Playground swift для windows

Содержание
  1. Swift Playgrounds
  2. Learn serious code. In a seriously fun way.
  3. Real Swift code. Real simple. Real playful.
  4. Conquer levels, puzzles, and coding concepts.
  5. Fundamentals of Swift.
  6. Master the basics, then step up to more challenges.
  7. A big world of playgrounds from a big community of developers.
  8. A new way to create code. On the best device for learning.
  9. QuickType and coding keyboard.
  10. Snippets Library.
  11. Touch to edit.
  12. Help is just a tap away.
  13. Jump-start your creativity with Starting Points.
  14. Explore your creations in full screen.
  15. See your code crawl, roll, or fly through the sky.
  16. Share your creation with a friend. Or the world.
  17. Take things to Xcode. Then take them further.
  18. Code is universal. So we teach it in many languages.
  19. Swift Playgrounds
  20. Online Swift Playground
  21. Online
  22. Packages
  23. Easy to Use
  24. Swift on Server
  25. What people are saying.
  26. Изучаем программирование с нуля в Swift Playgrounds
  27. Playground swift для windows
  28. What’s New
  29. Swift Playgrounds 3.3
  30. What’s New
  31. Resolved Issues
  32. Swift Playgrounds 3.2 for Mac
  33. What’s New
  34. Unique Features for Mac
  35. Known Issues
  36. Swift Playgrounds 3.2 for iPad
  37. What’s New
  38. Swift Playgrounds 3.1
  39. What’s New
  40. Known Issues
  41. Swift Playgrounds 3.0
  42. What’s New
  43. Known Issues
  44. Swift Playgrounds 2.2
  45. What’s New
  46. Known Issues
  47. Swift Playgrounds 2.1
  48. What’s New
  49. Known Issues
  50. Swift Playgrounds 2.0
  51. What’s New
  52. Known Issues
  53. Resolved Issues
  54. Swift Playgrounds 1.6.1
  55. What’s New
  56. Known Issues
  57. Swift Playgrounds 1.6
  58. What’s New
  59. Supported Configurations
  60. Known Issues
  61. Swift Playgrounds 1.5
  62. What’s New
  63. Swift Playgrounds 1.2
  64. What’s New
  65. Known Issues
  66. Swift Playgrounds 1.1
  67. What’s New

Swift Playgrounds

Learn serious code. In a seriously fun way.

Swift Playgrounds is a revolutionary app for iPad and Mac that makes learning Swift interactive and fun. It requires no coding knowledge, so it’s perfect for students just starting out. Solve puzzles to master the basics using Swift — a powerful programming language created by Apple and used by the pros to build today’s most popular apps. Then take on a series of challenges and step up to more advanced playgrounds designed by Apple and other leading developers.

Robots and drones await your commands.
Now you can make robots do incredible things with code you write yourself. Learn to program connected devices like the Sphero SPRK+, LEGO® MINDSTORMS® EV3, and drones by Parrot, and watch them come alive right before your eyes.

Real Swift code.
Real simple. Real playful.

Learning to code with Swift Playgrounds is incredibly engaging. The app comes with a complete set of Apple-designed lessons. Play your way through the basics in “Fundamentals of Swift” using real code to guide a character through a 3D world. Then move on to more advanced concepts.

What you see is what you code: Create code on the left side of your screen and instantly see the results on the right — with just a tap.

Conquer levels, puzzles, and coding concepts.

Starting with the “Fundamentals of Swift” lesson, you’ll tackle goals using the same code professional developers use every day. As you move along, more advanced concepts come into play. You’ll continually build on what you’ve learned and create even more complex code.

Fundamentals of Swift.

You’ll start out by learning the important concepts you need to understand code.

Master the basics,
then step up to more challenges.

In addition to the built-in library of lessons, Swift Playgrounds includes a collection of extra challenges — with new ones added over time. Go deeper on a topic you’ve already studied or try your hand at something new. You’re not just building fun creations, you’re building your skills, too.

A big world of playgrounds from a big community of developers.

Discover dozens of channels with fun new challenges created by leading developers and publishers. Subscribe to your favorites and you’ll receive their latest creations right in the app. Now there are no bounds to your playgrounds.

A new way to create code.
On the best device for learning.

Easily drag braces around code, wrap existing code in a loop, or choose from dozens of drag-and-drop snippets included in Swift Playgrounds — right from your iPad or Mac. Take full advantage of powerful Multi-Touch, multitasking, and split view capabilities on iPad. Also, enjoy the view from your Mac. The larger screen makes room for a new sidebar with a complete table of contents and quick access to other Swift files. Just tap, drag, or type text and numbers. Then interact with what you’ve created.

