Downloads
OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any edition) with the latest patch. It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy it from one of these retailers.
Do not use modded versions of X-COM, as they may be incompatible with OpenXcom.
This section contains content made by fans to beef up your OpenXcom experience. Note that third-parties are not affiliated with OpenXcom, and we are not held responsible for any issues that their websites and/or content may contain.
Data Patch
Since OpenXcom depends on the original game data, it also suffers from bugs present in that data like map glitches and problems. To fix these you need to apply a data patch. However, it is recommended you keep a backup of the vanilla game data, in case you start experiencing issues after applying one of these.
- OpenXcom UFO Patch (included in the Windows installer)
- OpenXcom TFTD Patch (included in the Windows installer)
Custom Audio
If you don’t like or have trouble getting the original X-COM audio to work, you can use custom ones, such as PSX music, remixes, etc. See the wiki for more details.
(extract to your data\SOUND folder)
OpenXcom has long been customizable, but 1.0 added support for properly packaged mods. Everything from custom maps, weapons, units and more can be easily downloaded and configured in OpenXcom. For installation and usage instructions, always check the included readme or the wiki documentation.
If you’re interested on making your own mods, check the wiki and forums for more details.
Translations
The OpenXcom translations are fan-maintained and update at a completely different pace from the milestone/nightly builds, so it’s impossible for us to keep them in sync. If you need the absolute latest translations, you can grab them here and extract them to your data\Language folder. Note that this includes everything available in Transifex, from the masterfully done to the woefully incomplete.
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IRC moved to Libera
If you use IRC, you’ve probably heard all the recent drama around Freenode and how everyone’s moving to Libera. If not, consider yourself informed. See you there.
The Making of X-COM book
Thanks for all the support everyone! On to more X-COM news, David Craddock is writing a book about the making of the original game, which I figured fans would be interested in. From the author’s own words:
Monsters in the Dark: The Making of X-COM: UFO Defense tells the story of the early years of legendary strategy game designer Julian Gollop and the making of the original X-COM, and is funding now on Kickstarter.
The standard edition will be available from retailers, but the special edition is exclusive to the Kickstarter and contains some bonus content (including an interview with yours truly). So if you need to know everything about X-COM, go check it out.
Edit: Second chance to get the book on Indiegogo.
Patreon
Hello everyone. This is SupSuper writing to you personally, not as representative of OpenXcom. No light-hearted tone, jokes, or any of the usual stuff. This is a serious post so I don’t wanna waste your time.
I’m sure you’ve noticed my contributions to OpenXcom have been pretty rare lately. Sadly my life has had to take priority, OpenXcom is a hobby I work on in my spare time, my income comes from working full-time as a programmer and it’s very difficult to keep both up without taking a toll on my mental health. I am as sorry about this as much as you, I love my community, I do my best to keep myself available whenever possible, and I hate letting you all down like this.
To make matters worse, 2020 has been a rough year on everyone and I’ve been running into financial difficulties. I talked it over with some friends and they suggested setting up a Patreon. This lets you donate to me monthly, helping support me and my hobbies like OpenXcom. It’s like a subscription, only there are no hidden penalties, you can start, change and stop donations at any time.
So if you’ve been a fan and have money to spare, consider donating to my Patreon and spread the word. You’d be surprised how every little helps. At worst, you will help alleviate my financial troubles. At best, I could work full-time on this and more remakes, without having to juggle jobs. I can’t guarantee you’ll get anything out of it but I’ll be eternally grateful and I’ll do my best to meet your expectations.
If you don’t care I fully understand, I’m not trying to guilt you or ask for charity, just trying to figure out ways to help both of us. This will be my first and last time asking for personal donations on this website. I’d rather keep this related to OpenXcom or more charitable causes. Here’s a FAQ, if you got more questions just ask:
ExtraLife 2020
Extra Life 2019
Time for the yearly tradition again. I play old games live, you can’t believe what you’re watching, the kids get paid!
