- Bino: free stereoscopic 3D video player (Mac OS X binaries)
- Precompiled binaries
- Known bugs
- Frequently asked questions (FAQ)
- Building using MacPorts
- Setting up MacPorts
- Compiling and installing
- Compiling from Bino source distribution
- Building using HomeBrew
- Setting up HomeBrew
- Compiling from Bino source distribution
- License
- Stereoscopic Player v2.4 Final [2015,ML\RUS] скачать торрент
Bino: free stereoscopic 3D video player (Mac OS X binaries)
Precompiled binaries
These files are also available on SourceForge.
Version 0.6.20101210 is the last version that doesn’t use OpenGL Shaders — try this one if you have a MacBook (pre-10/2007), Mac Mini or iMac (pre 03/2009) with an Intel GMA950 graphics chipset, or if Bino 1.6.6 or 1.4.4 cannot play your video even with quality set to zero. Please note that color rendering is not 100% exact in this version.
On OS X 10.7 and later, you may get the message «Bino has not been signed by a recognized distributor and may damage your computer. You should move it to the trash».
The macOS binaries we provide are not signed with an Apple Developer ID, because of incompatibilities between the Apple code signing tools and the target OS (Mac OS X 10.6) we use, and because Apple asks developers to pay an annual fee to get an Apple Developer ID.
There are at least four options to launch Bino on macOS:
- rather than double-clicking on the Bino application, right-click or control-click on it and select Open
- after an unsuccessful launch of Bino, go to the Security & Privacy preferences panel, and enable it.
- from the terminal command-line, execute spctl —add /Applications/Bino.app , as explained in this OSXDaily article.
- (not recommended) click «Allow apps downloaded from: Anywhere» in the Security & Privacy preferences panel. Since macOS 10.12 Sierra, this option is not available anymore, but it is possible to re-enable it, as explained in this OSXDaily article.
Known bugs
- The movie stops playing when I click on the menubar. This is a bug due to Qt/Mac, which is still present in recent Qt releases (at least up to version 5.0.2).
- The whole interface freezes when selecting menus. Try clicking on the window title bar. Also try to use keyboard menu navigation when the mouse doesn’t work: arrows to move, return to select, esc to close menus. This is also a random Qt/Mac bug.
Frequently asked questions (FAQ)
- The video does not play smoothly, does that mean I have to upgrade my computer or graphics card? Bino will run on most computers, as long as they are able to decode the video smoothly. Try playing the video (in 2D) with another video player such as VLC. If VLC can play it, try setting the quality in Bino’s preferences to a lower value. If it cannot play your video even with the quality set to 0 (zero), try the older 0.6.20101210 version.
- How do I play a video file with separate subtitles on the Mac? Select the menu File->Open files.. (you should get a dialog window which tells you you can open multiple files). In the file selection dialog, select the mkv and the srt with cmd-click. Select the subtitle track in the main bino interface. Note that you cannot open multiple files with Bino from the Finder (right click -> Open with. ) due to a Qt bug/limitation on the mac.
- Can I get Bino on the Mac with Equalizer (multi-screen) support? Unfortunately, Equalizer cannot be built on the Mac with the native interface, because it only supports the Carbon API, which is deprecated. It should be possible to build an X11-based Bino (with Qt/X11 and Equalizer/X11), but I haven’t tried it yet (because MacPorts doesn’t let me have Qt/Mac and Qt/X11 installed simultaneously)
Building using MacPorts
Here are instructions that can be used to build Bino with MacPorts (HomeBrew instructions are below). To compile Bino this way, must have administration rights on your Mac, and you have to know how to use MacPorts and the Terminal application.
