- SCRIPTS TO PLAY RPGMAKER GAMES WITH LINUX
- automatically configure your wine installation 🙂
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SCRIPTS TO PLAY RPGMAKER GAMES WITH LINUX
automatically configure your wine installation 🙂
Hello,
I recently tried to play some rpgmaker games on my Ubuntu installation with wine.
I noticed several Problems while i was playing.
1.crappy fonts
2.no midi playback
3.no mp3 playback.
I googled a while and finally managed to resolve all those problems.
To make it easier for other people i wrote some bash scripts that will configure your wine installation for you so you can play the games perfectly 🙂
So let’s get started with a mini user guide.
The scripts require the following packet to be installed:
wine, winetricks, sed,timidity
After you’ve installed those 4 packages you just need to extract the scripts and run them like this:
Here is the download link for the scripts: http://www.megaupload.com/?d=1NGGU6HE
I have tested the Scripts with Ubuntu 10.04 and 10.10. On other distros you might need to change the paths to the config files.
I hope that this article will help some people 🙂
If you used the scripts it would be nice if you could give me a little feedback if everything went well 🙂
Posts
Sorry, didn’t work with mine .
First, I didn’t found winetricks in the Ubuntu library.
Maybe it’s the main issue.
Second, the game (here, Drunken Paladin) crashes à la Windows (the program has encountered a serious issue and must close).
If I disable the sound in Wine, I get a «Failed to initialize DirectX audio», and the program stops immediatly.
I tried it on Ubuntu 10.10, Pentium 4 2.4 Ghz 392 Mo RAM nVidia 8400 GS.
I know, it’s an old machine, but that’s the point of Linux: make useable what isn’t anymore with Windows.
You should also give the Wine configuration used.
Mine was the standard one. Maybe there’s something to tweak in it.
Thanks anyway for your work. It will help the Linux gaming community to widen.
First, I didn’t found winetricks in the Ubuntu library.
Maybe it’s the main issue.
Second, the game (here, Drunken Paladin) crashes à la Windows (the program has encountered a serious issue and must close).
If I disable the sound in Wine, I get a «Failed to initialize DirectX audio», and the program stops immediatly.
I tried it on Ubuntu 10.10, Pentium 4 2.4 Ghz 392 Mo RAM nVidia 8400 GS.
I know, it’s an old machine, but that’s the point of Linux: make useable what isn’t anymore with Windows.
You should also give the Wine configuration used.
Mine was the standard one. Maybe there’s something to tweak in it.
Thanks anyway for your work. It will help the Linux gaming community to widen.
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Rpg maker ��� linux
RPG Maker MV
Does anyone know if it’ll be possible to put it on Linux? I know Android is Linux and all, but will there be the possibility to put a RMMV game on Linux?
Edit: ♥♥♥♥♥♥♥♥♥! I just saw that RPG Maker MV has Linux now, this is awesome news. Now I can cancel plans for OS X.
You can put it on a web server, and a Linux browser could access it.
I’m starting to resent the general community on steam. They seem to think any small improvement or nod in our direction is something we should be thankful for.
When you start to realize that the number of active Linux users just on Steam is nearly equal to the active users of the PSP vita in Japan, the attitudes towards developing for Linux are ridiculous. There are companies completely dedicated to that market in Japan, and that will be shrinking market in the next two years.
Firefox, Chrome, and VIvaldi can all play the demo game on Linux. HTML5-packaged games that you can download in advance should play even better. Options other than a browser include an Android emulator or wine. The Android emulator route is pretty much guaranteed to give you identical gameplay; the wine route may be a lot more performant. But a browser should be fine. I’m not at all worried now about playing RMMV games on Linux. Between all the VNs I’m playing right now on Linux, and the RMMV games that are coming, I’m pretty happy with things 🙂
My concern is the editor. I have two linux laptops, one beefy one and one tiny one, that I use for everything. I’d like to use them for RPG development too.
I’m starting to resent the general community on steam. They seem to think any small improvement or nod in our direction is something we should be thankful for.
When you start to realize that the number of active Linux users just on Steam is nearly equal to the active users of the PSP vita in Japan, the attitudes towards developing for Linux are ridiculous. There are companies completely dedicated to that market in Japan, and that will be shrinking market in the next two years.