Extra Life is a charity that raises money for the Children’s Miracle Network hospitals via streamers all around the world. Including us! Check their website for more details.
- Stream starts at Nov 2rd 12pm GMT and spans 24 hours (or until I fall asleep). Usually starts with old games and ends with X-COM, so there’s something for everyone.
- Subscribe to the Twitch channel to be notified and watch when it goes live.
- Donate here and spread the word!
- Join the Discord if you wanna talk, don’t be shy! Or do be shy and just hang around in chat. Feel free to ask me questions and/or make fun of me.
- This FAQ is still handy.
Edit: Stream’s over. Thanks everyone for watching and donating, we raised $490! If you missed it, here’s the recording. You can use the Chapters dropdown to skip to X-COM if you want.
Forum spam
Due to ongoing spam attacks, new forum registrations have to be manually approved. If you have trouble posting on the forums, contact us with your registration details so we can approve your account.
Otherwise you can use Discord, IRC or Reddit.
Extra Life 2018
We’re done! A new record, $335 raised for charity, thanks everyone for watching and donating, hope you enjoyed it!
Recording’s here if you missed it, and you can still donate to Extra Life.
Another year, another Extra Life stream
Extra Life is a charity that raises money for the Children’s Miracle Network hospitals. We promote it by playing games live, you donate to help sick kids, everyone wins!
Sadly I had to miss last year’s, but this year I’m gonna try and make up for it by going for a full 24h. That’s right, twenty-four hours of me playing old PC games and probably being really bad at them! You can’t miss it!
Here’s what you need to know:
- Stream starts at Nov 3rd 12pm GMT and ends at Nov 4th 12pm GMT (hopefully).
- Subscribe to the Twitch channel to be notified when it goes live.
- Send your generous dollars to the donations page and spread the word!
- Join the Discord if you wanna be a co-commentator, otherwise just hang around in chat.
- This FAQ is still handy.
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Downloads
OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any edition) with the latest patch. It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy it from one of these retailers.
Do not use modded versions of X-COM, as they may be incompatible with OpenXcom.
These builds are automatically generated from the codebase, so they have the latest fixes and updates as well as the latest bugs. Use these to try the latest features or check if a bug is obsolete. Do not install these on top of 1.0!
Windows
Maintained by SupSuper
The EXE version has an installer while the ZIP version is standalone. For more details see the FAQ. Latest version is at the top and includes all previous versions:
SupSuper, Mon Sep 20 07:40:14 2021
Fix deprecated loftemps
Yankes, Sun Sep 5 18:06:51 2021
Avoid `BattlescapeGame` in `DebriefingState`
Yankes, Sun Sep 5 16:32:15 2021
Make tile field sizes save as `char` to match load
SupSuper, Wed Sep 1 07:08:39 2021
Workaround yaml-cpp bug
SupSuper, Tue Aug 31 10:52:19 2021
Don’t let the funding nations take money from X-COM
SupSuper, Fri Jun 11 16:18:18 2021
Only initialize language after auto-detection
SupSuper, Tue Jun 8 10:43:20 2021
Fix pre-equip not working in crash sites
Yankes, Mon May 17 00:09:32 2021
Fix bug that allow avoiding reaction shoots
Yankes, Sat May 15 19:00:59 2021
Make vapor ids mod private
Yankes, Sat May 15 18:55:39 2021
Improve handoing of high opacity of vapor
Now you can have darken versions too.
Yankes, Sat May 15 12:26:42 2021
Avoid transparet color in LUTs
Yankes, Sat May 15 00:42:55 2021
Add line info to exception
Warboy1982, Thu May 13 03:13:37 2021
don’t allow negative time units
or energy units, for that matter.
