Vulkan 64 bit windows 10

Vulkan-1.dll 64 bit скачать бесплатно

Ошибка, связанная с библиотекой Vulkan-1.dll, встречается у любителей видеоигр, в частности Doom 4 и Wolfenstein. Данная динамическая библиотека используется для взаимодействия компонентов системы с игрой. На данный момент ошибка отсутствия или повреждения библиотеки очень распространена и имеет несколько простых путей для исправления. Перед тем, как скачать Vulkan-1.dll, требуется знать, в следствии чего он может пропасть из системы или стать неработоспособным. Стоит отметить, что вы сможете скачать Vulkan-1.dll 64 bit для Windows 10 в пару кликов, весь процесс занимает минимум времени.

Возможности Vulkan-1.dll

Не сложно догадаться о том, что рассматриваемая библиотека представляет собой решение проблемы, когда игры в лице Doom 4 и Wolfenstein не могут запуститься.

При повреждении компонента нарушается стабильность работы и теряется способность к функционированию. В результате определённого алгоритма действий всё можно вернуть на свои места. Для этого потребуется лишь следовать тем инструкциям, которые будут перечислены чуть ниже в статье.

Как выполнить скачивание

Для того, чтобы скачать бесплатно Vulkan-1.dll 64 bit для Windows 7, вам нужно реализовать элементарное действие. Просто перейдите по прямой ссылке, её можете найти прямо на нашем сайте.

Установочный процесс

Важный вопрос касается того, куда кидать Vulkan-1.dll и как зарегистрировать его в системе. Какие-то допущенные ошибки могут лишь усугубить ситуацию и повлечь за собой неработоспособность той или иной игры. Следуйте инструкции, которая описана далее:

  • Загрузите библиотеку на свой компьютер по ссылкам ниже. Как говорилось ранее, вы можете найти их без каких-либо проблем прямо на нашем сайте.
  • Распакуйте архив и переместите файл DLL в папку, соответствующую разрядности вашей системы.

Рассмотрение практической информации

Важно понимать, что работа с установкой библиотеки не всегда является единственным решением той или иной проблемы. Ниже будет приведена действительно полезная информация по поводу той неприятности, с которой может столкнуться каждый пользователь.

Ошибка Vulkan-1.dll по причине заражения вирусами

Первая причина ошибки в библиотеке Vulkan-1.dll – это вирусное ПО. Зачастую вирусы могут взаимодействовать и изменять файлы исполняемых библиотек для дальнейшего проникновения в систему. Перед тем, как скачать Vulkan-1.dll для Windows, необходимо убедится в том, что система не заражена вирусами.

Чтобы данная проблема была решена максимально качественно, вам потребуется:

  • Воспользоваться надёжной антивирусной программой, которая имеет высокие рейтинги и признаётся подавляющим количеством пользователей эффективной в борьбе с любыми вредоносными компонентами.
  • На время проверки закрыть все сторонние программы.
  • При запуске антивируса нужно указывать полный анализ системы, который позволит выявить абсолютно всё, что только возможно.

В случае обнаружения вредоносных компонентов удалите их и проверьте систему на наличие опасностей ещё раз.
Конфликты антивируса и библиотеки.

Вторая причина очень схожа с первой и заключается в принципе работы антивирусов. Любой из современных антивирусов может изолировать заражённый файл библиотеки Vulkan-1.dll, поместить его в карантин или вовсе безвозвратно удалить с компьютера. В таком случае стоит попробовать переустановить игру, если есть такая возможность. Не хотите ждать – можете переходить к загрузке Vulkan-1.dll с нашего сайта.

Стоит отметить, что, чаще всего, антивирусные программы просто добавляют те или иные компоненты в карантин. Вы можете выполнить восстановление файла, после чего работоспособность игр может вернуться.

Ошибка Vulkan-1.dll: как исправить

Вы уже наверняка всё поняли о Vulkan-1.dll, что это и для чего применяется. Отсутствие такой библиотеки препятствует тому, чтобы пользователь имел доступ к комфортному времяпровождению в компании компьютерной игры. Для исправления ошибки «Система не обнаружила vulkan-1.dll» или «Запуск невозможен отсутствует vulkan-1.dll» и других, существует три очень эффективных метода.

Методы исправления ошибки

Преимущества

При работе с ПК могут возникать всевозможные ошибки. Некоторые из них решаются довольно просто. Если рассматривать Vulkan-1.dll, что это за ошибка и как исправить, тут не возникает вопросов. Преимущество установки библиотеки в том, что проблема решается в пару кликов.

Заключение

Рекомендуем загрузить через DS
Скачать торрент бесплатно
или скачайте по прямым ссылкам ниже

Vulkan-1.dll скачать 64 bit

Vulkan-1.dll 64 bit — библиотека ДЛЛ распространяемая бесплатным образом вместе с пакетом VulkanSDK. У многих пользователей ПК может возникнуть ошибка Vulkan-1.dll, которая не позволит зайти в любимую игру или программу. Библиотека отвечает за взаимодействие компонентов игры с системой, что позволяет корректно отображать картинку и все функции открытого приложения.

Если ошибка застала Вас врасплох, не стоит отчаиваться! Чтобы её решить, рекомендуется выяснить причины возникновения и применить один из описанных методов исправления на нашем сайте. Процесс исправление ошибки займёт не более 10 минут драгоценного времени, главное внимательно прочитать все рекомендации и инструкции.

