- Quake III: Gold (2001) [En] (License GOG) [macOS WineSkin]
- Mac OS X: App not 64-bit optimized for Mac OS Catalina? #418
- Comments
- sxflynn commented Aug 17, 2019 •
- NuclearMonster commented Aug 17, 2019
- timotgl commented Sep 19, 2019
- sxflynn commented Oct 6, 2019
- ensiform commented Oct 6, 2019
- NuclearMonster commented Oct 8, 2019 •
- diegoulloao commented Oct 12, 2019
- tomkidd commented Oct 12, 2019
- NuclearMonster commented Oct 12, 2019
- diegoulloao commented Oct 12, 2019 •
- andersonbatista333 commented Oct 13, 2019 •
- Quake 3 mac os catalina
- macOS Catalina: Only bottom left quarter of the screen is used by the game #422
- Comments
- tomkidd commented Oct 11, 2019
- NuclearMonster commented Oct 11, 2019
- bttd commented Oct 11, 2019
- icculus commented Oct 11, 2019
- dmitrydyomin commented Oct 11, 2019
- How to get Quake on Mac OS Catalina
- hewhore
- StellarVixen
- hewhore
- StellarVixen
- Janichsan
- StellarVixen
- jeanlain
- Janichsan
- Irishman
- Irishman
- Irishman
- Ritsuka
- Janichsan
- Irishman
- Janichsan
- marksatt
- Irishman
- BryanC85
- Macaholic868
- amgff84
Quake III: Gold (2001) [En] (License GOG) [macOS WineSkin]
Тип издания: macOS WineSkin
Релиз состоялся: 26 сентября 2001
Поддерживаемая ОС: 10.11+
Жанр: Action (Shooter) / 3D / 1st Person
Разработчик: id Software
Язык интерфейса: Английский
Язык озвучки: Английский
Лечение: не требуется
Делалось и запускалось на:
El Capitan 10.11.6
2,93 GHz Intel Core i7
8 ГБ RAM
ATI Radeon HD 5770
XQuartz 2.7.11
Wineskin 2.6.2 WS9Wine1.9.24
Описание:
Добро пожаловать на Арену, где высокопоставленные воины превращаются в беспозвоночную кашу. Отказываясь от каждой капли здравого смысла и любого следа сомнения, вы устремляетесь на арену душераздирающих пейзажей и завуалированных пропастей. Ваше новое окружение отвергает вас ямами лавы и атмосферными опасностями, в то время как вас окружают легионы врагов, испытывая первую реакцию, которая в первую очередь привела вас сюда. Ваша новая мантра: Сражайся или до свидания.
Особенности игры:
Это чистая многопользовательская игра. Присутствующий сингл-режим — это обычная беготня с тупоголовыми ботами.
Графика и все примочки потрясающие. Дизайн уровней — 5 с плюсом. Количество альтер эго, их проработка, оружие и прочее заставляют замуроваться в бетонную стену всех конкурентов.
Динамизм ака геймплей в лучших традициях Quake 2. Unreal Tournament отдыхает.
Что бы вы ни думали, но в этой игре надо думать.
В игре присутствуют различные типы битв: от death match-a до capture the flag. Развлекайтесь.
Боты хоть и тупы, но на максимальном уровне сложности становятся поголовно снайперами.
Если вас убили — не бойтесь. Это вам не Counter-strike, где надо по 2 минуты ждать возрождения.
Учитесь использовать рокет-джамп (rocket-jump) для достижения секретных кусков уровня.
Залог победы — знание уровня.
Вы еще читаете мою ахинею? Вперед, за победой, тов. Quake.
Gold издание включает в себя:
Quake III Arena
Добро пожаловать на Арену, где высокопоставленные воины превращаются в беспозвоночную кашу. Отказываясь от каждой капли здравого смысла и любого следа сомнения, вы устремляетесь на арену душераздирающих пейзажей и завуалированных пропастей. Ваше новое окружение отвергает вас ямами лавы и атмосферными опасностями, в то время как вас окружают легионы врагов, испытывая первую реакцию, которая в первую очередь привела вас сюда. Ваша новая мантра: Сражайся или до свидания.
