Substance painter linux install

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Package Details: substance-painter 7.2.3-1

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Git Clone URL: https://aur.archlinux.org/substance-painter.git (read-only, click to copy)
Package Base: substance-painter
Description: 3D painting software allowing you to texture, render and share your work.
Upstream URL: https://download.substance3d.com/substance-painter
Keywords: gamedev material pbr substance
Licenses: custom
Submitter: spacepluk
Maintainer: t-ask (lehthanis)
Last Packager: t-ask
Votes: 16
Popularity: 0.25
First Submitted: 2016-07-31 06:03
Last Updated: 2021-09-24 15:43

Dependencies (5)

Required by (0)

Sources (1)

Latest Comments

Chats commented on 2020-08-12 07:25

Yes, please update to the latest: Version 2020.2 (6.2.0)

alvelador commented on 2020-07-30 12:10

Please update to version 2020.2 (6.2.0)

LordSilverMask commented on 2020-06-29 15:03

@ghfujianbin I believe the issue is related to tmp size

ghfujianbin commented on 2020-06-28 12:46

Does anyone also have the error show up after launching Painter which says: paging file maximum size is too low? I have a swap partition of 16G available, so I’m wondering what’s causing the problem here? Thanks.

lehthanis commented on 2020-05-06 12:25

Just updated this to the new build number format. 6.1.1-256 is the build for 2020.1.1

Will get substance designer done later today.

LordSilverMask commented on 2020-01-27 11:29

t-ask commented on 2020-01-02 15:47

I think, we can still provide these Substance packages. The needed download link can be found via Substance Designer AppImage logs. Let’s hope Adobe will not remove them in the future.

DragoonAethis commented on 2019-12-15 20:22

Download links for old versions seem to work, so maybe it’s possible to download the RPM by just substituting the proper build number in the link? (I can’t see anything under licensing/subscriptions on the account management anymore, so can’t say which version is the latest at this point.)

t-ask commented on 2019-12-15 19:54

It looks like Allegorithmic switched away from providing distinct versions of their software for Linux. They now to provide an Appimage-based called Substance-Launcher . I did try installing Painter with it but it seems to crash on my system right before the installation procedure starts with error: «[warn] Install canceled. Error: Error: User did not grant permission.» . so I assume, I just miss the right user rights for the Appimage to proceed with the installation.

DragoonAethis commented on 2019-12-15 14:31

I no longer own licenses for Substance and cannot update this package anymore.

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Источник

Allegorithmic Substance Painter 2.6.1 build 1589 (Linux) [x64] (rpm) скачать торрент

Год выпуска: 2017 ОС: Windows Категория: Графика Требования: Минимальные:
ОС:CenOS 6.6 или выше или Ubuntu 12.4 или выше;
ОЗУ: 8 Гб;
Видеопамять: 2 Гб;
Рекомендованые:
ОС:CenOS 6.6 или выше или Ubuntu 12.4 или выше;
ОЗУ: 16 Гб;
Видеопамять: 4 Гб;

Поддерживаемые GPU:
Intel HD 5000 / IRis Pro 6200 и выше
NVIDIA GeForce GTX 600 и выше
NVIDIA Quadro K2000 и выше
AMD Radeon HD 7000 и выше
AMD Radeon Pro WX-serie / Pro Duo и выше
AMD FirePro W-series / FirePro S-series и выше
Свободные драйвера не поддерживаются, только проприетарные. Язык интерфейса: Английский Лекарство: не требуется Рейтинг на сайте:

Описание:
Инструмент для текстурирования 3D-моделей в реальном времени, ориентированный на разработчиков игр следующего поколения. Программа позволяет быстро создавать лёгкие, готовые к использованию текстуры, используя «интуитивно-понятный интерфейс», — а попросту говоря, «обрисовывая» текстурами модель, аналогично тому, как это делается, например, в Mari. Самой интересной функцией, возможно, является система кистей на основе частиц (эту технологию разработала компания Popcorn FX). Такие кисти позволяют создавать широкий диапазон процедурных текстурных эффектов — грязь, трещины, ржавчина, следы от столкновений и т. д.

