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SourceMod 1.10 Now Stable! | Oct 19, 2019 06:38 |
The new stable branch of SourceMod is now 1.10. As always, there will be gamedata updates for the old-stable 1.9 branch for a while. |
The new version includes community contributions by the following awesome people: headline, SlidyBat, PerfectLaugh, quasemago, Technoblazed, InvexByte, TiBarification, Pelipoika, Peace-Maker, thewavelength, rumblefrog, jason-e, Kailo, CrazyHackGUT, rsKliPPy, fakuivan, maximsmol, Silenci0, hydrogen-mvm, Hexer10, ddhoward, Bara, PowerLord, TheByKotik, komashchenko, BotoX, b3none, DJPlaya, PerfectLaugh, 404UNFca, JoinedSenses, TheDS1337, Batfoxkid, MartLegion, FortyTwoFortyTwo, PlayBoy31, and Einyux.
The highlights of this release include:
- Transitional syntax for enum-structs. Read more about them in the wiki.
- Support for running on 64-bit dedicated servers.
- New trace ray natives to query for more infos along the ray.
- Updated MySQL client library for utf8mb4 charset support.
- A new command to reload the databases.cfg without restarting the server: sm_reload_databases
- Faster compile times due to numerous fixes and tweaks.
- Adjusted plugin binary format to pave the way for more advanced language features.
- Lots of stability and code quality improvements.
- Improved methodmap API and documentation.
Here are all the changes that were made since 1.9 was set as the stable branch:
Note, entries marked by an * were backported to 1.9 as well.
Fixes
- Workaround CS:GO Stringtable bug #1046
- Simplify Logger internals to fix SourceMod from stopping to log #691
- Handle NULLs in SDKCall string return #906 *
- Allow changing to -1/null for attacker and inflictor in OnTakeDamage SDK hook
- Fix CompileRegex not actually setting a valid error code #775
- Fix compilation with Visual Studio 2017+
- SDKHooks: Reset global hookid when unhooking in SourceHook #916
- Prevent FrameIterator OOB Errors #949 *
- Improve error message for EmitSound #787
- Fix BfRead.BytesLeft not being able to be optional #945 *
- IBinTools: Block loading incompatible interface versions #979
- Fix wrong matchmaking_ds bin path being used in some instances #1006
- Remove `MAPLIST_FLAG_NO_DEFAULT` misuses #870
- Fix typo in fallback to «default» maplists section #923
- Fix wrong timeleft calculation after mp_restartgame in CS:S and CS:GO #1072
- Mark new methodmap natives as optional #867
- Don’t double-format in ReplyToCommand #932 *
- PassType typo fixup #1018
- Fix description of nominations convars #758
- Fix description for CharToLower and CharToUpper (again) #750
- Fix param order in CancelClientMenu documentation #982
- Documentation fixes of methodmap implementation #788
- Fix FormatUserLogText to use GetClientAuthId #805
- Add missing MarkNativeAsOptional for SetAuthIdCookie native #879
- Send ShowActivity messages to TV clients #813
- Fix sm_help erroring out if invoked during the connection process #723
- basevotes: Fix buffer size for workshop obtained levels #956
- Fix wrong formatting to «Vote Delay Minutes» when delay above 60s #1009
Features
- 64-bit support for CSGO on Linux and macOS #705
- Add more traceray natives (TR_EnumerateEntities, TR_EnumerateEntitiesHull, TR_ClipRayToEntity[Ex], TR_ClipRayHullToEntity[Ex], TR_ClipCurrentRayToEntity[ex]) #754
- Add TR_GetHitBoxIndex native#1085
- Add RemoveEntity native #745
- Add sm_reload_databases command #773
- Add int64 support to Protobuf methodmap #943
- Allow different values per platform in «Keys» gamedata section #765
- Open menu with matching maps on ambiguous !nominate map_name command #983
- Add Regex.MatchAll native and fix MatchRegex behaviour to match documentation #767
- MySQL: Support multiple result sets in prepared queries #825
- Add LogStackTrace native #685
- Add Protobuf.HasField native
- Add CommandIterator methodmap including CommandIterator.Plugin to access registering plugin #819
- Add missing return value documentation for CreateDirectory
- Fix Miscellaneous Regressions and undefined behaviours #1022
Enhancements
- Update game support for CS:GO, BMS, Empires, NMRiH, Insurgency, PVKII, IOSoccer, ZPS *
- Move semantics for StringHashMap #589
- Remove DB configuration locking #791
- Add TFCond Descriptions #1005
- Add Profiler methodmap #814
- Add GameData methodmap #766
- Add GlobalForward & PrivateForward methodmaps #1004
- Add Cookie methodmap #1012
- Add getter for Event.BroadcastDisabled #946
- Add Sort and SortCustom to ArrayList methodmap #1003
- Add File.Flush methodmap function #1056
- Update TF2_IgnitePlayer to support setting duration of fire #1038
- Add templated helper class to promote type-safety for wrapped function calls #965
