- Installing the Unity Hub
- Installing the Unity Editor
- Adding existing instances of the Editor to the Hub
- Troubleshooting for Linux
- Support for Editor versions prior to 2017.1
- Using the Unity Installer to install the Unity Editor
- Unlock your creativity
- Create with Unity in three steps
- Simplify your journey
- Resources
- Unity Hub Release Notes
- 3.0.0-beta.5
- Bug Fixes & Improvements
- Fixing and improving the Hub CLI (experimental feature):
- Onboarding Flow:
- Projects:
- Download and Installs:
- Linux:
- Other:
- 3.0.0-beta.4
- Bug Fixes & Improvements
- 3.0.0-beta.3
- What’s New
- First time user experience
- Preferences
- Installs
- Projects
- Bug Fixes & Improvements
- 3.0.0-beta.2
- Bug Fixes & Improvements
- Bug Fixes
- 3.0.0-beta.1
- What’s New
- User Interface
- Web Authentication and Session Management
- Download Management & Editor Installs
- Preferences
- Projects
- Learn
- Known Issues & Limitations
- What’s New
- Bug Fixes
- What’s New
- Bug Fixes
- What’s New
- Bug Fixes
- What’s New
- Bug Fixes
- What’s New
- Bug Fixes
- What’s New
- Bug Fixes
- What’s New
- New Fixes
- What’s New
- New Fixes
- Bug fixes
- Known Issues:
- Bug fixes
- Features
- Bug fixes
- Features
- Bug fixes
- Bug fixes
- Features
- Bug fixes
- Features
Installing the Unity Hub
The Unity Hub is a management tool that you can use to manage all of your Unity Projects and installations. Use the Hub to manage multiple installations of the Unity Editor along with their associated components, create new Projects, and open existing Projects.
To install the Unity Hub for Windows, macOS, and Linux visit Download Unity on the Unity website.
Unity officially supports the following Linux distributions:
Note: If Unity Hub fails to launch while you are using Linux, you might need to give UnityHub.AppImage executable permissions. To do this:
- Open your terminal.
- Go to the directory where UnityHub.AppImage is. This will be the Unity Hub directory.
- Run chmod +x UnityHub.AppImage .
To install and use the Unity Editor, you must have a Unity Developer Network (UDN) account. If you already have an account, sign in, choose your licenses type, and proceed to the Installing the Unity Editor section.
If you do not have an account, follow the prompts to create one. You can choose to create a Unity ID or use one of the social sign-ins. For more information on accounts and subscriptions, see Unity Organizations.
Installing the Unity Editor
To install the Editor:
Click the Installs tab. The default install locations are:
Note: If you want to change the default installation location, follow these steps:
From the top right corner of the Hub window, click the Gear icon.
In the Editor Folder Location dialog box, enter the new installation location and click Done.
Click the Add button and select a specific version of the Editor.
Hub install screen
Click the Next button and select the modules you want to install with the Editor. If you don’t install a component now, you can add it later if you need to. When you’ve selected all the modules you need, click Done.
Modules install
If you are installing multiple Editor versions, the first installation starts as soon as the download is complete. Other selected versions download simultaneously and queue to start when the current installation finishes.
The Hub displays the installation location of each Editor under the corresponding version label.
To add modules to an Editor, locate its files, or uninstall it, click the three dots next to that Editor version.
Modifying an existing Editor install
Adding existing instances of the Editor to the Hub
You can add instances of the Editor to the Hub that you installed outside of the Hub.
Click the Installs tab.
Click the Locate button to find existing installations of the Editor.
In the file dialog, navigate to the location of the Editor installation and select the Unity executable. On MacOS this is Unity.app. On Windows this is Unity.exe.
On Windows, the typical location of the Unity.exe is:
On macOS, the typical location of the Unity.app is:
On Linux, the typical location of the Unity executable file is:
Click the Select Editor button.
To remove the Editor from the Hub, click the three dots next to the Editor version. Removing an Editor that you added in this manner does not uninstall it or modify it in any way.
Troubleshooting for Linux
If Unity fails to start, you might need to install a missing dependency In the context of the Package Manager, a dependency is a specific package version (expressed in the form package_name@package_version ) that a project or another package requires in order to work. Projects and packages use the dependencies attribute in their manifests to define the set of packages they require. For projects, these are considered direct dependencies; for packages, these are indirect, or transitive, dependencies. More info
See in Glossary . On Ubuntu-based distributions, use:
On CentOS, you might need to install the mesa-libGLU dependency. Use:
Support for Editor versions prior to 2017.1
Sign-in status is not shared for pre–2017.1 versions of the Editor opened through the Hub. Performing tasks such as Manage License, Open Project, Create Project, and Sign in opens the Unity Launcher instead of the Hub.
