- Windows 10 SDK
- Getting started
- System requirements
- Supported operating systems
- Hardware requirements
- Additional SDK requirements
- What’s new
- Removal of api-ms-win-net-isolation-l1-1-0.lib
- Removal of irprops.lib
- Removal of wuapicommon.h and wuapicommon.idl
- Windows 10 WinRT API Pack
- Universal C Runtime (UCRT)
- Tools
- Windows App Certification Kit
- Message Compiler (mc.exe)
- Windows Trace Preprocessor (tracewpp.exe)
- TraceLoggingProvider.h
- Signing your apps with Device Guard Signing
- Samples
- Previous SDK versions
- API Light Up
- Release notes & Known Issues
- More resources
- Downloads and tools
- SDK archive
- Windows blog
- Windows lifecycle fact sheet
- Windows SDK and emulator archive
- Windows 10
- Earlier releases
Windows 10 SDK
The Windows 10 SDK (10.0.19041.0) for Windows 10, version 2004 provides the latest headers, libraries, metadata, and tools for building Windows 10 apps.
Use this SDK to build Universal Windows Platform (UWP) and Win32 applications for Windows 10, version 20H2 and previous Windows releases.
Windows 10, version 20H2 is a scoped set of features for select performance improvements and quality enhancements. Developers should be aware of this release, but no action is necessary at this time.
A new Windows SDK will not be issued to accompany this version of Windows because this release doesn’t introduce new APIs. That means there’s no need to modify your project files or target a new version of Windows, and you should continue to use the Windows 10 SDK for Windows 10, version 2004. When setting the target version for your Windows app, Windows 10 build 19041 is still the most recent target version.
Getting started
You can get the Windows 10 SDK in two ways: install it from this page by selecting the download link or by selecting “Windows 10 SDK (10.0.19041.0)” in the optional components of the Visual Studio 2019 Installer.
Before you install this SDK:
System requirements
The Windows SDK has the following minimum system requirements:
Supported operating systems
- Universal Windows Platform (UWP) app development
- Windows 10 version 1507 or higher: Home, Professional, Education, and Enterprise (LTSB and S are not supported)
- Windows Server 2019, Windows Server 2016 and Windows Server 2012 R2 (Command line only)
- Win32 app development
- Windows 10 version 1507 or higher
- Windows Server 2019, Windows Server 2016, and Windows Server 2012 R2 (Command line only)
- Windows 8.1
- Windows 7 SP1
(Not all tools are supported on earlier operating systems)
Hardware requirements
- 1.6 GHz or faster processor
- 1 GB of RAM
- 4 GB of available hard disk space
Additional SDK requirements
Installation on Windows 8.1 and earlier operating systems requires KB2999226. To install through Windows Update, make sure you install the latest recommended updates and patches from Microsoft Update before you install the Windows SDK.
What’s new
The Windows 10 SDK for Windows 10, version 2004 offers exciting new APIs and updated tools for developing your Windows applications. Learn more about the new features in Windows 10, version 2004.
To see the new APIs introduced with Windows 10, version 2004, see: What’s new in Windows 10 for developers, build 19041.
Removal of api-ms-win-net-isolation-l1-1-0.lib
In this release api-ms-win-net-isolation-l1-1-0.lib has been removed from the Windows SDK. Apps that were linking against api-ms-win-net-isolation-l1-1-0.lib can switch t OneCoreUAP.lib as a replacement.
Removal of irprops.lib
In this release irprops.lib has been removed from the Windows SDK. Apps that were linking against irprops.lib can switch to bthprops.lib as a drop-in replacement.
Removal of wuapicommon.h and wuapicommon.idl
In this release we have moved ENUM tagServerSelection from wuapicommon.h to wupai.h and removed the header. If you would like to use the ENUM tagServerSelection, you will need to include wuapi.h or wuapi.idl.
Windows 10 WinRT API Pack
The Windows 10 WinRT API Pack lets you add the latest Windows Runtime APIs support to your .NET Framework 4.5+ and .NET Core 3.0+ libraries and apps. To access the Windows 10 WinRT API Pack, see the Microsoft.Windows.SDK.Contracts nuget package.
Universal C Runtime (UCRT)
The printf family of functions now conforms with the IEEE 754 rounding rules when printing exactly representable floating-point numbers and will honor the rounding mode requested via calls to fesetround. Legacy behavior is available when linking with legacy_stdio_float_rounding.obj.
Tools
Windows App Certification Kit
In this release of the Windows SDK, several new APIs were added to the Supported APIs list in the App Certification Kit and Windows Store. If there are APIs in the supported list that appear greyed out or disabled in Visual Studio, you can make a small change to your source file, to access them. For more details, see this known issue.
In addition to adding APIs, the following changes have been made to the tests:
Updated tests:
- ValidateContentUriRules will be informational only. Test failures will be presented as warnings.
