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Qt Documentation

Contents

Qt’s support for different Linux platforms is extensive and mature.

To download and install Qt for Linux, follow the instructions on the Getting Started with Qt page.

Supported Configurations

The following configurations are supported.

Distribution Architecture Compiler Notes
openSUSE 42.3 x86_64 GCC 4.8, GCC 7, ICC
Red Hat Enterprise Linux 7.4 x86_64 GCC 5.3.1 devtoolset-4
Ubuntu 18.04 x86_64 GCC as provided by Canonical, GCC 7.3.0
Ubuntu 16.04 x86_64 GCC as provided by Canonical, GCC 5.4.0
Generic Linux x86 and x86_64 GCC 4.8, GCC 4.9, GCC 5, GCC 6, GCC 7

Requirements for Development Host

The Qt installers for Linux assume that a C++ compiler, debugger, make, and other development tools are provided by the host operating system. In addition, building graphical Qt applications requires OpenGL libraries and headers installed. Most Linux distributions do not install all of these by default, but setting up a development environment is still straightforward.

Use the following commands to install the basic requirements for building Qt applications:

Debian/Ubuntu (apt-get)

Fedora/RHEL/CentOS (yum)

openSUSE (zypper)

Building Qt 5 from Source

You can also build Qt 5 from the source package and configure it according to your target platform. The source packages are obtained from http://www.qt.io/download/.

Below, you will find more information about building Qt from source.

Deployment and Other Issues

The pages below covers specific issues and recommendations for creating Linux/X11 applications.

Where to Go from Here

We invite you to explore the rest of Qt. We prepared overviews which help you decide which APIs to use and our examples demonstrate how to use our API.

  • Qt Overviews — list of topics about application development
  • Examples and Tutorials — code samples and tutorials
  • Qt Reference Pages — a listing of C++ and QML APIs
  • Qt X11 Extras — provides additional APIs for X11

Qt’s vibrant and active community site, http://qt.io houses a wiki, a forum, and additional learning guides and presentations.

В© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

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Qt Documentation

Contents

Qt’s support for different Linux platforms is extensive and mature.

To download and install Qt for Linux, follow the instructions on the Getting Started with Qt page.

Supported Configurations

The following configurations are supported.

Distribution Architecture Compiler Notes
openSUSE 15.x x86_64 GCC 7, ICC
Red Hat Enterprise Linux 7.x x86_64 GCC 5.3.1 devtoolset-4
Ubuntu 18.04 x86_64 GCC as provided by Canonical, GCC 7.3.0
Ubuntu 16.04 x86_64 GCC as provided by Canonical, GCC 5.4.0
Generic Linux x86 and x86_64 GCC 4.8, GCC 4.9, GCC 5, GCC 6, GCC 7

Requirements for Development Host

The Qt installers for Linux assume that a C++ compiler, debugger, make, and other development tools are provided by the host operating system. In addition, building graphical Qt applications requires OpenGL libraries and headers installed. Most Linux distributions do not install all of these by default, but setting up a development environment is still straightforward.

Use the following commands to install the basic requirements for building Qt applications:

Debian/Ubuntu (apt-get)

Fedora/RHEL/CentOS (yum)

openSUSE (zypper)

Building Qt 5 from Source

You can also build Qt 5 from the source package and configure it according to your target platform. The source packages are obtained from http://www.qt.io/download/.

Below, you will find more information about building Qt from source.

Deployment and Other Issues

The pages below covers specific issues and recommendations for creating Linux/X11 applications.

Where to Go from Here

We invite you to explore the rest of Qt. We prepared overviews which help you decide which APIs to use and our examples demonstrate how to use our API.

  • Qt Overviews — list of topics about application development
  • Examples and Tutorials — code samples and tutorials
  • Qt Reference Pages — a listing of C++ and QML APIs
  • Qt X11 Extras — provides additional APIs for X11

Qt’s vibrant and active community site, http://qt.io houses a wiki, a forum, and additional learning guides and presentations.

В© 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

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Qt Documentation

Contents

Qt’s support for different Linux platforms is extensive and mature.

To download and install Qt for Linux, follow the instructions on the Getting Started with Qt page.

Supported Configurations

The following configurations are supported.

