Ведьмак 2 linux public beta

Ведьмак 2 linux public beta

09 Jul 2014 17:46 BST

We have just set up a beta on Steam, called «linux_public_beta». This is where we’re going to be posting our betas of work-in-progress so far. This first beta contains the following:

  • Multimonitor support
  • Improved support for gamepads, and workarounds for problems in xpad
  • Improved stability.. the game should crash a lot less now. We still see the occasional crash on exit, inside the nvidia driver. We’re working on finding out if this is an issue with the 331.38 driver or with our code.

Note that this doesn’t yet include any of our DX9 multithread rework, as that’s still in progress. We thought we’d put this out here so that we can get some feedback from you guys on what we have done so far, and also show that we really are working on making this port better 🙂

Please opt-in, and tell us how things are. You can head on over to the Github issue tracker for the game, and post there:

EDIT: Trolling comments will be deleted!

EDIT 2: I will not be drawn into Native vs eON ports. This is not the place for it.

Can you give us an estimate on when the native port will be available?

Game isn’t working on Fedora and some another dists with prelink enabled.

Kudos for effort, but I really still think it’s a dirtbag move to release an untested, unstable and unreliably working game as if it was a finished product only to use the customers that paid for a working game as alpha/beta testers. It didn’t plague me of course as I already had the game, but I’m feeling sorry for those who did excitedly buy the game for it to only not work at all.

You bettered make sure not to repeat that mistake again for another game or I’m putting eON on my blacklist. At least make sure customers can be aware that the linux builds were not thoroughly tested on various hardware configurations, that is enough to save your hide sometimes.

I have to agree. CD Projekt Red has a reputation for being one of those companies who never screw over their customers, which makes this seem more like an insult to serious Linux gamers. The state this was released in was beyond disgraceful, considering that people were reporting that running it in WINE was more stable and ran better than the eON launcher.

I’m glad it’s being worked on, but it’s as if it wasn’t tested originally. That’s the worst part, because it makes me think that porting it was based almost entirely on the idea that we’d be happy just to have the game, no matter how buggy or unusable it was.

Can you give us an estimate on when the native port will be available?

It will not be a native port. That is not happening. What will happen is improvements to our rendering technology

To put it bluntly, I hope you’re wrong and that CD Projekt Red works on a proper, native, port. What we have now and got a few months ago was not only a disgrace, but a possible discouragement to people looking to play games on Linux. Imagine a user, who just finished installing Ubuntu, wants to play games. They download and install Steam, log in, and see The Witcher 2 in their library. This is a popular game, and is likely one of the first to be installed.

When they play the game, what do you think their reaction will be? «Gee, I sure love those devs for giving me a version of the game that is inferior to the version I played before» or «There is no way CD Projekt Red would have let a game go like this. This has to be a problem with the OS»? Being on Linux in this state hurts Linux and, by extension, its users.

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What should have happened is that this should have been out there as a Beta from the start. It wasn’t ready to be released as a full release, and people would know it. Rather than have the confidence to say «It’s done», you and CD Projekt Red should have had the understanding that it was likely not ready yet, put it in Beta, and tall people «We’re not finished here».

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Ведьмак 2 linux public beta

09 Jul 2014 17:46 BST

We have just set up a beta on Steam, called «linux_public_beta». This is where we’re going to be posting our betas of work-in-progress so far. This first beta contains the following:

  • Multimonitor support
  • Improved support for gamepads, and workarounds for problems in xpad
  • Improved stability.. the game should crash a lot less now. We still see the occasional crash on exit, inside the nvidia driver. We’re working on finding out if this is an issue with the 331.38 driver or with our code.

Note that this doesn’t yet include any of our DX9 multithread rework, as that’s still in progress. We thought we’d put this out here so that we can get some feedback from you guys on what we have done so far, and also show that we really are working on making this port better 🙂

Please opt-in, and tell us how things are. You can head on over to the Github issue tracker for the game, and post there:

EDIT: Trolling comments will be deleted!

EDIT 2: I will not be drawn into Native vs eON ports. This is not the place for it.

First I want to say thank you for the open beta.

Arch Linux with Linux Kernel 3.15.5
NVIDIA Geforce GT 740m 2GB VRAM — 340.24 Driver (I’m using Bumblebee / primusrun for launching the game)
Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz
8 GB Ram
I’m using KDE

I haven’t had the time to test it extensively but here is my experience from playing half an hour:

If I set the game on low specs it runs about 5-8 fps when I’m in the woods around flotsam. In flotsam I can get around 10. My card really badly overheats (around 95 C). I haven’t encountered a crash on low settings.

Strange thing is if I set the game on highest specs (no ubersampling) it doesn’t really effect the fps. So changing to low settings doesn’t really give me better fps (maybe slightly). But it crashes after 2 minutes of gameplay. Also I get graphic issues after a really short time: the flora is sometimes rendered completely black (I think the game had this issue also in wine for a time) and sometimes the ground texture disappears and I can look right through it (after this happens the game crashes mostly). FYI: I hadn’t had this issue when it was first released for Linux. Performance was really bad too (surely worse) but I hadn’t had this kind of graphic issues and crashes at the same settings.

Conclusion: The game still isn’t playable on lower end graphic cards which are still in the minimum requirements. I think I saw a thread in this forum about my graphics card and a windows user posted that he could play with medium settings without any bad fps. I know you are working on an implementation of something like the CSMT patch for wine for your wrapper, so I’m really looking forward to that and hope that I can at least play this game with decent fps on low settings without overheating my graphics card too much once it’s done.