Removed tests
- WebView WinRT access test for web app
- PackageSizeCheck test for UWP apps
- SupportedApi test for Desktop Bridge apps
- AppContainerCheck test from BinScope for UWP apps
- ServiceWorker check for all app types
New tests
- High-DPI test. A new test for Desktop Bridge apps checks if the app uses DPI aware feature and warns if not specified. This test will encourage you to make your app per-monitor DPI aware. For details on DPI see High DPI Desktop Application Development on Windows.
Message Compiler (mc.exe)
Updates include:
- Now detects the Unicode byte order mark (BOM) in .mc files. If the .mc file starts with a UTF-8 BOM, it will be read as a UTF-8 file. Otherwise, if it starts with a UTF-16LE BOM, it will be read as a UTF-16LE file. If the -u parameter was specified, it will be read as a UTF-16LE file. Otherwise, it will be read using the current code page (CP_ACP).
- Now avoids one-definition-rule (ODR) problems in MC-generated C/C++ ETW helpers caused by conflicting configuration macros (e.g. when two .cpp files with conflicting definitions of MCGEN_EVENTWRITETRANSFER are linked into the same binary, the MC-generated ETW helpers will now respect the definition of MCGEN_EVENTWRITETRANSFER in each .cpp file instead of arbitrarily picking one or the other).
Windows Trace Preprocessor (tracewpp.exe)
Updates include:
- Now supports Unicode input (.ini, .tpl, and source code) files. Input files starting with a UTF-8 or UTF-16 byte order mark (BOM) will be read as Unicode. Input files that do not start with a BOM will be read using the current code page (CP_ACP). For backwards-compatibility, if the -UnicodeIgnore command-line parameter is specified, files starting with a UTF-16 BOM will be treated as empty.
- Now supports Unicode output (.tmh) files. By default, output files will be encoded using the current code page (CP_ACP). Use command-line parameters -cp:UTF-8 or -cp:UTF-16 to generate Unicode output files.
- Behavior change: tracewpp now converts all input text to Unicode, performs processing in Unicode, and converts output text to the specified output encoding. Earlier versions of tracewpp avoided Unicode conversions and performed text processing assuming a single-byte character set. This may lead to behavior changes in cases where the input files do not conform to the current code page. In cases where this is a problem, consider converting the input files to UTF-8 (with BOM) and/or using the -cp:UTF-8 command-line parameter to avoid encoding ambiguity.
TraceLoggingProvider.h
Updates include:
- Now avoids one-definition-rule (ODR) problems caused by conflicting configuration macros (e.g. when two .cpp files with conflicting definitions of TLG_EVENT_WRITE_TRANSFER are linked into the same binary, the TraceLoggingProvider.h helpers will now respect the definition of TLG_EVENT_WRITE_TRANSFER in each .cpp file instead of arbitrarily picking one or the other).
- In C++ code, the TraceLoggingWrite macro has been updated to enable better code sharing between similar events using variadic templates.
Signing your apps with Device Guard Signing
We are making it easier for you to sign your app. Device Guard signing is a Device Guard feature that is available in Microsoft Store for Business and Education. Signing allows enterprises to guarantee every app comes from a trusted source. Our goal is to make signing your MSIX package easier. See the documentation about Device Guard Signing.
Samples
Windows 10 app samples are now available through GitHub. You can browse the code on GitHub, clone a personal copy of the repository from Git, or download a zipped archive of all the samples. We welcome feedback, so feel free to open an issue within the repository if you have a problem or question. These samples are designed to run on desktop, mobile, and future devices that support the Universal Windows Platform (UWP).
Previous SDK versions
Previously released SDKs and emulators, including update details, can be found on the archive page.
API Light Up
When you use new APIs, consider writing your app to be adaptive so that it runs correctly on the widest array of Windows 10 devices. An adapative app «lights up» with new features wherever the devices and Windows version supports them, but otherwise offers only the functionality available on the detected platform version. For implementation details, see the Version adaptive code article.
Release notes & Known Issues
The Windows 10 SDK, Version 2004 SDK servicing update (released 12/16/2020) contains the following fixes. If you encounter these issues, we recommend that you update your version of the SDK as soon as possible to avoid them:
- Resolved unpredictable and hard to diagnose crashes when linking both umbrella libraries and native OS libraries (for example, onecoreuap.lib and kernel32.lib)
- Resolved issue that prevented AppVerifier from working
- Resolved issue that caused WACK to fail with “Task failed to enable HighVersionLie”
For known issues, see the winapi-sdk Q&A.
For new developer feature requests, submit through the Feedback Hub app under the category “Developer Platform/API.”
More resources
Downloads and tools
Get the latest editions of Visual Studio and Windows 10 development tools.
SDK archive
Find previous releases of the Window SDK and other tools.
Windows blog
Stay in touch with the latest SDK flights by subscribing to our blog.
Windows lifecycle fact sheet
Find the key dates for Windows release updates and end of support.
Windows SDK and emulator archive
This archive contains SDK releases and updates for earlier Windows and Windows Phone platform versions, as well as emulator releases supporting development and UX testing for mobile device experiences.