Distribution Architecture Compiler Notes
openSUSE 15.1 x86_64 GCC 5 or later, GCC 7, ICC 19.1
SUSE Linux Enterprise Server x86_64 GCC 5 or later, GCC 10
Red Hat Enterprise Linux 7.6 x86_64 GCC 5.3.1 via devtoolset-4
Ubuntu 18.04 x86_64 GCC 5 or later, GCC 9
Generic Linux x86 and x86_64 GCC (5 or later), ICC 18.x

Requirements for Development Host

The Qt installers for Linux assume that a C++ compiler, debugger, make, and other development tools are provided by the host operating system. In addition, building graphical Qt applications requires OpenGL libraries and headers installed. Most Linux distributions do not install all of these by default, but setting up a development environment is still straightforward.

Use the following commands to install the basic requirements for building Qt applications:

Debian/Ubuntu (apt-get)

Fedora/RHEL/CentOS (yum)

openSUSE (zypper)

Building Qt 5 from Source

You can also build Qt 5 from the source package and configure it according to your target platform. The source packages are obtained from http://www.qt.io/download/.

Below, you will find more information about building Qt from source.

Deployment and Other Issues

The pages below covers specific issues and recommendations for creating Linux/X11 applications.

Where to Go from Here

We invite you to explore the rest of Qt. We prepared overviews which help you decide which APIs to use and our examples demonstrate how to use our API.

  • Qt Overviews — list of topics about application development
  • Examples and Tutorials — code samples and tutorials
  • Qt Reference Pages — a listing of C++ and QML APIs
  • Qt X11 Extras — provides additional APIs for X11

Qt’s vibrant and active community site, http://qt.io houses a wiki, a forum, and additional learning guides and presentations.

В© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

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Install Qt 5 on Ubuntu

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Contents

Install Qt 5 on Ubuntu

Introduction

This is a tutorial for installation of Qt 5.7.0 to Ubuntu 12.10. It may be used for some newer versions of Qt and Ubuntu. As a counterexample, Ubuntu 16.04 LTS uses an independent system for controlling the Qt version. Following these directions for Ubuntu 16.04 results in an error where a file can’t be found in a qt4 directory, even though you’re installing qt5 not 4. Another difference for OpenGL has been found and added as a note below.

Installation Guide (Ubuntu package)

Open a terminal. Type the following command and hit Enter: sudo apt-get install qt5-default

Qt 5.x will be installed.

Installation Guide (Qt download page)

Visit Qt downloads page an download a 32-bit or 64-bit Linux installation depending your version of Ubuntu. The installation file can be also downloaded through the command line using wget.

This is valid until 5.14.2 due to policy change, distributing Open Source Qt linux package is discontinue from 5.15.0. You need to build your own package starting from 5.15.0.

Adjust permission, run the installer and follow the instruction to complete the installation.

chmod +x qt-opensource-linux-x64-5.7.0.run ./qt-opensource-linux-x64-5.7.0.run

Open a terminal and execute the following command to install g++: sudo apt-get install build-essential

  • Install generic font configuration library — runtime

Open a terminal and execute the following command to install the full runtime files for the generic font configuration library: sudo apt-get install libfontconfig1

Launch Qt Creator. Go to Tools > Options. Click Build & Run and select tab Kit. Configure a compiler if it is not automatically detected.

Execute the following command to install OpenGL libraries: sudo apt-get install mesa-common-dev

Note: Just installing the above-mentioned mesa-common-dev kit is not sufficient for more recent Ubuntu versions. Based on a comment in the Qt forum [1] an additional package needs installation. Execute following command: sudo apt-get install libglu1-mesa-dev -y Tested with Qt5.3.1 and Ubuntu 14.04 and it solved the problem with missing -lGL.

  • Set file association with pro files

When installing from the on-line source the file association is not done automatically. It also not show up when you try to associate it with file explorer. Create a file named “Qt-Creator.desktop” and fill the file with the following.

[Desktop Entry] Version=1.0 Encoding=UTF-8 Type=Application Name=QtCreator Comment=QtCreator NoDsiplay=true Exec=(Install folder of QT)/Tools/QtCreator/bin/qtcreator %f Icon=(Install folder of QT)/5.4/Src/qtdoc/doc/images/landing/icon_QtCreator_78x78px.png Name[en_US]=Qt-Creator

Place this file in home .local/share/applications .

Edit a file named “defaults.list” in the same directory . Add the following line.

open file mimeapps.list and check if the following line is present.

if not add it under [added Associations].

Run the following command.

sudo update-mime-database /usr/share/mime

now Qt has been added to the list of file associations.

Troubleshooting

  • Qt Creator needs a compiler set up to build

Follow the instruction from the previous section to configure compiler for Qt Creator.

