- Button Styles
- Example
- Constants
- Remarks
- Клёвый код
- Решаем задачи Абрамян на C. Matrix78
- Решаем задачи Абрамян на C. Matrix77
- Решаем задачи Абрамян на C. Matrix76
- Решаем задачи Абрамян на C. Matrix75
- Решаем задачи Абрамян на C. Matrix74
- Решаем задачи Абрамян на C. Matrix73
- Решаем задачи Абрамян на C. Matrix72
- Решаем задачи Абрамян на C. Matrix71
- Решаем задачи Абрамян на C. Matrix70
- Решаем задачи Абрамян на C. Matrix69
- Tool Bar Button Style Перечисление
- Определение
- Примеры
- Комментарии
- Infragistics —>
- Windows Forms | Help Topics
- Styling a Button
Button Styles
Specifies a combination of button styles. If you create a button using the BUTTON class with the CreateWindow or CreateWindowEx function, you can specify any of the button styles listed below.
Example
Constants
Constant | Description |
---|---|
BS_3STATE | Creates a button that is the same as a check box, except that the box can be grayed as well as checked or cleared. Use the grayed state to show that the state of the check box is not determined. |
BS_AUTO3STATE | Creates a button that is the same as a three-state check box, except that the box changes its state when the user selects it. The state cycles through checked, indeterminate, and cleared. |
BS_AUTOCHECKBOX | Creates a button that is the same as a check box, except that the check state automatically toggles between checked and cleared each time the user selects the check box. |
BS_AUTORADIOBUTTON | Creates a button that is the same as a radio button, except that when the user selects it, the system automatically sets the button’s check state to checked and automatically sets the check state for all other buttons in the same group to cleared. |
BS_BITMAP | Specifies that the button displays a bitmap. See the Remarks section for its interaction with BS_ICON. |
BS_BOTTOM | Places text at the bottom of the button rectangle. |
BS_CENTER | Centers text horizontally in the button rectangle. |
BS_CHECKBOX | Creates a small, empty check box with text. By default, the text is displayed to the right of the check box. To display the text to the left of the check box, combine this flag with the BS_LEFTTEXT style (or with the equivalent BS_RIGHTBUTTON style). |
BS_COMMANDLINK | Creates a command link button that behaves like a BS_PUSHBUTTON style button, but the command link button has a green arrow on the left pointing to the button text. A caption for the button text can be set by sending the BCM_SETNOTE message to the button. |
BS_DEFCOMMANDLINK | Creates a command link button that behaves like a BS_PUSHBUTTON style button. If the button is in a dialog box, the user can select the command link button by pressing the ENTER key, even when the command link button does not have the input focus. This style is useful for enabling the user to quickly select the most likely (default) option. |
BS_DEFPUSHBUTTON | Creates a push button that behaves like a BS_PUSHBUTTON style button, but has a distinct appearance. If the button is in a dialog box, the user can select the button by pressing the ENTER key, even when the button does not have the input focus. This style is useful for enabling the user to quickly select the most likely (default) option. |
BS_DEFSPLITBUTTON | Creates a split button that behaves like a BS_PUSHBUTTON style button, but also has a distinctive appearance. If the split button is in a dialog box, the user can select the split button by pressing the ENTER key, even when the split button does not have the input focus. This style is useful for enabling the user to quickly select the most likely (default) option. |
BS_GROUPBOX | Creates a rectangle in which other controls can be grouped. Any text associated with this style is displayed in the rectangle’s upper left corner. |
BS_ICON | Specifies that the button displays an icon. See the Remarks section for its interaction with BS_BITMAP. |
BS_FLAT | Specifies that the button is two-dimensional; it does not use the default shading to create a 3-D image. |
BS_LEFT | Left-justifies the text in the button rectangle. However, if the button is a check box or radio button that does not have the BS_RIGHTBUTTON style, the text is left justified on the right side of the check box or radio button. |
BS_LEFTTEXT | Places text on the left side of the radio button or check box when combined with a radio button or check box style. Same as the BS_RIGHTBUTTON style. |
BS_MULTILINE | Wraps the button text to multiple lines if the text string is too long to fit on a single line in the button rectangle. |
BS_NOTIFY | Enables a button to send BN_KILLFOCUS and BN_SETFOCUS notification codes to its parent window. Note that buttons send the BN_CLICKED notification code regardless of whether it has this style. To get BN_DBLCLK notification codes, the button must have the BS_RADIOBUTTON or BS_OWNERDRAW style. |
BS_OWNERDRAW | Creates an owner-drawn button. The owner window receives a WM_DRAWITEM message when a visual aspect of the button has changed. Do not combine the BS_OWNERDRAW style with any other button styles. |
