Psp emulator windows phone

Psp emulator windows phone

Do you want to support the development of PPSSPP? Buy the Gold version of PPSSPP for Android!

Note: Except for the icon, it’s the same as the regular version, but it makes you feel good, too.

PPSSPP for Android

Download the latest version of this PSP emulator on Google Play, or simply download and install the .apk files from here (surf to this page and touch this button on your device, make sure that you have enabled non-Play-Store installs):

PPSSPP for Windows

Download the ZIP file and unpack it where you like, or download an installer.

PPSSPP Gold for Windows

Do you want to support the development of PPSSPP? Buy the Gold version of PPSSPP for Windows!

PPSSPP for iOS

PPSSPP works on both jailbroken (recommended) and non-jailbroken iOS devices.

PPSSPP for macOS

Not currently available. Please build from source.

PPSSPP for Switch (homebrew)

Ported to the Nintendo Switch by m4xw! See m4xw’s Patreon

You’ll need a Switch enabled for homebrew to run this (and a 7z unpacker). You won’t find an explanation about that here 🙂

PPSSPP for Blackberry

This is a Blackberry 10 port of PPSSPP. Sideload the .bar from your computer using Sachesi or Chrome extension. Thanks to xsacha for doing the build.

Note! Blackberry is no longer supported.

PPSSPP for Meego / Harmattan

This is a Meego port of PPSSPP. Thanks to xsacha for doing the build.

Note! Meego is no longer supported.

PPSSPP for Symbian

This is a Symbian port of PPSSPP. Thanks to xsacha for doing the build.

Note! Symbian is no longer supported.

PPSSPP for Pandora

This is a Pandora port of PPSSPP. You will have to figure out how to install it 🙂 Thanks to ptitSeb.

PPSSPP for Linux

You can download the source, or use one of the unofficial builds to the right.

Note that downloading from these external sites is on your own risk.

Cube test program

A PSP program that draws a spinning cube. For testing that the emu works on your device before you dump your UMDs.

Source code

Get the latest source from git and join us in developing the emulator!

© PPSSPP Project 2012-2021. PSP is a trademark of Sony, Inc.

Вышел эмулятор Sony Playstation для Windows Phone 8

Приятная новость для тех кто поклонником оригинальной Playstation: на операционную систему Windows Phone 8 вышел долгожданный эмулятор игровой приставки Sony Playstation в виде приложения EmiPSX.

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Для запуска игры, Вам понадобится оригинальный образ Playstation игр. Его Вы сможете загрузить через SkyDrive или SD карту. По словам разработчика, приложение EmiPSX не нарушает ни каких прав и лицензий Sony Corporation.

С версии 1.0.2.0, в приложении можно будет удалять уже пройденные игры, а те що понравились можно будет вынести на рабочий стол.

Хотим напомнить, что приложение EmiPSX еще в начальной стадии разработки, и во время работы могут быть некоторые глюки и проблемы. Над исправлением всех недочетов трудится Andre Botelho.

Загрузить полностью активированную программу EmiPSX, можете кликнув по ссылке ниже:

Некоторые особенности эмулятора EmiPSX:

  • Игра как в портретном, так и в ландшафтном режиме;
  • Экранный джойстик и поддержка контроллера Moga;
  • Поддержка карт памяти:
  • Поддержка SkyDrive:
  • Поддержка оригинального Bios для улучшения совместимости.

[App] [Emulator] PPSSPP UWP for WINDOWS 10 Mobile

Igor Sanches

Member

Hello, I’m bringing a Portable Playstation (PSP) emulator for Windows 10 Mobile today!
• Only play PSP games
• The emulator has difficulty with the CPU of the device and the games can rotate locking, this will agree with future updates
• Available only for Windows 10 Mobile, does not run on PC / Desktop and no Xbox

Access your blog for more content:
Windows10hacker.blogspot.com.br

Siga-me no Twitter: mobile.twitter.com/igordutra2014

Copy link for download

• Executes .ios and .iso formats (Playstation Vita Games)

Install AppxManifest using the Interop tools application.
Open the interop tools> General> Application> Development Mode> Register Package.
Browse to the appxmanifest of PPSSPP and install.
Warning: Never delete the folder that you extracted and extract to the internal memory and place to install in the internal memory.

joshyakadamien

Senior Member

titi66200

Senior Member

PPSSPP UWP is .appx but must be signed for deploying

Edit:
Not working for me.
App crash when opening games.