If you attempt to use the Unity Hub to open an Editor version 5 or earlier and you do not have an appropriate license file, the Editor will hang on the splash screen.
To avoid this issue, run the Editor directly, external to the Unity Hub, and the Editor will load correctly even if the license file is not detected.
Using the Unity Installer to install the Unity Editor
The Unity installer is a small executable program (approximately 1 MB in size) that lets you select which components of the Unity Editor you want to download and install.
To install previous versions of the Unity Editor using the Installer, visit the Unity download archive. The archive page provides Unity Installer download links for all released versions of the Editor.
For additional information on installing the Editor using the Installer, see the 2018.3 version of the Unity Manual.
- Hub design updated in Unity 2019.1 NewIn20191
- Linux now available from the Hub in Unity 2019.1 onwards
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Unlock your creativity
Download the world’s most popular development platform for creating 2D and 3D multiplatform games and interactive experiences.
Create with Unity in three steps
1. Download the Unity Hub
Follow the instructions onscreen for guidance through the installation process and setup.
2. Choose your Unity version
Install the latest version of Unity, an older release, or a beta featuring the latest in-development features.
3. Start your project
Begin creating from scratch, or pick a template to get your first project up and running quickly. Access tutorial videos designed to support creators, from beginners to experts.
OS:
Windows 7 SP1+, 8, 10, 64-bit versions only; Mac OS X 10.12+; Ubuntu 16.04, 18.04, and CentOS 7.
GPU:
Graphics card with DX10 (shader model 4.0) capabilities.
Use the Unity Hub to manage multiple installations of the Unity Editor, create new projects, and access your work.
Simplify your journey
The Unity Hub comes with fun, guided learning paths to help new users become creators more quickly.
Pick a Microgame
Start with game-ready templates designed to help you personalize and share your first game, including a LEGO® Microgame, Karting, Platformer, or FPS.
Personalize with Mods
Take the fun of game creation to a whole new level. Through mini-adventures we call Creative Mods, you can easily add your own unique style and ideas to your game.
Share your playable game
Show off your new skills and get instant feedback. In just a few steps, you can publish a playable version of your game on the web to share with anyone.
Resources
Support and services
Keep your project moving toward the finish line. We offer a variety of support options and services so you can get the right kind of help, at the right time.
Documentation
The Unity User Manual is the definitive repository for in-depth and procedural information on all of Unity’s features, UI, and workflows.
Knowledge Base
Whether you’re creating an account, importing assets, or baking a scene, this comprehensive library of articles created by experts has you covered.
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Unity Hub Release Notes
3.0.0-beta.5
Sep. 29, 2021
Bug Fixes & Improvements
Fixing and improving the Hub CLI (experimental feature):
- Ability to install an editor from version (—version/-v) or changeset (—changeset/-c) with/without modules (—module/-m)
- Ability to add modules to an existing editor (—module/-m)
- Ability to get and set the user’s current install location
- Added clear instructions on how to run Hub CLI with the help command
Onboarding Flow:
- Fixed FTU so that license modal still appears when locating an existing editor
- Fixed FTU learn microgame promotion if there are no microgames available for the installed editor
Projects:
- Fixed duplicated projects with alternating slashes in Windows
- Added refresh to the latest list of available editors to install when there is an update
- Improved handling of remote projects, refreshing “Source Control” label when needed
- Added default sorting for remote projects
Download and Installs:
- Added “Installed” label to already installed modules & removed the disabled checkbox leading to confusing UX
- Added tooltips to content that is truncated in the download drawer
- Added informational message when adding a module to a located editor (not supported behaviour)
- Updated copy for download items in the download drawer (downloading to in progress)
Linux:
- Added case-insensitive project name check for Linux project creation to prevent project overwrite by the Editor on creation
- Fixed Linux module download failures because of missing internal dependencies
- Fixed bug reporter for CentOS
Other:
- Under the hood updates to improve security and stability
- UI Optimizations
3.0.0-beta.4
Aug. 27, 2021
Bug Fixes & Improvements
3.0.0-beta.3
Aug. 26, 2021
What’s New
First time user experience
- Introducing a newly tailored experience, helping users to install an editor and get a license if they don’t have one already
Preferences
- New option to set your default location for project creation. Default project location is used for new projects and remote projects
- Added trailing dots to path locations in preferences
Installs
- New “Archives” tab in the install modal, providing quick access to the archive website while working on a fully integrated archives database in Hub coming later this year
Projects
- New option to add a project from disk without opening it
Bug Fixes & Improvements
- Fixed tray menu not being properly translated