  • Некачественное или поддельное программное обеспечение;
  • Заражение компьютера вирусами;
  • Случайное удаление библиотеки из системы;
  • Полное отсутствие пакета VulkanSDK.

Зачастую, проблема возникает из-за скачивания игр из некачественных источников. Использование лицензионных решений и проверенных сборок позволит избежать ошибки. В основном, библиотека автоматически устанавливается в компьютер вместе с файлами игры.

Отсутствует Vulkan-1.dll — как исправить ошибку

Шаги ручной инсталляции Vulkan-1.dll в систему:

  1. Загрузить архив с программой на компьютер и распаковать в удобное место;
  2. Поместить библиотеку в » C:\Windows\System32 » ( для 32-х разрядных систем ) или » C:\Windows\SysWOW64 » ( для 64-х разрядных систем );
  3. Нажать комбинацию клавиш «Win+R» или открыть «Пуск — Выполнить»;
  4. В появившемся окне ввести » regsvr32 vulkan-1.dll «;
  5. Перезапустить Windows.

Обязательно следите за состоянием компьютера и используйте проверенные источники для загрузки игр, во избежание проявления этой или других ошибок. Чуть ниже, можно скачать vulkan-1.dll и прочитать практические рекомендации для поддержания системы в работоспособном состоянии.

Дальнейшие рекомендации для избежания новых ошибок:

  1. Ищите только проверенные игры и сборки программ;
  2. Проверяйте компьютер антивирусными средствами;
  3. Обязательно производите обслуживание и очистку от мусора;
  4. Исправляйте ошибки реестра при помощи CCleaner и другого доверенного ПО.

Надеюсь ошибка Vulkan-1.dll больше Вас не побеспокоит. Если возникли трудности в установке, можете обратиться в комментарии и мы постараемся оперативно решить проблему!

Vulkan

What Is Vulkan?

Vulkan is a new-generation graphics and compute open standard API that provides high-efficiency, cross-platform access to modern GPUs. Created and evolved by the Khronos® Group standards consortium, Vulkan satisfies the needs of software developers in fields as varied as game, mobile and workstation application development. Vulkan’s explicit API design enables efficient implementations on platforms that span a wide range of mobile, console, embedded and desktop hardware using the Windows, Linux and Android operating systems.

Why Vulkan?

Vulkan is an open standard API that the entire industry can cooperatively evolve to provide access to the latest GPU technologies. The API provides a multi-threading-centric design to leverage modern multi-core CPUs, and provide access to GPUs via multiple parallel command queues. Some of the latest Vulkan features include ray tracing, bindless resources and shader programming using GLSL or HLSL. Vulkan is not tied to a specific platform and enables developers to write GPU code that is portable to diverse devices and operating systems.

Vulkan at NVIDIA

NVIDIA provides fully conformant Vulkan 1.2 drivers across our products including Geforce and Quadro on Windows and Linux, Shield Android TV, and the range of Jetson embedded processors using Android or Linux. NVIDIA Nsight™ tools enable developers with cutting-edge Vulkan application debugging, profiling and optimization capabilities.

Vulkan is available across NVIDIA’s products

NVIDIA is deeply engaged at Khronos and the Vulkan Working Group to help drive Vulkan’s evolution through developing vendor extensions to enable developers access the very latest GPU technologies, and encouraging these capabilities to be adopted as cross-vendor Vulkan specifications at the Khronos Working Group.

To help developers get up and running quickly with Vulkan, this page contains information on NVIDIA’s Vulkan drivers, links to the full source code of educational samples and helper libraries, links the downloadable NVIDIA Nsight tools to help you debug and optimise your Vulkan code, and articles and presentations to help you learn more about what Vulkan can do for you!

NVIDIA will be regularly adding new materials on this page — so keep an eye open for the latest updates!

Vulkan Certified Driver Information

When running on Turing or Ampere hardware these drivers include the

Samples

NVIDIA provides a growing collection of Vulkan and OpenGL samples and tutorials with full source code available on GitHub. Developers can download the samples that interest them, from educational introductions to basic Vulkan workflows and extensions, through examples of how to render scenes with high geometric complexity and ray tracing,and on to professional application use-cases. The repository also contains utility code that can speed up Vulkan development.

Vulkan Developer Tools

Nsight Aftermath

The NVIDIA Nsight Aftermath SDK is a simple library that can be integrated into a game’s crash reporter to generate GPU «mini-dumps» when a GPU hang or exception occurs.

Nsight Systems

NVIDIA Nsight Systems is a system-wide analysis tool for visualizing CPU / GPU interactions to help eliminate GPU idle, stutter and CPU bottlenecks. It can trace Vulkan on the CPU & GPU, interoperating GPU APIs, and many CPU or OS events.

Nsight Graphics

NVIDIA Nsight Graphics enables developers to debug & profile Vulkan applications. With powerful low-level profiling features such as GPU Trace, it’s easier than ever to identify GPU performance issues and optimize with confidence.

RTX Ray Tracing in Vulkan

In November 2020, Khronos released the final versions of the Vulkan Ray Tracing extensions that seamlessly integrate ray tracing into the existing Vulkan framework. Vulkan is the industry’s first open, cross-vendor, cross-platform standard that can be used to access RTX ray tracing acceleration.

Alongside the release of ray tracing support in the Khronos Vulkan SDK in December 2020, NVIDIA now ships the Vulkan Ray Tracing extensions in our production Vulkan drivers . All RTX GPUs are supported, together with GeForce GTX 1660 with 6GB+ of memory and GeForce GTX 1060+ with 6GB+ of memory.

