Win sdk для windows 10

Windows 10 SDK

The Windows 10 SDK (10.0.19041.0) for Windows 10, version 2004 provides the latest headers, libraries, metadata, and tools for building Windows 10 apps.

Use this SDK to build Universal Windows Platform (UWP) and Win32 applications for Windows 10, version 20H2 and previous Windows releases.

Windows 10, version 20H2 is a scoped set of features for select performance improvements and quality enhancements. Developers should be aware of this release, but no action is necessary at this time.

A new Windows SDK will not be issued to accompany this version of Windows because this release doesn’t introduce new APIs. That means there’s no need to modify your project files or target a new version of Windows, and you should continue to use the Windows 10 SDK for Windows 10, version 2004. When setting the target version for your Windows app, Windows 10 build 19041 is still the most recent target version.

Getting started

You can get the Windows 10 SDK in two ways: install it from this page by selecting the download link or by selecting “Windows 10 SDK (10.0.19041.0)” in the optional components of the Visual Studio 2019 Installer.

Before you install this SDK:

System requirements

The Windows SDK has the following minimum system requirements:

Supported operating systems

  • Universal Windows Platform (UWP) app development
    • Windows 10 version 1507 or higher: Home, Professional, Education, and Enterprise (LTSB and S are not supported)
    • Windows Server 2019, Windows Server 2016 and Windows Server 2012 R2 (Command line only)
  • Win32 app development
    • Windows 10 version 1507 or higher
    • Windows Server 2019, Windows Server 2016, and Windows Server 2012 R2 (Command line only)
    • Windows 8.1
    • Windows 7 SP1

(Not all tools are supported on earlier operating systems)

Hardware requirements

  • 1.6 GHz or faster processor
  • 1 GB of RAM
  • 4 GB of available hard disk space

Additional SDK requirements

Installation on Windows 8.1 and earlier operating systems requires KB2999226. To install through Windows Update, make sure you install the latest recommended updates and patches from Microsoft Update before you install the Windows SDK.

What’s new

The Windows 10 SDK for Windows 10, version 2004 offers exciting new APIs and updated tools for developing your Windows applications. Learn more about the new features in Windows 10, version 2004.

To see the new APIs introduced with Windows 10, version 2004, see: What’s new in Windows 10 for developers, build 19041.

Removal of api-ms-win-net-isolation-l1-1-0.lib

In this release api-ms-win-net-isolation-l1-1-0.lib has been removed from the Windows SDK. Apps that were linking against api-ms-win-net-isolation-l1-1-0.lib can switch t OneCoreUAP.lib as a replacement.

Removal of irprops.lib

In this release irprops.lib has been removed from the Windows SDK. Apps that were linking against irprops.lib can switch to bthprops.lib as a drop-in replacement.

Removal of wuapicommon.h and wuapicommon.idl

In this release we have moved ENUM tagServerSelection from wuapicommon.h to wupai.h and removed the header. If you would like to use the ENUM tagServerSelection, you will need to include wuapi.h or wuapi.idl.

Windows 10 WinRT API Pack

The Windows 10 WinRT API Pack lets you add the latest Windows Runtime APIs support to your .NET Framework 4.5+ and .NET Core 3.0+ libraries and apps. To access the Windows 10 WinRT API Pack, see the Microsoft.Windows.SDK.Contracts nuget package.

Universal C Runtime (UCRT)

The printf family of functions now conforms with the IEEE 754 rounding rules when printing exactly representable floating-point numbers and will honor the rounding mode requested via calls to fesetround. Legacy behavior is available when linking with legacy_stdio_float_rounding.obj.

Tools

Windows App Certification Kit

In this release of the Windows SDK, several new APIs were added to the Supported APIs list in the App Certification Kit and Windows Store. If there are APIs in the supported list that appear greyed out or disabled in Visual Studio, you can make a small change to your source file, to access them. For more details, see this known issue.

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In addition to adding APIs, the following changes have been made to the tests:

Updated tests:

  • ValidateContentUriRules will be informational only. Test failures will be presented as warnings.