BS_PUSHBUTTON | Creates a push button that posts a WM_COMMAND message to the owner window when the user selects the button. |
BS_PUSHLIKE | Makes a button (such as a check box, three-state check box, or radio button) look and act like a push button. The button looks raised when it isn’t pushed or checked, and sunken when it is pushed or checked. |
BS_RADIOBUTTON | Creates a small circle with text. By default, the text is displayed to the right of the circle. To display the text to the left of the circle, combine this flag with the BS_LEFTTEXT style (or with the equivalent BS_RIGHTBUTTON style). Use radio buttons for groups of related, but mutually exclusive choices. |
BS_RIGHT | Right-justifies text in the button rectangle. However, if the button is a check box or radio button that does not have the BS_RIGHTBUTTON style, the text is right justified on the right side of the check box or radio button. |
BS_RIGHTBUTTON | Positions a radio button’s circle or a check box’s square on the right side of the button rectangle. Same as the BS_LEFTTEXT style. |
BS_SPLITBUTTON | Creates a split button. A split button has a drop down arrow. |
BS_TEXT | Specifies that the button displays text. |
BS_TOP | Places text at the top of the button rectangle. |
BS_TYPEMASK | Do not use this style. A composite style bit that results from using the OR operator on BS_* style bits. It can be used to mask out valid BS_* bits from a given bitmask. Note that this is out of date and does not correctly include all valid styles. Thus, you should not use this style. |
BS_USERBUTTON | Obsolete, but provided for compatibility with 16-bit versions of Windows. Applications should use BS_OWNERDRAW instead. |
BS_VCENTER | Places text in the middle (vertically) of the button rectangle. |
Remarks
For illustrations of the principal button styles such as BS_CHECKBOX and BS_GROUPBOX, see Button Types.
The appearance of text or an icon or both on a button control depends on the BS_ICON and BS_BITMAP styles, and whether the BM_SETIMAGE message is sent. The possible results are as follows.
Клёвый код
Скриптописание и кодинг
Решаем задачи Абрамян на C. Matrix78
Matrix78. Дана матрица размера $$M \times N$$. Упорядочить ее строки так, чтобы их минимальные элементы образовывали убывающую последовательность.
Решаем задачи Абрамян на C. Matrix77
Matrix77. Дана матрица размера $$M \times N$$. Упорядочить ее столбцы так, чтобы их последние элементы образовывали убывающую последовательность.
Решаем задачи Абрамян на C. Matrix76
Matrix76. Дана матрица размера $$M \times N$$. Упорядочить ее строки так, чтобы их первые элементы образовывали возрастающую последовательность.
Решаем задачи Абрамян на C. Matrix75
Matrix75. Дана матрица размера $$M \times N$$. Элемент матрицы называется ее локальным максимумом, если он больше всех окружающих его элементов. Поменять знак всех локальных максимумов данной матрицы на противоположный. При решении допускается использовать вспомогательную матрицу.
Решаем задачи Абрамян на C. Matrix74
Matrix74. Дана матрица размера $$M \times N$$. Элемент матрицы называется ее локальным минимумом, если он меньше всех окружающих его элементов. Заменить все локальные минимумы данной матрицы на нули. При решении допускается использовать вспомогательную матрицу.
Решаем задачи Абрамян на C. Matrix73
Matrix73. Дана матрица размера $$M \times N$$. После последнего столбца, содержащего только отрицательные элементы, вставить столбец из нулей. Если требуемых столбцов нет, то вывести матрицу без изменений.
Решаем задачи Абрамян на C. Matrix72
Matrix72. Дана матрица размера $$M \times N$$. Перед первым столбцом, содержащим только положительные элементы, вставить столбец из единиц. Если требуемых столбцов нет, то вывести матрицу без изменений.
Решаем задачи Абрамян на C. Matrix71
Matrix71. Дана матрица размера $$M \times N$$. Продублировать столбец матрицы, содержащий ее минимальный элемент.
Решаем задачи Абрамян на C. Matrix70
Matrix70. Дана матрица размера $$M \times N$$. Продублировать строку матрицы, содержащую ее максимальный элемент.
Решаем задачи Абрамян на C. Matrix69
Matrix69. Дана матрица размера $$M \times N$$ и целое число $$K$$ $$(1 \le K \le $$N$$)$$. После столбца матрицы с номером $$K$$ вставить столбец из единиц.
Tool Bar Button Style Перечисление
Определение
Задает стиль кнопок в панели инструментов. Specifies the button style within a toolbar.
Элемент управления с раскрывающимся списком, который при нажатии отображает меню или окно. A drop-down control that displays a menu or other window when clicked.
Стандартная трехмерная кнопка. A standard, three-dimensional button.
Промежуток или линия между кнопками панели инструментов. A space or line between toolbar buttons. Внешний вид зависит от значения свойства Appearance. The appearance depends on the value of the Appearance property.
Выключатель, который отображается углубленным при щелчке и остается таковым, пока его не щелкнут повторно. A toggle button that appears sunken when clicked and retains the sunken appearance until clicked again.