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Дополнительная информация:
• Покраска материалов в режиме реального времени
Выберите кисть, выберите и настройте материал, а затем начинайте рисовать! Каждый мазок применяется сразу ко всем каналам и делается это мгновенно. Можно покрасить несколько материалов на одной сетке, с каждой карты разрешением до 4K.
• Следующее поколение видового экрана
Позволяет предварительно просматривать результат рисования в новом физически верном (PBR) видовом экране для точного взаимодействия с материалами. Создавайте великолепные снимки своих творений, используя одну из лучших технологий оптических эффектов (Yebis 2 от компании Silicon Studio), которая позволяет добавлять эффекты сглаживания, цветокоррекции, глубины резкости, блики, свечения (Bloom) и многие другие.
• Кисти частиц
Накидайте грязи, огня или даже дождя на объект и смотрите как раскрываются реалистичные погодные эффекты в реальном времени! Кистями частиц можно покрасить любой материал, также кисти можно изменять. А с помощью редактора от Popcorn FX >> пользователи могут создавать собственные кисти.
• Использование любого шейдера
Импортируйте свои шейдеры и создавайте свои каналы для рисования. Также можно воспользоваться готовыми шейдерами, как например стандартный физически корректный шейдер PBR (Physically-Based Shader) или один из нефотореалистичных шейдеров, ‘мультяшный’ шейдер (Toon shader).
• Эффекты и кисти Substance
Применяйте свои или готовые маски и эффекты Substance к слоям и слоям-маскам для создания реалистичных эффектов состаривания или воздействие погодных условий. Раскрашивайте материалы Substance (параметрические текстуры) на модели, подстраивая их параметры для получения желаемого вида (или раскрашивайте свои импортированные материалы).
• Следующее поколение 2D-рисования
Представляем двумерный режим с тенями и свободно вращаемым холстом, и бесшовным 2D-рисованием. Сочетает в себе лучшее из обоих миров — цельность 3D-рисования и удобство гибкого режима 2D.
• Обратимый рабочий процесс
Пользователь может изменить разрешение любое время, а Substance Painter практически сразу будет пересчитывать каждый штрих. Переключите свой набор UV и штрихи будут автоматически перепроецированы (для рисования не обязательно иметь идеальный набор UV!).
• Полка
Substance Painter предоставляет насыщенные библиотеки наборов материалов, настраиваемых инструментов и эффектов, что делает возможности бесконечными. Пользователи также могут импортировать и организовывать свои наборы на полке.
• Единый стек материалов
Устали от бесконечных слоёв стека? Объедините все карты в один слой и редактируйте их все сразу или по отдельности.

Источник

Substance painter linux install

Shouldn’t be any «driver issues», at least not on nvidias (proprietary) side. These drivers on the performance side are evenly matched with the windows ones (and have actually exceeded them in performance at one point, but Nvidia «fixed» that). Catalyst on the other hand. I hear rumors that AMD might drop catalyst on linux altogether and move in with the open source drivers there. Can’t comment on incompatibilities though, never dared venture into graphical programming.

Differences between linux distributions is often exaggerated. Steam comes bundled with most of the dependencies a developer should need, or so I hear (steam-runtime [github.com] ). So cross distro support shouldn’t be a big deal. It all comes down to picking a distro to support and going with it (generally either Ubuntu or SteamOS from what I’ve seen most devs do) and then providing a list of dependencies so people on other distros can get the software running in case their distro doesn’t come bundled with said dependency.

The biggest problem with supporting many distros if you’re not relying on steam I guess would be the different package managers they use, but usually preparing the package for various package managers shouldn’t be much of a pain either. You can also just do what VMWare did, give the middle finger to package managers (that’s the lazy way, but no one will actually hate you for it I don’t think).

But well, judging by that ETA it will probalby take until the end of this year for linux support to drop in, now I just need to argue with myself whether I can live with that or not.

Источник

Allegorithmic Substance Suite on Ubuntu 16.04

This guide covers how to install the Substance applications on Ubuntu 16.04 or similar distros (such as Debian or Mint) manually, without using alien (check out this forum post on how to do this via alien ). We basically just need to extract the RPM contents, copy it to /opt , then run the postinstall scripts to setup icons, links, and file associations.

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At the end, we’ll also look at setting up the Python API. If you have a Substance subscription plan, you can download the Automation Toolkit from the Licenses page after logging into Allegorithmic’s website.