- Fixed tray menu not updating with license return
- Fixed available size for external drive when selecting root folder on macOS
- Fixed templates version resolution causing errors on launch and in the console
- Fixed error causing the path to be invalid if it was the disk root
- Fixed sub modules installation when Android parent module was already installed
- Fixed data mismatches for templates
- Stopped translating default project name as it was causing problems with non-latin characters
- Fixed download size and size on disk for module
- Solved issue causing Hub to go blank when choosing another editor version for a project
- Fixed project opening from tray menu
- Fixed tray menu not closing properly on Windows when Hub was quitting
- Renamed Universal Windows Platform for UWP
- Changing offline message in Community tab to be more specific
- Fixed PlasticSCM project opening through Hub
- Fixed installation validation on Windows preventing users to install Unity for the first time
- Improved welcome video modal size and enabled full-screen viewing
3.0.0-beta.2
Jul. 22, 2021
Bug Fixes & Improvements
- Fixed collab projects so extra packages are not added by default and projects are not reimported all the time
- Repaired communications with the editor potentially leading to excessive API calls
- On Mac, reintroduced capability for Hub to install VisualCode with additional rights that enable development workflows
Jul. 22, 2021
Bug Fixes
- Fixing downgrade flow that prevented users from creating and adding projects when going back to v2 from v3 beta
- On Mac, reintroduced capability for Hub to install VisualCode with additional rights that enable development workflows
3.0.0-beta.1
Jul. 8, 2021
What’s New
User Interface
- Hub goes dark! (The light version will be reintroduced soon)
- Major makeover, providing a more modern feel
Web Authentication and Session Management
- More secure and standard web sign flow, one-time sign-in/out to access Unity Hub, Dashboard and Editor through the browser
Download Management & Editor Installs
- Introducing a brand new Download Manager with more information on progress and errors to facilitate troubleshooting, plus download details and controls
- Clearer and more concise UI for the installation workflow
Preferences
- More options and customization for download and installation locations
- Added the option to hide the Hub on project opening
Projects
- Streamlined New Project Creation flow
- More descriptive Templates and better ease of use
- Right-click to access convenient contextual menu
- Open Remote Projects, shared with team members
Learn
- New card layout to showcase featured and recommended content
Known Issues & Limitations
- CLI features around download and installation are not available for now
- Debug mode is being revisited and not available for now. If you need that feature, keep using V2
- Having a username or a download path with a period (dot) might cause problems during downloads
- You’re welcome to try the Linux version of Hub V3 Beta 1, but keep in mind that full Linux support is still being implemented at the time being
- Signing in with Microsoft Edge on Windows might cause issues, setting another web browser like Chrome as default instead will solve the problem
Jul. 8, 2021
What’s New
- Add Unity Pulse link in Community Resources
- Beta channel onboarding to facilitate V3 discovery
Bug Fixes
- Minor correction on LTS labelling that was mistagging located or custom builds
Mar. 16, 2021
What’s New
- Deprecating Unity Connect and replacing it with Unity Play
- Minor UI changes to reflect 2020.3 LTS official release
Bug Fixes
- Solving license issue that was causing errors in update dates
- Fixing LTS badges not showing properly in the installs page
Oct 22, 2020
What’s New
- Added dynamic icons and improved editor version compatibility for dynamic templates
- Added Android SDK platforms version 29 (editors 2019.4 and above)
- Added Android NDK version 21d (editors 2021 and above)
Bug Fixes
- Fixes a bug with licensing activation on MacOS where the Serial Number is missing
Sep 29, 2020
What’s New
- LEGO Microgame
- Minor update to LEGO Microgame Terms of Service
- Add missing translation
- LTS version recommendation UI improvement
Bug Fixes
- Fix for age gate check when license is inactive
- Download progress bug fix: located editor version was marked as corrupt when first download attempt from hub is interrupted
- Linux IL2CPP module installation location fix
Sep 9, 2020
What’s New
- Dynamic templates
- Discover new templates via the create project window
- Download new templates for existing editors
- Upgrade existing templates bundled with the editor
- Age Check for LEGO Microgame
- Support adding modules via the editor
- Enhancements to the Learn tab
- Toast messages replaced with more intuitive messaging
- Missing editor warning more apparent
- UX Improvements
- Better handling of cloud project refresh on the projects tab
- Dialog message for already open projects instead of a toast notification
- Added beta feedback form link to the hub release update dropdown
- Editor install errors handled more gracefully
- Removed “Next Update” from licensing tab
- CLI
- Adding child modules support
Bug Fixes
- Mac module for linux based editors fully supported
- The Hub validates the editor install location on the preferences page
- Security fix for communications with the editor
May 25, 2020
What’s New
- Users are prompted to subscribe to the beta channel to receive beta release updates for the first time via the beta promotion pop up window.
