- Wallhop Difficulty Chart Stages 1 — 72
- Difficulty Chart
- Introduction
- Difficulty Chart Helpers
- List Owners
- List Co-Owners
- List Moderators
- List Helpers
- Comments
- The GREAT Decal Difficulty Chart Container
- Images Of Deleted Difficulties
- Updates
- Difficulties
- History
- Difficulty Levels (Original)
- Difficulty Levels (Older)
- Difficulty Levels (Old)
- Difficulty Levels (Before Terrifying (before it was called it’s current name), Extreme, and Catastrophic Arrived)
- Difficulty Levels (Recent; with the added difficulties which were soon deleted)
- Difficulty Levels (Now)
- Краткое руководство по разработке чартов в Helm
- Создание базовой структуры чарта
- Команда template — ваш лучший друг
Wallhop Difficulty Chart Stages 1 — 72
Roblox Wallhop Difficulty Chart Stages 1 — 72
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https://www.roblox.com/games/5079228383/Wallhop-Difficulty-Chart?refPageId=72add8f6-bed6-4562-99ba-d50fdd9f4e53
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Видео Wallhop Difficulty Chart Stages 1 — 72 канала Nash Roblox
Difficulty Chart
Yes sirree, it’s finally been added. However, it doesn’t have a name yet. If you’d like to provide a name for it, leave a comment in the comment section on this page. Also, please don’t give shit names like “Googoo Gaga Difficulty”. The name of this wiki may be Joke Towers Wiki, but this isn’t going to make people want to stick around. If you want to make joke difficulties past Class 25, go make them somewhere else, otherwise here.
Also there are broken chains in the difficulty chart so if you come to a dead-end just comment in which difficulty the chain ended in.
and ALSO a reminder for the higher classes such as class 20 — 24, if you see utter garbage difficulties then there’s a reason to it, class 20 — 24 is less moderated then the previous probably because the admins are too lazy to even fix it, but once the admins finish revamping the first 10 classes then it should be fixed. So if you see a difficulty with a red link and with a garbage name, then just remove it and replace it with «N/A»
Also, most difficulties above class 9 are inconsistent and ill-defined, so it’s advisable you come around and adjust the real difficulty of each difficulty.
If you’re gonna make a difficulty chart tower, can you use this model that Monstar1567 made.
Introduction
Hello there! Welcome to the difficulty chart of Joke Towers Wiki. This is a list of every difficulty on the Joke Towers Wiki ordered from easiest to most difficult. It starts at Class Negative and slowly makes it way up to Class 25. Basically, this is similar to the official hierarchy from the All Dimensions Wiki.
There’s going to be a difficulty limit being added to the chart soon. Otherwise, there’ll be much too many to keep the difficulty chart organized. The limit will most likely be when the difficulty chart hits 1,000 difficulties, but this isn’t official yet. You can expect a lot of new difficulties being removed soon. We’ll be removing old, bad ones and replacing them with ones that are more reasonable.
We are also doing a poll on 10 deleted difficulties we want back.
Please do NOT modify unrelated difficulty charts. That includes ones on this wiki that lack protection, and more known ones such as the JToH’s Hardest Towers Wiki’s difficulty chart and the official JToH difficulty chart. There will be consequences of doing this.
Difficulty Chart Helpers
This section is dedicated to everyone who has helped to shape this page to be what it is today. Since there’s so many people, we cannot list them all. If you want to go further and become a list moderator, you have to contribute a lot to this page. For example, fixing grammatical errors and making it organized. These are skills we value within our wiki, and with it, we can make this wiki the best we can.
Note: YourNuglyGuy is yet to update the “List Moderators” section of this page, so that’ll be on hold for now. Thank you!
List Owners
List Co-Owners
List Moderators
List Helpers
Comments
- «it will most likely need a page for it.» — Thomas10SH
- «well i tried making a new page for this section and nugly deleted it bcs it was unneeded so idk» — Platinum Minigunner
- «yes» JTOHmaster1
The GREAT Decal Difficulty Chart Container
The GREAT Decal Difficulty Chart Container (TGDDCD) is a project that Unrelatedincident has started. TGDDCC contains all decals from every class, including unclassified difficulties. The only difficulties that won’t be created are those in the Difficulty Graveyard, as those have been deleted. This is the holding place for decals if you ever need it for a project.
Some comments have been saying that they need decals for their projects and such. So, this is a great way to collect every decal you need! There will be links to every decal. The point of this is to provide a simple and convenient way to help aid you in projects. Have fun!
Images Of Deleted Difficulties
Images Of Deleted Difficulties (IoDC for short) is a big project that will hopefully archive every graved/deleted difficulty in the entire wiki. Want to use something for your video? Here are some resources for you to use! Although not as versatile as TGDDCD, this is still an epic page. It currently isn’t finished, so any help provided by anyone on this wiki would be very appreciated. Original creator is SpaceFan633, and he hopes to lighten up the experience of learning about graved or deleted difficulties.
Updates
This is just a list just to keep track of what new difficulties get added everyday. This is so we can keep track of how many difficulties and sub difficulties we have. You could imagine keeping track of 600+ difficulties isn’t very easy. Also, you’re allowed to make a page for an existing difficulty and mention it here. Just don’t forget to mention that!