Setting up MacPorts
- Download and install Xcode tools (the links work if you [sign in to Apple Developer](https://developer.apple.com/downloads/) first):
- Xcode 3.1.4 on Mac OS X 10.5 (Leopard)
- Xcode 3.2.6 on Mac OS X 10.6 (Snow Leopard) — Xcode 4.0.2 also runs on Snow Leopard, but is only available to pay ADC members
- Xcode 4.6.3 on OS X 10.7 (Lion)
- Xcode 5.1.1 on OS X 10.8 (Mountain Lion)
- Xcode 6.2 on OS X 10.9 (Mavericks)
- Xcode 7.2.1 on OS X 10.10 (Yosemite) and OS X 10.11 (El Capitan) — newer versions may be available
- Don’t forget to also install the UNIX command-line utilities (this is an install option in Xcode 3, and must be installed from the «Downloads» pane of the Xcode Preferences in Xcode 4.3 and later)
- Download and install the MacPorts installer that corresponds to your Mac OS X version.
- Download the Bino Portfiles
- Uncompress the portfiles in a directory of your choice. In the following, we suppose you uncompressed it in /Users/USER_NAME/Development/dports-dev, but it can be anywhere except in the Documents directory, which has special permissions.
- Give read/execute permissions to the local repository: » chmod 755 /Users/USER_NAME/Development/dports-dev «
- Check that the user «nobody» can read this directory by typing the following command in a Terminal: » sudo -u nobody ls /Users/USER_NAME/Development/dports-dev «. If it fails, then try again after having given execution permissions on your home directory using the following command: » chmod o+x /Users/USER_NAME «. If this still fails, then something is really wrong.
- Edit the sources.conf file for MacPorts, for example using the nano editor: » sudo nano /opt/local/etc/macports/sources.conf «, insert at the beginning of the file the configuration for a local repository (read the comments in the file), by inserting the line » file:///Users/USER_NAME/Development/dports-dev » (without quotes, and yes there are 3 slashes). Save and exit (if you’re using nano, this means typing ctrl-X, Y and return).
- Update MacPorts: » sudo port selfupdate «
- Recreate the index in the local repository: » cd /Users/USER_NAME/Development/dports-dev; portindex » (no need to be root for this) +qt4nokia variant to install Bino, and prefer using the qt4-mac package from MacPorts. —>
Compiling and installing
sudo port install bino +app +openalsoft -x11 +libdc1394 +quartz
The +no_x11 and +quartz flags are used for installing cairo and pango libs, which FFmpeg and Bino depend on, with Quartz support but without X11; the +dc1394 enables firewire camera support in FFmpeg (and Bino). Add +universal if you want a universal binary, i.e. PPC/i386 on Leopard, or i386/x86_64 on Snow Leopard (OS X Lion and later versions only run on 64-bits machines, so a universal port would be useless on these).
+qt4nokia variant should be disabled:
sudo port install bino +app +openalsoft +no_x11 +dc1394 +quartz
—> sudo port install ffmpeg +no_dirac +dc1394 +no_x11
—> sudo port install x264 +asm ffmpeg libass openal-soft
—> sudo port install bino +app +openalsoft +qt4nokia
The resulting application is installed in /Applications/MacPorts, and it can be redistributed (it doesn’t contain links to locally installed libraries or frameworks, and it is redistributable under the GPL v3 license).