NVIDIA has also released Quake II RTX version 1.4 that uses Vulkan Ray Tracing to significantly enhance the visual quality of this well-loved classic running with ray-traced lighting, shadows, and reflections — making Quake II RTX the world’s first cross-vendor ray tracing Vulkan application! NVIDIA releases the full source code on GitHub serving as a great example for developers who want to dive into the details of how this remastering was achieved.



Getting Started with Vulkan Ray Tracing

A tutorial on how to use Vulkan Ray Tracing to create a complete mini-path tracer using the final Vulkan Ray Tracing extensions

An updated Vulkan Ray Tracing Tutorial using the final Vulkan Ray Tracing extensions

Read about how the 2020.6 release of the NVIDIA Nsight Graphics tool supports Vulkan Ray Tracing

Vulkan Driver Support

This page provides links to both Vulkan 1.2 general release drivers, and developer beta drivers.

Vulkan 1.2 General Release Driver Downloads

Vulkan 1.2, including support for the Vulkan Ray Tracing extensions, is available for Windows and Linux in our general release drivers here:

NVIDIA SHIELD TV

Vulkan Beta Driver Downloads

Vulkan Beta Driver Release Notes

The latest Vulkan 1.2 specification can be found here: https://www.khronos.org/registry/vulkan/

NVIDIA provides full Vulkan 1.2 support and functionality on NVIDIA GeForce and Quadro graphics card with one of the following Ampere, Turing, Volta, Pascal, Maxwell (first and second generation) and Kepler based GPUs:

Ampere GPU Architecture
  • GeForce RTX: GeForce RTX 3090, GeForce RTX 3080, GeForce RTX 3070, GeForce RTX 3060 Ti
Turing GPU Architecture
Volta GPU Architecture
  • TITAN: NVIDIA TITAN V
  • Quadro: Quadro GV100
Pascal GPU Architecture
  • TITAN: NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal)
  • GeForce: GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030, GeForce MX150,
  • Quadro: Quadro GP100, Quadro P6000, Quadro P5200, Quadro P5000, Quadro P4200, Quadro P4000, Quadro P3200, Quadro P3000, Quadro P2200, Quadro P2000, Quadro P1000, Quadro P620, Quadro P600, Quadro P520, Quadro P500, Quadro P400
Maxwell 2 GPU Architecture
  • TITAN: GeForce GTX TITAN X
  • GeForce: GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 980M, GeForce GTX 970, GeForce GTX 970M, GeForce GTX 965M, GeForce GTX 960, GeForce GTX 950,
  • Quadro: Quadro M6000 24GB, Quadro M6000, Quadro M5500, Quadro M5000, Quadro M5000M, Quadro M4000, Quadro M4000M, Quadro M3000M, Quadro M2200, Quadro M2000
Maxwell 1 GPU Architecture
  • GeForce: GeForce GTX 960M, GeForce GTX 950M, GeForce 945M, GeForce 940MX, GeForce 930MX, GeForce 920MX, GeForce 940M, GeForce 930M, GeForce GTX 860M, GeForce GTX 850M, GeForce 845M, GeForce 840M, GeForce 830M, GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce MX130
  • Quadro: Quadro M2000M, Quadro M1000M, Quadro M600M, Quadro M500M, Quadro M1200, Quadro M620, Quadro M520, Quadro K2200M, Quadro K620M
Kepler GPU Architecture
  • TITAN: GeForce GTX TITAN, GeForce GTX TITAN Black, GeForce GTX TITAN Z
  • GeForce: GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710, GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 640, GeForce GT 635, GeForce GT 630, GeForce MX110
  • Quadro: Quadro K6000, Quadro K5200, Quadro K5000, Quadro K4000, Quadro K4200, Quadro K2200, Quadro K2000, Quadro K2000D, Quadro K1200, Quadro K620, Quadro K600, Quadro K420, Quadro 410

Khronos Vulkan Ray Tracing

Vulkan Ray Tracing shader stages and pipelines are supported by the following GPUs:

  • Ampere and Turing GPUs with RT Cores: TITAN RTX, and all GeForce RTX and Quadro RTX GPUs
    • In addition to supporting ray tracing pipelines, RTX GPUs with RT Cores also support ray query intrinsics for all shader stages.
  • Turing without RT Cores and 6GB+ video memory: GeForce GTX 1660 Ti, GeForce GTX 1660 Super and GeForce GTX 1660
  • Volta: NVIDIA TITAN V and Quadro GV100 GPUs
  • Pascal with 6GB+ video memory: NVIDIA TITAN Xp, NVIDIA TITAN, GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060 6GB, Quadro P6000, Quadro P5x00, Quadro P4x00 and Quadro P3200

For Vulkan Ray Tracing samples and tutorials see https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR. Drivers supporting the new final release version of the Khronos Vulkan Ray Tracing extensions are not compatible with the provisional Khronos Vulkan Ray Tracing extensions released on March 17th, 2020. Support for the provisional extensions can be found in the older Windows 457.33 and Linux 455.46.01 drivers.