- Add more TF2 specific DMG_ definitions #756
- Add new custom kill identifier for TF2 #972
- Add Shield and Bumpmine to cstrike.inc #991
- Allow any returns in native callbacks #857
- Add RequestFrameCallback with optional data parameter #1068
- Update sm_ban, sm_kick, & sm_map to display menu when issued without arguments #838
- Pad plugin ID based on the total plugin count in sm plugins list output #1027
- Improve CreateNative failure message #903
- Use natural sorting for map lists #907
- Add internationalization to basechat and fix CS:GO colours #674
- Switch CS:GO Clantag set/get to use netprops + offset over sig + offset #922
- Unify map lookup logic across tf2esque engines #931
- Change MultiTargetFilter to a typeset that allows ArrayList #955
- Remove goto from ExtensionSys.cpp #729
- SQL-Admin-Manager: style clean-up #974
Other
- Rewrite DataPack implementation #688
- Prevent use of primitive float operation functions #763
- Update MySQL to version 5.5 (support utf8mb4 charset) #786
- Update SQLite to version 3.26.0 #783#935
- Increase MAX_NAME_LENGTH to match CS:GO MAX_PLAYER_NAME_LENGTH
- Use safe strcpy where applicable #784#785
- Remove IDataPack interface #864
- Update sample extension params to be sourcehook-friendly #886
- Deprecate GetMaxClients #818
- Deprecate FormatUserLogText #856
- Cleanup first party plugins #777
- Fix GCC 9 builds #1024
- Make SQL_QuoteString deprecated #792
- Add a note about FormatTime platform dependence #908
Fixes
- Fix initializing of dynamic char[] #176
- Fix a HEA memory leak when using break in nested scopes #207
- Fix switch statements’ default case not being registered as guaranteed return #236
- Fix crash when indexing an array with a literal array #286
- Fix crash on malformed if statement #297
- Fix assert when returning an indeterminate array #290
- Fix crash when enabling profiler #316
- Annihilate codepage support and fix compiler startup segfault #238
- Relax name shadowing checks for implicitly prototyped functions #371
- Fix -D active directory compiler option #259
- Look in include paths for the default include file
- Increment error count on fatal error #171
- Fixed segmentation fault in DocGen #185
- Fix wrong debug codestart of struct variables #309
- Fix register increment/decrement visit in interpreter #190
- Fix anonymous methodmap instantiations #206
- Disallow references on indeterminate array arguments #315
- Remove pow10 usage and shim for libc 2.27+ support #208
- Fix incorrect reported file in error message when missing a required semicolon #331
- Don’t allow redefining typedefs or typesets #351
- Fix unused stocks getting compiled into the binary #366
- Fix warning when non-stock functions are used by stock functions #352
Features
- Add transitional syntax for enum structs#287
- Add #warning directive #170
- Added __LINE__ constant #180
- Add RTTI metadata and replace debug symbols sections #210
- Copy function debug name onto stack for crash dumps #159
- Add basic debug API for breakpoints #216
- Fully support basic floating point operations in spshell #195
- Replace codeversion with feature flags #198
Enhancements
- Add «not» optimization #165
- C++ify compiler code
- Improve compilation speed
- Improve compile time by optimizing stgwrite #183
- Optimize compilation for large global arrays #184
- Rewrite the lexer #264
- Compiler performance enhancements around symbol handling
- Rewrite symbol pruning #269
- Always parse as UTF-8 #270
- Remove the MEMFILE abstraction #274
- Remove the three-pass codegen step #277
- Fix memory leaks #280
- Replace the macro list with a hash table #282
- Remove cmptag #260
- Simplify inline exit frames #345
- Expand the semantics of the RETN instruction (opt-in) #192
- Introduce a new method of encoding arrays #199
- Introduce control flow verification #213#215
- JIT off the control-flow graph, rather than instruction stream #217
- Compute static memory requirements of methods #218
- Require a balanced heap state at join points #219
- Move stack checks to the function prologue #223
Other
- Align JIT HALT implementation with Interpreter and Verifier #175
- Remove then/begin/end tokens #161
- Remove #pragma rational #193
- Remove unused constants like cellbits, charmin #360
- Add a -v/—version command to spshell that displays JIT availability #203
- Add a -z compression level argument to the compiler #272
- Improve testing harness #204
- Fix compliation on XCode 10 and above #326
- Use clang-format for code style checks #340
The Stable Builds download page now points to 1.10 builds, although 1.9 ones are still available and linked there. The Dev Builds page now points to the new 1.11 branch.
Many thanks to Peace-Maker for writing up this news post for us!