Installation

Install Prerequisites

Install Substance Packages

First, create a new directory called sub_extract inside of your home directory:

Then download (or copy) your Substance RPMs to this new directory. You should see something like this when listing the directory (version and actual packages will obviously be different, depending on what you’re trying to install):

Next, extract the RPM package contents for each RPM:

If you downloaded the Substance Automation Toolkit, also extract that into the same directory:

Now — copy the files into their final installation location. The applications expect to be installed in /opt/Allegorithmic , so that’s where we’ll put them:

Last, we need to extract the installation scripts from the RPMs. This one-liner will dump the scripts for each RPM, then extract the postinstall script:

You should now have matching scripts in your directory that corresponds to each RPM:

After you have reviewed each script (they should just fix the permissions, then set up icons and file associations), run them:

(Note: The 1 parameter is required as it triggers the postinstall actions in the RPM script)

If no errors were returned, then they were successful. The application launchers should now show up in your Applications Menu! You can also launch the main applications via substancedesigner , substancepainter , or substanceplayer from a terminal window or run dialog.

Tweaks/Fixes

Panning Not Working

If you’re using the Compiz compositor for your desktop, more than likely the Alt+Middle Mouse (Middle Mouse = Button 2 ) combo will be assigned to resizing windows. Since this is also the default configuration for panning the camera in Substance applications, this poses a problem. To fix it, open up the CompizConfig Settings Manager:

Then find the «Resize Window» plugin and click on it. On the first tab, click the key binding for «Initialize Window Resize», then either change it to something else, or disable it. This key is not required to be bound for window resizing to work. Once set, click «Back», then close CCSM to save the settings.

Fix missing UI asset

When running Painter or Designer, you may see an error message such as the following:

In this case, the file does exist, but it’s named Exit.svg . Since most filesystems on Linux/UNIX are case-sensitive, but NTFS and HFS+ are not (HFS+ can be, but is usually configured to be case-insensitive), the application is unable to locate the file.

To solve this, simply add a symlink from exit.svg to Exit.svg :

I imagine this will be fixed by Allegorithmic in a future release. 😀

Screenshots

Below are a couple of screenshots of Substance Painter and Substance Designer running on Ubuntu 16.04— working great! My machine has an nVidia GTX 960, running the proprietary NVIDIA 381.22 drivers. These applications can use a ton of VRAM (dependent upon your output texture size), so the more graphics memory you have, the better!

Python API Setup

The toolkit should already be installed in /opt/Allegorithmic/Substance_Automation_Toolkit if you followed the previous installation procedure.

The pysbs module (the Python module that houses all of the magic) is contained within a zip archive that can be installed via pip :

If you have multiple Python versions, you can also install the module for those, too. For example, to also install for Python 3:

If everything went smoothly, you should be able to run one of the included sample scripts, located in /opt/Allegorithmic/Substance_Automation_Toolkit/samples . Let’s test out the variations.py script, which takes an example stone texture, creates different variations, then bakes out all of the textures as PNG images.

After some time, it should finish, and we can check the results ( xdg-open should open the image in your default image viewer, like eog )

That’s it! Now you can start writing scripts that generate, manipulate, or bake out substances! Try using ipython to interactively test and explore the API.

Источник

Documentation

Substance 3D Painter

Substance 3D Painter

Applications

Plugins & Integrations

Content Platforms

Pipeline Support

Sections

System requirements

This page regroups system requirements and hardware compatibility information.

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Supported systems

Below is a list of hardware and systems supported by the application:

Platform Minimum Recommended Optimal
Windows
  • OS: Windows 10 (64bit, version 1909)
  • CPU:
    • Intel Core i3
    • AMD Ryzen 3
  • GPU:
    • Nvidia Geforce GTX 1060
    • Nvidia Quadro M2000
    • AMD Radeon RX 580
  • VRAM: 4GB
  • RAM: 8GB
  • Hard drive: 20 GB HDD
  • OS: Windows 10 (64bit)
  • CPU:
    • Intel Core i7
    • AMD Ryzen 7
  • GPU:
    • Nvidia Geforce GTX 2080
    • Nvidia Quadro RTX 4000
    • AMD Radeon RX 6700 XT
  • VRAM: 8GB
  • RAM: 16GB
  • Hard drive: 30 GB SSD
  • OS: Windows 10 (64bit)
  • CPU:
    • Intel Core i9
    • AMD Ryzen 9
  • GPU:
    • Nvidia Geforce RTX 3080
    • Nvidia Quadro RTX 6000
    • AMD Radeon RX 6800 XT
  • VRAM: 16GB
  • RAM: 32GB
  • Hard drive: 50 GB SSD
Mac OS
  • Model: MacBook Pro 2019
  • OS: Mac OS 10.14 (Mojave)
  • CPU:
    • Intel Core i7
  • GPU:
    • MD Radeon Pro 5300M
  • RAM: 8GB
  • Hard drive: 10 GB HDD
  • Model:
    • MacBook Pro 2020
    • iMac Pro 2020
  • OS: Mac OS 11 (Big Sur)
  • CPU:
    • Intel Core i9
  • GPU:
    • AMD Radeon Pro 5600M
    • AMD Radeon Pro Vega 56
  • RAM: 16GB
  • Hard drive: 25 GB SSD
  • Model: Mac Pro
  • OS: Mac OS 11 (Big Sur)
  • CPU:
    • Intel Xeon W9
  • GPU:
    • AMD Radeon Pro W5700X
  • RAM: 32GB
  • Hard drive: 50 GB SSD
Linux
  • OS:
    • CentOS 7.0
    • Ubuntu 18.04 (Steam only)
  • OS:
    • CentOS 7.6
    • Ubuntu 20.04 (Steam only)
  • OS:
    • CentOS 7.6
    • Ubuntu 20.04 (Steam only)

General recommendations

To get good performance when using the UV Tile workflow we advise to use:

  • 32GB of RAM
  • GPU with 8GB of VRAM
  • SSD to store both project and application cache.
  • For working in comfortable conditions we recommend a monitor with a resolution greater than 1 Mega Pixels and wider than 1280 pixels.
  • Exporting at 8K (8192*8192 pixels) requires a GPU with more than 2GB of VRam.
  • Only versions 2019.x and above have been notarized in order to run on MacOS 10.15 (Catalina).
  • On CentOS 7.5 or older, the application may not start because of a library dependency issues (FT_Get_Font_Format error). We recommend updating the system or installing the following library .
  • To use the software via RDP (Remote Desktop) see the dedicated documentation page .
  • Crash on Ryzen CPU when baking, can be fixed by updating the BIOS.

Supported GPUs

Below is a list of the GPU models compatible with the application:

  • NVIDIA GeForce GTX 1060 and above
  • NVIDIA Quadro M2000 and above
  • AMD Radeon RX 580 and above
  • AMD Radeon Pro 5300 M

Computation freeze can happen in some rare cases on AMD VEGA GPUs.

Unsupported GPU configurations

  • Mac:
    • Only official Apple configurations are supported
    • eGPUs are not currently supported and may have stability issues
  • Linux:
    • Mesa drivers on Linux are not supported
  • Integrated GPUs are not supported.

Minimum GPU Drivers Versions

Below is a list of the minimum GPU drivers version required for the application to run without issues. This list may be subject to changes as new versions release.

To download new drivers see: GPU has outdated drivers .

Vendor Platform Version
Nvidia Windows
  • GeForce : 442.50
  • Quadro : 442.50
Linux
  • GeForce : 410.73
  • Quadro : 410.73
AMD Windows / Linux
  • Radeon : 19.7.1
  • Radeon Pro / Firepro : 18.Q4
Intel Windows / Linux
  • All : 15.33

On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.

Drivers compatibility issues

For a detailed list of GPU drivers issues per constructor please take a look a the dedicated documentation page .

GPU Raytracing for Baking

To enable GPU Raytracing via Optix or DXR the minimum drivers recommended above must be installed.

DXR requires the following minimum configuration as well:

  • Windows 10 version 1809 (build number 10.0.17763), see this page for more information
  • GPU with Pascal architecture (Nvidia GeForce 10XX)

GPU raytracing runs optimally on dedicated ray tracing hardware such as NVIDIA GeForce RTX or NVIDIA Quadro RTX GPUs.

Supported Graphic tablets

Below is a list of compatible Graphic Tablets which have been tested with Substance 3D Painter version 7.2.0:

Vendor Model Platform Drivers Version
Wacom
  • Intuos Pro MEDIUM Size
  • Intuos S Size
Windows 6.3.42-2
Mac OS 6.3.42-2

Language

The software interface is available in the following languages:

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