For any bugs or issues, please file a bug through the developer website: https://devtalk.nvidia.com/

Vulkan Beta Driver Release Updates

April 13th, 2021 — Windows 458.17, Linux 455.50.12

March 4th, 2021 — Windows 458.06, Linux 455.50.10

  • Fixes:
    • Fixed an issue with vkCmdSetViewport when firstViewport is non-zero
    • Fixed a memory fault when using some smaller dimensions of sparse images
    • Fixed an issue where vkCreatePipeline would sometimes crash when the shaders contained resources with no set/binding
    • Fixed corruption that sometimes occured with shadow rendering with image arrays
    • Fixed a bug with the host-visible device-local memory heap, where if an allocation failed due to space constraints, it could cause the application to crash on future Vulkan function calls
    • Fixed a potential crash when clearing images with multiple layers
    • Fixed a bug where using ray tracing extensions on multi-GPU setups could result in application instability if the GPUs did not match [Linux]
    • Fixed a bug where vkCreateSwapchain could cause the X Server to crash when an invalid imageFormat was provided [Linux]

February 15th, 2021 — Windows 457.96, Linux 455.50.07

  • New:
    • VK_KHR_synchronization2
  • Fixes:
    • Fixed handling of VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT for variable size descriptor bindings
    • Fixed the present tearing that occured in some situations [Windows]

February 2nd, 2021 — Windows 457.91, Linux 455.50.05

  • Fixes:
    • Fixed bug with indexed ray payloads
    • Fixed a bug where calls to vkCreateDevice could fail on Ampere GPUs when ray tracing extensions were enabled and the application was running within the Steam Linux Runtime [Linux]

January 27th, 2021 — Windows 457.88, Linux 455.50.04

  • Fixes:
    • Fixed a bug in a stencil-buffer optimization that could occasionally result in VK_ERROR_DEVICE_LOST

January 25th, 2021 — Windows 457.84, Linux 455.50.03

January 19th, 2021 — Windows 457.83, Linux 455.50.02

  • New:
    • Support for linear images in host-visible video memory
  • Fixes:
    • Fixed a crash Vulkan swapchain initialization on older versions of Windows 10 [Windows]
    • Fixed VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT semaphore export support [Windows]
    • Fixed an issue with OpenGL where imported Vulkan buffers would fail with GL_OUT_OF_MEMORY when marked as resident [Linux]

December 16th, 2020 — Windows 457.67, Linux 455.46.04

  • New:
    • VK_NV_acquire_winrt_display [Windows]
  • Fixes:
    • Fixed a crash from vkCreateGraphicsPipelines when certain blend operations were used with scalar outputs from the fragment shader
    • Fixed the X driver’s composition pipeline (used, e.g., for X desktop rotation, «ForceCompositionPipeline», and some OpenGL Swap Group configurations) to correctly preserve color precision in depth 30 [Linux]

November 23rd, 2020 — Windows 457.44, Linux 455.46.02

November 11th, 2020 — Windows 457.33, Linux 455.46.01

November 2nd, 2020 — Windows 457.17, Linux 455.34.01

  • New:
    • NVIDIA GeForce RTX 3070 support
  • Fixes:
    • Fixed an issue with VK_ACCESS_MEMORY__BITs when used as part of a render pass
    • Fixed an issue where Vulkan applications would fail to initialize if the connected X11 Server did not expose support for GLX [Linux]

October 20th, 2020 — Windows 457.00, Linux 455.26.02

October 9th, 2020 — Windows 456.80, Linux 455.26.01

  • Fixes:
    • Reduce host memory consumption for descriptor memory when VkDescriptorSetVariableDescriptorCountAllocateInfo is used
    • Handle SPIR-V 1.4 non-Input/Ouput entry point variables correctly
    • Fixed a blending optimization that sometimes produced an incorrect result
    • Fixed SPIR-V intersection shader compilation issue when multi entry point ray tracing modules are used

September 29th, 2020 — Windows 456.62, Linux 455.22.04

  • New:
    • Rebased to r455 driver branch, which adds Ampere GPU family support
    • VK_EXT_global_priority support for Windows 10 with hardware scheduling enabled
      • Application needs to have the SeIncreaseBasePriorityPrivilege enabled to get higher priorities
    • VK_EXT_shader_image_atomic_int64
    • VK_KHR_copy_commands2
    • Allow importing external host memory as cached
  • Fixes:
    • Fixed a bug in a barrier optimization that allowed some back-to-back copies to run unordered

September 9th, 2020 — Windows 452.28, Linux 450.56.11

  • Fixes:
    • Fixed a bug in a SPIR-V optimization that may cause conditional blocks to not execute
    • Fixed a bug where calls to vkGetRandROutputDisplayEXT with unexpected inputs would generate X11 protocol errors [Linux]

August 7th, 2020 — Windows 451.98, Linux 450.56.06

July 20th, 2020 — Windows 451.79, Linux 450.56.02

July 9th, 2020 — Windows 451.74, Linux 450.56.01

  • New:
    • Rebased beta driver to r450 driver release branch
    • Added support for the VkPhysicalDeviceRayTracingFeaturesKHR.rayTracingIndirectTraceRays ray tracing feature
    • VK_NV_device_diagnostics_config
  • Fixes:
    • Make the pSizes parameters of vkCmdBindVertexBuffers2EXT be relative to the pBuffers+pOffsets
    • Fixed potential crash in the first vkQueuePresentKHR() call after creating a new VkSwapchainKHR with a non-NULL oldSwapchain
    • Fixed potential crash in vkCmdBeginRenderPass() when using VK_EXT_sample_locations