Ferrybigger

Senior Member

Hello, I’m bringing a Portable Playstation (PSP) emulator for Windows 10 Mobile today!
• Only play PSP games
• The emulator has difficulty with the CPU of the device and the games can rotate locking, this will agree with future updates
• Available only for Windows 10 Mobile, does not run on PC / Desktop and no Xbox

Access your blog for more content:
Windows10hacker.blogspot.com.br

Siga-me no Twitter: mobile.twitter.com/igordutra2014

Copy link for download

Install AppxManifest using the Interop tools application.
Open the interop tools> General> Application> Development Mode> Register Package.
Browse to the appxmanifest of PPSSPP and install.
Warning: Never delete the folder that you extracted and extract to the internal memory and place to install in the internal memory.

A technically question ! Does it open ps vita games ?
There is one format and there isnt many diffrence between hardwares

———- Post added at 07:57 PM ———- Previous post was at 07:54 PM ———-

PPSSPP UWP is .appx but must be signed for deploying

Edit:
Not working for me.
App crash when opening games.

Скачать EmiPSX для Windows 10 Mobile и Windows Phone

На этой странице вы можете скачать EmiPSX для Windows 10 Mobile и Windows Phone бесплатно, программа совместима со всеми смартфонами на этих платформах по системным требованиям, но в некоторых случаях может не работать.

EmiPSX для Windows Phone — это отличный PlayStation эмулятор для вашего смартфона!

Играйте снова в лучшие игры детства на своем телефоне!

  • Портретная или пейзажная ориентация.
  • Наэкранный джойстик или Moga контроллер.
  • Эмуляция биоса.
  • Поддержка оригинального биоса для увеличения совместимости.
  • Поддержка сохранений в любом месте и на SD карту.
  • Эмулятор переписан с нуля
  • Небольшое улучшение качества звука по сравнению с более старыми версиями
  • Перевод на русский язык
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Внимание ! Новая версия плохо работает со старыми сохранениями (они загружаются с большим количеством графических артефактов), сделанными эмулятором предыдущих версий (т.е. 1.0.0.8 и более ранними). Сохранения, сделанные в самой игре на Memory Card работают корректно

PPSSPP and Windows 10 (Phone) #7854

Comments

gamelaster commented Jul 7, 2015

I know, its has been more times before me asked.. But, now, Windows 10 coming..
Is still not possible to port PPSSPP for Windows 10 or Windows Runtime (cross..). I though by come of Runtime or W10 is must be allowed to use JIT.. 🙂

Is possible to port that?

The text was updated successfully, but these errors were encountered:

unknownbrackets commented Jul 8, 2015

I read about them porting Node.js to use Chakra to take advantage of jit on Windows 10, which implies that v8 still won’t work due to the lack of the necessary functions.

Is there any documentation indicating exactly how native ARM code can be written to, and executed from, memory on a device at runtime?

gamelaster commented Jul 8, 2015

«VirtualAlloc and related APIs are available in Windows 10 Universal apps. Creating executable memory requires a capability, but there are no restrictions on who can get that capability.»

When it is available in Windows 10 UNIVERSAL apps, then its must go at Windows 10 mobile (windows phone). Actually, i can look that, cause i running under Windows 10 and my WP too, i just need install a Visual Studio 2015, but maybe i wait to final version, i dont want RC 😀

gamelaster commented Jul 8, 2015


A screen from Visual Studio 2015 Universal App. Yes, i know its in a C#, but anyway, the DllImport works, so its maybe it will be functionaly. (Friend taked a screenshot and he dont want to try it at C++ 😀 )

Bigpet commented Jul 8, 2015

@gamelaster try it on the Windows 10 Mobile simulator or on an actual phone.

hrydgard commented Jul 8, 2015

What Peter Torr says there seems a little hopeful, at least. Should be looked into at some point..

gamelaster commented Jul 8, 2015

Bigpet: i must install our Visual Studio 2015 for debbuging, so its take some time. I will test it on phone ^^.

gamelaster commented Jul 8, 2015

Well, i got funny results.
Universal C# App (Windows 10 desktop): Couse of wrong installed Visual Studio 2015 i cannot run a app 😀 Buut! I see the application has been installed! And its workz. (app dont crash) Soo its working 😀
Universal C# App (Windows 10 Mobile): Well, this is good, deployed to my phone, but actually the system32.dll is not in ARM version haha 😀 well i go test a systemarm.dll 😀 (i maybe can found a good library for hook, i will see)