The Bino Portfile has the following variants:
- +app build a standalone application rather than a command-line tool
- +openalsoft compile against the OpenAL-soft port to MacOSX, which enables multi-channel audio extensions +qt4nokia compile against Nokia’s Qt4 distribution (which has to be installed) rather than MacPorts’s qt4-mac package —>
- +debug enable debugging code
Compiling from Bino source distribution
To compile Bino from source using MacPorts, first install the required dependencies (add the +universal argument on 10.5 or 10.6 if you intend to build a universal binary):
$ sudo port install texinfo
$ sudo port install libsndfile +no_external_libs
$ sudo port install pulseaudio +minimal
$ sudo port install ffmpeg +libdc1394 -x11 (the )x11 flags prevents SDL from installing all the X11 libraries which are not needed)
$ sudo port install glew
$ sudo port install libass
$ sudo port install qt4-mac
Change to the directory where you want to put the bino sources, and checkout and configure the source using the following commands:
$ git clone git://git.savannah.nongnu.org/bino.git
$ ./configure —prefix=/opt/local LDFLAGS=-L/opt/local/lib CPPFLAGS=-I/opt/local/include libqtopengl_LIBS=»-framework QtCore -framework QtGui -framework QtOpenGL -framework OpenGL» libqtopengl_CFLAGS=»-I/Library/Frameworks/QtCore.framework/Headers -I/Library/Frameworks/QtGui.framework/Headers -I/Library/Frameworks/QtOpenGL.framework/Headers» libgl_LIBS=»-framework OpenGL -framework IOKit» libgl_CFLAGS=»-I/Library/Frameworks/OpenGL.framework/Headers»
Or if you are compiling against qt4-mac installed by MacPorts with the +framework variant (preferred configuration on Mac OS X 10.5 and 10.6):
$ ./configure —prefix=/opt/local LDFLAGS=-L/opt/local/lib CPPFLAGS=-I/opt/local/include libqtopengl_LIBS=»-F/opt/local/Library/Frameworks -framework QtCore -framework QtGui -framework QtOpenGL -framework OpenGL» libqtopengl_CFLAGS=»-F/opt/local/Library/Frameworks -I/opt/local/Library/Frameworks/QtCore.framework/Headers -I/opt/local/Library/Frameworks/QtGui.framework/Headers -I/opt/local/Library/Frameworks/QtOpenGL.framework/Headers» libgl_LIBS=»-framework OpenGL -framework IOKit» libgl_CFLAGS=»-I/Library/Frameworks/OpenGL.framework/Headers»
You can add —enable-debug to add debugging and checking code.
To build a «universal» binary, which is really only useful on 10.5 (on which universal means i386/PPC) and 10.6 (i386/x86_64), you should add to the configure command like above the argument CXXFLAGS=»-arch i386 -arch ppc» on 10.5, or CXXFLAGS=»-arch i386 -arch x86_64″ on 10.6. Note that all the MacPorts dependencies must also be installed with the +universal variant.
On Mac OS X Leopard (10.5), you should also add at the end of the configure command line CC=gcc-4.2 CXX=g++-4.2 , because the system default compiler (GCC 4.0) doesn’t support atomic builtins.
The command above compiles and links the bino binary, which can be found in src/bino , and if you want to make a standalone and redistributable application, you can use the following command:
Check that the resulting binary is standalone: it should not point to libraries in /opt/local:
$ otool -L Bino.app/Contents/MacOS/Bino
The resulting Bino.app is in the currect directory:
The command-line version is hidden inside:
If lanching the application doesn’t work, and launching the command-line version complains about a missing qt_menu.nib (it happens when compiling against the non-framework version of qt4-mac), copy the nib:
$ cp -r /opt/local/lib/Resources/qt_menu.nib ./Bino.app/Contents/Resources
If you want to compile with Apple OpenAL (for which Bino does not support multichannel audio), you should add to the configure flags: libopenal_LIBS=»-framework OpenAL» libopenal_CFLAGS=»-F/System/Library/Frameworks»
sudo port install x264 +asm ffmpeg libass openal-soft
sudo port install bino +app +openalsoft +qt4nokia
Building using HomeBrew
Setting up HomeBrew
As explained on the HomeBrew homepage, paste that at a Terminal prompt:
ruby -e «$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)»
Compiling from Bino source distribution
To compile Bino from source using HomeBrew, first install the required dependencies:
$ brew install texinfo ffmpeg glew libass qt4 openal-soft gettext
Change to the directory where you want to put the bino sources, and checkout and configure the source using the following commands:
$ git clone git://git.savannah.nongnu.org/bino.git
$ autoreconf -i -I /usr/local/Cellar/gettext/*/share/aclocal
$ ./configure —prefix=/usr/local LDFLAGS=-L/usr/local/lib CPPFLAGS=-I/usr/local/include libqtopengl_LIBS=»-F/usr/local/lib -framework QtCore -framework QtGui -framework QtOpenGL -framework OpenGL -framework CoreFoundation» libqtopengl_CFLAGS=»-F/usr/local/lib -I/usr/local/lib/QtCore.framework/Headers -I/usr/local/lib/QtGui.framework/Headers -I/usr/local/lib/QtOpenGL.framework/Headers» libgl_LIBS=»-framework OpenGL -framework IOKit» libgl_CFLAGS=»-I/Library/Frameworks/OpenGL.framework/Headers»
You can add —enable-debug to add debugging and checking code.