Quake III Team Arena
Quake III: Team Arena — дополнение к игре «Quake 3: Arena» в жанре многопользовательского шутера от первого лица, разработанная компанией id Software в 2000 году. Включает в себя несколько десятков новых карт, 3 новых режима сетевой игры и оружия, основное нововведение, как следует из названия, режимы командой игры.
1. Смонтировать образ
2. Переписать игру на жесткий диск
3. Играть
Источник
Mac OS X: App not 64-bit optimized for Mac OS Catalina? #418
Comments
sxflynn commented Aug 17, 2019 •
When I launch ioquake on Mac OS Mojave, I get a warning that says the software is not optimized, which basically means it is not 64-bit. As of the next Mac OS version Catalina, it will no longer launch.
The text was updated successfully, but these errors were encountered:
NuclearMonster commented Aug 17, 2019
Is this a version of ioquake3 compiled on your computer or one downloaded from ioquake3.org recently?
timotgl commented Sep 19, 2019
I was able to run it after downloading Xcode 11 for the Catalina Beta and compiling with ./make-macosx.sh x86_64 .
However, something seemed off the with OpenGL support. Extremely low FPS and my 4k monitor only showed the game in the bottom left quadrant of the screen (resolution in game set to 1920×1080).
Running the universal binary before on Mojave didn’t have these issues.
sxflynn commented Oct 6, 2019
Is this a version of ioquake3 compiled on your computer or one downloaded from ioquake3.org recently?
I downloaded it from ioquake3.org recently. Would it be possible for someone with X-Code know-how to recompile as 64 bit?
ensiform commented Oct 6, 2019
There are no «recent» downloads due to security issue
NuclearMonster commented Oct 8, 2019 •
To be clear for anyone casually browsing this thread, this is the relevant security information: https://ioquake3.org/2019/06/13/ioquake3-security-notice-06-13-19-test-builds-possibly-compromised/
Test builds and many pieces of functionality remain unavailable as we move that software to a more modern containment system.
diegoulloao commented Oct 12, 2019
Someone who has achieved to compile ioquake3fe-1.36 file to x64?
tomkidd commented Oct 12, 2019
@diegoulloao If you’re asking if ioquake3 can be compiled to x64 on macOS, yes, right now it builds via the makefile shell script
If you’re asking if there are precompiled binaries for x64 on macOS, there were nightly test builds happening until they took them down due to a security issue with their automated build software.
So yes there were but they’re offline at the moment.
NuclearMonster commented Oct 12, 2019
the ioquake3fe was a mac-specific front-end that we hoped to replace with a cross-platform launcher, unfortunately the launcher project never got off the ground and should probably be scrapped and replaced at this point
diegoulloao commented Oct 12, 2019 •
@diegoulloao If you’re asking if ioquake3 can be compiled to x64 on macOS, yes, right now it builds via the makefile shell script
If you’re asking if there are precompiled binaries for x64 on macOS, there were nightly test builds happening until they took them down due to a security issue with their automated build software.
So yes there were but they’re offline at the moment.
@tomkidd In ioquake3 dmg version folder are included 2 files:
- ioquake3-1.36 (game executable app)
- ioquake3fe-1.36 (I think tool for run servers)
I already have compiled the game executable for 64-bits, but I don’t know how to get or compile the other.
andersonbatista333 commented Oct 13, 2019 •
After downloaded the branch 3318 from https://github.com/ioquake/ioq3 and follow instructions to compile from source with xcode 10.3 build 10G8, see results below;
./make-macosx.sh x86_64
Building x86_64 Client/Dedicated Server against «»
Building in build/release-darwin-x86_64:
PLATFORM: darwin
ARCH: x86_64
VERSION: 1.36
COMPILE_PLATFORM: darwin
COMPILE_ARCH: x86_64
HAVE_VM_COMPILED: true
PKG_CONFIG: pkg-config
CC: cc
.