Removed tests

  • WebView WinRT access test for web app
  • PackageSizeCheck test for UWP apps
  • SupportedApi test for Desktop Bridge apps
  • AppContainerCheck test from BinScope for UWP apps
  • ServiceWorker check for all app types

New tests

  • High-DPI test. A new test for Desktop Bridge apps checks if the app uses DPI aware feature and warns if not specified. This test will encourage you to make your app per-monitor DPI aware. For details on DPI see High DPI Desktop Application Development on Windows.

Message Compiler (mc.exe)

Updates include:

  • Now detects the Unicode byte order mark (BOM) in .mc files. If the .mc file starts with a UTF-8 BOM, it will be read as a UTF-8 file. Otherwise, if it starts with a UTF-16LE BOM, it will be read as a UTF-16LE file. If the -u parameter was specified, it will be read as a UTF-16LE file. Otherwise, it will be read using the current code page (CP_ACP).
  • Now avoids one-definition-rule (ODR) problems in MC-generated C/C++ ETW helpers caused by conflicting configuration macros (e.g. when two .cpp files with conflicting definitions of MCGEN_EVENTWRITETRANSFER are linked into the same binary, the MC-generated ETW helpers will now respect the definition of MCGEN_EVENTWRITETRANSFER in each .cpp file instead of arbitrarily picking one or the other).

Windows Trace Preprocessor (tracewpp.exe)

Updates include:

  • Now supports Unicode input (.ini, .tpl, and source code) files. Input files starting with a UTF-8 or UTF-16 byte order mark (BOM) will be read as Unicode. Input files that do not start with a BOM will be read using the current code page (CP_ACP). For backwards-compatibility, if the -UnicodeIgnore command-line parameter is specified, files starting with a UTF-16 BOM will be treated as empty.
  • Now supports Unicode output (.tmh) files. By default, output files will be encoded using the current code page (CP_ACP). Use command-line parameters -cp:UTF-8 or -cp:UTF-16 to generate Unicode output files.
  • Behavior change: tracewpp now converts all input text to Unicode, performs processing in Unicode, and converts output text to the specified output encoding. Earlier versions of tracewpp avoided Unicode conversions and performed text processing assuming a single-byte character set. This may lead to behavior changes in cases where the input files do not conform to the current code page. In cases where this is a problem, consider converting the input files to UTF-8 (with BOM) and/or using the -cp:UTF-8 command-line parameter to avoid encoding ambiguity.

TraceLoggingProvider.h

Updates include:

  • Now avoids one-definition-rule (ODR) problems caused by conflicting configuration macros (e.g. when two .cpp files with conflicting definitions of TLG_EVENT_WRITE_TRANSFER are linked into the same binary, the TraceLoggingProvider.h helpers will now respect the definition of TLG_EVENT_WRITE_TRANSFER in each .cpp file instead of arbitrarily picking one or the other).
  • In C++ code, the TraceLoggingWrite macro has been updated to enable better code sharing between similar events using variadic templates.

Signing your apps with Device Guard Signing

We are making it easier for you to sign your app. Device Guard signing is a Device Guard feature that is available in Microsoft Store for Business and Education. Signing allows enterprises to guarantee every app comes from a trusted source. Our goal is to make signing your MSIX package easier. See the documentation about Device Guard Signing.

Samples

Windows 10 app samples are now available through GitHub. You can browse the code on GitHub, clone a personal copy of the repository from Git, or download a zipped archive of all the samples. We welcome feedback, so feel free to open an issue within the repository if you have a problem or question. These samples are designed to run on desktop, mobile, and future devices that support the Universal Windows Platform (UWP).

Previous SDK versions

Previously released SDKs and emulators, including update details, can be found on the archive page.

API Light Up

When you use new APIs, consider writing your app to be adaptive so that it runs correctly on the widest array of Windows 10 devices. An adapative app «lights up» with new features wherever the devices and Windows version supports them, but otherwise offers only the functionality available on the detected platform version. For implementation details, see the Version adaptive code article.