June 23rd, 2020 — Windows 443.41, Linux 440.66.17

May 26th, 2020 — Windows 443.24, Linux 440.66.15

  • Fixes:
    • Fixed 16-bit SMin/SMax
    • CPU performance improvements for VkFence creation and usage [Linux]
    • Fixed a bug where vkUpdateDescriptorSetWithTemplate would ignore the stride parameter for some VkDescriptorType values
    • Fixed an issue with the Optimus layer selecting the iGPU when there was an application profile with Auto-select as the preferred graphics processor [Windows]
    • Fixed layout of compute shader shared memory that may have resulted in a compiler crash
    • Fixed a bug where vkCreateSampler would fail with no borderColor data, even though it wasn’t needed
    • Fixed a compiler issue processing image operation with extra unused coordinate operand components Fixed writing to dynamically indexed vec2 and vec3 fragment color outputs

May 11th, 2020 — Windows 443.15, Linux 440.66.14

  • New:
    • Added support for the VkPhysicalDeviceRayTracingFeaturesKHR.rayTracingPrimitiveCulling ray tracing feature
  • Fixes:
    • Fixed the returned pCheckpointDataCount value for vkGetQueueCheckpointDataNV when there are less than the requested values
    • Process the VkTimelineSemaphoreSubmitInfo structure correctly for vkQueueBindSparse
    • Fixed vec3 immediate indexing in ray tracing shaders

May the 4th, 2020 — Windows 443.09, Linux 440.66.12

  • New:
    • VK_EXT_custom_border_color
    • VK_EXT_private_data
    • VK_EXT_robustness2
  • Fixes:
    • Fixed a visual glitch with Vulkan applications when falling out of flipping on certain desktops such as GNOME [Linux]

April 24th, 2020 — Linux 440.66.11

  • Fixes:
    • Fixed several synchronization bugs that could momentarily lock up the X server when moving/resizing/focusing OpenGL and Vulkan windows when PRIME Sync is enabled [Linux]
    • Fixed a bug which caused horizontal lines to corrupt full screen Vulkan applications [Linux]

April 18th, 2020 — Windows 442.98, Linux 440.66.09

  • New:
    • Added support for more acceleration structure vertex formats
  • Fixes:
    • Fixed some VkPhysicalDeviceRayTracingFeaturesKHR to be advertised correctly for the current GPU
    • Fixed potential crash when pipeline pInputAssemblyState is NULL for mesh shaders
    • Fixed memory alignment and type for ray tracing scratch memory
    • Fixed some issues with ray tracing queries
    • Fixed an issue with ray tracing pipeline creating with pipeline libraries
    • Fixed some window state transitions when using HDR [Windows]

April 2nd, 2020 — Windows 442.88, Linux 440.66.08

  • New:
    • Added beta support for Ray Queries
      • VkPhysicalDeviceRayTracingFeaturesKHR.rayQuery is now VK_TRUE
      • SPIR-V: SPV_KHR_ray_query
      • GLSL: GLSL_EXT_ray_query
  • Fixes:
    • Improve performance of large host-visible VkDeviceMemory allocations
    • Fixed YCbCr copy of multi-plane images

April 1st, 2020 — Windows 442.86, Linux 440.66.07

  • New:
    • Multi thread-capable deferred ray tracing pipeline creation
    • Allow presenting from queue families which only expose VK_QUEUE_COMPUTE_BIT when using XCB in addition to Xlib surfaces [Linux]
  • Fixes:
    • Added a workaround for Linux Steam Play title DOOM Eternal, which overrides application requested memory locations, to ensure performance-critical resources be placed in video memory [Linux]
    • Correctly cap the drawCount for vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount on Turing GPUs
    • Fixed descriptor indexing with large arrays and large blocks

March 24th, 2020 — Windows 442.81, Linux 440.66.04

  • Fixes:
    • Fixed handling of offsets in VkAccelerationStructureBuildOffsetInfoKHR
    • Fixed a bug which could cause DXVK applications to crash when running on Optimus laptops [Windows]

March 19th, 2020 — Windows 442.77, Linux 440.66.03

March 17th, 2020 — Windows 442.75, Linux 440.66.02

February 19th, 2020 — Linux 440.58.02

  • Fixed:
    • Fixed a regression which added syntax errors into the default application profiles configuration file [Linux]

February 15th, 2020 — Windows 442.36, Linux 440.58.01

  • New:
    • VK_KHR_shader_non_semantic_info
    • VK_EXT_tooling_info
  • Fixed:
    • Fixed a regression which caused some Vulkan titles to crash on swapchain recreation. This was known to affect the following Vulkan titles [Linux]:
      • F1 2017
      • Rise of the Tomb Raider
      • DiRT 4
    • Fixed a visual glitch of Vulkan applications when falling out of flipping (such as when doing alt-tab) [Linux]
      • We are still investigating a glitch that reproduces with the GNOME desktop

January 15th, 2020 — Windows 441.99, Linux 440.48.02

January 8th, 2020 — Windows 441.97, Linux 440.43.02

  • Fixes:
    • Fixed a bug that caused DXVK titles to endlessly loop during shader compilation if no OpSource instruction was present
    • Fixed a build failure «fatal error: drm/drmP.h: No such file or directory» when building for Linux 5.5 release candidates
    • Other minor fixes

December 11th, 2019 — Windows 441.71, Linux 440.43.01

  • New:
    • Rebased Vulkan beta driver to r440 release branch
  • Fixes:
    • Fix rendering to 3D depth/stencil image slices
    • Improvements to Vulkan driver startup time
    • Fixed various resource leaks

