Yes to all windows

Yes to all windows

Sure! Your users will get tired if you make them answer the same question, over and over again. I ran into this with an import from the first version of my software, into the second. The same would be true with most file operations — «Do you wish to overwrite existing?»

Perhaps I wasn’t clear — I assumed that anyone reading the article had been given a choice of «Yes, No, Yes to all, or Not to all.» If you don’t want your users to experience this, and you want a more complex dialog, this won’t help you.

Essentially, what you want for the end-user experience is this: He chooses to apply certain changes. A loop begins, which gives options of «Yes» or «No». When «Yes to all» is clicked, the question is bypassed. and the answer is always yes. When «No to all» is the choice. Well, you get the idea.

Thank you for the question, feel free to ask any more. I am sad that someone decided to give me a bad rating with the comment quoting Dave Berry If you have a problem with my free code, please. Give actual comments.

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Re: Use it for. Chris Johanson 29-Jan-07 23:22

Since someone emailed me, and it’s germaine to this post, I thought I would reply here.

I realize that using DialogResult as the return for the main call would work, but I wanted to leave things open. Since I don’t know a way to override an enum (nor any reason to) I return a custom enum rather than DialogResult.

If you have no plan on expanding the dialog, then I would suggest that DialogResult may be a more appropriate return for you. I anticipated the need for special handling, so I wrote the code appropriately.


Chris Johanson
Twin Rose Software

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Good job

aprenot 29-Jan-07 13:05
Succint and to the point. Thanks.
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Re: Good job Jason McBurney 29-Jan-07 13:34

The Emperor hath no clothes!

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Yes to all or Yes to mod ?

#1

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  • sometimes the «overwrite files» window pop up when installing mod. whitch button whould i use.

    example: i use 2k texture and installing hq snow, water mesh and so on.

    hope you can help

    #2

    The Pale Redguard

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  • If you say «yes to all» it will overwrite any files it conflicts with despite the source.

    If you say «yes to mod» it will only overwrite files it conflicts with from the mod in question (it will then ask about other mods if need be).

    #3

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  • I think it depends on what texture you’re wanting to use.

    Following your example, the 2k pack sounds like it comes with hd snow textures. If you want to install a new mod, say Quality Snow 4k, then you need to press yes to overwrite the 2k pack file. If you pick no then it might look like it installed but your game is still using the texture from the 2k pack. Alternatively if you pick yes then you will have the 2k pack except for the snow, which is now the 4k pack.

    Or as another example — you can pick a skin texture for your character and then use the ‘make-up’ tints, lip masks, or eyebrows from another pack that’s not already built into the texture because those are different ‘things’ according to the game. This is a case where you would want to replace and overwrite your files with a mod manager in order to get the look that you want. (You also have to install them in the right order.. but that’s another question).

    Hope this was more helpful than confusing,

    #4

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  • Yes to mod or No to mod.

    #5

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  • I think it depends on what texture you’re wanting to use.

    Following your example, the 2k pack sounds like it comes with hd snow textures. If you want to install a new mod, say Quality Snow 4k, then you need to press yes to overwrite the 2k pack file. If you pick no then it might look like it installed but your game is still using the texture from the 2k pack. Alternatively if you pick yes then you will have the 2k pack except for the snow, which is now the 4k pack.

    Or as another example — you can pick a skin texture for your character and then use the ‘make-up’ tints, lip masks, or eyebrows from another pack that’s not already built into the texture because those are different ‘things’ according to the game. This is a case where you would want to replace and overwrite your files with a mod manager in order to get the look that you want. (You also have to install them in the right order.. but that’s another question).

    Hope this was more helpful than confusing,

    you dont mention yes to mod? me me its sound like yes to overwries and yes to mod is the same? ^^

    #6

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  • The differences of the options:

    yes — overwrites a single conflicting file

    yes to mod — overwrites every conflicting file of a single mod that conflicts with the mod being installed

    yes to all — overwrites every conflicting file of every mod the mod being installed has a conflict with — I wouldn’t recommend to use this because you won’t know what is being overwritten.

    The no options are the opposite of course.

    Edited by Valkasha, 30 September 2014 — 10:09 AM.

    #7

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  • okay now i understand. so as a mod beginner i should use yes to mod every times it pops up?

    #8

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  • If it pops up, read the file name and think to yourself: Do I want this new mod and all it’s features or do I prefer the old mod. For example when installing a texture mod, it might want to overwrite some other textures you had installed. Then you have to ask yourself, do I want this new texture or do I prefer the old one. Pressing no in such a case will leave the old texture but still install all of the other textures that did not have a conflict with your other mods.

    Edited by Valkasha, 30 September 2014 — 11:21 AM.

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