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Release notes & Known Issues

The Windows 10 SDK, Version 2004 SDK servicing update (released 12/16/2020) contains the following fixes. If you encounter these issues, we recommend that you update your version of the SDK as soon as possible to avoid them:

  • Resolved unpredictable and hard to diagnose crashes when linking both umbrella libraries and native OS libraries (for example, onecoreuap.lib and kernel32.lib)
  • Resolved issue that prevented AppVerifier from working
  • Resolved issue that caused WACK to fail with “Task failed to enable HighVersionLie”

For known issues, see the winapi-sdk Q&A.

For new developer feature requests, submit through the Feedback Hub app under the category “Developer Platform/API.”

More resources

Downloads and tools

Get the latest editions of Visual Studio and Windows 10 development tools.

SDK archive

Find previous releases of the Window SDK and other tools.

Windows blog

Stay in touch with the latest SDK flights by subscribing to our blog.

Windows lifecycle fact sheet

Find the key dates for Windows release updates and end of support.

Windows SDK and emulator archive

This archive contains SDK releases and updates for earlier Windows and Windows Phone platform versions, as well as emulator releases supporting development and UX testing for mobile device experiences.

For the latest editions of Visual Studio and the Windows 10 developer tools, see Downloads and tools for Windows.

Windows 10, version 20H2 is a scoped set of features for select performance improvements and quality enhancements. Developers should be aware of this release, but no action is necessary at this time.

A new Windows SDK will not be issued to accompany this version of Windows because this release doesn’t introduce new APIs. That means there’s no need to modify your project files or target a new version of Windows, and you should continue to use the Windows 10 SDK for Windows 10, version 2004. When setting the target version for your Windows app, Windows 10 build 19041 is still the most recent target version.

Windows 10

Released in conjunction with Windows 10, version 2004. Includes servicing updates 10.0.19041.685. Updated 12/16/20

  • Resolved unpredictable and hard to diagnose crashes when linking both umbrella libraries and native OS libraries (for example, onecoreuap.lib and kernel32.lib)
  • Resolved issue that prevented AppVerifier from working
  • Resolved issue that caused WACK to fail with “Task failed to enable HighVersionLie”

See details

Release
Windows 10 SDK, version 2004 (10.0.19041.0) INSTALL SDK DOWNLOAD .ISO
Windows 10 SDK, version 1903 (10.0.18362.1)

Released in conjunction with Windows 10, version 1903.

INSTALL SDK DOWNLOAD .ISO
Windows 10 SDK, version 1809 (10.0.17763.0) Released in conjunction with Windows 10, version 1809. Includes servicing updates 10.0.17763.132.

  • Addressed issue where Windows App Certification Kits crashes for any app that declares more than one Device Family in manifest
  • Addressed issue where Windows App Certification Kit failed to deploy MSIX bundle
  • Addressed issue where UWP projects that used multiple MinTargetPlatformVersions would fail with a build error related to XAML.
  • Addressed issue where deriving from SelectorAutomationPeer in IDL raises MIDL error «Unsupported array pattern detected.»

See details

INSTALL SDK DOWNLOAD .ISO
Windows 10 SDK, version 1803 (10.0.17134.12) Released in conjunction with the Windows 10 April Update (version 1803). INSTALL SDK
Windows 10 SDK (10.0.16299.91) and Microsoft Emulator for Windows 10 mobile (10.0.15254.1) Released in conjunction with the Windows 10 Fall Creators Update (version 1709). INSTALL SDK INSTALL EMULATOR
Windows 10 SDK (10.0.15063.468) and Microsoft Emulator for Windows 10 mobile (10.0.15254.1) Released in conjunction with the Windows 10 Creators Update (version 1703).

  • Addressed issue where build errors were encountered when including events.h
  • Back ported tests to App Certification Kit
  • Addressed issue where WinAppDeploycmd tool fails to connect to phone via USB
  • Addressed issue where UWP Remote Deployment Pipeline silently swallows SMB exceptions.

See details

INSTALL SDK INSTALL EMULATOR
Windows 10 SDK (10.0.14393.795) and Microsoft Emulator for Windows 10 mobile (10.0.14393.0) Released in conjunction with the Windows 10 Anniversary Edition (version 1607).

This non-security update includes quality improvements.