Creating bundle ‘build/release-darwin-x86_64/ioquake3.app’
with architectures:
x86_64
When compile is done and checked thats the newer binaries are x86_64, copy ioquake3.app to Applications as follows;
.
file build/release-darwin-x86_64/ioquake3.app/Contents/MacOS/ioquake3
build/release-darwin-x86_64/ioquake3.app/Contents/MacOS/ioquake3: Mach-O universal binary with 1 architecture: [x86_64:Mach-O 64-bit executable x86_64]
build/release-darwin-x86_64/ioquake3.app/Contents/MacOS/ioquake3 (for architecture x86_64): Mach-O 64-bit executable x86_64
.
After executing ioquake3 from Applications folder, remember to set Defaults configurations on Setup menu due incorrect resolution and/or screen settings;
Источник
Quake 3 mac os catalina
ioquake3 for macOs can be installed with only one instruction
Step 1: Open the application folder
Step 2: Copy your files
Just drag and drop your mods, maps and models inside.
package | description |
---|---|
ioquake3 1.36 for macOs | Quake3 arena (improved engine) for macOs v1.36 |
ioquake3 latest pk3 files | Latest pk3 files (point release patches) |
CPMA 1.52 | Challenge pro mode arena mod v1.52 |
CPMA Map Pack | Set of maps and dependencies for CPMA |
High Resolution Textures Pack | High resolution textures |
Complementary HQ Textures | Complementary textures in high quality |
Quake 3 Live Sounds Pack | Quake3 live audios + high quality sounds |
NEW Quake 3 HD Weapons | Quake3 new 2019 weapons re-textures |
ioquake3 mac install pretends to be the one unified and most simply way to install quake3 arena on mac computers. This includes a lot of improvements like high quality textures, improved sounds, most knowed mods, etc.
What is the ioquake3 engine?
ioquake3.app can’t be opened because it is from an unidentified developer
Go to System Preferences > Security & Privacy Settings and click button: open anyway
The ioquake3.app here included was compiled directly from ioquake3 source code repository.
Last Updated (2020-12-23)
This version includes commits to date Nov. 17, 2020 «[sdl] Turn tentative definition into actual definition.»
Источник
macOS Catalina: Only bottom left quarter of the screen is used by the game #422
Comments
tomkidd commented Oct 11, 2019
When running ioquake3 on macOS 10.15 Catalina, after having compiled from the latest source on the command line via Makefile, the resulting window only features the game in the lower left quadrant of the screen and the other 3/4 of the screen is black.
This is launching with just the most standard, vanilla, baseq3 available. No mods, just double-clicking on ioquake3.app under the resulting release-darwin-x86_64.
It’s also happening in a build I did of yquake2, as well as another, non-SDL port of Quake II, so I don’t think it’s related to SDL but it may be related to either OpenGL or just how graphics in general work now but in any event it’s not just ioquake3 alone.
I’m using a MacBook Pro Retina, mid-2014 model, with an Nvidia GeForce GT 750M.
The craziest part though is a version of ioquake3 I built before the Catalina upgrade works fine. So it’s as if the 10.15 version of the macOS SDK has something to do with it.
Were I to guess I’d say it has something to do with the Retina display and maybe a change in how Catalina calculates screen sizes or something but I’ve not had luck figuring out what/where that is.
I do plan on digging in to it and seeing if I can figure it out but I thought I’d open an issue just in case someone sees it and can figure it out quicker than I can.
The text was updated successfully, but these errors were encountered:
NuclearMonster commented Oct 11, 2019
I would assume you’ve tried doubling (or whatever it takes to get to desktop retina) the custom resolution
bttd commented Oct 11, 2019
I have the same issue on mbp 2017
icculus commented Oct 11, 2019
Add this to the bottom of ioquake3.app/Contents/Info.plist, right above the «» line:
You might have to copy (not move) the app to a different name to get Launch Services to notice the change, and then nuke the original and copy it back. This might be optional.
This fixes the problem. I assume for things built with Xcode 11 on Catalina, NSHighResolutionCapable now defaults to true, when it hasn’t before. What this flag does is say «my app wants all available pixels at full resolution, not the virtual pixels of what my desktop is scaled to.» The end result is we ask for a fullscreen 800×600 window (or whatever), but are ending up with 1600×1200 pixels (or whatever) in the GL context. Then the glViewport(0,0,800,600) call makes it use a quarter of the available space.