November 25th, 2019 — Windows 436.65, Linux 435.27.08

November 14th, 2019 — Linux 435.27.07

  • Fixes:
    • Fixed a bug that caused graphical corruption, reducing visibility in caves, in Steam Play title Assassin’s Creed: Odyssey
    • Fixed a bug that caused applications running directly on a display (such as VR HMDs) to tear when a G-SYNC or G-SYNC Compatible monitor is plugged in the system

November 13th, 2019 — Windows 436.64, Linux 435.27.06

  • Fixes:
    • Fixed memory leak after destroying ray tracing pipeline
    • Improved responsiveness of X11 driver when ‘NVIDIA: Wait for channel idle timed out’ messages occur
    • Improved Windows fullscreen exclusive support for non-primary monitors
    • Improved Windows G-Sync support for borderless windows
    • Further improvements when system is under low-memory stress on Windows

November 4th, 2019 — Windows 436.61, Linux 435.27.03

  • New:
    • VK_KHR_separate_depth_stencil_layouts
  • Fixes:
    • Improved behavior in low-memory situations
    • Fixed graphical corruption in Vulkan game F12017
    • Various minor performance improvements
    • Improved Vulkan HDR support for multi-device configurations

October 25th, 2019 — Windows 436.59, Linux 435.27.02

  • New:
    • Added HDR10 passthrough presentation format and color space for Windows 10 RS2+
      • VkFormat — VK_FORMAT_A2B10G10R10_UNORM_PACK32
      • VkColorSpaceKHR — VK_COLOR_SPACE_HDR10_ST2084_EXT
    • Added support for the __GL_SYNC_DISPLAY_DEVICE environment variable for Linux Vulkan applications
  • Fixes:
    • Improved bounds checking and stability for some content
    • Improved unused memory reclamation when running low on system memory for Linux
    • General performance improvements

October 13th, 2019 — Windows 436.56, Linux 435.27.01

  • New:
    • VK_KHR_spirv_1_4
  • Fixes:
    • Fix tearing with mailbox present mode on Windows 10 laptops and SLI platforms

October 7th, 2019 — Windows 436.52, Linux 435.27.00

September 18th, 2019 — Windows 436.39, Linux 435.24.02

  • New:
    • VK_KHR_shader_subgroup_extended_types
  • Fixes:
    • Fixed a regression introduced in 435.19.02 that would cause some applications which use the VK_KHR_display extension to segmentation fault

September 6th, 2019 — Linux 435.19.03

  • Fixes:
    • Fixed a bug which caused corruption in the following DXVK titles:
      • Saints Row IV
      • Saints Row: The Third
    • Fall back to system memory when video memory is full for some driver-internal allocations.
      • This can help fix Xid 13 and Xid 31 cases when video memory is full.

August 29th, 2019 — Windows 436.20, Linux 435.19.02

  • New:
    • Rebased Vulkan beta driver features to the latest 436.15 (Windows) and 435.17 (Linux) general release drivers
    • 8-bit integer support added to VK_NV_cooperative_matrix
      • See here for more info
  • Fixes:
    • General performance imporvements from 436.15 and 435.17

August 12th, 2019 — Windows 426.06, Linux 418.52.20

  • New:
    • VK_KHR_pipeline_executable_properties
  • Fixes:
    • Improved reporting of Xid errors to include the process ID (PID) of the process responsible for the error

July 29th, 2019 — Windows 426.02, Linux 418.52.18

July 17th, 2019 — Linux 418.52.17

  • Fixes:
    • Fixed a bug that could cause heapUsage values reported by VK_EXT_memory_budget to not immediately update after vkFreeMemory was called

July 8th, 2019 — Windows 425.94, Linux 418.52.16

July 1st, 2019 — Windows 425.89, Linux 418.52.14

June 1st, 2019 — Windows 425.62, Linux 418.52.10

May 22nd, 2019 — Windows 425.58, Linux 418.52.07

April 19th, 2019 — Windows 425.42, Linux 418.52.05

  • New:
    • VK_PRESENT_MODE_IMMEDIATE_KHR present mode is now available for Windows
    • VK_NV_ray_tracing is now available on the following non-RTX GPUs:
      • Pascal: TITAN Xp, TITAN X, GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060 6GB
      • Volta: TITAN V
      • Turing: GeForce GTX 1660 Ti, GeForce GTX 1660
    • VK_NV_coverage_reduction_mode
      • Extension specification will be available soon.
  • Fixes:
    • Fix bug in vkCmdCopyImage with compressed images and some non-zero mipmap level dimensions
    • Fix bug with OpPhi and relaxed precision
    • Some minor performance improvements

April 10th, 2019 — Windows 425.30, Linux 418.52.03

March 16th, 2019 — Windows 419.62, Linux 418.49.04

March 1st, 2019 — Windows 419.34, Linux 418.42.02

  • Fixes:
    • Fixes intermittent crash on startup with some content on Windows
    • Fixed a bug which could cause the compiler to crash in some Vulkan games

February 19th, 2019 — Windows 419.09, Linux 418.31.03

  • New Extensions:
    • VK_NV_cooperative_matrix
    • VK_EXT_depth_clip_enable
  • Fixes:
    • Hitman 2 visual corruption on Linux when running with dxvk translation
    • Total War Warhammer II crash or hang when using Alt-Tab on Linux

January 6th, 2019 — Windows 417.63, Linux 415.22.05

December 14th, 2018 — Windows 417.42, Linux 415.22.01

  • Improvements:
    • Expose two transfer queues on Pascal and above
    • Increase maximum point size to 2047
    • Increate maximum line width to 64
  • Fixes:
    • Fixed issue with vkCmdDrawIndirectCountKHR and vkCmdDrawIndexedIndirectCountKHR and very large counts.
    • Fixed issue with Sascha Willems «pushconstants» example.