Solution: sudo apt-get install build-essential

  • error: GL/gl.h: No such file or directory

Solution: sudo apt-get install mesa-common-dev

References

  1. ↑Qt 5.5.0 problem running examples [SOLVED]. 2015-09-22. Archived from the original on 2016-08-01. Retrieved 2016-08-01.

Execute the following command to install OpenGL libraries: sudo apt-get install mesa-common-dev Note: Just installing the above-mentioned mesa-common-dev kit is not sufficient for more recent Ubuntu versions. Based on this comment in the forum an additional package needs installation. Execute following command: sudo apt-get install libglu1-mesa-dev -y Tested with Qt5.3.1 and Ubuntu 14.04 and it solved the problem with missing -lGL.

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Qt Documentation

Contents

This documentation discusses specific deployment issues for Qt for Linux/X11. We will demonstrate the procedures in terms of deploying the Plug & Paint application that is provided in Qt’s examples directory.

Due to the proliferation of Unix systems (such as commercial Unixes, Linux distributions, and so on), deployment on Unix is a complex topic. Before we start, be aware that programs compiled for one Unix flavor will probably not run on a different Unix system. For example, unless you use a cross-compiler, you cannot compile your application on Irix and distribute it on AIX.

Static Linking

Static linking is often the safest and easiest way to distribute an application on Unix since it relieves you from the task of distributing the Qt libraries and ensuring that they are located in the default search path for libraries on the target system.

Building Qt Statically

To use this approach, you must start by installing a static version of the Qt library:

We specify the prefix so that we do not overwrite the existing Qt installation. The example above only builds the Qt libraries, i.e. the examples and Qt Designer will not be built. When make is done, you will find the Qt libraries in the /path/to/Qt/lib directory.

When linking your application against static Qt libraries, note that you might need to add more libraries to the LIBS line in your project file. For more information, see the Application Dependencies section.

Linking the Application to the Static Version of Qt

Once Qt is built statically, the next step is to regenerate the makefile and rebuild the application. First, we must go into the directory that contains the application:

Now run qmake to create a new makefile for the application, and do a clean build to create the statically linked executable:

You probably want to link against the release libraries, and you can specify this when invoking qmake . Note that we must set the path to the static Qt that we just built.

To check that the application really links statically with Qt, run the ldd tool (available on most Unices):

Verify that the Qt libraries are not mentioned in the output.

Now, provided that everything compiled and linked without any errors, we should have a plugandpaint file that is ready for deployment. One easy way to check that the application really can be run stand-alone is to copy it to a machine that doesn’t have Qt or any Qt applications installed, and run it on that machine.

Remember that if your application depends on compiler specific libraries, these must still be redistributed along with your application. For more information, see the Application Dependencies section.

The Plug & Paint example consists of several components: The core application (Plug & Paint), and the Basic Tools and Extra Filters plugins. Since we cannot deploy plugins using the static linking approach, the executable we have prepared so far is incomplete. The application will run, but the functionality will be disabled due to the missing plugins. To deploy plugin-based applications we should use the shared library approach.

Shared Libraries

We have two challenges when deploying the Plug & Paint application using the shared libraries approach: The Qt runtime has to be correctly redistributed along with the application executable, and the plugins have to be installed in the correct location on the target system so that the application can find them.

Building Qt as a Shared Library

We assume that you already have installed Qt as a shared library, which is the default when installing Qt, in the /path/to/Qt directory.

Linking the Application to Qt as a Shared Library

After ensuring that Qt is built as a shared library, we can build the Plug & Paint application. First, we must go into the directory that contains the application:

Now run qmake to create a new makefile for the application, and do a clean build to create the dynamically linked executable:

This builds the core application, the following will build the plugins:

If everything compiled and linked without any errors, we will get a plugandpaint executable and the libpnp_basictools.so and libpnp_extrafilters.so plugin files.

Creating the Application Package

There is no standard package management on Unix, so the method we present below is a generic solution. See the documentation for your target system for information on how to create a package.

To deploy the application, we must make sure that we copy the relevant Qt libraries (corresponding to the Qt modules used in the application), the platform plugin, and the executable to the same directory tree. Remember that if your application depends on compiler specific libraries, these must also be redistributed along with your application. For more information, see the Application Dependencies section.

We’ll cover the plugins shortly, but the main issue with shared libraries is that you must ensure that the dynamic linker will find the Qt libraries. Unless told otherwise, the dynamic linker doesn’t search the directory where your application resides. There are many ways to solve this:

  • You can install the Qt libraries in one of the system library paths (e.g. /usr/lib on most systems).
  • You can pass a predetermined path to the -rpath command-line option when linking the application. This will tell the dynamic linker to look in this directory when starting your application.
  • You can write a startup script for your application, where you modify the dynamic linker configuration (e.g., adding your application’s directory to the LD_LIBRARY_PATH environment variable.