QuickType and coding keyboard.

Write an entire line of code with just a tap. With QuickType for code, the Shortcut Bar automatically and intelligently suggests commands as you go. When typing is the best option, iPad has an innovative keyboard designed for coding. Simply touch a key to access multiple characters, then drag to choose the one you want. Experience similar code suggestions on Mac, which comes with even more help to complete your code.

Snippets Library.

Quickly drag commonly used pieces of code from the Snippets Library to minimize typing.

Touch to edit.

Conveniently drag the boundaries of a statement around existing code.

Help is just a tap away.

If you come across a command that’s hard to understand, simply tap it and hold. A menu of options will appear. Choose the most relevant one and get the answer you need.

Jump-start your creativity with Starting Points.

Use what you’ve learned to create something brand new. With Starting Points, you can get a head start on more advanced coding, add multiple files to your playground at once, and use iPad features such as Multi-Touch interactions, accelerometer, and gyroscope. Personalize your project by adding graphics, audio, and more. Then easily share with friends, family, or the world. Students can also share code with classmates when teachers use Starting Points to create lessons.

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Explore your creations in full screen.

Immerse yourself by using the vivid Retina displays of iPad or Mac. Simply tap the center divider, then drag to view your code or live project on the full screen. You can also customize built-in games like Battleship and Brick Breaker, then immerse yourself by letting them take up the whole screen.

See your code crawl, roll, or fly through the sky.

Watch your code spring to life by programming real robots, musical instruments, and drones. The Accessories channel is filled with engaging playgrounds that let you configure and control popular educational toys like LEGO® MINDSTORMS® EV3. And that’s just the beginning.

Sphero playgrounds let you guide this spherical robot through tricky courses, accelerate over jumps, and change colors.

Dash playgrounds challenge you to make it sing, dance and respond to sensor inputs to react to their environment.

MeeBot playgrounds guide you through coding Jimu Robot Meebot’s six robotic servo motors to make him move in lifelike ways. Or even dance.

Tello EDU playgrounds let you command multiple Tello drones to fly in a swarm, perform flips and other acrobatic movements, and push the limits of your creativity.

Explore robots, drones, and many other connected devices that support Swift Playgrounds.

Share your creation with
a friend. Or the world.

Send your code to a friend’s iPad using Mail, Messages, or AirDrop. Your friends can view it in Swift Playgrounds and even build on it by adding their own twists. You can also post a video of your running program to the web for the world to see.

Take things to Xcode.
Then take them further.

Because you’re working with real code, you can import and export directly between Swift Playgrounds and Xcode. So you can try out your ideas with the tool pros use to develop iOS and Mac apps.

Code is universal. So we teach it in many languages.

Swift Playgrounds is now available in 15 languages — Castilian and Latin American Spanish, Brazilian Portuguese, Traditional and Simplified Chinese, English, German, French, Italian, Korean, Japanese, Thai, Turkish, Dutch, and Swedish. Because we believe that everybody, everywhere should be able to learn to code.

Swift Playgrounds

Everyone Can Code

A program that gives everyone the power to learn, write, and teach code.

App Development with Swift

A comprehensive guide that will help you build an app of your own from the ground up.

Teaching code in schools

Find out how Apple is making it easy to teach coding in your classroom.

Online Swift Playground

Online

Run hosted Swift or deploy own instance with Docker.

Packages

Use 3rd party frameworks.
Show your code.

Easy to Use

Ready to use with your own content, or customize the sources!

Swift on Server

What people are saying.

Gianluca T.

«Who’d be crazy enough to build a web-based version of Swift Playgrounds? Marcin KrzyЕјanowski, of course! This is a testament that Swift on the server isn’t a joke. «

Esteban T.

«man; this whole swiftplayground.run is out of this world!! Major kudos to you!!»

Dave V.

«Support for the SPM and custom frameworks makes this quite a flexible tool already. As far as online code editors go, this site looks very well done!»

David O.

«I was sad to see the IBM Swift Sandbox get deprecated. This is a welcome addition to the world.»

Kacper H.

«Looks nice, congrats!»

Martin M.

«Very good and cool work!»

Margaret E.

«I think it’s a perfectly good idea, well let people without a mac to have some fun with swift»

Tor Rafsol L.

«This is great news, especially since IBM is shutting down their sandbox.»

Davut

«Wonderful, I really wanted to teach to the people who dont have an apple computer. That would be nice to test their code online»

© SwiftPlayground by Marcin Krzyzanowski. All Rights Reserved.

