can’t be enabled in the Mac version:

«NWN2 does all of its rendering to offscreen rendertargets so it can apply various fullscreen effects to it — it’s a bit of a rendertarget smurfette, in fact. There’s a DirectX feature where you can also use an offscreen rendertarget and specify anti-aliasing for that offscreen buffer, so bingo — AA support.

On the Mac, offscreen render targets equate to FBOs in OpenGL. However, to get anti-aliasing with FBOs, the driver must also export a new extension — EXT_framebuffer_multisample, and it ties in closely with another new extension — EXT_framebuffer_blit, which allows for copying of data between the FBOs so as to not lose the multisample info. As of 10.5.2, there’s only one driver on the Mac that exports this — the ATI x1600 family. It’s likely that NWN2 will need a patch to recognize them and pick them up when Aspyr deems them «bug-free» enough for NWN2’s purposes.

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