SupSuper, Tue May 11 22:33:45 2021
SDK harder
Warboy1982, Tue May 11 04:16:00 2021
specifically specify build platform for my own convenience
Warboy1982, Sat May 8 01:54:25 2021
fix some pathfinding behaviour vis-a-vis dead units
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Вышла OpenXcom 1.0 — свободная версия X-COM
Есть старые игры, которые можно назвать легендарными. Спустя десятилетия у них сохраняется большая аудитория увлечённых игроков. Среди таких легенд — Doom, «Цивилизация». К ним же относится и пошаговая стратегия UFO: Enemy Unknown (X-COM).
С момента первоначального выпуска X-COM в 1994 году создано более десятка «клонов» или «духовных преемников» этой игры. И вот сейчас сообщество завершило работу над OpenXcom 1.0 — первым мажорным релизом свободной версии OpenXcom. В свободной версии поддерживается большее разрешение, добавлены новые фичи и исправлены многие баги оригинальной X-COM.
Выпуск OpenXcom 1.0 приурочен к 20-летию X-COM. Разработка свободного клона тоже идёт довольно давно: с момента версии 0.9 внесено 5224 коммита, закрыто 606 тикетов. Работа заняла больше года, а с момента выхода версии 0.1 прошло три с половиной года! Так что это действительно большой релиз.
Список сделанных изменений в 1.0 см. здесь. Вот некоторые из них:
- Рудиментарная поддержка модов в файлах конфигурации (ruleset).
- Поддержка нескольких новых языков.
- Локализация инсталлятора.
- Новые имена солдат из разных стран.
- Новый режим битвы загружает доступные карты из отдельных файлов, так что теперь их не нужно внедрять в основной игровой модуль.
- Полностью переделанное меню «Опции», настройки можно менять по ходу игры
Это лишь малая часть нововведений.
Скачать OpenXcom 1.0 для Windows, Mac OS X, openSUSE, ArchLinux, Gentoo, OpenPandora, Android.
Исходный код OpenXcom 1.0: кроссплатформенную игру можно скомпилировать под любую платформу. Она написана на C++ с использованием библиотеки SDL и опубликована под лицензией GPL. Правда, для установки OpenXcom 1.0 нужно сначала поставить оригинальную X-COM.
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X com ufo defense mac os
3,738 | уникальных посетителей |
116 | добавили в избранное |
Есть старые игры, которые можно назвать легендарными. Спустя десятилетия у них сохраняется большая аудитория увлечённых игроков. Среди таких легенд — Doom, «Цивилизация». К ним же относится и пошаговая стратегия UFO: Enemy Unknown (X-COM).
OpenXcom — клон культовой компьютерной игры UFO: Enemy Unknown (X-COM: UFO Defense), вышедшей в далеком 1993 году 31 декабря. Игра с открытым исходным кодом, написана на C++, лицензирована по GNU GPL, для операционных систем Linux, Mac OS X, Windows и других. В ней были исправлены многочисленные ошибки и добавлена возможность моддинга.
Нововведение в Openxcom
1. Высокое разрешение и прочие графические вещи
2. Устранен баг с выбором сложности и многие другие
3. Геймплей и управление сделали удобнее
Я буду показывать установку на примере с Zip файлом, поэтому жмём на первую ссылку снизу.
Скачаный архив распаковываем в папку с игрой: . \steamapps\common\XCom UFO Defense.
Теперь нас интересуют две папки TFTD и UFO.
Нужно из папки . steamapps\common\XCom UFO Defense\XCOM скопировать следующие каталоги в папку UFO:
GEODATA
GEOGRAPH
MAPS
ROUTES
SOUND
TERRAIN
UFOGRAPH
UFOINTRO
UNITS
Теперь можете смело запускать файл openxcom.exe и наслаждаться игрой.
Кроме того, OpenXcom поддерживает и вторую часть X-COM: Terror From The Deep. Устанавливается там всё аналогично, только нужно перекинуть другие каталоги из папки с самой игрой:
ANIMS
FLOP_INT
GEODATA
GEOGRAPH
MAPS
ROUTES
SOUND
TERRAIN
UFOGRAPH
UNITS
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