Изучаем программирование с нуля в Swift Playgrounds

Если вы давно мечтали научиться программировать, то сейчас самое время. Осваивать новую перспективную профессию можно не выходя из дома: достаточно просто иметь при себе MacBook или iPad. Изучить азы программирования на языке Swift можно с приложением Swift Playgrounds. Разбираемся, почему стоит выбрать именно этот язык, и подробно рассказываем о приложении.

Почему стоить изучать Swift
Язык Swift был создан компанией Apple. Он используется для создания приложений под Mac и iOS. Этот язык считается быстрым и эффективным, а потому — перспективным. Всё больше разработчиков встраивают код Swift в свои приложения. В Apple объясняют, что обычный алгоритм поиска выполняется в Swift гораздо быстрее, чем в других языках, например в Objective-C или Python 2.7.

Ещё один аргумент в пользу Swift — он довольно прост в освоении по сравнению с другими языками. Опуская зубодробительную теорию: команды Swift — это простые слова, а ошибки кода легко выявляются при тестировании.

Почему приложение Swift Playgrounds подходит даже новичкам
Swift Playgrounds — англоязычное бесплатное приложение для изучения языка программирования Swift для Mac и iPad. Работает даже на Apple iPad (7-го поколения) и отлично сочетается с клавиатурой: вы можете набирать команды и писать код от руки. Это хорошая практика, которая позволит ускорить процесс и пригодится вам, если вы перейдёте на Mac и будете писать свой код в среде Xcode.

По своему устройству приложение больше напоминает видеоигру: пользователь пишет код и одновременно проводит анимированных персонажей по интерактивному трёхмерному миру, решая головоломки и выполняя задания. Так, в игровой форме вы узнаёте, что такое команда, код, компиляция, и осваиваете базовые термины и концепции разработки приложений.

Плюс приложения в том, что уже после пары уроков вы либо точно поймёте, что это не для вас, либо полностью погрузитесь и влюбитесь в процесс создания кода. Apple заявляет, что Playgrounds не требует каких-либо предварительных знаний в области программирования. К процессу можно подключить всю семью: освоить Swift с приложением смогут даже дети.

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Как устроено приложение
У приложения простой интерфейс. Пользователь работает на так называемой «игровой площадке» — playground. Игровые площадки делятся на несколько типов:

• Learn to Code — простые уроки для новичков.
• Challenges — различные задачи, уже полноценные проекты.
• Accessories — здесь рассматривается работа с внешними устройствами (Sphero, LegoMindstorms, Dash).
• Starting Points — пустые шаблоны для обучения.


Выбираем нужный урок, например, Learn to Сode 1. В левой части экрана будут отображаться команды — их нужно выбирать и подставлять в правильном порядке. В правой части будем следить за нашим героем, который следует указанным командам.

Ваш прогресс от урока к уроку сохраняется, но все задачи можно выполнить заново, если хотите закрепить материал. Встроенные шаблоны помогают воплощать любые творческие замыслы и создавать настоящие приложения для iPhone.

Уровень сложности кода будет постепенно расти. В какой-то момент вам пригодится дополнительная литература — тогда выручит Swift Programming Language. Это бесплатное руководство доступно для загрузки в приложении «Книги».

Playground swift для windows

November 16, 2020

What’s New

  • The console area shows the output of print() statements.
  • Code suggestions appear much faster.
  • Export as a new playground to create custom lessons with a new reset point.

Swift Playgrounds 3.3

What’s New

  • Works with the new cursor support in iPadOS.
  • Updated Brick Breaker challenge has all new graphics and is more customizable.
  • Performance improvements and additional bug fixes.

Resolved Issues

  • Learn to Code no longer hangs or crashes when connected to a Bluetooth output device. (58015786)
  • Fixed an issue that could cause excess CPU use on macOS after opening a number of playgrounds in a short period of time or leaving the Live View sitting idle in some playgrounds. (59395922)
  • Fixed an issue that could result in some playgrounds being flagged as malicious and prevent them from running on macOS 10.15.4. (59689857)

Swift Playgrounds 3.2 for Mac

February 11, 2020

What’s New

  • Swift Playgrounds is now available for macOS Catalina in the Mac App Store.
  • Use the same playground files on macOS Catalina and iPadOS.

Unique Features for Mac

  • Code suggestion area also displays help for many available commands.
  • Sidebar shows a complete list of all pages and additional Swift files in a playground.
  • Touch Bar puts commands such as Run My Code at your fingertips.
  • Menu bar organizes available commands with keyboard shortcuts for common actions.