December 2nd, 2018 — Windows 417.23, Linux 415.18.04

November 28th, 2018 — Windows 417.17, Linux 415.18.02

October 14th, 2018 — Windows 399.41, Linux 396.54.09

September 19th, 2018 — Windows 399.32, Linux 396.54.06

September 10th, 2018 — Windows 399.28, Linux 396.54.05

August 31st, 2018 — Windows 399.17, Linux 396.54.02

  • New Extensions:
    • VK_EXT_swapchain_colorspace (Windows only)
    • VK_EXT_hdr_metadata (Windows only)
  • Bug fixes:
    • VK_EXT_vertex_attribute_divisor has been updated to version 3
    • Entry point queries for VK_EXT_conditional_rendering have been fixed
    • Missing primitives with some DXVK content has been fixed

August 7th, 2018 — Windows 398.91, Linux 396.51.02

  • New Extensions:
    • VK_NV_device_diagnostic_checkpoints
  • Bug fixes:
    • Fix hang that sometimes occurs after a clear in multisample rendering
    • Fix hang that sometimes occurs when doing a modeswitch while fullscreen
    • Other minor driver and SPIR-V compiler bug fixes

July 12th, 2018 — Windows 398.58, Linux 396.24.10

  • New Extensions:
    • VK_KHR_8bit_storage
    • VK_KHR_create_renderpass2
    • VK_EXT_conditional_rendering
  • Bug fixes:
    • Fixed an intermittent hang of Vulkan applications running fullscreen when flipping is allowed on Linux
    • Various other driver and compiler fixes

May 24th, 2018 — Windows 397.96, Linux 396.24.02

  • Increased maxBoundDescriptorSets limit from 8 to 32
  • New Extensions:
    • VK_KHR_draw_indirect_count
    • VK_EXT_global_priority (Linux only)
    • VK_KHR_get_display_properties2 (Linux only)
  • Bug fixes:
    • Improved stability with Wine on Linux
    • Improve stability of Vulkan on pre-Pascal GPUs
    • Emulate DX shader behavior when necessary
    • Bounds-checking for SSBO variable pointer loads

May 11th, 2018 — Windows 397.76, Linux 396.18.11

  • Pick up the latest fixes from general release driver 397.64

May 7th, 2018 — Linux 396.18.08

  • Fix for the Alt-Tab freeze with DXVK

May 3rd, 2018 — Windows 397.54, Linux 396.18.07

  • Shader compiler bug fixes

April 25th, 2018 — Windows 397.40, Linux 396.18.05

  • Windows driver feature parity with Linux 396.18.02
  • Bug fixes

April 17th, 2018 — Linux 396.18.02

  • New Extensions
    • VK_EXT_descriptor_indexing
  • Increased several resource limits, notably:
    • maxPerStageDescriptorUniformBuffers: 12 -> 15
    • maxPerStageDescriptorSamplers: 4,000 -> 1,048,576
    • maxPerStageDescriptorSampledImages: 16,384 -> 1,048,576
    • maxPerStageDescriptorStorageBuffers: 4,096 -> 1,048,576
    • And many others
  • Shader performance improvements

March 30th, 2018 — Windows 389.20, Linux 387.42.06

March 7th, 2018 — Windows 389.10, Linux 387.42.05

January 5th, 2018 — Windows 388.84, Linux 387.42.01

September 28th, 2017 — Windows 383.18, Linux 381.26.20

  • Full-screen flipping for Linux
    • Improved performance of fullscreen Vulkan applications using X11 swapchains. This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode. This is commonly encountered when using the alt-tab key combination, for example. Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur. See section 30.8 of the Vulkan specification.
    • Known issue with Quadro and non-composited desktops under some situations. Possible workarounds:
      • Disable flipping in nvidia-settings (uncheck «Allow Flipping» in the «OpenGL Settings» panel)
      • Disable UBB (run ‘nvidia-xconfig —no-ubb’)
      • Use a composited desktop
  • Bug fixes
    • NVX_multiview_per_view_attributes and geometry passthrough shaders
    • Fix subpass dstSubpass=VK_SUBPASS_EXTERNAL handling
    • Fix vkRegisterObjectsNVX and VK_EXT_sample_
    • Fix handling of SPIR-V SSBO layout qualifiers on members
    • Fix atomic operations on some 64-bit types

September 15th, 2017 — Windows 383.12, Linux 381.26.17

  • New Extensions
    • VK_KHR_maintenance2
    • VK_KHR_bind_memory2
    • VK_KHR_image_format_list
    • VK_KHR_sampler_ycbcr_conversion
    • VK_EXT_sample_locations
  • Removed KHX extensions
    • VK_KHX_external_memory_capabilities
    • VK_KHX_external_memory
    • VK_KHX_external_memory_fd
    • VK_KHX_external_memory_win32
    • VK_KHX_external_semaphore_capabilities
    • VK_KHX_external_semaphore
    • VK_KHX_external_semaphore_fd
    • VK_KHX_external_semaphore_win32
    • VK_KHX_win32_keyed_mutex
  • Updated Vulkan loader to 1.0.61.0
  • Minor bug fixes