For the latest editions of Visual Studio and the Windows 10 developer tools, see Downloads and tools for Windows.
Windows 10, version 20H2 is a scoped set of features for select performance improvements and quality enhancements. Developers should be aware of this release, but no action is necessary at this time.
A new Windows SDK will not be issued to accompany this version of Windows because this release doesn’t introduce new APIs. That means there’s no need to modify your project files or target a new version of Windows, and you should continue to use the Windows 10 SDK for Windows 10, version 2004. When setting the target version for your Windows app, Windows 10 build 19041 is still the most recent target version.
Windows 10
Release | |||
---|---|---|---|
Windows 10 SDK, version 2004 (10.0.19041.0) | INSTALL SDK | DOWNLOAD .ISO | |
Windows 10 SDK, version 1903 (10.0.18362.1) | Released in conjunction with Windows 10, version 1903. | INSTALL SDK | DOWNLOAD .ISO |
Windows 10 SDK, version 1809 (10.0.17763.0) | Released in conjunction with Windows 10, version 1809. Includes servicing updates 10.0.17763.132.
See details | INSTALL SDK | DOWNLOAD .ISO |
Windows 10 SDK, version 1803 (10.0.17134.12) | Released in conjunction with the Windows 10 April Update (version 1803). | INSTALL SDK | |
Windows 10 SDK (10.0.16299.91) and Microsoft Emulator for Windows 10 mobile (10.0.15254.1) | Released in conjunction with the Windows 10 Fall Creators Update (version 1709). | INSTALL SDK | INSTALL EMULATOR |
Windows 10 SDK (10.0.15063.468) and Microsoft Emulator for Windows 10 mobile (10.0.15254.1) | Released in conjunction with the Windows 10 Creators Update (version 1703).
See details | INSTALL SDK | INSTALL EMULATOR |
Windows 10 SDK (10.0.14393.795) and Microsoft Emulator for Windows 10 mobile (10.0.14393.0) | Released in conjunction with the Windows 10 Anniversary Edition (version 1607). This non-security update includes quality improvements.
| INSTALL SDK | INSTALL EMULATOR |
Windows 10 SDK (10.0.10586.212) and Microsoft Emulator for Windows 10 mobile (10.0.10586.11) | Released in conjunction with Windows 10, version 1511 | INSTALL SDK | INSTALL EMULATOR |
Windows 10 SDK (10.0.10240) and Microsoft Emulator for Windows 10 mobile (10.0.10240). | Released in conjunction with Windows 10, version 1507. Note: The version will display as 10.0.26624 during setup. | INSTALL SDK | INSTALL EMULATOR |
Microsoft HoloLens Emulator | Run apps on Windows Holographic in a virtual machine without a HoloLens. This installation also includes holographic DirectX project templates for Visual Studio | INSTALL EMULATOR |
Earlier releases
Released in October 2013, this SDK can be used to create Windows apps (for Windows 8.1 or later) using web technologies, native, and managed code; or desktop apps that use the native or managed programming model.
The Windows Phone 8.1 development tools are installed with Visual Studio Community 2015 with Update 2. Features introduced in Update 2 include new emulators and universal app templates.
The Windows Phone 8.1 Emulators package adds six emulator images to an existing installation of Visual Studio 2013 so you can test how apps will work on phones running Windows Phone 8.1. (Requires Visual Studio 2013 with Update 2 or later.)
Supports use of emulators in test scenarios for phones running Windows Phone 8.1 Update 1. (Requires Visual Studio 2013 with Update 2 or later.)
Released in November 2012, this SDK can be used to create Windows apps (for Windows 8 or earlier) using web technologies, native, and managed code; or desktop apps that use the native or managed programming model.
Included in Visual Studio Community 2015 to support developing apps for Windows Phone 8 devices.
Adds five new emulator images to an existing installation of Windows Phone SDK 8.0. With this update installed, you can test how your app will run on devices that have Update 3 (version 8.0.10492 or later) of Windows Phone 8. This update requires either Visual Studio 2012 with Windows Phone SDK 8.0 and Update 4 or later, or Visual Studio 2013 with the optional Windows Phone SDK 8.0 option selected during setup.
Adds two new emulator images to an existing Windows Phone SDK installation. This update supports Windows Phone SDK 7.1 and Windows Phone SDK 8.0. With this update, use Windows Phone 8 Start screen experience in your Windows Phone 7.5 apps. You also can test how your apps will run on Windows Phone 7.8 devices.
Tools to help you develop apps for Windows Phone 7.5 and Windows Phone 7.0 devices.
Brings additional functionality to Windows Phone SDK 7.1. With this update, it’s easier to develop apps and games that are optimized to run on 256-MB devices.
Released in June 2010, this SDK can be used to develop applications for Windows 7, Windows XP, Windows Server 2003, Windows Vista, Windows Server 2008, and .NET Framework versions 2.0, 3.0, 3.5 SP1, and 4.0.
To avoid problems with installation, review this article first.