- New advanced tab to allow users to select the channel they want to subscribe to.
- Beta channel — receive beta release update, can downgrade to current production version.
- Production channel — receive official release update.
- Hub update toast moved to header on the top-right corner.
- Unite Now information available in the Community tab.
Bug Fixes
- Hub appears with the Unity Hub icon in the Linux launcher bar.
- Archive link opens install dialog with corresponding editor in Hub.
- Project’s “Reveal in Explorer” option opens the parent directory of the project and highlights the project directory.
- Introduced a fallback mechanism to licensing code in order to support more varied network configurations, including VPN and Plug n’ Play adapters.
Apr. 27, 2020
What’s New
- New Troubleshooting Menu. Users can now access
- Release Notes
- Link to Hub Documentation
- Machine Log files
- Bug Reporter
- Child modules of Android build support are autoselected when the parent module is selected
New Fixes
- For Mac Catalina OS, Hub permissions are now passed for camera and other Unity Editor related features
- Licensing related fixes
- Licensing no longer crashes when there is an empty serial number on macOS
- Better detection of primary network interface, to address the MAC address issue
Mar. 3, 2020
What’s New
- macOS notarization support
- New Community tab (beta)
New Fixes
- Authentication for proxy server environment variables
- Incorrect Android NDK/SDK/JDK install location on Linux
- Incorrectly triggering multiple installations of the same editor
- Windows license activation errors
- «Unity is already on the list.» error on project open
- Google sign-in
Dec. 17, 2019
Bug fixes
- Fixed how system & user environment variables are applied
- Fixed user privileges elevation blocked by anti-virus software
Known Issues:
- macOS Catalina: Need to manually approve the Hub app in your system Security Settings
Nov. 29, 2019
(Windows and macOS Only)
Bug fixes
- Show the release candidates under the pre-releases in the add editor dialog
Nov. 27, 2019
(Windows and macOS Only)
Features
- Upgrade of Electron/Chromium/Node
- Passing the environment variables that are changed after the hub launch
- Notarized macOS artifacts
Bug fixes
- Fixed multiple bugs related to the license activation on Windows
Oct. 23, 2019
Features
- Added FPS template for the new user onboarding flow in the hub
Bug fixes
- Fixed the issue where login windows was getting closed
- Fixed multiple issue related to license activation
- Fixed the issue where the install page was empty (not fully rendered)
- Fixed the issue with Linux diskUsage for external/mounted drives
- Fixed the magic leap component icon
- Fixed the localization issues in the create project window
- Updated the hub icon
- Fixed the issue where user could not open the project when only one non-matching editor was installed
- Improved localization
- Fixed the issue where the project list was empty in some race conditions
Sept 17, 2019
Bug fixes
- Fixed the issue with learn content translation on the initial load
- Fixed the issue where version dropdown in project page was hiding under the header
Sept 5, 2019
Features
- Option to switch language in the hub and in the new user on-boarding flow
- Added default «current platform» to the build platform dropdown
- Changed executable name for Linux
Bug fixes
- Fixing the bug when missing temp folder fails the download
- Fixed the bug where adding project was failing for Linux
- Fixed the flickering in the mac tray menu
- Fixed the issue where CLI was hanging when the syntax was not correct
- Fixed the issue where the window size was growing!
Aug 7, 2019
Features
- Added advanced project settings where user can specify the editor CLI arguments when launching a project
Introducing Unity Hub CLI for the following features (Preview)
- Installing an editor
- Adding a module to an installed editor
- Changing the installation path
- Showing the installed/located editors and available editors to be downloaded
- For testing the CLI, try the followings (notice the extra —)
- Windows «Unity Hub.exe» — —headless help
- MacOS /Applications/Unity\ Hub.app/Contents/MacOS/Unity\ Hub — —headless help
- Linux Unity\ Hub.AppImage — —headless help
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