The command above compiles and links the bino binary, which can be found in src/bino , and if you want to make a standalone and redistributable application, you can use the following command:
Check that the resulting binary is standalone: it should not point to libraries in /usr/local:
$ otool -L Bino.app/Contents/MacOS/Bino
The resulting Bino.app is in the currect directory:
The command-line version is hidden inside:
If lanching the application doesn’t work, and launching the command-line version complains about a missing qt_menu.nib, copy the nib:
$ cp -r /usr/local/lib/QtGui.framework/Versions/4/Resources/qt_menu.nib ./Bino.app/Contents/Resources
If you want to compile with Apple OpenAL (for which Bino does not support multichannel audio), you should add to the configure flags: libopenal_LIBS=»-framework OpenAL» libopenal_CFLAGS=»-F/System/Library/Frameworks»
License
Bino is free software, licensed under the terms of the GNU GPL version 3 or later.
Источник
Stereoscopic Player v2.4 Final [2015,ML\RUS] скачать торрент
General system requirements
▪ Windows 8, Windows 7, Windows Vista, Windows XP with Service Pack 3 or Windows Server 2003-2012 ¹
▪ DirectX 9
▪ Sound card
▪ 3D hardware (3D glasses, 3D display, 3D projection system, . )
Additional requirements for DVD playback
▪ 1.5 GHz processor or better
▪ DVD-ROM drive
▪ DVD decoder
Additional requirements for HD playback
▪ Dual core processor for 720p playback
▪ Quad core processor for 1080p playback
▪ Depending on the codec, a faster processor might be required.
¹ On some server operating systems, the audio service and hardware acceleration is turned off by default. These features must be turned on before using Stereoscopic Player.
Описание: Stereoscopic Player — многоцелевой проигрыватель для просмотра стерео-фильмов и DVD. Программа позволяет вам проигрывать стереоскопические видео и DVD фильмы, а также позволяет просматривать видео в реальном времени с устройств захвата.
Поскольку, данный проигрыватель основан на DirectShow, он может обрабатывать почти любые медиа форматы, включая AVI, MPEG, WMV и ASF. Видео может быть закдировано в нескольких различных стереоскопических форматах. Stereoscopic Player поддерживает широкий диапазон 3D аппаратного обеспечения, включая анаглифические стерео очки, затворные стерео очки, аутостереоскопические мониторы и проекционные системы. Программа обладает многоязычным интерфейсом с поддержкой русского языка.
Возможности программы:
• Легкий в использовании интерфейс программы
• Поддержка AVI, MPG, WMV и ASF видео форматов
• Поддержка Windows Media Dual Stream файлов
• Поддержка разъединенных левый/вправый файлов
• Проигрывание любого другого формата, поддерживающего DirectShow декодеры
• Windows Media 7.1 и 5.1 мультиканальное аудио декодирование
• Проигрывание 3D-DVD
• Проигрывание в реальном времени видео с устройств захвата (ТВ карты, DV видеокамеры и т.д.)
• Встроенная видео библиотека, хранящая настройки для каждого фильма
• Получение данных с серверов стереокопических метаданных
• Импорт и экспорт стереоскопических метафайлов
• Управление через командную строку
• OLE автоматизация
• Совместимость с удаленным управлением Windows Media Center IR
• Многоязычный интерфейс с поддержкой русского языка
Что нового
——————————-
Version 2.4 (June 18, 2015)
▪ Added support for Art-Net and ESP Ethernet-to-DMX interfaces.
▪ Added support for multiple instances of serial ports and DMX interfaces.
▪ Added GetEffectControlByteStreamOutputEnabled and SetEffectControlByteStreamOutputEnabled OLE Automation commands.
▪ Fixed broken effect control feature.