August 16th, 2017 — Windows 382.96, Linux 381.26.13

  • New Extensions
    • VK_EXT_shader_viewport_index_layer
  • Updated Vulkan loader to 1.0.57.0
  • Fixed potential hang with some semaphore usage patterns
  • Fixed issue with VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX and dynamicCount
  • Other minor bugs fixed

July 31st, 2017 — Windows 382.88, Linux 381.26.11

July 14th, 2017 — Windows 382.83

  • Fixed issue with unused compute queue
  • Other minor bug fixes

July 13th, 2017 — Linux 381.26.08, Windows 382.81

June 30th, 2017 — Windows 382.71, Linux 381.26.06

  • Various performance improvements and bug fixes

June 27th, 2017 — Windows 382.68, Linux 381.10.10

June 9th, 2017 — Windows 382.58, Linux 381.26.03

March 27th, 2017 — Windows 377.14, Linux 375.27.15

  • SPIR-V compiler bug fixes
  • Updated Vulkan loader to version 1.0.42.1

March 15th, 2017 — Windows 377.07

March 8th, 2017 — Linux 375.27.14, Windows 377.06

February 28th, 2017 — Linux 375.27.13, Windows 377.01

  • Fix issue with SteamVR shaders

February 27th, 2017 — Linux 375.27.12, Windows 376.98

    Beta support for the following new extensions:

Descriptor Set Extensions
Cross process interop extensions:
Multi-GPU extensions:
Multiview and VR related extensions:
Other extensions:
  • VK_NV_sample_mask_override_coverage (Maxwell)
  • VK_EXT_discard_rectangles
  • Bug fixes to improve compatibility with shaders generated from HLSL
  • February 9th, 2017 — Linux 375.27.10

    February 1st, 2017 — Linux 375.27.08, Windows 376.80

    January 23rd, 2017 — Linux 375.27.07, Windows 376.71

    January 10th, 2017 — Linux 375.27.03, Windows 376.66

    • Vulkan beta drivers with experimental API interop features

    July 6th, 2016 — Windows 368.69

    • Public GeForce Game Ready drivers

    June 13th, 2016 — Linux 367.27

    May 23rd, 2016 — Windows 368.22, Linux 367.18

    • Public GeForce Game Ready drivers
    • Bug fixes and performance improvements

    May 13th, 2016 — Windows 365.19, Linux 364.19

    • Public GeForce Game Ready drivers
    • Bug fixes and performance improvements

    April 8th, 2016 — Windows 364.91, Linux 364.16

    • Updated Vulkan API to 1.0.8
    • Improve pipeline creation performance and multi-threaded scaling
    • Increase our maximum bound descriptor sets from 4 to 8
    • Add support for asynchronous transfer queue
    • Improve VK_EXT_debug_report messages on incorrect API usage and shader compile failure
    • Fix VkImageFormatProperties maxMipLevels property
    • Reduce VkPhysicalDeviceLimits bufferImageGranularity requirement on GM20x GPUs
    • Improve Vulkan support on Optimus platforms
    • Fixes for minor driver and SPIR-V compiler bugs

    March 28th, 2016 — Windows 364.72

    • Update Vulkan API to 1.0.5
    • Various performance improvements
    • Various bug fixes

    March 21st, 2016 — Linux 364.12

    March 10th, Windows 364.51

    March 2nd, 2016 — Windows 356.45, Linux 355.00.29

    • Support Vulkan API version v1.0.4
    • Fix device lost issue with some MSAA resolves
    • Fix vkGetQueryPoolResults() when queryCount=0
    • Fix OpImageQuerySample with images
    • Fix OpVectorExtractDynamic issues with doubles
    • Fix handling of sparse image miptail when the whole image fits within a page
    • Improve vkAcquireNextImageKHR() conformance to WSI spec
    • Improve GL_KHR_vulkan_glsl compatibility when using GLSL directly
    • Improve GPU texturing performance in some cases
    • Improve vkAllocateDescriptorSets()/vkFreeDescriptorSets() performance in some cases
    • Improve vkCmdBindDescriptorSets() performance in some cases
    • Improve vkCmdCopyImage() performance in some cases

    February 23rd, 2016 — Windows 356.43, Linux 355.00.28

    • Add support for 64-bit vertex attribute formats
    • Improve performance of vkBindBufferMemory, vkBindImageMemory and vkCreateGraphicsPipelines
    • No longer enumerate Fermi based GPUs in vkEnumeratePhysicalDevices
    • Improved compatibility with recent Linux kernels

    February 18th, 2016 — Linux 355.00.27

    Vulkan on NVIDIA Hardware FAQ

    1) How do I start using Vulkan in my code base?

    NVIDIA Vulkan developer page https://developer.nvidia.com/Vulkan is a great place to start. You can learn from Vulkan presentations and articles as well as NVIDIA demos and SDK samples.

    2) Is NVIDIA going to continue to support OpenGL in the future?

    NVIDIA is fully committed to invest in OpenGL that our ISVs rely on and will continue to support and improve it. NVIDIA believes in providing maximum functionality with minimal churn to developers. Hence, NVIDIA fully supports both Vulkan and OpenGL.

    3) Is NVIDIA Vulkan driver conformant?

    Yes, the beta drivers typically pass the latest version of Vulkan conformance. Current conformance status can be found at https://www.khronos.org/conformance/.

    4) Does NVIDIA support Vulkan on Linux for Tegra?

    5) Does NVIDIA support Vulkan on Android?

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