Yeah, some of the people don’t really get how RPG Maker really works. It’s made for 2D, not 3D.
I see, I’d definitely figure the majority in Japan to not be Linux people, still; would love to see that and Tales go on Linux ’cause the more games on Linux, the more we can be Microsoft-free.
Firefox, Chrome, and VIvaldi can all play the demo game on Linux. HTML5-packaged games that you can download in advance should play even better. Options other than a browser include an Android emulator or wine. The Android emulator route is pretty much guaranteed to give you identical gameplay; the wine route may be a lot more performant. But a browser should be fine. I’m not at all worried now about playing RMMV games on Linux. Between all the VNs I’m playing right now on Linux, and the RMMV games that are coming, I’m pretty happy with things 🙂
My concern is the editor. I have two linux laptops, one beefy one and one tiny one, that I use for everything. I’d like to use them for RPG development too.
Yeah; I know it’s likely somewhat possible with some things here and there done, Linux could be possible but it does concern me how commercial distribution would work. :s
And yes, Wine is a good option, but I don’t know how it’d work well with a RPG Maker game.
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RPG Maker MV for Linux (for newbies)
djDarkX
Retro & Remastered Music Guru
So, you want to learn how to develop your MV projects on Linux but not sure how to go about it or even install it? It’s actually really easy! I know there are instructions, but they didn’t really make any sense to me and I’m currently using an Ubuntu-based distribution called elementary OS. Anyway, since there isn’t a native Linux client outside of Steam, that’s your best bet, however I will also teach you some tips and tricks while using it and how to get your game out to even the Linux gaming audience, which is growing as time goes by!
Installation
The one thing you need above all else is Steam of Linux. For most distros that have an app store, center or some such application for installing software to your machine, Steam is already on there. Lucky you! If not, you can always grab a copy of Steam for your distro by doing a search for Steam on whatever you’re running. For the rest of this guide, however, I’m going to assume you’re using Debian or a variant (Ubuntu, Linux Mint, elementary OS, etc.) After Steam is installed and you’re signed in, simply go to your Library under SteamOS + Linux and it should be there under Software. Install it and you’re ready to go!
Export Games
You already know how to use it, so I’m not going to cover that. If you don’t, there are plenty of guides and you can always use the Help File under Help -> Contents. When you export the game, it’s the same as on Windows. Simply export the game and set a destination folder. Once it’s done, you can simply zip/rar it and distribute it as is, but with one small catch. In order to make the game executable, the player will have to execute a command in the command-line, but it’s simple and can be copy & pasted into the Terminal Emulator they use. Have them use this command inside the game folder:
sudo chmod -x Game
Game can be replaced by whatever you named the game client if you did. If not, it can simply stay as game. After that, all they have to do is run ./Game in the command-line in the game folder and they’re set. But wait, what if they don’t want to do that each time or you love your players and don’t want them to have to do that? It’s simple! Make a .desktop file and pack it with the game. I’ve included a sample .desktop file for you to edit however you need and it’s fully commented.
Simple instructions are to make sure the desktop file is in $HOME/.local/share/applications for it to appear on the menu. Another way is to either create a distribution package file (ex. .deb, .rpm) or make it into an AppImage installer. The player will also have to chmod this file, although once it’s done, they don’t even have to chmod the game. After that, run the game and you’re golden!
Multiple Instances
Now this one was tricky for me to figure out until I saw what I needed to do. If you want to open a second client, you can’t normally do that with the Steam version. There is a way around it, though. Simply go to:
$HOME/.steam/steam/steamapps/common/RPG Maker MV
When you go down near the bottom of the directory, there is RPG Maker MV. It says it’s executable, but it won’t run. What? B-but, why? Don’t worry. You should also see a file named RPG Maker MV.sh. Run this instead. Done. Now all you have to do is wait for the new instance of MV to open and you’re golden! Easy right?
Conclusion
Well, this is all I have for now, but I hope I helped you Linux gamers and developers a bit with this information. Good luck on your projects and happy RPG Making!
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After nearly finishing my main menu, I started working on the mastery scene. Each actor has 4 mastery categories, Weapons, Professions, Paragons and Milestones.
The layout for the Weapons window is done! On to Professions!
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