Universal C++ App (Windows 10 Mobile):

Well, here is unsuccessful build, but definitions exists, so its will be already just broken.. Need take time maybe 🙂
Universal C++ App (Windows 10 Desktop):

Here is same trouble..

gamelaster commented Jul 19, 2015

Well, after linking a system32.lib (its interesting its not linked by default) i successfuly runned a Windows 10 Universal C++ App with VirtualAlloc function with any crash so its working.

About a phone, application successfully builds, deploys into a device, but application crash. Maybe system32.lib (or .dll) dont exists on Windows Phone, but i didnt already found any replacement, so next waiting..

weltkante commented Oct 10, 2015

Happened to come across this issue while searching google for the status of JITs on Windows 10 . so I’ll leave my findings in case it’s useful to you.

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VirtualAllocFromApp and VirtualProtectFromApp say there is a «codeGeneration» capability which must be set for the app. In this video they say (around minute 17:50) that creating executable code pages is now allowed for store apps but its not clear if that also applies for windows phone.

So maybe it would «just work» if that capability is set for the process; the question is if this capability is allowed on phones.

hrydgard commented Oct 10, 2015

@weltkante It sounds like it should work, but it’s really very poorly documented. Last I looked I couldn’t even find how to request the required capability.

But yes, this is probably our best hope of getting the JIT running on WinPhone.

weltkante commented Oct 10, 2015

I assume they mean the capabilities listed in the appxmanifest file.

gamelaster commented Oct 11, 2015

Well, some time ago i writed question to MSDN:
https://social.msdn.microsoft.com/Forums/windowsapps/en-US/bac37a70-c3b5-453e-a27c-a47a4e18df15/uwpwindows-10-mobile-system32lib-replacement?forum=wpdevelop#bac37a70-c3b5-453e-a27c-a47a4e18df15
But at that time, VirtualAllocFromApp for Windows 10 Mobile dont work!
But now, when i tested it in real device, its works! Windows 10 Mobile 10536 Build + maked Jailbreak (i dont know if its needed, but maybe not).

Anyway, i tryied to run a PPSSPP Android version on Project Astoria (Windows 10 Mobile Built in Android Emulator), but its only change screen orientation and shut down.

Anyway, just copy a Visual Studio Project, change it to Windows Universal Projects, made some tweaks, force using of DX11 its will be usageable on Windows Universal Platform.

MobWiMetro commented Dec 15, 2015

@gamelaster I am going to port it to UWP on Windows 10(including Mobile). It’s not simply wrapping up the project into Windows Universal Projects then it’ll work.

  1. Windows 10 doesn’t support PAGE_EXECUTE_READWRITE, which makes it inconvenient to do the virtual allocation of memory since the code has to switch between PAGE_EXECUTE and PAGE_READWRITE for the dynarec’s work.
  2. Microsoft’s ANGLE lib instead of DX11 can be used for the video component. https://github.com/MSOpenTech/angle
  3. The touch screen UI is different from the win32 version, which needs some time to implement.

unknownbrackets commented Dec 15, 2015

@MobWiMetro for item 1, can you swap the memory without damaging it? Basically, in ArmJit::Compile() and possibly Arm64Jit::Compile , etc., you’d mark the region as writable (but not executable), and then swap it back before completing.

You’d also need it initially writable, and then swap it after generating the fixed code. Note that we sometimes «patch» old code and invalidate cache (for example, block linking.) This will all be done inside Compile() — we don’t currently ever modify jit anywhere else, afaik.

For item 2, some effort has already been made (I think for Intel cards) in integrating ANGLE. I recommend looking at the forum and asking @Bigpet. It’s probably ultimately better long-term to make a DirectX 12 or similar backend, but ANGLE is probably the quickest approach.

For item 3, it should not really be very different, except the input processing. All you need to do is tell PPSSPP about the touches and it will handle the rest already. It’s not really different from any platform — here’s SDL, and here’s iOS.

There are also a few other platform pieces — opening the keyboard, launching the browser, haptic feedback, etc. Here’s Blackberry. An important one can be audio — not sure if WASAPI will work as-is from the Windows code.

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