Known Issues

  • Live View elements are not accessible to VoiceOver if VoiceOver is enabled after opening the document. (56687963)
    • Workaround: Close the document, make sure VoiceOver is enabled, and reopen the document.
  • Learn to Code 1 and 2 may crash when connected to a Bluetooth output (58015786).
    • Workaround: Turn off “Sound effects” on the Audio button in the live view, or do not use Bluetooth.
  • Swift Playgrounds 3.2 uses Swift 5.1 (swiftlang-1100.0.270.13). Code written using other versions of Swift may not work in Swift Playgrounds 3.2.

Swift Playgrounds 3.2 for iPad

December 9, 2019

What’s New

  • Code suggestions appear faster.

Swift Playgrounds 3.1

What’s New

  • Use the new Dark Mode coding theme when running Dark Mode in iPadOS 13.
  • In Learn to Code, help Byte and friends explore their world at night when using Dark Mode in iPadOS 13.
  • Build with the SwiftUI framework in new playgrounds you create.
  • Includes Swift 5.1 and the iOS SDK.

Note: Swift Playgrounds 3.1 uses Swift 5.1 (swiftlang-1100.0.270.13). Code written using other versions of Swift may not work in Swift Playgrounds 3.1.

Known Issues

  • Subscribing to a feed through universal link hides the “Edit” and “Done” buttons in the document store. (55053548)

Workaround: Download a piece of content to continue using the app.

Swift Playgrounds 3.0

What’s New

  • Playground Books can now contain directories of Swift code that can be imported for use by any page in that book.
  • Files in ./Contents/UserModules/ are editable by users, using the new source editor tabs.
  • In addition, the modules in a book’s Modules directory .playgroundbook/Contents/Modules can be imported by any page in the book, but can’t be viewed or edited in the app.

Note: Swift Playgrounds 3.0 uses Swift 5 (swiftlang-1001.0.69.5). Code written using other versions of Swift may not work in UserModuleExample.playgroundbook.

Known Issues

  • Attempting to delete all of the shared Swift files in a module will result in an error for playgrounds that have been set to “Limited” mode by the author. Closing and reopening the document will fix the issue. (48727765)
  • Not all content may be updated to a supported Swift version. (47831096)
  • Playgrounds which use Swift 3 are no longer supported. Swift 4.2 is still supported. (50259764)

Swift Playgrounds 2.2

November 12, 2018

What’s New

  • More to Explore lets you browse and download content from your favorite third-party creators, directly within Swift Playgrounds.
  • Swift Playgrounds 2.2 supports the iOS 12 SDK.

Note: Swift Playgrounds 2.2 uses Swift 4.2 (swiftlang-1000.0.37.1). Code written using other versions of Swift may not work in Swift Playgrounds 2.2.

Known Issues

  • Some playgrounds and third-party subscriptions may not yet be compatible with this release.
  • A playground may get stuck after recording a movie. A workaround is to force close Swift Playgrounds from the App Switcher, then relaunch the app and open the playground again.
  • The number keypad pop-over has been removed. The on-screen keyboard designed for Swift will auto-show instead.

Swift Playgrounds 2.1

What’s New

  • What’s Next suggests other playgrounds to try based on your progress so far.
  • Support for macOS content caching to speed downloads in networks with multiple Swift Playgrounds users.
  • Swift Playgrounds 2.1 supports the iOS 11.3 SDK.
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Note: Swift Playgrounds 2.1 uses Swift 4.1 (902.0.48). Code written using other versions of Swift may not work in Swift Playgrounds 2.1.

Known Issues

  • A playground may get stuck while downloading.
    Workaround: Force close Swift Playgrounds from the App Switcher, then relaunch the app and download the playground again. For more information, see How to force an app to close on your iPhone, iPad, or iPod touch.

Swift Playgrounds 2.0

January 24, 2018

What’s New

  • Now you can subscribe to playgrounds from your favorite third-party creators, then browse and download their content directly within Swift Playgrounds.
  • Subscriptions automatically show new playgrounds when available and alert you to updates.
  • New robots including IBM’s TJBot and Mekamon are available from the Add Subscriptions button.
  • New content gallery shows all playgrounds including third-party subscriptions in a single view.
  • Documentation for iOS features and commands is now available from the Help button and the tools menu.
  • Locations button lets you open playgrounds from the Files app on your iPad.

Note: Third-party robot playgrounds previously included in the app are now available directly from their respective authors when you browse subscriptions. Playgrounds already downloaded from the Accessories tab using a previous version of Swift Playgrounds continue to be available on your iPad or in the Playgrounds folder in iCloud Drive.