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If I rember it right using wine 1.7.10 with CSMT patch I didn’t had the problem with graphics card overheating but rather my cpu couldn’t handle it to play it smoothly from flotsam onwards.

Again thank you for caring and I hope my post helps a bit to round the picture o.O and sorry for any language mistakes english is not my native language!

Источник

Ведьмак 2 linux public beta

09 Jul 2014 17:46 BST

We have just set up a beta on Steam, called «linux_public_beta». This is where we’re going to be posting our betas of work-in-progress so far. This first beta contains the following:

  • Multimonitor support
  • Improved support for gamepads, and workarounds for problems in xpad
  • Improved stability.. the game should crash a lot less now. We still see the occasional crash on exit, inside the nvidia driver. We’re working on finding out if this is an issue with the 331.38 driver or with our code.

Note that this doesn’t yet include any of our DX9 multithread rework, as that’s still in progress. We thought we’d put this out here so that we can get some feedback from you guys on what we have done so far, and also show that we really are working on making this port better 🙂

Please opt-in, and tell us how things are. You can head on over to the Github issue tracker for the game, and post there:

EDIT: Trolling comments will be deleted!

EDIT 2: I will not be drawn into Native vs eON ports. This is not the place for it.

. but we are working on other titles.

Which titles? . is secret? .

Maybe first The Witcher: EE (1) 😀 Devs, any plan to port TW1 for Linux? In my opinion The Witcher 1 (Wiedźmin in Poland) is best game ever.

Yessss, please. I can’t play it with wine. Sound is very bad

Maybe first The Witcher: EE (1) 😀 Devs, any plan to port TW1 for Linux? In my opinion The Witcher 1 (Wiedźmin in Poland) is best game ever.

That would be nice, but most ports seem to require higher specs and perform slightly worse so far. Look at borderlands, dead island, metro ll. So it’s not unique to this port at all.
Not sure expecting same performance on same hardware with a different os and graphics API to be a fair expectation really.
Putting the wrapper issue aside, the game is every bit as playable as the other ports I mentioned before. Even when it comes to people having bugs, crashes ect. I see just as many posts in the forums from those games aswell.

Other than Valve’s ports they do seem to run slower, but the crashing is my main problem. At 2560×1440 w/ maxed settings I can’t play 20 minutes without the game crashing. The framerate is worse than Windows but still playable, but the crashing makes it not worth the effort. The error logs are always that it’s hitting the 32-bit memory cap, I’ve 16GB of system RAM and plenty free when running the game so the memory allocation issues aren’t on my end.

Источник

Ведьмак 2 linux public beta

09 Jul 2014 17:46 BST

We have just set up a beta on Steam, called «linux_public_beta». This is where we’re going to be posting our betas of work-in-progress so far. This first beta contains the following:

  • Multimonitor support
  • Improved support for gamepads, and workarounds for problems in xpad
  • Improved stability.. the game should crash a lot less now. We still see the occasional crash on exit, inside the nvidia driver. We’re working on finding out if this is an issue with the 331.38 driver or with our code.

Note that this doesn’t yet include any of our DX9 multithread rework, as that’s still in progress. We thought we’d put this out here so that we can get some feedback from you guys on what we have done so far, and also show that we really are working on making this port better 🙂

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Please opt-in, and tell us how things are. You can head on over to the Github issue tracker for the game, and post there:

EDIT: Trolling comments will be deleted!

EDIT 2: I will not be drawn into Native vs eON ports. This is not the place for it.

Can you give us an estimate on when the native port will be available?

Game isn’t working on Fedora and some another dists with prelink enabled.

Kudos for effort, but I really still think it’s a dirtbag move to release an untested, unstable and unreliably working game as if it was a finished product only to use the customers that paid for a working game as alpha/beta testers. It didn’t plague me of course as I already had the game, but I’m feeling sorry for those who did excitedly buy the game for it to only not work at all.

You bettered make sure not to repeat that mistake again for another game or I’m putting eON on my blacklist. At least make sure customers can be aware that the linux builds were not thoroughly tested on various hardware configurations, that is enough to save your hide sometimes.

I have to agree. CD Projekt Red has a reputation for being one of those companies who never screw over their customers, which makes this seem more like an insult to serious Linux gamers. The state this was released in was beyond disgraceful, considering that people were reporting that running it in WINE was more stable and ran better than the eON launcher.

I’m glad it’s being worked on, but it’s as if it wasn’t tested originally. That’s the worst part, because it makes me think that porting it was based almost entirely on the idea that we’d be happy just to have the game, no matter how buggy or unusable it was.

Can you give us an estimate on when the native port will be available?

It will not be a native port. That is not happening. What will happen is improvements to our rendering technology

To put it bluntly, I hope you’re wrong and that CD Projekt Red works on a proper, native, port. What we have now and got a few months ago was not only a disgrace, but a possible discouragement to people looking to play games on Linux. Imagine a user, who just finished installing Ubuntu, wants to play games. They download and install Steam, log in, and see The Witcher 2 in their library. This is a popular game, and is likely one of the first to be installed.

When they play the game, what do you think their reaction will be? «Gee, I sure love those devs for giving me a version of the game that is inferior to the version I played before» or «There is no way CD Projekt Red would have let a game go like this. This has to be a problem with the OS»? Being on Linux in this state hurts Linux and, by extension, its users.

What should have happened is that this should have been out there as a Beta from the start. It wasn’t ready to be released as a full release, and people would know it. Rather than have the confidence to say «It’s done», you and CD Projekt Red should have had the understanding that it was likely not ready yet, put it in Beta, and tall people «We’re not finished here».

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