Примеры
В следующем примере создается ToolBar и три ToolBarButton элемента управления, присваиваются кнопки панели инструментов и задаются некоторые общие свойства кнопок. The following example instantiates a ToolBar and three ToolBarButton controls, assigns the buttons to the toolbar, and sets some of the buttons’ common properties. В этом коде предполагается MenuItem , что был создан экземпляр класса, и у него ImageList ToolTip Form ImageList есть хотя бы один Image назначенный ему объект. This code assumes a MenuItem, ImageList, ToolTip and a Form have been instantiated and the ImageList has at least one Image assigned to it.
Комментарии
Это перечисление используется такими элементами, как ToolBarButton.Style . This enumeration is used by members such as ToolBarButton.Style.
Внешний вид кнопки панели инструментов определяется Appearance свойством панели инструментов. The toolbar button appearance is determined by the Appearance property of the toolbar. Если задать Appearance для свойства значение, Flat панель инструментов и ее кнопки будут иметь плоский внешний вид. Setting the Appearance property to Flat will give the toolbar and its buttons a flat appearance. Когда указатель мыши наводится над кнопками, он принимает трехмерный вид. As the mouse pointer moves over the buttons, they take on a three-dimensional appearance. Кроме того, если панель инструментов имеет плоский внешний вид, разделители кнопок отображаются в виде линии, а не в виде пробела между кнопками. Also, when the toolbar has a flat appearance, button separators appear as a line rather than as a space between the buttons.
Infragistics —>
Windows Forms | Help Topics
Styling a Button
This walkthrough will guide you through the process of creating a Style Library, styling a button, and saving that Style Library. By the end of this step-by-step tutorial you should have a good understanding of AppStylist for Windows Forms and how it functions.
You will need the following images saved to your hard drive in order to take full advantage of this walkthrough. Right-click each image and select Copy from the shortcut menu. Paste the images into your favorite image editing application (Microsoft® Paint will work just fine) and use the suggested filename from the following table:
Create a new Style Library
From the File menu, click New Style Library. A new Style Library is created.
If you would like for your new style to be applied only to the WinButton control, you will need to create a new StyleSet targeted at WinButton. See Styling a Specific Component Type for more information on targeting specific components. For this walkthrough, however, we will use the Default StyleSet.
Set Component Role Settings for UltraButton.
Click the Roles tab in the Style Explorer.
Expand the Component Role Settings node.
Expand the Infragistics Components node.
Under Common Component Properties, set UseFlatMode to True and UseOsThemes to False.
Navigate to the Normal state for the Button UI Role.
In the Style Explorer, expand the UI Roles node.
Expand the Base node.
Select the Button UI Role.
Make sure that the Normal state under the Common States tab is selected in the Role Editor.
Style the Button UI Role’s Normal state.
Set both the background fill and border color to Transparent.
In the Background pane, click Image and select File from the drop-down list.
Navigate to where you saved the three button images and open Button.png.
Depending on which canvas is being displayed, you may see buttons change appearance immediately. An ideal canvas on which to view changes is the Editors Canvas. Switch to the Editors canvas now by clicking the Editors tab at the top of the canvas area. If you need assistance displaying canvases, see the Canvas topic.
In the Background pane, click Layout Mode and select Stretched from the drop-down list. A Margins button will appear below the Layout Mode button.
Click Margins. The Stretch Margins Editor appears.
Set the left, top, right, and bottom margins to 5, 4, 5, 4, respectively.
If you would like to test the margins, click the Preview tab. You will then be able to stretch the image manually with the currently set stretch margins.
You will notice that several buttons on the canvas don’t have the expected appearance. The Show SpellCheck Dialog button looks different from the DropDownButton with Slider button. This is because we set UseFlatMode on the UltraButton component only, but styled the Button UI Role. The Button UI Role affects every button in your application, not just the UltraButton component. Since other components use the Button UI Role, you will need to go back to the Component Role Settings node in the Roles tab of the Style Explorer and select All Components. Now set UseFlatMode to True and UseOsThemes to False. Every button in your application will now look the same.
Style the Button UI Role’s HotTracked state.
In the Properties Panel, click the HotTracked tab.
Perform step 4, but substitute the Button_HotTracked.png image for the Button.png image.
Style the Button UI Role’s Pressed state.
In the Properties Panel, click the Pressed tab.
Perform step 4, but substitute the Button_Pressed.png image for the Button.png image.
Save your Style Library.
From the File menu, click Save Style Library… The Save Style Library dialog box appears.
Use Button.isl for the file name.
Your Style Library is now ready to be used in an application. In order to use the Style Library, you need to add a line of code to the Main method of the application. Refer to «Loading a Style Library» in the «Developer’s Guide» section of the Ultimate UI for Windows Forms help for more information on loading Style Libraries.