Swift Playgrounds 2.0 supports the iOS 11.1 SDK.

Note: Swift Playgrounds 2.0 uses Swift 4.0.2 (900.0.69.2). Code written using other versions of Swift may not work in Swift Playgrounds 2.0.

For information on creating your own playgrounds and publishing a subscription on the web, please see Playground Book Format Reference.

Known Issues

  • Swift Playgrounds may freeze after heavy use on iOS 11.

Workaround: Restart iPad and open Swift Playgrounds

Resolved Issues

  • The “Take Picture” feature no longer produces an empty, white snapshot.

Swift Playgrounds 1.6.1

September 25, 2017

What’s New

  • Fixes an issue introduced in Swift Playgrounds 1.6 that would prevent some existing playgrounds from running. Learn to Code, the Hour of Code challenge, and most other playgrounds now work as expected. Some of the accessory playgrounds may require that you tap the New Playground button to get the latest version.

Known Issues

  • After updating to a new version of Swift Playgrounds the app may attempt to update your existing playground documents to work seamlessly with this new version. Normally, this happens transparently. For the playground to be updated it must be on the device when the app launches.

If you have a playground in iCloud, but not on the device, then that playground will not be updated until it is downloaded. A similar situation can arise if you receive an older playground via AirDrop or email. In both cases, these playgrounds will be updated after Swift Playgrounds fully closes and is then re-launched.

To trigger the update manually, force the Swift Playgrounds app to close and then re-launch it. Swift Playgrounds will then update all the playgrounds you have stored on your iPad. For information on how to force an app to close see the following article: https://support.apple.com/en-us/HT201330.

In rare cases, you will need to create a new version of the playground using the “New Playground” button. This will retrieve the latest version of the playground, compatible with your version of Swift Playgrounds.

Swift Playgrounds 1.6

September 19, 2017

What’s New

  • New Augmented Reality challenge uses ARKit to show the familiar Learn to Code characters within the real world.
  • You can now access the iPad camera from your code.
  • Errors in your code are more clearly explained.
  • Your code can take advantage of Swift 4 and the iOS 11 SDK.
  • New languages for the app and the Learn to Code 1 lessons include: Spanish (Spain), Italian, Dutch, Chinese (traditional), Korean, Swedish, Thai, Turkish, and Portuguese (Brazil).

Supported Configurations

  • Swift Playgrounds 1.6 uses Swift 4 (900.0.65), and code written using other versions of Swift may not work in Swift Playgrounds 1.6.
  • ARKit features require an iPad Pro or iPad (5th generation) running iOS 11.

Known Issues

The following AVFoundation APIs are not available:

  • AVCaptureDevice.Format.supportedColorSpaces
  • AVCaptureDevice.supportedFlashModes
  • AVCapturePhotoOutput.availablePhotoPixelFormatTypes
  • AVCapturePhotoOutput.availableRawPhotoPixelFormatTypes
  • AVCapturePhotoSettings.availablePreviewPhotoPixelFormatTypes

Swift Playgrounds 1.5

What’s New

Command robots, pilot drones, and make music with Swift code you write. The new Accessories tab includes immersive playgrounds and starter templates to build your own playgrounds for the following hardware devices:

  • LEGO MINDSTORMS EV3
  • Sphero SPRK+
  • Parrot drones Mambo, Rolling Spider, and Airborne
  • MeeBot by Jimu Robots
  • Dash by Wonder Workshop
  • Skoog musical instrument

Note: Swift Playgrounds 1.5 uses Swift 3.1 (802.0.53). Code written using other versions of Swift may not work in Swift Playgrounds 1.5.

Swift Playgrounds 1.2

What’s New

  • Swift Playgrounds is now localized for Latin American Spanish, French, German, Simplified Chinese, and Japanese.
  • You can now add and remove pages to playgrounds you created from scratch or from templates.
  • Support for Swift 3.1 has been added.

Note: Swift Playgrounds 1.2 uses Swift 3.1 (swiftlang-802.0.46). Code written using other versions of Swift may not work in Swift Playgrounds 1.2.

Known Issues

  • Code completion choices may display poorly if the active keyboard is Chinese or Japanese.

Swift Playgrounds 1.1

November 17, 2016

What’s New

  • Learn to Code 3 continues the guided learning experience as you help Blu explore the universe.
  • Hour of Code challenge gives a Byte-sized introduction to the Learn to Code lessons.
  • Step through your code to highlight each line as it is run.
  • Learn to Code now includes music and sound effects.
  • Notifications for new and updated content.

Note: Download new copies of Learn to Code from the Featured page to get the music, sound effects, and line highlighting features.

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