▪ Removed GetEffectControlSerialOutputEnabled, SetEffectControlSerialOutputEnabled, GetEffectControlUDPOutputEnabled and SetEffectControlUDPOutputEnabled OLE Automation commands.
Особенности Stereoscopic Player
Общие характеристики
Легкий в использовании пользовательский интерфейс
Поддержка видео для Windows (*. AVI), MPEG-1 (*. MPG), MPEG-2 (*. MPG, *. m2ts, *. МТС, *. TS), MP4 (*. mp4), 3D Blu- луча файлы (*. ГФСС), Windows Media (*. WMV, *. ASF), QuickTime (*. MOV), материал Exchange Format (*. MXF), Matroska (*. MKV) и Flash (*. FLV)
Поддержка фотографий в МПО, JPG, JPS, TIF, GIF, PNG и BMP формат
Поддержка Windows Media Dual Stream файлов
Поддержка разъединенных левый / правый файлы
Поддержка MXF файлы цифрового кино пакеты (ПСД), в том числе XYZ в RGB преобразования цветового пространства
Digital Rights Management (для стереоскопического Windows Media файлы только)
Воспроизведение любой другой формат, поддерживаемый DirectShow декодеры участника
Windows Media 7,1 и 5,1 многоканальные аудио декодирование
Windows Media потокового
3D-DVD воспроизведения 1
Live воспроизведения с устройств захвата (ТВ карты, DV видеокамеры, . )
Встроенная видео библиотека, хранящая настройки для каждого фильма
Получение данных с серверов стереокопических метаданных
Импорт и экспорт стереоскопических метафайлов
Командная строка управления
OLE Automation
Совместимость с Windows Media Center пульт дистанционного управления
Синхронное управление внешними эффектами через DMX512 (совместимый с оборудованием OpenDMX), последовательный порт и выполнения программ и скриптов.
DXVA2 основе GPU-ускорение декодирования видео
Поддерживаемые языки
Официальные языки: английский, немецкий
Языки, добавленные пользователями (перевод может быть неполным): испанский, французский, голландский, португальский (Бразилия), итальянском, русском, японском, польском, венгерском, финском языках. Большое спасибо Игнасио Aldazabal, Paupert Франсуа, Питер Джейкобс, Марко Лопес, Даниэле Pagliani, Владимир Симченко, Masuji Суто, Анджей Waluk, доктор Имре Zsolnai-Надя и Тапио Hellman для выполнения этих переводов.
Поддерживается стерео макетов
Monoscopic
Чересстрочной разверткой (Поле-последовательный)
Бок о бок
Больше / меньше
Рамка-Последовательное
Multi-View (плиточные)
Sensio ® Привет-Fi 3D
SIS Приложение
Выше макеты поворачивается на 90 °, также поддерживаются. Кроме того, Stereoscopic Player поддерживает отдельные файлы для левого и правого зрения и, возможно, для саундтрека.
Поддерживается просмотр методы
Источник
Monoscopic
Двойной выход экрана
NVIDIA стерео драйвер
StereoBright ™ 2
Quad Buffered OpenGL 3
Sharp 3D дисплей
3D Включено DLP-телевизор
Tridelity серии SL для 3D-дисплеев
Tridelity серии MV 3D мониторы
Общие Single-Viewer отображает
Generic Multi-Viewer отображает
SIS Приложение 4
Side By Side
Больше / меньше
Роу Чересстрочная
Колонка Чересстрочная
Правда Anaglyph красный — синий
Правда Anaglyph Красный — Зеленый
Серый Anaglyph красный — голубой
Серый Anaglyph желтый — синий
Серый Anaglyph зеленый — пурпурный
Половина Цвет Anaglyph красный — голубой
Половина Цвет Anaglyph желтый — синий
Половина Цвет Anaglyph зеленый — пурпурный
Цвет Anaglyph красный — голубой
Цвет Anaglyph желтый — синий
Цвет Anaglyph зеленый — пурпурный
Оптимизированная Anaglyph красный — голубой
Оптимизированная Anaglyph желтый — синий
Оптимизированная Anaglyph зеленый — пурпурный
Источник