Longer term, we can fix this in ioquake3 by setting glViewport to the sizes reported by SDL_GL_GetDrawableSize(), which tells you the size of the window in retina pixels instead of the scaled pixel count that we use for creating the window, but there’s a lot of code to sort through that assumes these two pixel counts match 1:1.
Longer longer term: we should render to an FBO at exactly the size we want, use SDL_WINDOW_FULLSCREEN_DESKTOP, and framebuffer_blit to scale/letterbox the final result on the actual window framebuffer.
dmitrydyomin commented Oct 11, 2019
Hi, my experience is slightly different:
15-inch MBP
r_customwidth 2880
r_customheight 1800
r_mode -1
macOS 10.14: Ok
macOS 10.15: Top half of the screen is black, bottom half shows top half of the image. So the image is moved half way down.
I’ve changed the resolution to 1440×900 as a workaround, works fine.
Источник
How to get Quake on Mac OS Catalina
hewhore
macrumors member
StellarVixen
macrumors 68020
You are completely out of luck. I am sorry to be the bearer of bad news.
Roll back to Mojave if you want to play it that badly.
hewhore
macrumors member
StellarVixen
macrumors 68020
Looking for anything specific?
CS:GO still works (although I do not play it, not my kind of game). So does Fortnite.
Janichsan
macrumors 68020
You are completely wrong.
There are 64-bit versions for all three classic Quake games.
StellarVixen
macrumors 68020
You are completely wrong.
There are 64-bit versions for all three classic Quake games.
OK then. Last time I played Quake 3 was more than decade ago, and I am not quite sure why would developers bother rewriting the code of the game more than 2 decades old. but still, who knows.
jeanlain
macrumors 68000
Janichsan
macrumors 68020
Irishman
macrumors 68030
Irishman
macrumors 68030
Apparently, the test builds for ioquake 3 were all pulled from the site due to concerns of being compromised. The post was dated 6/30/2019.
I’m trying to get Quake 2 to run, although the latest build for a 64-bit macOS version dates to March 25, 2017.
Quake 1 won’t run.
Irishman
macrumors 68030
Ritsuka
Cancelled
The original games resources files are needed anyway.
ioquake3 runs ok on my Mac with 10.15.
Janichsan
macrumors 68020
What happens or does not happen when you try to run it?
The version info is misleading, as that port uses a shell-based wrapper. The contained binary is from August 5, 2019 if you have downloaded the most recent version.
Irishman
macrumors 68030
What happens or does not happen when you try to run it?
The version info is misleading, as that port uses a shell-based wrapper. The contained binary is from August 5, 2019 if you have downloaded the most recent version.
If you have an original version of the game, you should have these files. They mean the stuff in the baseq2 folder.
I’m not trying to be a jerk or anything, but are you in a coding/tech supporting kind of profession? The first question you asked above is one that reminds me of the kinds of developer/tech support kinds of questions I get when I would interact with Mark Satt from Epic when he was a poster here. If you’re not in the role of someone who could help us here, I’m not inclined to provide you with the answer to your question.
In response to your second comment, I downloaded and installed it, and got the same pop-up instructing me to transfer files.
I have disc copies for Quake 2 and 3, but no external DVD-ROM player for my iMac.
Janichsan
macrumors 68020
I’m not trying to be a jerk or anything, …
Truth to be told: you actually are.
To answer your question: no, I’m not a developer. But I have experience with installing and using all three updated Quake engines in question here, so if you would have provided me with an description of what goes wrong when you try to use QuakeSpasm, I might actually have been able to help you with that.
And just that you to know, your last post provided me with the necessary information to figure out exactly why the games don’t run for you.
But you obviously aren’t interested in that, so you are on your own now. Good luck with working that out yourself, and enjoy your stay on my «Ignore» list.
marksatt
macrumors regular
I’m not trying to be a jerk or anything, but are you in a coding/tech supporting kind of profession? The first question you asked above is one that reminds me of the kinds of developer/tech support kinds of questions I get when I would interact with Mark Satt from Epic when he was a poster here. If you’re not in the role of someone who could help us here, I’m not inclined to provide you with the answer to your question.
In response to your second comment, I downloaded and installed it, and got the same pop-up instructing me to transfer files.