Note: If your application will be running with «Set user ID on execution,» and if it will be owned by root, then LD_LIBRARY_PATH will be ignored on some platforms. In this case, use of the LD_LIBRARY_PATH approach is not an option).

The disadvantage of the first approach is that the user must have super user privileges. The disadvantage of the second approach is that the user may not have privileges to install into the predetermined path. In either case, the users don’t have the option of installing to their home directory. We recommend using the third approach since it is the most flexible. For example, a plugandpaint.sh script will look like this:

By running this script instead of the executable, you are sure that the Qt libraries will be found by the dynamic linker. Note that you only have to rename the script to use it with other applications.

When looking for plugins, the application searches in a plugins subdirectory inside the directory of the application executable. Either you have to manually copy the plugins into the plugins directory, or you can set the DESTDIR in the plugins’ project files:

An archive distributing all the Qt libraries, and all the plugins, required to run the Plug & Paint application, would have to include the following files:

Component File Name
The executable plugandpaint
The script to run the executable plugandpaint.sh
The Basic Tools plugin plugins\libpnp_basictools.so
The ExtraFilters plugin plugins\libpnp_extrafilters.so
The Qt xcb platform plugin platforms\libqxcb.so
The Qt Core module libQt5Core.so.5
The Qt GUI module libQt5Gui.so.5
The Qt Widgets module libQt5Widgets.so.5

On most systems, the extension for shared libraries is .so . A notable exception is HP-UX, which uses .sl .

Remember that if your application depends on compiler specific libraries, these must still be redistributed along with your application. For more information, see the Application Dependencies section.

To verify that the application now can be successfully deployed, you can extract this archive on a machine without Qt and without any compiler installed, and try to run it, i.e. run the plugandpaint.sh script.

An alternative to putting the plugins in the plugins subdirectory is to add a custom search path when you start your application using QApplication::addLibraryPath() or QApplication::setLibraryPaths().

Application Dependencies

Additional Libraries

To find out which libraries your application depends on, run the ldd tool (available on most Unices):

This will list all the shared library dependencies for your application. Depending on configuration, these libraries must be redistributed along with your application. In particular, the standard C++ library must be redistributed if you’re compiling your application with a compiler that is binary incompatible with the system compiler. When possible, the safest solution is to link against these libraries statically.

You will probably want to link dynamically with the regular X11 libraries, since some implementations will try to open other shared libraries with dlopen() , and if this fails, the X11 library might cause your application to crash.

It’s also worth mentioning that Qt will look for certain X11 extensions, such as Xinerama and Xrandr, and possibly pull them in, including all the libraries that they link against. If you can’t guarantee the presence of a certain extension, the safest approach is to disable it when configuring Qt (e.g. ./configure -no-xrandr ).

FontConfig and FreeType are other examples of libraries that aren’t always available or that aren’t always binary compatible. As strange as it may sound, some software vendors have had success by compiling their software on very old machines and have been very careful not to upgrade any of the software running on them.

When linking your application against the static Qt libraries, you must explicitly link with the dependent libraries mentioned above. Do this by adding them to the LIBS variable in your project file.

From Qt version 5.2 onwards, the officially supported version for OpenSSL is 1.0.0 or later. Versions >= 0.9.7 and libqxcb.so . This file must be located within a specific subdirectory (by default, platforms ) under your distribution directory. Alternatively, it is possible to adjust the search path Qt uses to find its plugins, as described below.

Your application may also depend on one or more Qt plugins, such as the JPEG image format plugin or a SQL driver plugin. Be sure to distribute any Qt plugins that you need with your application. Similar to the platform plugin, each type of plugin must be located within a specific subdirectory (such as imageformats or sqldrivers ) within your distribution directory.

The search path for Qt plugins (as well as a few other paths) is hard-coded into the QtCore library. By default, the first plugin search path will be hard-coded as /path/to/Qt/plugins . As mentioned above, using predetermined paths has certain disadvantages, so you need to examine various alternatives to make sure that the Qt plugins are found:

  • Using qt.conf . This is the recommended approach since it provides the most flexibility.
  • Using QApplication::addLibraryPath() or QApplication::setLibraryPaths().
  • Using a third party installation utility or the target system’s package manager to change the hard-coded paths in the QtCore library.

The How to Create Qt Plugins document outlines the issues you need to pay attention to when building and deploying plugins for Qt applications.

В© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

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