  • Addressed issue where developers could not build UWP apps on Windows 7 because MRMSupport.dll failed to load.
  • Addressed issue where MidlRT and MDMerge failed to run on Windows 7
  • Addressed issue where SDK setup failed to install on Windows
  • Addressed issue where deploying a legacy Store app to a 8.1 Phone caused Visual Studio to crash
  • Addressed issue where application data was not preserved across remote debugging sessions when apps were getting un-registered.
INSTALL SDK INSTALL EMULATOR
Windows 10 SDK (10.0.10586.212) and Microsoft Emulator for Windows 10 mobile (10.0.10586.11) Released in conjunction with Windows 10, version 1511 INSTALL SDK INSTALL EMULATOR
Windows 10 SDK (10.0.10240) and Microsoft Emulator for Windows 10 mobile (10.0.10240). Released in conjunction with Windows 10, version 1507.

Note: The version will display as 10.0.26624 during setup.

INSTALL SDK INSTALL EMULATOR
Microsoft HoloLens Emulator Run apps on Windows Holographic in a virtual machine without a HoloLens. This installation also includes holographic DirectX project templates for Visual Studio INSTALL EMULATOR

Earlier releases

Released in October 2013, this SDK can be used to create Windows apps (for Windows 8.1 or later) using web technologies, native, and managed code; or desktop apps that use the native or managed programming model.

INSTALL SDK Windows Phone 8.1 development tools

The Windows Phone 8.1 development tools are installed with Visual Studio Community 2015 with Update 2. Features introduced in Update 2 include new emulators and universal app templates.

The Windows Phone 8.1 Emulators package adds six emulator images to an existing installation of Visual Studio 2013 so you can test how apps will work on phones running Windows Phone 8.1. (Requires Visual Studio 2013 with Update 2 or later.)

INSTALL EMULATORS Windows Phone 8.1 Update and Emulators

Supports use of emulators in test scenarios for phones running Windows Phone 8.1 Update 1. (Requires Visual Studio 2013 with Update 2 or later.)

Released in November 2012, this SDK can be used to create Windows apps (for Windows 8 or earlier) using web technologies, native, and managed code; or desktop apps that use the native or managed programming model.

Included in Visual Studio Community 2015 to support developing apps for Windows Phone 8 devices.

INSTALL VISUAL STUDIO MORE LANGUAGES Windows Phone SDK 8.0 Update 3 Emulators

Adds five new emulator images to an existing installation of Windows Phone SDK 8.0. With this update installed, you can test how your app will run on devices that have Update 3 (version 8.0.10492 or later) of Windows Phone 8. This update requires either Visual Studio 2012 with Windows Phone SDK 8.0 and Update 4 or later, or Visual Studio 2013 with the optional Windows Phone SDK 8.0 option selected during setup.

INSTALL EMULATORS MORE LANGUAGES Windows Phone SDK 8.0 Update for Windows Phone 8.0.10322 Adds four new emulator images to an existing installation of Windows Phone SDK 8.0. This update requires either Visual Studio 2012 with Windows Phone SDK 8.0 and Update 4 or later, or Visual Studio 2013 with the optional Windows Phone SDK 8.0 option selected during setup. INSTALL EMULATORS MORE LANGUAGES Windows Phone SDK Update for Windows Phone 7.8

Adds two new emulator images to an existing Windows Phone SDK installation. This update supports Windows Phone SDK 7.1 and Windows Phone SDK 8.0. With this update, use Windows Phone 8 Start screen experience in your Windows Phone 7.5 apps. You also can test how your apps will run on Windows Phone 7.8 devices.

Tools to help you develop apps for Windows Phone 7.5 and Windows Phone 7.0 devices.

Brings additional functionality to Windows Phone SDK 7.1. With this update, it’s easier to develop apps and games that are optimized to run on 256-MB devices.

INSTALL SDK MORE LANGUAGES Windows SDK for Windows 7 and .NET Framework 4

Released in June 2010, this SDK can be used to develop applications for Windows 7, Windows XP, Windows Server 2003, Windows Vista, Windows Server 2008, and .NET Framework versions 2.0, 3.0, 3.5 SP1, and 4.0.

To avoid problems with installation, review this article first.

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