I have disc copies for Quake 2 and 3, but no external DVD-ROM player for my iMac.
Not at Epic anymore, but still here
Irishman
macrumors 68030
Good to see that you’re still knocking around out there.
BryanC85
macrumors newbie
The original games resources files are needed anyway.
ioquake3 runs ok on my Mac with 10.15.
Macaholic868
macrumors 6502a
I’m interested in doing the same thing. I’ve still got the Quake / Quake 2 / Quake III installation media for Windows somewhere back at my parents place in my old bedroom that they’ve not repurposed for anything else since I left for college back in 2000.
Is there a consensus best, or maybe only, open source line of Quake engine(s) that can run Quake, Quake 2 or Quake 3 on Catalina and if so what files would I need to copy, and to where, to get them to work?
The beauty of Intel based Macs is Boot Camp. I’m considering installing Windows 10 to play CS: Source and DOD: Source. A Windows 10 Home License is only $99.00 from the Windows Store and if you don’t want to pony up right away until you’ve tested things and are comfortable there is no built in shut off date for inactivated copies if you download and install Windows 10 Home via Boot Camp from the latest ISO file that Microsoft has made freely available for download. If you don’t activate you’ll be nagged from time to time and you can’t do some things like customize the Task Bar but outside of some minor annoyances Microsoft has nothing in place to force you to activate so you can try it for a bit to play many of the most popular 32-bit games you can no longer play on Catalina.
That’s worth $99.00 to me. Apple isn’t going to reverse course and add support for 32-bit applications back into MacOS. That’s never been how they’ve done things. Microsoft, on the other hand, will likely support 32-bit applications until 128-bit operating systems and applications become a thing.
macrumors newbie
Do this:
1. Update 10.15.x on your Mac as far as you can go via normal update mechanism.
2. Install XCode from Apple’s Mac App Store.
3. Install commandline tools for XCode (xcode-select —install)
4. Follow the steps in the Quake 3 wiki to install Q3. (http://web.archive.org/web/20171105094047/http://wiki.ioquake3.org/Building_ioquake3_on_Mac) — I just did the first one. I already had git, I assume with XCode commandline install.
5. Q3 built in about 3 minutes.
6. I then went back to the Q3 web page (https://ioquake3.org/extras/patch-data) and downloaded the patch data and put them into the new BUILD directory I now had (inside of the directory that was. built. )
7. I had to supply my own pak0.pk3 (https://github.com/nrempel/q3-server/blob/master/baseq3/pak0.pk3; I had another one so I didn’t use this one — but it should work) for the gamefile.
All done! Q3 on a modern Mac. On an 27″ iMac (2560×1440 native res) I found 2560×1440 resolution, 16:9, was perfect. Attempting non-native res produced a bad image or very off-center image.
amgff84
macrumors 6502
I have a suggestion.
I’m interested in doing the same thing. I’ve still got the Quake / Quake 2 / Quake III installation media for Windows somewhere back at my parents place in my old bedroom that they’ve not repurposed for anything else since I left for college back in 2000.
Is there a consensus best, or maybe only, open source line of Quake engine(s) that can run Quake, Quake 2 or Quake 3 on Catalina and if so what files would I need to copy, and to where, to get them to work?
The beauty of Intel based Macs is Boot Camp. I’m considering installing Windows 10 to play CS: Source and DOD: Source. A Windows 10 Home License is only $99.00 from the Windows Store and if you don’t want to pony up right away until you’ve tested things and are comfortable there is no built in shut off date for inactivated copies if you download and install Windows 10 Home via Boot Camp from the latest ISO file that Microsoft has made freely available for download. If you don’t activate you’ll be nagged from time to time and you can’t do some things like customize the Task Bar but outside of some minor annoyances Microsoft has nothing in place to force you to activate so you can try it for a bit to play many of the most popular 32-bit games you can no longer play on Catalina.
That’s worth $99.00 to me. Apple isn’t going to reverse course and add support for 32-bit applications back into MacOS. That’s never been how they’ve done things. Microsoft, on the other hand, will likely support 32-bit applications until 128-bit operating systems and applications become a thing.
Источник