SourceMod Discord | May 25, 2019 07:55 |
Come one, come all — join us on the official SourceMod Discord! If IRC is more your thing, we’re still there too! | |
.: by asherkin | 19 comments |
SourceMod 1.9 Now Stable! | Jul 07, 2018 23:01 |
Hello everyone, as you can see SourceMod 1.9 has been declared stable. Gamedata updates will still be supplied to the 1.8 branch for a limited time. The following changes listed below are what’s new since the 1.8 branch was declared stable. Once again, thank you to the following community members who have assisted the SourceMod development team since the 1.8 stable release. These individuals include (but are not limited to): peace-maker, Headline, ErikMinekus, Powerlord, GoD-Tony, FlaminSarge, Benoist3012, iNilo, luki1412, klstriker, kossolax, Duk0, WildCard65, InvexByte, VoiDeD, The Creeper, Pelipoika, akowald, thewavelength, and Kailo. Fixes
Features
Other
*New since last round up, but may have existed in later 1.8 builds. The Stable Builds download page now points to 1.9 builds, although 1.8 ones are still available and linked there. The Dev Builds page now points to the new 1.10 branch. ty sneak | |
.: by headline | 33 comments |
CS:GO and moving forward (Plugin developer input) | Aug 26, 2017 09:48 |
Hello, So as you may have noticed in the last CS:GO update it took us much longer to fix SourceMod than normal so I’ll give a brief view of what happened. CS:GO code on launch had much of the same code as CS:S making it really easy to port the cstrike extension over to CS:GO and make plugins for one work for both for the most part but this has changed heavily over the years as they strip old code out. What happened in the last update is they moved away from weaponids and removed item script files and merged everything into items.games. In doing so they removed functions SM used or are no longer used in the same way (or inlined on windows). This caused our update time to take much longer due to having to find ways to replicate the previous functions/forwards. When the extension was finally finished we considered it a temporary fix since it isn’t very maintainable. Looking forward we want to phase out/remove WeaponID’s for CS:GO and switch to item definition indexes. However, doing this will cause some minor breakage/change in behavior for old plugins. So here is the approach currently being discussed. The id’s for the weapons that are currently in the enum will be mapped to itemdefs so internally we will use itemdefs but plugins will see it as the old id’s. Anything currently not in the weapon ids enum will use the itemdef index. This will require us to update the include with new itemdef indexes when they are added thus plugin recompiling if they want to use the new values. This change will break certain weapons as well, currently the extension does some assumptions for weapons that aren’t default (cz75a, usp-s, m4a1-s, revolver). Currently it passes the weaponid for the item that it replaces. However, in the case of the cz75a this has been broken forever due to them having different default items on CT/T. So those weapons will be added to the enum separately. So this thread is for plugin developers to provide input on the solution (perhaps a better one) and also suggestion for new natives that they may want WITHIN REASON. The natives for the most part should be ones that interact with the new CCSWeaponData class or CEconItem(View/Definition). I have final say if they are added or not. | |
.: by Dr!fter | 3 comments |
Development Roundup and More! | Apr 29, 2017 19:31 |
It’s been quite a bit of time since our last news post, so not only do you get a development roundup, but some other related news spliced in as well! Metamod:Source stable branch (1.10) Not much exciting is going on with development of the stable branch of MM:S. However, like SM about 1.5 years ago, MM:S is now officially on a rolling release cycle as of two days ago. There will be no more «final» releases of MM:S. As with SM, people looking to update their servers after a breaking game update would often grab the latest release rather than a snapshot build, not realizing that they might need something a bit more fresh. In addition to now avoiding that confusion with MM:S, we’ve also revamped its builds download page, adding similar revision information and source links to what you see on the SM builds download page, and adding support for HTTPS to all downloads. SourceMod stable branch (1.8) Similar to the stable branch of MM:S, there’s nothing too exciting going on with this. We’re continuing to provide many, many game compatibility updates as needed, including updated gamedata files. Additionally, multiple bugfixes have made their way in since this was tagged as the new stable branch a bit over a year ago. On the note of bug fixes, after weighing the pros and cons, we’ve decided to switch to GitHub Issues moving forward for future bug reports and feature requests for SourceMod. While this requires users to have a GitHub account to report an issue, many didn’t know that the previous bug tracker existed, let alone that they could log in with their forum credentials. (It also unintuitively took forum email address, rather than username). There are numerous stagnant issues there, many that are no longer relevant or that have just been requiring more information for years. This will give us a fresh start. The old tracker is still available, but set to no longer accept new SM bug reports. As before, it will not be for general support or help. The forums are better suited for that. Metamod:Source development branch (1.11) Some highlights:
On the note of Source2, there has been some stir lately due to rumors that CS:GO will be ported to it in the future. That obviously solicited many questions from people, wondering if SourceMod would continue to work with it. While we don’t foresee CS:GO moving to it anytime soon, having MM:S work on the newer engine was the first step and had been in the works for over a year. There are now four Source2 releases, but Dota 2 is the only multiplayer one, and is more lobby-based than relying on dedicated servers. That’s part of the reason that it’s a bit too early to say what SourceMod’s fate will be on Source2. On the server side, the differences are somewhere between jumping from an older Source variant to a newer one, and the jump from GoldSrc to Source. And similarly to when Source debuted, there is no SDK; we’re flying blind. We’ve not settled on anything yet, but one of the following three approaches is likely.
We’re not necessarily asking for input yet, just sharing some ideas we’re tossing around. They involve differing amounts of work required, and we still have plenty of reverse-engineering left to do to figure out the full extent of what we can do. SourceMod development branch (1.9) Some highlights:
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