Difficulties
Difficulties are the main way of ranking how hard a Tower is in JToH. Any difficulties beyond Remorseless are considered «soul crushing».There are currently 11 difficulty levels — some of which currently don’t have many Towers assigned to them.
The difficulty for a Tower is shown on their portal color, or on the difficulty chart.
History
There used to be only 8 types along with GODSPEED, but on December 6th, 2018, GODSPEED was split into 3 and later 4 difficulties and removed.
On January 23rd/24th, 2019, one of the new difficulties (Never Again) was split into 3 difficulties. On the same day, a difficulty easier than Easy was also added, known as Effortless. Later on, these difficulties were removed.
A few months later, On May 25th, Never Again was renamed to be Unreal, but the very next day, It got changed again, but this time it was renamed to be Catastrophic.
Almost a year later, on April 1st 2020, a difficulty named Epic was added to the game for the April Fools 2020 event, and removed a day later.
Then on April 7th/8th the Tower Rush Difficulty was added to the game along with the Ring 1 Tower Rush.
On May 16th/17th 2020, the difficulty, nil was removed, and a day later Why was renamed to TooHard.
On April 1st 2021, a new difficulty was added called Above Catastropic Difficulty. It was only for the April Fools 2021 event and only one tower had it called Tower of Yo Mama 2. It will probably be removed after the event.
Difficulty Levels (Original)
From easiest to hardest:
- Easy (Green)
- Medium (Yellow)
- Hard (Orange)
- Very Hard (Red)
- Super Hard (Dark Red)
- Good Luck Buddy (Black)
Difficulty Levels (Older)
From easiest to hardest:
- Easy (Green)
- Medium (Yellow)
- Hard (Orange)
- Very Hard (Red)
- Super Hard (Dark Red/Maroon)
- Good Luck Buddy (Black)
Eggplant (Magenta/Hot Pink)
Difficulty Levels (Old)
From easiest to hardest, the difficulties were:
- Easy (Green)
- Medium (Yellow)
- Hard (Orange)
- Very Hard (Red)
- Super Hard (Dark Red/Maroon)
- Insane (Black)
Impossible (Magenta/Hot Pink)
- GODSPEED (Cyan)
- This is also used in the Forgotten Ridge, but using the current names instead of the old names
Difficulty Levels (Before Terrifying (before it was called it’s current name), Extreme, and Catastrophic Arrived)
- Effortless (Green)
- Easy (Light Green)
- Medium (Yellow)
- Hard (Orange)
- Very Hard (Red)
- Super Hard (Dark Red/Maroon)
- Intense (Black)
Impossible (Magenta/Hot Pink)
- Insane (Blue)
- GODSPEED (Cyan)
- Horrific (Light Pink)
- Unreal (Dark Purple)
- nil (Gray)
- WHY (Really Black with an XD on it)
Difficulty Levels (Recent; with the added difficulties which were soon deleted)
From easiest to hardest, the difficulties were:
- Effortless (Green)
- Easy (Light Green)
- Medium (Yellow)
- Hard (Orange)
- Difficult (Red)
- Challenging (Dark Red)
- Intense (Black)
Remorseless (Magenta/Hot Pink)
- Insane (Blue)
- Extreme (Light Blue)
- Terrifying (Cyan)
- Catastrophic (White)
- Horrific (Light Pink)
- Unreal (Dark Purple)
- nil (Gray)
- TooHard (Really Black with an X on it)
Difficulty Levels (Now)
From easiest to hardest, the difficulties are:
- Easy (Green)
- Medium (Yellow)
- Hard (Orange)
- Difficult (Red)
- Challenging (Dark Red)
- Intense (Black)
Remorseless (Magenta/Hot Pink)
- Insane (Blue)
- Extreme (Light Blue)
- Terrifying (Cyan)
- Catastrophic (White)
Краткое руководство по разработке чартов в Helm
Перевели статью, автор которой описывает быстрый способ создания базового чарта, показывает полезные команды и делится лучшими практиками. Он не останавливается на аспектах языка шаблонов Go, поскольку большинство из них описаны в документации по Helm. В этом руководстве — более абстрактные аспекты и идеи по улучшению рабочего процесса.
Helm — мощный инструмент для применения, обновления и управления приложениями в Kubernetes. Сообщество Helm создает множество чартов с открытым исходным кодом. Вы можете развернуть Redis, Nginx или Prometheus Operator с помощью одной команды. И они поставляются со всем, что нужно, например, с Ingress.
Создание базовой структуры чарта
Начните с простой команды, которая создаст пример структуры чарта:
Вот и всё, что нужно для создания готового к развертыванию чарта. Такой чарт позволяет развернуть приложение со всеми необходимыми компонентами. Если вы заглянете в values.yaml, то увидите, что это приложение развернет Nginx.
Развернуть чарт так же просто, как и создать:
Команда template — ваш лучший друг
Непосредственно перед установкой и после изменений в чарте следует проверять, всё ли обрабатывается в шаблонах должным образом.
Чтобы проверить, что именно будет развернуто в кластере, используйте команду:
Команда выведет каждый YAML, созданный всеми шаблонами. Если хотите увидеть результат только одного шаблона, используйте: